You say this like it's a bad thing. Is there any reason to have real time shadows for static environments? As long as the shadows look right when the character interacts with them isn't that good enough?
Dynamic light sources, time of day variations, baked shadows aside from not having jaggies don't always look the same as dynamic shadows, and artists have to bake them, everytime you change the position of a fake light or move an object you would have rebake them again, time could be better spent elsewhere than worry about shadow quality.
Basically you have to have static objects to even use baked shadows, and the problem is you end up having a lot of static objects.
Image quality will improve, because AA and output resolution will improve due to hardware advancement, that problem will solve itself eventually instead of trying to fake every single thing in the game world.
All the realtime shadows from the characters.
I specifically referred to the environmental shadows in my original reply.
They would suck if their characters don't cast realtime shadows, I thought we've already moved on to the point where it is expected that characters don't have shit circular shadows anymore.