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Mario Kart 7 Review Thread: First Reviews In

it's not nostalgia. Mario Kart SNES and N64 were supremely better balanced than entries after that, where Nintendo thought "hey, we're not letting enough luck rule the day" and kept adding items that remove skill and reward lack of skill.

Mario Kart SNES and N64 are still the highlights of the franchise.

Also, Mario Kart SNES has the best battle mode by a country mile. Why do they keep fucking this mode up?
Item balancing issues aside, I hate the way MK 64 plays. The carts feel so stiff and archaic compared to the newer entries. I agree about the SNES version, though.
 

jokkir

Member
it's not nostalgia. Mario Kart SNES and N64 were supremely better balanced than entries after that, where Nintendo thought "hey, we're not letting enough luck rule the day" and kept adding items that remove skill and reward lack of skill.

Mario Kart SNES and N64 are still the highlights of the franchise.

Also, Mario Kart SNES has the best battle mode by a country mile. Why do they keep fucking this mode up?

In terms of items im assuming? Because the rubberbanding for the N64 was bleh.
 

Amir0x

Banned
That would be Mario Kart 64, the SNES one had the best racing.

64's Battle Mode shits on any other game in the series because of the Double Decker and Block Fort arenas.

I never thought so. You see, 64 certainly added height, but for some reason I feel that the battle mode works better in a pure sense. The SNES version feels very "pure", it's basically circuits with some barriers in between, and people make what I call 'bombing runs' down isles and the one who scares last tends to win. It's quite a unique experience, and it definitely is not replicated in the N64 game.

That said, to me the second best battle mode is in the N64 game, which is still fun but just feels different and not to my preference.

jokkir said:
In terms of items im assuming? Because the rubberbanding for the N64 was bleh.

Yeah, of course. It's always items I'm talking about most of the time. Because it's the easiest fix of all...

...but rubberbanding keeps getting worse in this series so meh indeed
 

JimboJones

Member
I always preffered the flat battle maps from Super Mario Kart, Battle Course 2 and 4 being my favorite.

Though the 64 one did have 4 player.
 
I never thought so. You see, 64 certainly added height, but for some reason I feel that the battle mode works better in a pure sense. The SNES version feels very "pure", it's basically circuits with some barriers in between, and people make what I call 'bombing runs' down isles and the one who scares last tends to win. It's quite a unique experience, and it definitely is not replicated in the N64 game.

That said, to me the second best battle mode is in the N64 game, which is still fun but just feels different and not to my preference.

Well, I am sure it isn't a consolation to you as obviously the latest Battle Mode is compromised somewhat but they have that SNES arena in it!!!!!!

Now that I think about it, the arena is rather flat and simple but it is decently designed for a round of battling.

I honestly don't recall too many of the SNES arenas besides this one but I raced more than I battled in that game and that's actually uncommon for me.
 

Amir0x

Banned
I always preffered the flat battle maps from Super Mario Kart, Battle Course 2 and 4 being my favorite.

Though the 64 one did have 4 player.

that's true, I forgot the player difference. That actually is pretty big. Maybe I'll call it a wash then lol
 

Kifimbo

Member
Describing Mario Kart 7 is going to be almost pointless for anybody who has played most of the series, especially since this one ignores the more gimmicky aspects of Double Dash!! and Mario Kart Wii. The seventh iteration of the venerable kart racing series truly returns to the series' roots, keeping things free of complications and delivering the kind of "pure" karting experience fans have played for years. Usually, such a simplistic return to form can be a good thing, but with Mario Kart 7, the roots have aged to the point where they may well have become rotten.

This is weird. He first tells us Mario Kart 7 is pointless if you played the other recent games (we assume it's because it's basically the same game), but then he says Mario Kart 7 is a return to the simplistic roots of the franchise without the "complications", which means it's different from Double Dash and Mario Kart Wii. I'm confused.


but I must say that the Tanooki Tail is fairly useless

It's only useless if you're constantly in first place, far in front. Which only happens in 50cc and 100cc. It's not the most powerful power-ups, sure, but it's also good defensive tool.

obstacles are easily avoided

Again, this is true in 50cc and 100cc. But in 150cc and multiplayer, when the kart are faster and the action more intense, it's not that easy.


the power-up rarely appears when you're close enough to other racers to strike them.

What does that even mean ?


Familiar problems would be bearable if not for the other big issue with Mario Kart 7 -- it's just too damn slow. Even budget kart racers like Jimmie Johnson's Anything With An Engine are faster and more exciting than this.

Still wondering if he even played at 150cc and in multiplayer. It's may not be "fast", but it's quite hectic and chaotic and you can easily make mistakes. Granted, I haven't played Jimmie Johnson's Anything With An Engine.


Fact of the matter is that kart racers are old news, and this is one of the most routine kart racers on the market. Even series like Dynasty Warriors and Madden boast fresher features with each iteration than those found in Mario Kart 7...

This is silly, at least for Madden (haven't played much of Dynasty Warriors). This is the first portable Mario Kart in six years, with 16 new courses, new characters and new features, and you think it's a pointless game, while annual Madden games with only their updated rosters and few tweaks are OK ?


Unlike in Mario Kart DS, the rather neat ability to blow into the microphone to inflate balloons is no longer included. This is a straight old-school mode like everything else.

I'm willing to bet, if this feature was back in Mario Kart 7, it would be a negative in his review.


I'd rather have Dry Bones back than the uninteresting bee queen from Mario Galaxy.

Same comment. If all the Mario Kart DS characters were back without any new one, he would have criticized Nintendo.


Nevertheless, multiplayer doesn't really make the game more exciting

This is patently false. He probably didn't try the local multiplayer mode (since the game isn't out). But from experience with the past Mario Kart games, you know it's a great experience. As for the online mode, he surely tried it, but it isn't always easy to find an online game right now, especially a full 8-players game. Even with 4-5 drivers, it's still a blast.


The other half is the fact that it's a lethargic and mundane game, easily outpaced by games that could be considered knock-offs of the formula Nintendo itself perfected.

Easily outpaced ? Which one ? You gave ModNation Racers a 6.5, and you said this back then: Once you get over the "OMG SOMEONE MADE THE JOKER" aspect of ModNation Racers, you're left with a poor man's Mario Kart. The Jimmy Johnson kart game ? You gave it a 6.0. You said the game was good in a bad way. So, which one is way better ? Or is that another contradiction in itself ?

Last problem with the review: all he does is whine that it's another rehash, but he never tells us what Nintendo could do differently, what they could bring to the table to make it "fresher". I'm not asking him to design a new Mario Kart, just write a few suggestions. Well, he tells us once: he wants to be able to taunt people in multiplayer. Well, you can if you play locally. Online, that's a fair criticism, there is no vocal communication. But I'm quite sure, if there was, many gamers would turn it off for obvious reasons (kids, assholes, racists, etc.)
 
it's not nostalgia. Mario Kart SNES and N64 were supremely better balanced than entries after that, where Nintendo thought "hey, we're not letting enough luck rule the day" and kept adding items that remove skill and reward lack of skill.

Mario Kart SNES and N64 are still the highlights of the franchise.

Also, Mario Kart SNES has the best battle mode by a country mile. Why do they keep fucking this mode up?

Completely disagree. SNES and 64 are by far my least favourite MK games. I think with every MK game there's always been that element of luck but the best player always wins in my experience.
 
I feel like calling a game a rehash or retread isn't enough to dock off 3-5 points. Heck, I wouldn't wish that on games that's cool to hate, even MW3.

SNES Mario Kart is excellent. I played it the other day and it's a lot speedier and sensitive than I remember. I looked up world record time trial videos and found the drifting glorious.
 

.la1n

Member
Completely disagree. SNES and 64 are by far my least favourite MK games. I think with every MK game there's always been that element of luck but the best player always wins in my experience.

tumblr_lowok8tstl1qbz4ow.gif


SNES > everything Nintendo has shit out since. Your entitled to your opinion, even if it is wrong.
 
SNES > everything Nintendo has shit out since. Your entitled to your opinion, even if it is wrong.
Bzzt wrong.

SNES <<<<<< every single Mario Kart. Even the shitty arcade one. There just isn't anything good about it (shitty controls, kart hopping galore, no sense of movement due to mode 7, flat terrains etc), it is only good in the context of the time it was released, like say Metroid 1 or Zelda 1, but the music is still great!
 
tumblr_lowok8tstl1qbz4ow.gif


SNES > everything Nintendo has shit out since. Your entitled to your opinion, even if it is wrong.
I love the polarizing views surrounding the Mario Kart games. It reminds me of the people who are always going on about how the best Super Smash Bros. is the original.

If I were to rank MK's I would say DS > Super Circuit > SNES > DD > N64 > Wii. That's based on my enjoyment with the games more than anything, though.
 

.la1n

Member
Bzzt wrong.

SNES <<<<<< every single Mario Kart. Even the shitty arcade one. There just isn't anything good about it (shitty controls, kart hopping galore, no sense of movement due to mode 7, flat terrains etc), it is only good in the context of the time it was released, like say Metroid 1 or Zelda 1, but the music is still great!

If you are speaking from strictly graphical standpoint then sure, if you are talking about the actual skill required to play the single / multiplayer modes? SNES is still King with 64 in a close second. After that it becomes more and more luck based / less skill based, which if you are into that then that is okay, most of us aren't. If you could state how the newer karts have done anything to improve competitive play over the SNES & 64 entries than I am all ears.
 
[I MG]http://media.tumblr.com/tumblr_lowok8tstl1qbz4ow.gif[/IMG]

SNES > everything Nintendo has shit out since. Your entitled to your opinion, even if it is wrong.

SNES version is terrible. Mode 7 looks horrendously shitty, hardly has any fun obstacles (even Super Circuit is way better at this), AI is an infinite item-using cheating whore, only supports two players.
 

.la1n

Member
SNES version is terrible. Mode 7 looks horrendously shitty, hardly has any fun obstacles (even Super Circuit is way better at this), AI is an infinite item-using cheating whore, only supports two players.

Only supports two players? Eh?

Edit: sorry you meant original cart, got cha'
 
If you are speaking from strictly graphical standpoint then sure, if you are talking about the actual skill required to play the single / multiplayer modes? SNES is still King with 64 in a close second. After that it becomes more and more luck based / less skill based, which if you are into that then that is okay, most of us aren't. If you could state how the newer karts have done anything to improve competitive play over the SNES & 64 entries than I am all ears.
More luck based? Could have fooled me. Aside from the Wii iteration (got a bit too luck based for MY taste but I still would beat anyone I was better than 90% of the time), I always felt the element of luck was fairly similar across the board.

In terms of single player, that is, as I haven't noticed any real differences. Multiplayer is a different case though, but hey, part of why I love MK is that element of luck attached to it; if I needed purely skill based racers, I could do better than MK. It's fun seeing an underdog come out on top every once in a while.
 
To me it's pretty obvious that people are arguing from two different viewpoints.

1) Game A requires more skill than Game B and is therefore superior.

2) Game B has better graphics, handling, mechanics, and more features than Game A and is therefore superior.

To me both of these are viewpoints are worth considering and they each deserve to be recognized when talking about the best Mario Kart game. However, I see them as two extremes on a spectrum rather than one always trumping the other, which basically means that the best game could have some combination of the two rather than being either extremely 1) (SNES) or extremely 2) (Wii). Obviously the weight that each perspective is given will vary from person to person, as is evidenced by the folks who prefer the SNES MK over all others.

I think MK DS is the best because it is fairly skill based and is also very well made in terms of mechanics and features (minus snaking). That said, it isn't the best in either of the two areas I mentioned.
 

Cwarrior

Member
mk ds> mk64 >mk gba> mk snes > mk double dash

haven't played mk wii

yes mk ds had items like the blue winged shell that turned the race into choas but it was so darn fun and frantic.
 
I think MK DS is the best because it is fairly skill based and is also very well made in terms of mechanics and features (minus snaking). That said, it isn't the best in either of the two areas I mentioned.
I would argue that snaking is actually demanding skill wise (especially on harder courses) and improves the racing experience, but hey that's another viewpoint to add ;)
 
I would argue that snaking is actually demanding skill wise (especially on harder courses) and improves the racing experience, but hey that's another viewpoint to add ;)
Oh, don't get me wrong, I'm not arguing that snaking isn't skill based, it just kills my freakin' thumb. I'm looking forward to a more... "relaxed" Mario Kart. :)
 
I would argue that snaking is actually demanding skill wise (especially on harder courses) and improves the racing experience, but hey that's another viewpoint to add ;)
You probably just made this entire forum your enemy by saying this. Let me help carry the burden.

Snaking was hard on my hands but darn if there wasn't a huge element of optimization and timing to it for pretty much every turn and straight-way. GBA Sky-something was my favorite track to snake on.
 
MK SNES requires more skill because the AI rubberbands more than in any other game and they each have items they can use as much as they want, as fast as they want. Including items that you don't even have access to as a player, like poison mushrooms, eggs and fireballs. If Mario or Luigi was picked as your main opponent, you had to deal with constant star use from them. The AI is also invincible to thwomps, can jump at any time to avoid obstacles, and can recover instantly from anything they're hit with while not on screen.

It's like saying that any given terrible game with frustrating controls and cheating AI requires more skill. Of course it does.
 
Oh, don't get me wrong, I'm not arguing that snaking isn't skill based, it just kills my freakin' thumb. I'm looking forward to a more... "relaxed" Mario Kart. :)
My only problem with snaking was that it just wasn't feasible with most Karts so that threw the balance off. This new Mario Kart definitely sounds like a more relaxed one...without the snaking or the item chaos of the Wii version. Kinda what I wanted too, actually.


You probably just made this entire forum your enemy by saying this. Let me help carry the burden.

Snaking was hard on my hands but darn if there wasn't a huge element of optimization and timing to it for pretty much every turn and straight-way. GBA Sky-something was my favorite track to snake on.
Lol yeah I know it's not a very popular opinion around these parts but imo once you go snaking it's hard to go back. Figure 8 circuit is exceedingly boring without it. Trying to find the best lines for snaking added a whole new level of depth to the racing experience for me. It's the reason I used time trials far more in DS than any other MK.

MK SNES requires more skill because the AI rubberbands more than in any other game and they each have items they can use as much as they want, as fast as they want. Including items that you don't even have access to as a player, like poison mushrooms, eggs and fireballs. If Mario or Luigi was picked as your main opponent, you had to deal with constant star use from them. The AI is also invincible to thwomps, can jump at any time to avoid obstacles, and can recover instantly from anything they're hit with while not on screen.

It's like saying that any given terrible game with frustrating controls and cheating AI requires more skill. Of course it does.
Nail on the head.
 

y2dvd

Member
MK64: Best Battle Mode
MKDD: Best LAN experience (8 players, 2 TVs in one room was too much of a blast)
MKDS: Most competitive (due to snaking; I was a snaker)

I don't have much experience with the other MK games and I need my MK fixing. Just got a 3DS so I'm totally looking forward to this game!
 

monome

Member
it's not nostalgia. Mario Kart SNES and N64 were supremely better balanced than entries after that, where Nintendo thought "hey, we're not letting enough luck rule the day" and kept adding items that remove skill and reward lack of skill.

Mario Kart SNES and N64 are still the highlights of the franchise.

Also, Mario Kart SNES has the best battle mode by a country mile. Why do they keep fucking this mode up?

I agree but I do not I do not agree. As far as I'm concerned I'm content with two things :

Rainbow road on 60hz super nintendo
Block Fort on N64

But Super Mario Kart is the only game I can play on every track or mode because it's tight, TIGHT, and racers are like pussies, better when tight.
 

marc^o^

Nintendo's Pro Bono PR Firm
Modojo : 5/5

Don't let minor complaints (more like suggestions for improvement) affect your decision to purchase Mario Kart 7. It's without question the greatest handheld Mario Kart yet, and a welcome addition to a phenomenal series. Buy it. Love it. See you online.
You bet.
 
MK SNES requires more skill because the AI rubberbands more than in any other game and they each have items they can use as much as they want, as fast as they want. Including items that you don't even have access to as a player, like poison mushrooms, eggs and fireballs. If Mario or Luigi was picked as your main opponent, you had to deal with constant star use from them. The AI is also invincible to thwomps, can jump at any time to avoid obstacles, and can recover instantly from anything they're hit with while not on screen.

It's like saying that any given terrible game with frustrating controls and cheating AI requires more skill. Of course it does.
If I argue SMK as skill based, it would be because of videos like this that show case extremely tight cornering and drifting.

Of course I don't know how hard it is to actually do that, but it looks fairly impressive to me.

Lol yeah I know it's not a very popular opinion around these parts but imo once you go snaking it's hard to go back. Figure 8 circuit is exceedingly boring without it. Trying to find the best lines for snaking added a whole new level of depth to the racing experience for me. It's the reason I used time trials far more in DS than any other MK.
Yeah, Snaking made Time Trials awesome, and this is coming from someone that normally wouldn't care much for such a mode.
 
Added in more reviews to the OP.
IGN's review goes live at 12.01 am PST tonight.



The difference being that the DS version had a shit ton of offline single player modes, and was a perfectly enjoyable game even without the multiplayer. This one seems to have gotten rid of single player VS and the mission mode as well, so its value as a single player game is greatly diminished.

Well I enjoy the single player Cups so much that it is worth a purchase for me just for that. Anything else like time trial etc is a bonus for me. However, from the little I have read of the 3DS iteration I get the impression that it is much more online focused, yes? If so then I shall certainly have a play with that, if I can get my wi-fi working again.
 

marc^o^

Nintendo's Pro Bono PR Firm
Gamekult said it takes enormous amounts of money to buy spare parts for your kart, so that you'll keep going to GP to make money.
 

tzare

Member
i also think MK snes, GBA too were more racing centric, so skills were above 'luck'. MK DS did a good job , despite blue shell and snaking. I hope i can try this game before buying, i don't want more 3 minute tracks that feel more like GT than short twisted 15-30 second tracks that really feel like karting.
 
Not sure about this. Buying it for niece, will play her copy and see how I like it... Mario Kart hasn't done much for me since N64 (the second one!), just feels nearly the same every time. I also seriously hate that even if you are in first place by a WIDE margin, some scrub can just get right back in it because the AI "cheats" to make things "interesting".
 

SuomiDude

Member
MK SP is good, but easy. Not the point of MK games though...or any racing game
Well I don't know about that. The original F-Zero was a great single player only game, the original Mario Kart was also great even in single player. F-Zero GX was great in single player (the multi actually sucked ass), and it's not even that old game, so no nostalgia speaking. EDIT: Oh, and Excite Truck is also a great single player game, I put dozens of hours into its single player mode, and again I think it's partly because it's challenging. /EDIT

Though, I guess it's all about the challenge, each of these games offered and if MK7 is lacking in this area, I guess it doesn't really suit me well.

Also someone here asked if I can't access wifi or why I don't like online gaming. I just don't like the idea in general. When I play multiplayer, there's just something so much better when there's someone playing in the same room. Now of course I guess you could play multiplayer if both players had a 3DS and the game, but I don't see that happening too often. With console games, you only need two controllers and the game and that's it, but with handhelds you need two actual consoles and two games (usually).

But thanks for the answers everyone.
 
I'm really hyped for this! I really want to get my wife the pink 3DS this weekend as well with a copy of this for sweet, sweet multiplayer action.

Christmas is so close, though. : /
 
Gamekult said it takes enormous amounts of money to buy spare parts for your kart, so that you'll keep going to GP to make money.

Good to know, thanks :).

All reviews for this game could be 5/10 as far as I care. It's Mario Kart; it's fun; I don't want it to change too much, just freshen up the formula, release it and let me play. Thanks.

Besides, the underwhelmed response of reviewers to Excite Truck taught me to always trust my own instincts of what I feel I will enjoy over what any and all reviews say. I bought it despite the indifferent reviews and had an absolute blast with that game. So Mario Kart 3DS, come thee hither! :)
 
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