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Nintendo Switch Update Ver. 4.0.0 Live! Some video capture, transfer profiles/saves

RoadHazard

Gold Member
This transfer shit is so useless, and solves absolutely nothing. Why the fuck can't they just let me back my shit up?! If my Switch breaks it will be too late to transfer that shit to a new system. I have a hard time seeing when this would ever be useful. Why would I buy a new Switch if my current one is working well?
 

test_account

XP-39C²
And those people already have video capture devices. This isn't meant as a video capture session, it's meant as a ”that was a cool moment that just happened, I should share it" button.
I'm sure that there are many people who use this feature on both PS4 and Xbox One that doesnt have a capture device.

Sure, i know. And personally, i wasnt expecting 15 minutes of capturing either. But the point is regarding what was said about being able to record for 15 minutes. He/she said that no one was interested in that, indicating that it was no need to have such feature available. So my reply was in regards to that, that having the ability to record for 15 minutes doesnt mean that you have to upload a 15 minute clip.


How resource intensive would it be to capture 15 minutes of gameplay in HD? Or even sub-HD?
Thats another point though. I wasnt expecting 15 minute video capture on Switch just to have mentioned that. I just wanted to comment on what you said regarding no one being interested in 15 minute clip. Having the ability to record for 15 minutes doesnt mean that you just have to upload that one clip. Editing is possible.
 

-shadow-

Member
Analysed videos captured by the new record function in Splatoon 2. Here is what I could find out:

  • H.264 codec for video
  • AAC@128 kbps for audio
  • 30 seconds of footage = 20 MB file
  • video bitrate around 5 Mbps
  • 720p resoultion
Doesn't the Switch support h.265? Why would they use the older standard? Or do most browsers still not support it?
 

AGoodODST

Member
Video capture is a nice feature. Hopefully their expand the list of of already released games supported and all future titles are.

I want Pokken to get it.
 

Blizzard

Banned
Doesn't the Switch support h.265? Why would they use the older standard? Or do most browsers still not support it?
Off the top of my head, h.265 is both a legal minefield for encoders / browsers / whatever, and very CPU-intensive which can be undesirable on a handheld or mobile device.
 

Galava

Member
Video capture is meant for social media, so the quality is good enough for that. If you want HQ footage get a capture card. :/

Nintendo did good. :D
 

BGBW

Maturity, bitches.
Also, recording the previous 30 seconds is absolutely rubbish.

How is being able to record the moment that just happened rubbish? You'd prefer needing to plan 30 second in advance and hope you're about to capture something cool?
 

KingSnake

The Birthday Skeleton
To be fair, you moan and complain about almost everything, whether that's before the Switch release or now. The only way you wouldn't complain is if Nintendo did exactly as you wanted.

So?

If devs did an opt out then people would still be able to record until they put a prevention in place. That's not the way to go about things.

Obviously with new titles, the devs can now code accordingly, and it'll be easy enough for devs to enable the feature in already released titles as well.

Or you know, Nintendo could have pre-agreed with the major devs (the only ones that could potentially have an issue with it, really) and get them the chance to opt-out before releasing this update. It's not that complicated. Instead of making all the devs update their games.

And out of all the games currently released on Switch, the only one that comes to my mind that could have had an issue with the video capture would be MHXX. Instead, games like FIFA and NBA2k would really use a bit more promotion in the form of short videos.

So your invented excuse is still ridiculous.
 

Ninja Dom

Member
Analysed videos captured by the new record function in Splatoon 2. Here is what I could find out:

  • H.264 codec for video
  • AAC@128 kbps for audio
  • 30 seconds of footage = 20 MB file
  • video bitrate around 5 Mbps
  • 720p resoultion

Cool analysis. What’s the name of the video folder on the SD Card? Is it simple to find, like “Video”?
 

jariw

Member
No, it's not. Cloud saves and/or SD card backup would have been. This is useless for 99% of Switch owners.

99%, based on what data?

The quality is not great, but it's workable for its purpose.

It's also a bit cumbersome that you need to restart the console every time you take our the SD. Wish they would offer more sharing options.

Youtube sharing would seem like a no-brainer for this feature.
 

kami_sama

Member
Analysed videos captured by the new record function in Splatoon 2. Here is what I could find out:

  • H.264 codec for video
  • AAC@128 kbps for audio
  • 30 seconds of footage = 20 MB file
  • video bitrate around 5 Mbps
  • 720p resoultion

That doesn't sound bad.
Fucking Twitter mangling the video quality tho.
 

BooJoh

Member
The quality is not great, but it's workable for its purpose.

It's also a bit cumbersome that you need to restart the console every time you take our the SD. Wish they would offer more sharing options.

At the very least it would be nice to be able to connect to a local wifi network to access your SD from your PC like you can with n3DS.
 
Does the video capture differ in docked mode?

For what it's worth, the video capture on the Shield TV wasn't fantastic (although the realtime hardware h264 hardware encoder is actually very good so it's capable of doing it), but keeping in mind this has a constant battery cost during handheld mode so they probably don't want it too high. Obviously not a massive battery cost given it's dedicated hardware for it before people start considering it and freaking out, but it's still a thing that needs to be balanced... in Handheld mode at least.

Any specific CPU cost they need to balance with leaving enough headroom for whatever future OS enhancements they want to do as well.
 

KingSnake

The Birthday Skeleton
Does the video capture differ in docked mode?

For what it's worth, the video capture on the Shield TV wasn't fantastic (although the realtime hardware h264 hardware encoder is actually very good so it's capable of doing it), but keeping in mind this has a constant battery cost during handheld mode so they probably don't want it too high. Obviously not a massive battery cost given it's dedicated hardware for it before people start considering it and freaking out, but it's still a thing that needs to be balanced... in Handheld mode at least.

Any specific CPU cost they need to balance with leaving enough headroom for whatever future OS enhancements they want to do as well.

Isn't one CPU core anyhow reserved for the OS? I guess that plus Tegra's integrated video capture capabilities should cover pretty well.
 

BooJoh

Member
Does the video capture differ in docked mode?

My video linked above was captured in docked mode. Don't know about 69wpm's.

For what it's worth, the video capture on the Shield TV wasn't fantastic (although the realtime hardware h264 hardware encoder is actually very good so it's capable of doing it), but keeping in mind this has a constant battery cost during handheld mode so they probably don't want it too high. Obviously not a massive battery cost given it's dedicated hardware for it before people start considering it and freaking out, but it's still a thing that needs to be balanced... in Handheld mode at least.

Any specific CPU cost they need to balance with leaving enough headroom for whatever future OS enhancements they want to do as well.
Seems like maybe they should have an option to disable video capture in handheld mode in the Power Save options, for those who would rather save battery life at the cost of the feature.
 

Raysoul

Member
I'm sure that there are many people who use this feature on both PS4 and Xbox One that doesnt have a capture device.

Sure, i know. And personally, iwasnt expecting 15 minutes of capturing either. But the point is regarding what was said about being able to record for 15 minutes. He/she said that no one was interested in that, indicating that it was no need to have such feature available. So my reply was in regards to that, that having the ability to record for 15 minutes doesnt mean that you have to upload a 15 minute clip.



Thats another point though. I wasnt expecting 15 minute video capture on Switch just to have mentioned that. I just wanted to comment on what you said regarding no one being interested in 15 minute clip. Having the ability to record for 15 minutes doesnt mean that you just have to upload that one clip. Editing is possible.

People are literally translating a snarky post. Did you really think that I am literally saying that no one really watches a 15 minute gameplay? My point is the same with the other that it is implemented to share small parts of gameplay.
 

Data Ghost

Member
apparently Nintendo said it due to was 'Manufacturing Variation' which probably is a defect yea

I tested it out a little further and it seems better than when I last tested it, but it's still worse than the right joycon

Before I couldn't have my left joycon under the desk(my switch is sitting on the desk) without it messing up but now it works great, if sit further back though it's just as bad

As far as I recall the revised joycons include a little piece of conductive foam in the left joy con which resolves the issue.
 

Cream147

Neo Member
I definitely think this Joy-Con update needs further investigation. I have one problematic left Joy-Con that before the update you could barely be a metre away from the Switch before it would start malfunctioning, and now seems to work if I stand ~4 metres away and holding the thing behind my back (which would always make it disconnect before the update regardless of distance away).

I wish I'd have tested this directly before and directly after the update, because that would have made it more apparent whether this is just me overestimating the problem before or not, but I'm about 90% sure there's something there and this update somehow improves connection.

Edit: And just to be 100% clear, this is a launch Joy-Con that I have never sent to Nintendo for repair or done any modification with myself.
 

test_account

XP-39C²
People are literally translating a snarky post. Did you really think that I am literally saying that no one really watches a 15 minute gameplay? My point is the same with the other that it is implemented to share small parts of gameplay.
No, i'm not reading it like that. Its possible that i misunderstood what you said of course, but i read it like you said that Nintendo was deliberately leaving out the ability to record for 15 minutes because no one (basically meaning very few) was interested in watching 15 minute clips. Having the ability to record for 15 minutes doesnt mean that you have to upload 15 minute video clips. And 15 minute clips also have their advantages, showing full matches of an online game for example. It sounded to me like you were downplaying the ability to record for 15 minutes.

I think the reason for why Nintendo has 30 seconds clips is because of hardware limitations. I'm sure that they would have included the ability to record for a longer period of time if it was possible.
 

Metal B

Member
I mean, I've streamed gameplay from my PS4 to Twitch and I've also used my PS4's built-in video capture to record longer videos and then trim them down and upload them to Youtube, all without owning a capture device. These are features I'd love to use on my Nintendo systems without having to buy a pricey capture device. That said, I was never expecting those features from Nintendo.
You can't expect such a feature from a device like the Switch. Live-Streaming takes a lot processing in the background and the Switch has a much bigger limit in size and energy management to have those kind of features implemented as easy as on the PS4.
 
You can't expect such a feature from a device like the Switch. Live-Streaming takes a lot processing in the background and the Switch has a much bigger limit in size and energy management to have those kind of features implemented as easy as on the PS4.

Live streaming isn't an impossibility. The encode is hardware based and basically already occurring at this point - sending that data over a web socket isn't a big deal - only a tiny cost on top of whatever is already occurring. The problem is mostly the Switch's so-so WiFi chip. Not sure it could handle playing online and streaming at the same time without killing itself (and of course increased battery life usage from WiFi abuse, but if you're playing handheld and streaming you'll acknowledge the cost)
 

woopWOOP

Member
720p is better than what my crummy laptop can stream with Elgato, lol

Nice feature to quickly save those bullshit/wtf moments, tho the first couple of times I probably won't remember this is a thing now until it's too late to record
 

jts

...hate me...
No, i'm not reading it like that. Its possible that i misunderstood what you said of course, but i read it like you said that Nintendo was deliberately leaving out the ability to record for 15 minutes because no one (basically meaning very few) was interested in watching 15 minute clips. Having the ability to record for 15 minutes doesnt mean that you have to upload 15 minute video clips. And 15 minute clips also have their advantages, showing full matches of an online game for example.

I think the reason for why Nintendo has 30 seconds clips is because of hardware limitations. I dont think they left out the ability of recording longer sessions because they didnt think anyone would be interested in that.
But if you think the hardware can record 30 seconds clips one after the other, over and over again, the limitations aren't that hard. Theoretically it should be possible to tell the system to keep recording 30 second clips without the need of the user to save them. From there to a continuous longer clip, it's just a step.

I think it's either just dipping the toes in the water or choosing for the player. For now.

PS4 had a 15 minute limit for years. Then they upped it to 30 minutes without the need for extra hardware.

5 minutes would already make me very happy on the Switch.
 
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