PUBLIC SERVICE ANNOUNCEMENT
A lot of people have become confused by the
semantics of the Sony Engineer's statement that the PlayStation 5's GPU is a hybrid of RDNA 1 and RDNA 2; they have concluded that the PlayStation 5's GPU fundamentally belongs to the generation that is RDNA 1 but has had certain features of RDNA 2
tacked on to it. This is ridiculous.
What the Sony Engineer meant was that RDNA 2 is the successor to RDNA 1 and therefore includes all of the features of RDNA 1 (except those that have obsolesced)
and a host of new features. Hence, semantically speaking, an RDNA 2 GPU has all of the features of RDNA 1 (except those that have obsolesced) and
all of the new features that are exclusive to RDNA 2. However, because the PlayStation 5's GPU is missing
one of the new features that are exclusive to RDNA 2 (which has not been revealed), it isn't
technically a full-blown RDNA 2 GPU
featurewise. In other words, in terms of what features it possesses, it is between RDNA 1 and RDNA 2.
However, in terms if its structural design (i.e. its scale of 7nm, the ray tracing components in its CUs, the layout if its shader arrays, etc), it is fundamentally an RDNA 2 GPU, as it was built up from scratch according to the micro-architecture of RDNA 2. This is why it benefits from the higher performance per watt relative to RDNA 1 GPUs and can therefore run at a whopping 2.23 Ghz; if it were fundamentally an RDNA 1 GPU, it would not be able to run at such a high frequency.
Hence, instead of thinking of the PlayStation 5's GPU as a fundamentally RDNA 1 GPU with RDNA 2 features tacked on to it, think of it as a fundamentally RDNA 2 GPU with one feature removed.
Furthermore, considering the highly customized nature of the PlayStation 5, we can all be sure that Sony removed this single, unrevealed RDNA 2 feature from its GPU for a good reason. More than likely they have implemented a customization that renders it unnecessary.