'Quick we have just had our arses handed to us by PC, lets change it into another negative Xbox thing as quick as possible!!!'
4tf vs 30tf, 10tf vs 30tf, whats the difference really?.
You look confused. If 30 tflops meant that much here, it would be even worse for XSX than for PS5 since Teraflops was basically all that XSX had for it, while PS5 actually has good exclusives even at launch. It was all MS marketing campaign after all.
But for one, console gaming is about something else. Big budget exclusives you can't play elsewhere (dev talent and budget often do more than "teraflops" to make a great game). Comfort. Plug and Play.
And 30 Tflops in another architecture doesn't mean a lot, in real world it's a lot less according to comparisons between Geforce 3000 and 2000 Series.
People need to stop with teraflops, or AMD will tell you its next card is 100 Teraflops with another architecture, and you'll believe it too. "Teraflops" doesn't mean much. It's a peak theorical max operations per seconds. Tons other parameters mitigate that.
For example, PS5 has a lot of custom I/O hardware that no PC has. It's not in "teraflops" but it will matter a lot at the end of the day.
PS3 had a lot more "teraflops" than Xbox 360 but for a long time, multiplatform games ran a lot better on Xbox 360. Go figure.
And if consoles were that underpowered, you wouldn't get such a poor PC Horizon port even after all those years. All that while base PS4 was 1.84 Tflops and PS4 Pro was 4.2 Tflops.
Dedicated hardware vs general purpose computer. Low level APIs vs higher level abstraction layers... Dedicated engineers vs brute forcing bad ports. Apples and oranges.