Red Liquorice
Member
I'm so intune with his unforgiving attitude towards Nintendo's lethargy in it's use of it's IPs and endless sequels.
100% agree.
Much of what he says about Mario3D being redundant and half-assed is contrary to what some people one GAF say about Mario3D giving the series a refreshing, creative kick in the ass. Who to believe, who to believe...
Funny ending, I too found 3D Land unremarkable.
100% agree.
The Mario recycling is a pain in the ass. Nintendo haven't interested me as far back as I can remember. While everyone is making new games and upgrading things (well mostly), Nintendo is stuck in the past releasing the same stuff over and over again.
Yeah nobody else does sequels to their super successful IPs...
I really like the game, but Super Mario 3d Land shamelessly cuts and pastes entire sections of levels. It doesn't just borrow excessively from past games (and it does borrow excessively from past games), it borrows from itself, and often. Like, way too often. I can't figure out why people were so jazzed on the "post-game" content tbh. It's 85% the same levels you already went through, arranged as they should have been the first time around (i.e. with a modicum of challenge). Of course, by the time you play the more difficult levels you've already gone through them once and gotten an idea of their layout, thus negating the added challenge.Yeah nobody else does sequels to their super successful IPs...
That's all people really want sometimes. It's how the major FPS's and Sports Games roll, except Nintendo only does it once a gen with thier IP's instead of once a year.For how many years have been they doing that though?
And they barely add anything new or innovative. They just copy the concept and gameplay mechanics, add 1 or 2 new features and it's good to go.
I don't know if your trolling with this comment or not.100% agree.
The Mario recycling is a pain in the ass. Nintendo haven't interested me as far back as I can remember. While everyone is making new games and upgrading things (well mostly), Nintendo is stuck in the past releasing the same stuff over and over again.
Both are right in a sense. The game mixes the gameplay of the 2D and 3D installments to make one of the fresher Mario games, but it's overall aesthetics shamelessly steal from the older Mario games, especially 3.Much of what he says about Mario3D being redundant and half-assed is contrary to what some people one GAF say about Mario3D giving the series a refreshing, creative kick in the ass. Who to believe, who to believe...
Given Yahtzee called MW3 and Battlefield 3 the worst games of last year he's not guilty of defending THAT at the same time at least. But yeah, Nintendo has the decency to space it out and try to mix things up more. TP may be considered derivative of OoT, but it's nowhere near as close as MW2 to MW1.What about Modern Warfare 3? You know there's going to be Modern Warfare 4.
For me... yeah. You could cancel every one of those and I wouldn't shed a single tear. Funnily enough, I've played every one of them at some point but lost interest because they got tired and formulaic.Odd question; do the people who cite Nintendo as being bankrupt and out of ideas, of always making the same thing over and over, hold the exact same opinion about other franchises built around iconic IP?
Should the Sims brand have been ended ten years ago?
Madden?
FIFA?
What about Modern Warfare 3? You know there's going to be Modern Warfare 4.
Odd question; do the people who cite Nintendo as being bankrupt and out of ideas, of always making the same thing over and over, hold the exact same opinion about other franchises built around iconic IP?
Should the Sims brand have been ended ten years ago?
Madden?
FIFA?
What about Modern Warfare 3?
I just can't shake the suspicion that some people make themselves dislike Nintendo because one is at this point "supposed to dislike them" for their litany of sins against the progress of gaming.
Aren't you the same guy who whinges about "Western games" (whatever that means this week) dumbing down, providing shallow experiences, and so forth? Seems there might be some double standards in this thread, after all.On the side, that's the point of the way the game is balanced btw. It overcompensates in its effort to lure people who don't like 3D games. The special worlds are there for people who can actually play games. The vanilla worlds are mostly tuned to avoid absolutely any frustration for people who would give up on playing a game with 3D movement because it confused them.
He sure seems to hate 3D Land without having any kind of real complaints, other than the recycling
How about:
1. Half-arsed attempt at creating a 3D setting "floating Lego blocks"
4. Lack of content.
I find myself agreeing with Yahtzee in most cases, however exaggerated his criticisms might be, but I think his hipster mentality (yeah I went there, and let's not deny it) is getting the best of him here. Some of his points are almost begging to fix what isn't really broken to begin with.
However, the whole lives system is indeed an outdated concept. They were even more useless in 3D Land simply because it was so painstakingly easy to get extra lives in the game.
A hipster would definitely name Saints Row 2 their favourite game of 2008.
This is a joke, right? Tell me this is a joke.
However, the whole lives system is indeed an outdated concept. They were even more useless in 3D Land simply because it was so painstakingly easy to get extra lives in the game.
Because:But why are these two considered negative factors? The "floating Lego blocks" thing is precisely what bestowed the game with so much appeal, and the so-called "lack of content" somehow doesn't prevent me from continuously playing it.
This ideal applies only to something that has perpetuity.If it ain't broke, don't fix it, etc.
Anyone who complains about floating blocks in a Mario game seriously needs help.
why, though? it's a valid response.
Yahtzee has some points between the hyperbole (as ever) but i was also confused by his hatred of the platform/3D then complaining about the fact the game doesn't throw 3D puzzles at you too often, as well.
A hipster would definitely name Saints Row 2 their favourite game of 2008.
So if it's not absolutely groundbreaking, it can't be enjoyable platforming. What's not to like about floating blocks that rotate and vanish or flipping tiles? You seem to be missing your "NO FUN ALLOWED" sign, it's right there on the left.Para bailar La Bomba said:Level design in SM3DL= Uncreative.
"Darn those pesky games with their timeless implementations! You're not supposed to like them forever, man!"Para bailar La Bomba said:2. Life is too short to playing the same thing over and over
But a hipster wouldn't bash its follow-up at all, right?
So if it's not absolutely groundbreaking, it can't be enjoyable platforming. You seem to be missing your "NO FUN ALLOWED" sign, it's right there on the left.
He's just saying that Nintendo aren't using the 3D very extensively. He's not asking for more of the puzzles, just pointing out that despite them being one for the more overt uses of the 3D, there's very few of them. Hence the "Hope $80 per 3D room was worth it for you" comment.
yahtzee has almost never liked sequels though, or anything that mainstream afaik*How old are you? Calling someone a hipster because they like or don't like something is ridiculous, especially when you're jumping through hoops like "Well sure, he did like that one game that wasn't artsy or anything, but then he went and dumped on the sequel, which is actually kind of popular. Yep, looks like we're dealin' with a hipster here!"
Your crazy accusatory "Oh, you like things that are new? Guess you don't like fun then! Because I like some things that don't feel all new!" thing is pretty simple too.
yeah, i get that - but the levels used the 3D effect, and i guess if he really hates it so much, wouldn't he celebrate not having it forced on you?
it's like doing an early ps3 review of say Heavenly Sword, and saying how shitty sixaxis controls were, then saying it's bullshit that there's not more twing-twang or whatever levels. if something strikes me as a gimmick, i'm grateful for a lack of it.
i'm not getting into the Rayman comparison at all though; just grabbed that one for $20 the other week (thanks again Wario!), looking forward to jumping on it when i tie up a few others games first.
Since you seem to be pretty heartily jumping to conclusions here, I'll kindly inform you that there is nothing invalid whatsoever about overlooking a game's lack of "something new" in favor of its core gameplay. The opinion that any game lacking some kind of overhaul or new innovation that reinvents the whole series automatically gives it some kind of setback is complete bullshit.
Besides, what exactly wasn't creative about giving 2D-themed levels a 3D atmosphere?
For how many years have been they doing that though?
And they barely add anything new or innovative. They just copy the concept and gameplay mechanics, add 1 or 2 new features and it's good to go.
How about:
2. Archaic gameplay (lives, etc)
If a game doesn't need to be new and creative to be interesting then why are trying to prove that 3D Land was? =p
yahtzee has almost never liked sequels though, or anything that mainstream afaik*
*there are a few exceptions, I'll admit.
He's not saying that the lack of 3D rooms is bullshit though, I'm not sure why you're getting that impression. He's just saying "Guess 3D isn't such a priority since they barely use it" or something to that effect. Just because he's pointing out the absence of something doesn't mean he wants more of it.
As for not getting the comparison, I'm not sure how this escaped you, but they're both platformers.
i'm not getting into the Rayman comparison at all though
why, though? it's a valid response.
You asked why the people who hate on Mario for not evolving as a series don't make the same complaint about other long-running series. Then you listed The Sims, Madden, and Call of Duty as examples, despite them being the absolute most-complained-about series for churning out game after identical game without changing anything. The only way your comment could have been more ridiculous is if you had added Harvest Moon, Dynasty Warriors, and Assassin's Creed.
I'm not actually trying that arduously to prove that 3D Land was new and creative, even though I did get that impression to an extent. Of course, whatever defines "creative" will eventually lead into a silly subjective discussion over semantics that I'm not willing to tackle at all. But I am speaking from a hypothetical, general viewpoint - and generally speaking, I just really don't think 3D Land requires some sort of innovative equality with the Galaxy series to make it a good game. Maybe I'm just not overly difficult to please when it comes to my platformers.
I'll gladly admit that Yahtzee succeeded in making me want to give Rayman a spin though.
fantastic; if he's gonna disparage something, it's gonna strike me as an odd complaint. again though, he spent too much of the review jumping on the platform itself rather than the game, my opinion.
if this was vague: i'm not indulging that element of the discussion, because i've personally not completed one and barely played the other, that's all - though this kinda review does play well with some elements on GAF because of the dichotomy it creates (you have to love one and kinda piss on the other, as if i can't enjoy them both for different reasons entirely)