People who dont like Paradise arent real Burnout fans. Sure 3 and Ravenge stuck with the old arcade racer formula and crash mode was always fun to play, but Paradise opened up the franchise with an open world to mess around and expand on.
Criterion was always supporting the game post launch with fun Easter eggs like the DeLorean car, adding bikes as a different way to play, and the Big Surf Island expansion.
Paradise still holds a special place my heart for one my favorite racing games of all time and if rumor true Ill be happy to pick this gem up.
As for all the posers, this is the perfect time to show support for this release if you want to see this franchise to return.
Honestly the PC version looks stunning. Full controller support and 4k to boot. Can't really see a remaster topping it.Hey if this means EA is into remasters now, hopefully a Mass Effect Trilogy isn't too far off.
Paradise turned it into another open world borefest, where you spend more time finding a race than racing, and a wrong turn on the bland city streets during a race ruins your race.
They eventually patched it so you can easily teleport to any race.
Nope, I just launched my digital BC Burnout Paradise and I don't see any option to teleport to different events or to the garage. I even did a google search and haven't been able to find any info on how to teleport to different events.
And yes, having to keep looking at the map and all the street signs and even keep track of street names because if you miss a turn, the event ends is very annoying.
It turns an arcade racer into a boring map reading simulation. What happened to closed tracks like those in all the previous Burnout games?
What happened to local co-op with split screen?
It's called learning where roads lead and where they intersect. Much like in real life. If you have to rely on the map for everything you're playing the game wrong. The map is a tool not a replacement for learning the gameworld.
^^ ThisWould rather they just add 4K support to the already BC 360 version(like they did with Mirror's Edge & Skate 3).
That makes it a racing SIMULATION, not an ARCADE racing game. Having to learn/memorize a network of roads, streets, and highways isn't what arcade gaming is about; it's fucking busy work.
Closed tracks, which are what most arcade racing games use, allow the player to focus more on the action in front of them. That split second you just used to look at the map or those precious seconds lost making a late turn just cost you the race, which you now have to restart because of something that has nothing to do with the race action at all.
Burnout died when it ceased being Burnout and wanted to be Midnight Club instead.
They made it so you could restart an event you were destined to lose without driving back to the start.
I threw this fake box-art together in photoshop, and submitted it to Reddit's r/gaming over a year ago. This is what we should be expecting!
That makes it a racing SIMULATION, not an ARCADE racing game. Having to learn/memorize a network of roads, streets, and highways isnt what arcade gaming is about; its fucking busy work.
Closed tracks, which are what most arcade racing games use, allow the player to focus more on the action in front of them. That split second you just used to look at the map or those precious seconds lost making a late turn just cost you the race, which you now have to restart because of something that has nothing to do with the race action at all.
Burnout died when it ceased being Burnout and wanted to be Midnight Club instead.
That makes it a racing SIMULATION, not an ARCADE racing game. Having to learn/memorize a network of roads, streets, and highways isnt what arcade gaming is about; its fucking busy work.
Closed tracks, which are what most arcade racing games use, allow the player to focus more on the action in front of them. That split second you just used to look at the map or those precious seconds lost making a late turn just cost you the race, which you now have to restart because of something that has nothing to do with the race action at all.
Burnout died when it ceased being Burnout and wanted to be Midnight Club instead.
Second best game of last gen, behind dark souls. Switch version too please! 😍
it rarely matters if you miss a turn - the CPU drivers will slow right down until you catch up. Or you could just pause the game and look at your map as much as you want, that's what I did (and it was about as fun as it sounds).
There's a difference between challenging and boring. When compared to any of the previous Burnout games, Burnout Paradise is boring.
Burnout Paradise was boring, no doubt, but it still wasn't as aggressively unfun as Burnout Revenge. Traffic checking? Fuck off. Here are my overriding memories of Burnout Revenge:
1. Spending ten minutes on the first traffic attack, getting increasingly impatient with the ever-extending timer until I finally just pull over and wait for it to tick down. Platinum medal, hooray.
2. Breezing through all four races of the final grand prix in first place on my first try, only to end up with a gold medal for driving too good. I had to go back and finish the first three races in first place, sit on the starting line of the fourth until the other cars pulled ahead, then spend the rest of the race slamming into them from behind to get my style rating from GREAT to AWESOME, ultimately finishing in last place and winning the platinum medal on points.
3. Spending half my total playtime on a small handful of burning laps that had to be executed flawlessly. The only genuinely challenging events in the game, and they were time trials. Nobody likes time trials, nobody!
I probably would've hated Paradise if I played it right after Takedown, but coming after the atrocity that was Revenge really softened the blow. At least it didn't look like a bloomy brown urban smear anymore.
PSP too, I actually owned both versions of them and I loved the PSP version.Nobody Remembers Burnout Dominator on the PS2? It came after Revenge.
Burnout 3 or dont bother, EA.
So my main takeaway from this thread is there seems to be some kind of massive divide between people that want nothing more than a bunch of courses accessed via menu vs. people who prefer the open world of Paradise.
I definitely preferred the open world because I could practice doing all manner of different things just cruising around without being obligated to take on an event until I was ready. I could just cruise around causing mayhem and learning how different vehicles handled.This, to me, is far more fun than just progressing from track to track like in the older games. But I guess the world would be boring if people didn't like different things.
There's a difference between challenging and boring. When compared to any of the previous Burnout games, Burnout Paradise is boring.
That's whats so godawful about it. There is nothing arcadey about any of this. You spend way more time and attention to checking the map and making sure you don't miss a turn than you do to what's actually going on in the race or trying to go as fast as possible.
The pick and play experience, and the couch co-op experience were sacrificed as well. Before, when I had a little time to kill, I would just boot up Burnout 2/3/Revenge and play a quick event, of my choice, on the track I want. On Burnout Paradise, that's not an option, I have to spend 20 minutes driving around to find an event I want to play. It feels like a 20 min loading screen.
*Best
This thread feels like it just perfectly explains why we don't get many arcade racers anymore. People are so... finicky. That is, they have one example of the perfect nostalgic arcade racer in their memory, and any game that deviates from that gets dinged, hard.
I mean, take NFS. Every single game they try something quite new - some games are open world, some aren't. Some have car vs. cop tech and 'fights', some don't. Some have tons of tuning, some don't. Some have a deep story, some don't. Sometimes they'll take pieces of one, and combine it with another [sort of like Rivals was Hot Pursuit + Most Wanted].
Overall, they take chances... the only other franchise that I can think of that constantly just reinvents itself like that is Final Fantasy.
But in arcade racers? It really feels like people only want -their- favorite style of arcade racer. Open world? Half the audience automatically hates it. Not open world? The other half does. Too much drifting? No!!! Too little? Screw this sim! Rubber banding? What's the point if they always catch up to me! No rubber banding? I can never catch up to them, one tiny mistake and I might as well restart!
I don't blame so many for exiting from this genre with such a massively critical fanbase. Me, I'm pretty easy. I love almost all of them... Burnouts, NFS, Split Second, Blur... heck, I even enjoy Asphalt on Vita, and that's a budget jank fest.
I'm playing NFS Payback right now and loving it. People were acting like it was a disaster, and I literally can't find a issue about it that I don't like. Even the upgrade system, which is a bit odd, works for me all right. It's not particularly hard to max out a car, and it's an interesting 'lewt' take on finding cool parts that doesn't rely [at all] on real money - sort of like a simplified take on Borderlands lewt with different brands and stats, etc.
Burnout Paradise was so much damn fun.
Next, I'd like Hot Pursuit on my PS4, please.
I remember NFS Underground 2 being open world but once in a race the roads were closed off so it was basically circuit racing. I'm ok with that approach.
You're not wrong that people are finicky and there's never one game to appeal to everyone.
For me personally, its only the open world factor, that's it thats all. I hate how it has invaded almost every genre at this point and ruined a lot of my favourite franchises... obviously Im in the minority so I'll stay losing. If it were a combined open world AND menu race selection then I'd be fine with that, but it drives me insane traveling to and from events, absolutely fucking insane waste of time is all I can think of when I'm doing it. Let me open a map or menu and just pick the race and leave the option for people that do enjoy open worlds to travel to and from events.
I don't understand why its always forced on you to travel to and from events in these games when they could easily offer the option to satisfy both types of gamers.
NFS Rivals has a decent option for this but you still have to make it to a home base which is annoying but at least doable, I've had a lot of fun with that game.
I remember NFS Underground 2 being open world but once in a race the roads were closed off so it was basically circuit racing. I'm ok with that approach.