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Nintendo Switch Update Ver. 4.0.0 Live! Some video capture, transfer profiles/saves

Twookie

Member
It's not a backup, because your save becomes deleted from the first switch, it's just the ability to move a save over. So whether you have 1 switch or 1,000, you'll still only have 1 save.

LOL that's even worse
charm_facepalm.gif


I am just hopeful this is step one, with cloud saves being step two in 2018.

Yeah cloud saves would've be fucking swell

Hoping that they introduce that when they launch their online service

pls be free though
 

kc44135

Member
Huh? I just tried recording a clip in Zelda, and it looked great? Night and day compared to Mario Kart. What gives???
 
Biggest things for me are pre-purchases/preloads, and being able to use my wireless headphones.

The recording feature is ok, but I do wish there were save backups of some sort.
 

shiyrley

Banned
Ugh, I just noticed MK8D clips play with a lot of stutter for some reason. Both Zelda and MK8D get a 30 FPS recording, but while the Zelda one has proper frame pacing, the MK8D is a stuttery mess. Weird.

EDIT: Wait what the fuck, it's only stuttery if I play the video on the Switch. On PC/Youtube it looks fine. wat

EDIT2: Now it looks properly on the Switch too... no stutter at all now. wtf. Must have been a glitch in the video player.
 
Huh? I just tried recording a clip in Zelda, and it looked great? Night and day compared to Mario Kart. What gives???
Bitrate. Low bitrate coupled with fast movement looks horrible. I have a few captures of Dolphin games on YouTube and while stuff like Goldeneye or Metroid Prime Look pristine and sharp on youtube, fzeroGX is full of blocky artifacts and looks absolutely horrible.
 

Lylo

Member
What? That's horrible.

It's not horrible, it's a good feature, the problem is that people jumped the gun when they saw "- Transfer user profiles and save data to another system", they thought it would allow them to backup their savefiles, the description doesn't mention backup so i don't know why people were so excited.
 

jts

...hate me...
So recording is a per-game implementation depending on available resources maybe?

Maybe FIFA will never get it. My Switch already struggles even to access home menu when FIFA is running.
 

kc44135

Member
It's 720p. It's also very compressed (5 mbps bitrate)

Bitrate. Low bitrate coupled with fast movement looks horrible. I have a few captures of Dolphin games on YouTube and while stuff like Goldeneye or Metroid Prime Look pristine and sharp on youtube, fzeroGX is full of blocky artifacts and looks absolutely horrible.
I guess that makes sense. Still, pretty disappointing. That's a game that's that would be fun to take some clips of, but at that video quality? Yeah, no thanks.
Ugh, I just noticed MK8D clips play with a lot of stutter for some reason. Both Zelda and MK8D get a 30 FPS recording, but while the Zelda one has proper frame pacing, the MK8D is a stuttery mess. Weird.

Check it out for yourself.

Yeah, I noticed that too. Both games obviously record at 30 FPS, but Zelda looks much smoother in motion, not to mention much better image quality.
 

Portugeezer

Member
Ugh, I just noticed MK8D clips play with a lot of stutter for some reason. Both Zelda and MK8D get a 30 FPS recording, but while the Zelda one has proper frame pacing, the MK8D is a stuttery mess. Weird.

Check it out for yourself.

EDIT: Wait what the fuck, it's only stuttery if I play the video on the Switch. On PC/Youtube it looks fine. wat
Yeah it looks like a normal 30fps for me.
 

thatJohann

Member
Biggest things for me are pre-purchases/preloads, and being able to use my wireless headphones.

The recording feature is ok, but I do wish there were save backups of some sort.

Wait, you can connect Bluetooth wireless headphones now? Does it work with the Apple airpods?
 
Nonetheless cloud saves would be a nice feature.

The notes are clearly saying "transfer", why people jump to the conclusion it is a backup is beyond me. Do nobody even read the patch notes?

At least this thread is entertaining, like the guy that made the ridiculous assumption that the Switch is now creating and saving constantly a video stream. How people come up with such hilarious ideas. :D
 

Surfside

Banned
How is being able to record the moment that just happened rubbish? You'd prefer needing to plan 30 second in advance and hope you're about to capture something cool?

I agree, they implemented it in a great way. Now they only need to increase the time you can capture.

But really, this way you won't miss great moments.
You don't have to cut through long stretches of video material, if all you want to show is highlights.
 

sanstesy

Member
Yeah, cloud saves are still the biggest miss.

The video capture is good. Should be a full minute but it's perfect for capturing funny/cool clips for Twitter purposes.
 

Coxy100

Banned
the save transfers is great - but wish you didn't need another console to do it.

I can only afford 1 Switch - I want to be able to backup my saves on the cloud or to the memory card or something...
 

M3d10n

Member
The "save transfer" is more like a profile transfer. It's only useful when you share a Switch with someone else and either you or them get their own later.

The limited video recording is likely due to it being stored in RAM and only saved to the SD later, instead of being constantly written to the SD in background. This is probably to avoid impacting the running game.
 

Minsc

Gold Member
The "save transfer" is more like a profile transfer. It's only useful when you share a Switch with someone else and either you or them get their own later.

The limited video recording is likely due to it being stored in RAM and only saved to the SD later, instead of being constantly written to the SD in background. This is probably to avoid impacting the running game.

I mean we're talking about writing to SD at somewhere around 650 KB/s, that's not exactly high demands there lol. I'm shocked they can't keep that running for hours, even days on a larger SD card.
 

Puggles

Member
Probably already been mentioned but the activity log now shows exact hours played for under 5 hours. Why not do it for things over 5 hours?
 
I was curious about the claims that MK8 clips had less quality than other games, so I analyzed a clip from both games. They appear to be pretty much identical. (Left is Zelda, right is MK8)
XRhWxpR.png



Quality sucks tbh, but it is what it is. I guess they can optimise the RAM usage of the OS and maybe record at a sightly higher bitrate if it doesn't impact performance, or just use the extra RAM to store larger (longer) files. I sure hope so. This feature is currently in the "better than nothing" territory, it's kind of bad, but I'm still gonna use it a lot lol.

No need for additional RAM - are these things not implemented as rolling file chunks (maybe 1-2 seconds per file) that get properly assembled when you press save? The hardware itself can encode at better quality in real time perfectly fine (unless it's affected by the GPU clock), but it'll take it's toll on memory access bandwidth and battery life for the constantly rolling buffer.

Frankly it wouldn't cost them anything in realtime performance to do longer recordings either... it'd just take a long ass time to actually save it in the end (and need a large amount of cache space), and it's not exactly a speed demon as it is.
 

Bendo

Member
Kotaku are reporting that the video capture length will be expanded in the future, once more games support it.

According to two sources speaking to Kotaku UK, the plan internally at Nintendo is for this feature to be expanded once a few conditions have been met. Nintendo wants to keep video capture limited to 30 seconds until all first-party software supports video capture, and third-party adoption of the system-level feature has been rolled out to a number of larger games making use of Nintendo properties. While any developer starting today could patch in support for video capture in their games, our sources say that Nintendo will be actively approaching developers who have made use of its characters (think Fire Emblem Warriors, Mario + Rabbids: Kingdom Battle) with a view to getting those games supported early. Adding support would be done via individual game patches, like the one seen today for Mario Kart 8 Deluxe.

Once those conditions have been met, and the feature has been shown to be functionally stable on consumer systems, the plan is to add options for larger recordings of one minute, three minutes, or five minutes. Selecting one of these larger recording slots would require you to allocate a larger amount of space for a rolling recording. This would be handled by a Switch firmware update, after which all games with 30 second video capture support would be able to make use of larger recording times without needing to repatch the individual game.
 

NimbusD

Member
Analysed videos captured by the new record function in Splatoon 2. Here is what I could find out:

  • H.264 codec for video
  • AAC@128 kbps for audio
  • 30 seconds of footage = 20 MB file
  • video bitrate around 5 Mbps
  • 720p resoultion
Seems about right for social media purposes.
 

twisted89

Member
No need for additional RAM - are these things not implemented as rolling file chunks (maybe 1-2 seconds per file) that get properly assembled when you press save? The hardware itself can encode at better quality in real time perfectly fine (unless it's affected by the GPU clock), but it'll take it's toll on memory access bandwidth and battery life for the constantly rolling buffer.

Frankly it wouldn't cost them anything in realtime performance to do longer recordings either... it'd just take a long ass time to actually save it in the end (and need a large amount of cache space), and it's not exactly a speed demon as it is.

I believe 30 seconds is the limit of the Nvidia chip used, it probably has a hardware buffer and that's the maximum it can store. They can't just magically make it record longer without either A. Affecting the system performance or B. A new hardware revision with a bigger buffer.

Recording to either the NAND or an SDCard constantly would significantly reduce their life span which would be an unbelievably stupid move.
 

F34R

Member
Nice to see the info on the future of the vid cap. While I use an Elgato HD60 for docked capture, having the system option for smaller captures when wanted is a huge plus; add to that, they are going to expan the length later on. That’s ++.
 
Weird that this isn't entirely on the system level.
It's almost certainly completely on the system level, with the only requirement from games being that they have a flag raised indicating they're record-able. Some publishers/developers prefer not to have shareable video clips (for whatever reason; it seems bizarre to me with the existence of capture cards). Nintendo, unlike Sony, has decided to make this an opt-in feature instead of an opt-out. The reason for this is unclear, especially given the news from Kotaku that Nintendo is trying to rush their partners to support the feature for their games; they're not really benefiting from this either. My only logical guess is that the framework for video capture wasn't really settled on until sometime recently, well after launch, and Nintendo wanted to avoid forcing already released games to support video capture. Had this been available before launch (or, more specifically, in the SDKs before games would've needed to go gold to make launch date), I think the story might be different.

Obviously, this is all speculation on my part.

Huh, sweet. I really didn't expect this. Nice to here 5 minutes, though; that's enough for entire Splatoon ranked matches. I've always been interested in analyzing my own play to improve in Splatoon, but I've never been able to justify buying a capture card. Perhaps I should invest in an SD card to avoid Twitter's awful compression.
 
I lost all audio on my receiver after the update. Tried turning it off, changing settings and nothing. Anybody else have this problem?
 

Interfectum

Member
Weird that this isn't entirely on the system level.

If I had to guess, it will be standard in every game sometime in 2018. It's probably not built into the current Switch SDK which is why games built on that SDK will have to be recompiled and patched. Once Nintendo puts it in dev kit, games will have video capture support by default.
 
Wonder when or has there been anymore word on when digital pre-order/load goes live? Just tried to digital pre-order Fire Emblem Warriors and Odyssey, to no avail. :(
 
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