Yep, and you can definitely see this in some of the enemies designs.
TEW1
TEW2
Notice how TEW1 enemies feel more grotesque while TEW2 are generic infected zombies version No. 87
I enjoyed the narrative style, more on replays, but many people seem to really, really hate it. Some refer to the differences in Eastern versus Western storytelling and I think there is definitely something there.
Question, which horror games have LEGIT great stories? I can only think of SH2 and maybe SOMA.
try to find one where he read every documents, and like the other silent hill, you might not catch everything with only one playthrough, the silent hill stories are always full of symoblism, secrets and well crafted stories and mysteries
To me TEW 1&2 aren't scary but they are intense, especially in Nightmare difficulty. The games I personally find really scary are Silent Hill and Siren games.
Notice how TEW1 enemies feel more grotesque while TEW2 are generic infected zombies version No. 87
While the zombies in TEW2 pretty much all look like this
I can really tear this game apart with detailed analysis and comparison, but I doubt you would want to see that.
I am tired, as a survival horror fan.
Absolutely, especially when comparing horror storytelling. I value emotional impact over neatly wrapped up arcs and logical explanations in my psychological horror games... but that's maybe just me.
SOMA to me was more of a mind fuck game. That ending though.
Absolutely, especially when comparing horror storytelling. I value emotional impact over neatly wrapped up arcs and logical explanations in my psychological horror games... but that's maybe just me.
A lot more people would have enjoyed TEW1's story if they didn't cut out Kidman portion into DLC.
This a good point, the zombies in TEW2 only use 4 models, 2 female and 2 male. It can get really jarring after playing for a few hours. Also the only wrinkle they add to the normal zombies is that some have axes. The enemy variety in the game overall is decent, but you don't start seeing much variety until halfway through the game, with some enemy types introduced in the last couple hours which feels like they kind of squandered themTEW1's mobs are also incredibly diverse, they also use different weapons and tactics.
While the zombies in TEW2 pretty much all look like this
This TEW1 pic alone had more diversity than all the zombies in TEW2
SOMA to me was more of a mind fuck game. That ending though.
silent hill 4 story is fucking great, but a lot of people dismiss it because the other flaws the game had unfortunately!
This a good point, the zombies in TEW2 only use 4 models, 2 female and 2 male. It can get really jarring after playing for a few hours. Also the only wrinkle they add to the normal zombies is that some have axes. The enemy variety in the game overall is decent, but you don't start seeing much variety until halfway through the game, with some enemy types introduced in the last couple hours which feels like they kind of squandered them
I also always find it ridiculous that people talk about EW1 being "janky", yet think RE4 is some sort of master piece. Spoiler alert gang: That game's controls are the definition of jank and do not withstand the test of time. RE1 Remake absolutely works in this day and age to let you wrap your mind around the control scheme, but RE4? It's absolute dog shit.
EW1 has about as much jank in its current state as Dead Space 1, or RE7, or just about any game you could compare within the genre. At launch sure there were issues on PS3 especially, but if you played it today it easily withstands the test of time. I can't say the same for RE4 just on controls alone.
SOMA to me was more of a mind fuck game. That ending though.
Might do just that then
They've adressed TEW1's issues, but somehow managed to fuck it up even more. I actually look upon TEW1 more fondly than before, lol.
Silent hill 4's story is godawful, fanfic garbage.
Silent hill 4's story is godawful, fanfic garbage.
I did, it`s absurdly overrated.
That would actually be the prime example where the story doesn't get in the way of the game though which explains the acceptance of the Souls style in the west.The closest analogue I can think of off the top of my head is the Souls series. Very implicit storytelling, to the extent where you can finish a game and have no real idea as to what is going on. But it's definitely there if you want it. And you may not, since both TEW and Souls also focus heavily on gameplay and atmosphere.
I dont consider RE4 any masterpiece
but these statements are literally insane, you've been drinking too much green gel.
RE4, Dead Space1 and RE7 have controls and games that work flawlessly. No Jank whatsoever.
Sebastian in TEW1 controlled like a stiff puppet made out of playdough. You're literally insane.
Honestly, I think it's worth playing. It has some very cool moments that are much more interesting when you experience it yourself because it does a fairly good job of messing with you and the story has a large personal voyeur aspect. It doesn't nail everything it tries to do and the second half of the game could be considered weak, but overall I thought it was a solid experience. It's very unique. I definitely include it when I think of the "great" Silent Hill games. I can understand why some people feel negatively about it, though.
TEW2 clearly had a different agenda in making players more comfortable with the world they're in and that just works counter to what defined the first one.
People showing action horror games as counter examples are missing the point. SH2 is not on the same league as Dead Space lol
Thanks, you guys are making me want to try it more and more.
Tbh I think the tension and discomfort in the first game put a lot of people off, they laid it on a little too thick. Don't think the direction of the game would have been different even if Mikami was the director.
The back and forth that continues about TEW2 makes me comfortable waiting for a sale when there are potentially 3 games I'll be getting on the 27th.
That's a bold statement. If Mikami had directed we would've had a different game. Better or worse is unknown, but Mikami has an extensive pedigree of fantastic games, so I would place bets on a better game as a fan of the experience from EW1.
I would wager the Marrow wouldn't exist, I would wager more enemy design would've come to fruition, etc.
It'd be quite interesting if Mikami would divulge to fans or in an interview what role he played in the game. I feel like Chapter 9 was him, and that was one of the best parts of EW2.
Thanks, you guys are making me want to try it more and more.
There's no need to argue over the best survival horror game. I agree it's awesome game though and up there with RE4 and Dead Space 2
Edit: yeah, exactly what the post above me says
Yep, and you can definitely see this in some of the enemies designs.
TEW1
TEW2
Notice how TEW1 enemies feel more grotesque while TEW2 are generic infected zombies version No. 87
Then thread is flawed since the start. You can't compare games whose intentions are completely different just because you kill monsters on it. Silent Hill is as comparable to Dead Space as it is to Devil May Cry.It's the entire premise of this thread