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The Last Of Us: Late 2012/Early 2013, 3rd Person, [Update 2: More Info In OP]

what? how did they drive platformers into the ground? they made three crash games in the heyday of the 3d platformer, one buddy-platformer in jak and daxter when that was the popular thing to do, and then went into sandbox territory with the following jak games (while sandbox games were popular). they weren't late to either one of those parties.

Anihawk defending ND? that says a lot about that post :p
 

SamuraiX-

Member
I don't know why the sound gets louder. Do you have a sample of the bullet ant sound that the article speculated about? The scream could be an infected human. I don't see why they wouldn't make a different sound now that their heads are exploded.

The most compelling argument against ant monsters, for me, is still the scientific one. If the main conceit of the plot is that fungi infected humans and made them into crazies, what is the explanation for monster ants? There's no fungus in nature that takes over a creature and mutates it into a monster. The cordyceps footage is a metaphor and a justification for the zombie plot, nothing more.

I haven't been able to find any audio recordings of the shriek, no, but the clicking and scream combined with the panting of a person in fear fits the bill for bullet ant type of creature stalking a human being.

@bold: just to clarify, again, I'm not talking about first half of the footage but the last part where everything is blacked out and we hear an encounter of some sort between a human male and some type of creature that fits the description of an ant. Just the ant-cordyceps footage being indicative of the parasitic fungus infection that has plagued the world in TLoU is obvious enough already, there's no debate about anything there.

As for the 'camera in the hand' effect, if it is used, I'd suspect ND is smart enough to have an option to disable it entirely for those worried about motion sickness problems / disorientation.

Pretty sure K&L2 had a steady cam option you could enable if you didn't want the shake. You could also turn off the graininess.

I think it'll have a lot less to do with "shaky cam" and more to do with "several lengthy single-shot sequences in which extremely complex actions take place", as stated in the description somebody posted. That kind of cinematography really immerses you in the scene and instills tension in an amazing way. But based on the debut trailer, there didn't appear to be any of this sort of this type of camera handling anywhere. :-/
 

Dyno

Member
This is going to be awesome! This page is full of nonsense.

You know what ND brings to the table that's innovative: Quality, yes ridiculous amounts of quality. I don't care what genre it is. If the dev team is passionate about the story then we are in for a great game. Uncharted series proved three times over that they are in the industry's top tier.

What little they've shown looks amazing.
 

hey_it's_that_dog

benevolent sexism
I think it'll have a lot less to do with "shaky cam" and more to do with "several lengthy single-shot sequences in which extremely complex actions take place", as stated in the description somebody posted. That kind of cinematography really immerses you in the scene and instills tension in an amazing way. But based on the debut trailer, there didn't appear to be any of this sort of this type of camera handling anywhere. :-/

Every video game is full of extended single shot sequences. Hand held camera does not at all imply extended single-shot sequences, so where are you getting that? Is it because the article gave the example of Children of Men? That has both handheld camera and extended single shots. I have to assume they were referring to it for the handheld aspect.
 

TTP

Have a fun! Enjoy!
Any updates arne?

Are you referring to the linearity/exploration thing? I was just listening to my interview with Neil and Bruce and when asked about that Bruce explained you will be getting options about how to tackle a given situation but it's not gonna be an open world game.

They are basically expanding on what they did with Uncharted 2 in those situations were you could either shoot anything that moves or go stealth about it.

Personally I've got the impression that the extent of exploration freedom we will get will be instrumental to offering multiple options about how to tackle a given situation, with stealth playing an important part.
 

TTP

Have a fun! Enjoy!
Here is another Move-related snippet from my interview with the Gods.

Watch the clip at the end if not interested in Naughty Dog opinion on the Move. Plenty to discuss about I guess. (edit: Sony asked to remove this)

Enjoy!

http://youtu.be/Xb-3-LV_r9Q
 

Loudninja

Member
Are you referring to the linearity/exploration thing? I was just listening to my interview with Neil and Bruce and when asked about that Bruce explained you will be getting options about how to tackle a given situation but it's not gonna be an open world game.

They are basically expanding on what they did with Uncharted 2 in those situations were you could either shoot anything that moves or go stealth about it.

Personally I've got the impression that the extent of exploration freedom we will get will be instrumental to offering multiple options about how to tackle a given situation, with stealth playing an important part.
Sounds good thank you.
 
I hope they change their mind and there is an option to control Ellie.
They're show a scene in which Joel is teaching Ellie how to shoot a gun (but the Dogs said that they're not sure if the scene will appear in the final version of the game or not).
Sounds like a good scene, hopefully it makes it in.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Are you referring to the linearity/exploration thing? I was just listening to my interview with Neil and Bruce and when asked about that Bruce explained you will be getting options about how to tackle a given situation but it's not gonna be an open world game.

They are basically expanding on what they did with Uncharted 2 in those situations were you could either shoot anything that moves or go stealth about it.

Personally I've got the impression that the extent of exploration freedom we will get will be instrumental to offering multiple options about how to tackle a given situation, with stealth playing an important part.

Hmmmm....interesting.
 

SamuraiX-

Member
Every video game is full of extended single shot sequences. Hand held camera does not at all imply extended single-shot sequences, so where are you getting that? Is it because the article gave the example of Children of Men? That has both handheld camera and extended single shots. I have to assume they were referring to it for the handheld aspect.

I'm particularly to referring to sequences like this: http://www.youtube.com/watch?v=CiyA70jAL14

Less about Jason Bourne-type shaky hand cam, more about staying locking within the scene the entire time without a single cut.

And I'm not sure what you mean by "every video game is full of extended single shot sequences." I don't think I've ever seen a sequence like the one shown above from Children of Men in any video game.
 
It's looking more and more likely that Naughty Dog are building a third person Half Life 2+episodes. Linear game which tricks you into thinking it's an open city, shooting zombies, lots of environmental puzzles, occasional bosses, good co-op with NPCs, largely empty gameworld set in a modern city...I'm fine with that.

HL2 and its episodes are the perfect example of how to make a linear game SEEM to be far more open than it is. I was fine with the linearity of Uncharted 2/3 though, makes for a very tight experience. What is crucial is that the sequel to TLOU is set 4 years in the future so that everyone involved is legal.
 

hey_it's_that_dog

benevolent sexism
I'm particularly to referring to sequences like this: http://www.youtube.com/watch?v=CiyA70jAL14

Less about Jason Bourne-type shaky hand cam, more about staying locking within the scene the entire time without a single cut.

And I'm not sure what you mean by "every video game is full of extended single shot sequences." I don't think I've ever seen a sequence like the one shown above from Children of Men in any video game.

Are you talking about in a cinematic? Gameplay in a 3D video game is often a series of very long continuous shots.

The article said "handheld camera" and that's all. Children of Men is a confusing example because what people remember most about the cinematography in that movie is the long takes, but the author was likely offering it as an example of handheld camerawork, if the translation of "camera in hand" is accurate.


Arne, please tell us what was meant by "camera in hand"!
 
Are you talking about in a cinematic? Gameplay in a 3D video game is often a series of very long continuous shots.

The article said "handheld camera" and that's all. Children of Men is a confusing example because what people remember most about the cinematography in that movie is the long takes, but the author was likely offering it as an example of handheld camerawork, if the translation of "camera in hand" is accurate.


Arne, please tell us what was meant by "camera in hand"!

Staying locked with one single camera and not cutting between different views gives a strong sense of presens as that youtube clip shows. You are there turning your head to look in different directions.

Shaky cam adds realism and documentary feel. They may be going for both.
 

hey_it's_that_dog

benevolent sexism
Staying locked with one single camera and not cutting between different views gives a strong sense of presens as that youtube clip shows. Shaky cam adds realism and documentary feel. They may be going for both.

They very well might be. I'm just saying that ND appears to have said "camera in hand" and the reporter added the example of Children of Men, and people might be interpreting it to mean more than it does.
 

TTP

Have a fun! Enjoy!
Uh oh, the white board says monster behavior and fungus behavior. And mentions gestation. Maybe there will be full-on ant monsters after all.

Not necessarily. There won't be crazy big monsters with tentacles and stuff, devs said to me.

I think "monsters" just refers to the infected.

The most interesting bit to me is the last one: "Planting > gestating"
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Here is another Move-related snippet from my interview with the Gods.

Watch the clip at the end if not interested in Naughty Dog opinion on the Move. Plenty to discuss about I guess.

Enjoy!




I wonder what planting means.....
 

hey_it's_that_dog

benevolent sexism
Not necessarily. There won't be crazy big monsters with tentacles and stuff, devs said to me.

I think "monsters" just refers to the infected.

The most interesting bit to me is the last one: "Planting > gestating"

Oh yeah, you're probably right. I pictured gestation as the infected turning into something else, but it could just be humans turning into infected.
 
Uh oh, the white board says monster behavior and fungus behavior. And mentions gestation. Maybe there will be full-on ant monsters after all.

Oh we know all about those types here on gaf.

image.php
 

SamuraiX-

Member
Are you talking about in a cinematic? Gameplay in a 3D video game is often a series of very long continuous shots.

The article said "handheld camera" and that's all. Children of Men is a confusing example because what people remember most about the cinematography in that movie is the long takes, but the author was likely offering it as an example of handheld camerawork, if the translation of "camera in hand" is accurate.


Arne, please tell us what was meant by "camera in hand"!

Sorry, I should have specified. Yes, I'm referring more to the cutscenes. The "handheld camera" thing during gameplay could be interesting if that's the case. I don't think I've ever seen that done before.

Uh oh, the white board says monster behavior and fungus behavior. And mentions gestation. Maybe there will be full-on ant monsters after all.

Muwahahahahaha-

Not necessarily. There won't be crazy big monsters with tentacles and stuff, devs said to me.

I think "monsters" just refers to the infected.

The most interesting bit to me is the last one: "Planting > gestating"

:(

Whoa, so according to the whiteboard screencap, it sounds like the fungus infected people could possibly be reproducing in a way that's non-human? By "planting" their newborns or something? Freaky if true.
 
If they went the "spores that become little sporeheads thingies" route, I'm gonna cry.
Please let that be just their spore dispersion for infection. Please.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Don't think so. It's probably related to light behavior on objects. I read a reference to subsurface scattering below that.


Wow they will actually have subsurface scattering in the game? Amazing.
 

TTP

Have a fun! Enjoy!
If they went the "spores that become little sporeheads thingies" route, I'm gonna cry.
Please let that be just their spore dispersion for infection. Please.

This is all speculation on my part but I have the feeling infected people might feed on corpses (as seen in the trailer) and abduct living humans for "plating" fungus seeds into them before letting them go so that they reach other humans and infect them as well after a "gestation" period by either exploding (hence releasing spores) or whatever.

Sort of how it works in Alien.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I'm not gonna "like" a videogame on facebook.

Please stop doing this shit.

Gaming and IRL do not mix... don't cross the streams!
 

Irish

Member
I'm not gonna "like" a videogame on facebook.

Please stop doing this shit.

Gaming and IRL do not mix... don't cross the streams!

Are you telling me you don't have a facebook strictly for gaming and contest related purposes? For shame. Everyone should have one for situations like that.
 
ND moving on to make a zombie movie sounds like a bad joke. It's as if they don't understand that they are always on the bandwagon too late, just to be sure it gets driven into the ground.

Does everyone seriously not remember them driving platformers into the ground with not one but two separate trilogies? Guys, crash bandicoot and jax were WAY different.

tell us how you really feel.
 
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