My biggest gripe is how sluggish the gunplay feels in comparison to the first one.
Reminds me of pre-patch uncharted 3.
The arenas with enemy waves were my favorite parts in EW1, but in this one, they're just no fun, for the above reason.
I lack fine control on the aiming, so i just have to hope one of their heads will line up with my crosshair, which, with the erratic animations these zombies have, is sort of rare.
With the mouse is somewhat better, but still doesn't feel as fluid as the first one.
Beyond aiming, movement is improved for sure, but it's still not to the level were i would call it good.
Evading enemies with their bullshit hit boxes is still a crapshoot.
This shit HAD to be fixed in the sequel, so i'm less willing to forgive it this time around.
They also improved the stealth, but over all, it's still clunky and shitty.
Worse than something like, say, Last of Us (which itself it's not exactly Splinter Cell).
Seriously, it's 2017, time to retire the sticky covers.
I'm still in Chapter 12, but so far, it feels like it made baby steps in polishing up the first game, with some steps backwards, all the while fucking with the neck breaking pace it had going for it to add a questionable open design (which admittedly does introduce some cool ideas) and just feels less interesting, varied and peculiar.
But i want to finish before giving a verdict.
So far, as i said, i'd say it's a step down from the original, though it's still worth playing for sure, as the genre is not exactly crowded.
Honorable mention for not having to mod the horrible FOV, this time around, though.