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[Digital Foundry] Hellblade 2 Preview Reaction: The New State of the Art for Unreal Engine 5?

Gaiff

SBI’s Resident Gaslighter
What? This is a Xbox game with pc as an after thought. They need to sell this to all the series s/x users that picked up a box.

Showing the pc build would do more harm than good. Sure they could add the pc build to the video but I believe focusing on the Xbox version was the right move.
Xbox is a dead platform. The PC version will outsell it lol. They should simply showcase this game in the best possible light.

Microsoft's strategy is all over the place. Day 1 on PC but they wanna keep selling Xboxes so they put out a worse-looking version of a major title. What this ends up doing is attracting no one.
 
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Vroadstar

Member
As much as the PS5 needs a graphical showcase I don't think HB2 will be ported over. Its not a GaaS game or a big AAA release.
Good Luck With That GIF by Jackie James
 

Imtjnotu

Member
??
You have a gameplay scene where there are a dozen characters on a shore in the sea under a storm full of detail and geometry while you fight with a deformed giant.....

Clearly the game is going to have mostly moments of loneliness for the character but, unlike the first Hellblade, I think this one is going to have at least several moments where a lot of things are going to happen on screen. In fact, during the 1v1 fights seen you can see things happening around.
You're referring to the trailer footage?
 

Matsuchezz

Member
This preview video, is so fucking underwhelming. But in all honesty this game has been shrouded by gimmicky videos. where we don't know what is in engine, realtime, gameplay and the like. The footage is not impressive, the gameplay depicted is not impressive, there is not a single part of it that impresses me at all. Let's see if the premise of the game story is good at least. I am afraid this game will be a let down in several regards. And I didn't wanted it to be.
 
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iamvin22

Industry Verified
Xbox is a dead platform. The PC version will outsell it lol. They should simply showcase this game in the best possible light.

Microsoft's strategy is all over the place. Day 1 on PC but they wanna keep selling Xboxes so they put out a worse-looking version of a major title. What this ends up doing is attracting no one.

I agree with everything you are saying but the xbox division can't have a repeat of what they did with the 360 where they abandoned their user base.
 
This preview video, is so fucking underwhelming. But in all honesty this game has been shrouded by gimmicky videos. where we don't know what is in engine, realtime, gameplay and the like. The footage is not impressive, the gameplay depicted is not impressive, there is no one single part of it that impresses me at all. Let's see if the premise of the game story is good at least. I am afraid this game will be a let down in several regards. And I didn't wanted it to be.
I learned my lesson (ironically, with the order). I was excited and feeling very positive online about how Ready At Dawn was going to be the next Naughty Dog and how the engine was going to have some impressive physics....

There is a weird vibe going on with HB2's PR/Marketing. BUT I think it's going to be a success in what they are aiming to achieve:

an introspective experience of someone dealing with mental illness and maybe from the narrative PoV of what I call : "The Myths and legends" of folklore story telling.

unfortunately, there is a lot of bullshit around and coming from Xbox that is just going to hurt this game regardless.
 

Panajev2001a

GAF's Pleasant Genius
I agree with everything you are saying but the xbox division can't have a repeat of what they did with the 360 where they abandoned their user base.
Was that the abrupt / short transition from OG Xbox to Xbox 360 or the shift to Kinect or the initial shift in audience they attempted with Xbox One (Xbox 360 to Xbox One took a good full long generation to do so it was not abrupt)? Just want to make sure I get your point fully :).
 

Ozriel

M$FT
Xbox is a dead platform. The PC version will outsell it lol. They should simply showcase this game in the best possible light.

Microsoft's strategy is all over the place. Day 1 on PC but they wanna keep selling Xboxes so they put out a worse-looking version of a major title. What this ends up doing is attracting no one.

No guarantee the PC version will have more players than on console, and the hardware Microsoft sells direct to customer is the console, not the PC. Why would they market it using PC?

This makes no sense.

What this ends up doing is attracting no one.

Yes, because we’re in a thread where DF says the game looks horrible 🤡
 

Killjoy-NL

Member
Not sure how pointing out that you don’t need a $3000 PC to play console games at better than console settings translates to that.

I’m certainly not responsible for any comprehension challenges you may have.
Even $1300 is about 3x the price of a PS5 Digital.

Not even worth the price given the performance difference, imo.
 

Darsxx82

Member
You're referring to the trailer footage?
I am referring to the footage shown in the DF analysis and the gameplay shown of the game until today.

You have several moments where you can see much more than just the protagonist walking alone or in front of another character in a beautiful setting. In each fight scene you can see how things happen around other characters. But you also have that rocky beach gameplay with a dozen allies and the giant.

Clearly these types of scenes and moments will be smaller compared to the protagonist walking alone fighting her schizophrenia, but it does not mean that they have also tried to include moments of more stress on screen.
 
Xbox is a dead platform. The PC version will outsell it lol. They should simply showcase this game in the best possible light.

Microsoft's strategy is all over the place. Day 1 on PC but they wanna keep selling Xboxes so they put out a worse-looking version of a major title. What this ends up doing is attracting no one.
First of all Xbox isn't dead as you put it, they're developing more Xbox hardware try to keep up to date on things. Secondly this worse looking version is better looking than any console game so far, and will probably remain so until 2025.
 

Killjoy-NL

Member
If you bought a base version, paid for psn and are looking at a pro the prices start to become not as clear cut.
Sure, but those are a minority.

Point was that even the suggested cheaper PC is 3x the cost of a base PS5.
Said PC should be outperforming consoles.
 
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First of all Xbox isn't dead as you put it, they're developing more Xbox hardware try to keep up to date on things. Secondly this worse looking version is better looking than any console game so far, and will probably remain so until 2025.


It's ridiculous to compare the Battle of Winterfell 2.0 walking sim with any full-fledged video game. Seriously, this shit is embarrassing.

It's like saying that Detroit Become Human was peak,
 
- Metahuman tech used for Senua's facial animations, 'up there with the absolute best'
- Animation is 'unbelievably good'
- Lots of high quality post processing used. Some aliasing around Senua's hair due to DoF but otherwise it's very good

- Typical UE5 features like Nanite and Virtual Shadow Maps present. Geometric elements like pebbles show pin-sharp shadows, including crisp self-shadowing.
- Some shadow transition (from low to high quality) observed in footage
- Lumen also seen in the footage DF were given
- Possible that there may be some SSR, DF thinks it's a mix of techniques for reflections

- Compared to the first game, 'it's on a whole another level'
- Latest game play footage DF sampled was ahead of the 2021 trailer but doesn't fully match the original 2019 announcement trailer

- The game can look soft due to liberal use of post-process effect, they think film grain can be quite harsh and hopes the final game has option to disable it
- Post process also makes it harder to determine internal resolution, however in one specific slow-motion attack skill, the game disables motion blur where DF were able to see fine edges
- 1296p to 1440p counted in Senua's slow-motion attacks where motion blur gets disabled
- Letter boxed image makes it more like 2304 x 964 to 2560 x 1070p
- Volumetric effects like fog renders at a lower resolution

- Footage given to DF was encoded at 30hz instead of 59.99 like the console normally runs 30 FPS games at
- No drops in DF's footage but the encoding makes it harder to gauge fluidity (likely they mean things like frame-pacing)

- Based on the SX footage, DF thinks this will be one of the more/most demanding PC projects on release as well
- They did not have Series S footage so can't comment on specifics but would like to find out more about its lower internal resolution etc.
No tray tracing?
 

Orbital2060

Member
Order had similar level of screen smearing effects (shit ton of them to be exact) and 21:9 aspect ratio with bars. This is like some spiritual successor to that game.
How does that make it into a spiritual successor? Its a completely different game. How about we play the game before making wild comparisons like that?

I know why John and DF would like it to be a The Order situation, though. Thing is, this is going to be on game pass so you dont have to make people buy the game at retail to be successful. But its going to do pretty well, I think. Both sold copies and subs.
 

Matsuchezz

Member
How does that make it into a spiritual successor? Its a completely different game. How about we play the game before making wild comparisons like that?

I know why John and DF would like it to be a The Order situation, though. Thing is, this is going to be on game pass so you dont have to make people buy the game at retail to be successful. But its going to do pretty well, I think. Both sold copies and subs.

How about you play the game first before making wild assumptions that the game is going to do pretty well.
 
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Kilau

Gold Member
People that don't remember the hilarity surrounding The Order: 1886 aspect ratio lol.


u4kg840.jpeg
 

midnightAI

Member
No hardware ray tracing then. Cheap and low quality used in most others UE5 game on consoles. Very different than what Insomniac use in their games.
Lumen can utilise hardware ray tracing if available (not saying NT will use hardware ray tracing).
 
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adamsapple

Or is it just one of Phil's balls in my throat?
No hardware ray tracing then. Cheap and low quality used in most others UE5 game on consoles. Very different than what Insomniac use in their games.

What a weird and silly comparison. SM2 only does RT reflections, here Lumen is being used for the world lighting. Lumen can be either hardware or software based too. And you can count the number of console games which use Lumen RT on probably your fingers. They're not comparable uses or RT at all.
 
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King Dazzar

Member
Leaving aside the framerate. I have no doubt that this will look great in terms of demonstrating tech. But it does look overly blurry and drenched in too much aberation and overly soft. But this is going by a youtube video. And there may be options to disable some of the processing effects.

I did think the DF video was incredibly diplomatic as though treading on egg shells and at times came across a tad wishy washy.
 
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Gaiff

SBI’s Resident Gaslighter
At least this game should have a good story and interesting gameplay, unlike Order 1886. Longer play time, too.
I wouldn't bet on that.
Leaving aside the framerate. I have no doubt that this will look great in terms of demonstrating tech. But it does look overly blurry and drenched in too much aberation and overly soft. But this is going by a youtube video. And there may be options to disable some of the processing effects.

I did think the DF video was incredibly diplomatic as though treading on egg shells and at times came across a tad wishy washy.
Yeah, it's The Order 1886 all over again. Great cinematic presentation and incredible artistic direction, but it's all hidden behind 10 filters of crap.
 

iamvin22

Industry Verified
Was that the abrupt / short transition from OG Xbox to Xbox 360 or the shift to Kinect or the initial shift in audience they attempted with Xbox One (Xbox 360 to Xbox One took a good full long generation to do so it was not abrupt)? Just want to make sure I get your point fully :).

It was the 3rd year in with the 360
 
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