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Halo |OT| HaloGAF Evolved

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Fuck Credits.

Unlock armor permutations by finding them scattered around a spooky abandoned Forerunner hub world between levels (ala ODST). The current system rewards grinding and raw time investment rather than skill anyways.

The game should be fun enough it doesn't need a carrot-and-stick to keep people motivated, leave that shit for the shallow shooters like CoD that aren't fun enough to keep playing and need that skinner box bullshit to keep people hooked.

Haha. Yes.


I'd rather they fix things that.. you know... affect gameplay (i.e. healthpack glitch) than some meaningless credit system.

It doesn't need to be either or but yes there are some things much higher on the list of needing a change like now. I dunno I'm just kind of sick of Halo again, the longer I go without playing and pick it back up, I'm reminded why it's so easy to keep away.
 

vhfive

Member
It doesn't need to be either or but yes there are some things much higher on the list of needing a change like now. I dunno I'm just kind of sick of Halo again, the longer I go without playing and pick it back up, I'm reminded why it's so easy to keep away.

truth
 

Retro

Member
That would be amazing.

Yep, that was one of my favorite parts of ODST. Bungie nailed the atmosphere of being a little tiny soldier in a big abandoned city filled to the gills with alien invaders.

I get major Metroid Prime vibes from the Concept Art teaser from Halo Fest, and Kynan Pearson worked on that before coming to 343... and those were fantastic games in the exploration department. So part of me is hoping for a story structure similar to ODST: Master Chief is all alone on a mysterious forerunner world in the unknown reaches of space, surrounded by hostiles. All of the stages branch off from a single hub you have to carefully pick your way through because there's Very Bad Forerunner Things out there waiting to rip you to shreds. Scattered through the hub are chunks of the Forward Unto Dawn (for Human ammo replenishment) and all sorts of goodies to uncover if you just open your eyes and look for them.

Bonus points if they include the Silenced-SMG as the starting weapon instead of an AR. Love that gun, and it would make sense for MC to need a silent, tactical weapon with lots of ammo... Controlling rideup > Bloom. FACT.
 
1. Evade
2. Evade
3. Evade
4. Evade
5. Panting when sprinting
6. Grenades
7. 3sk gametype in Anni squad despite having its own whole playlist
8. Evade
9. Evade
10. Evade
11. Evade

90000000000000000000001. Credits
 
1. Evade
2. Evade
3. Evade
4. Evade
5. Panting when sprinting
6. Grenades
7. 3sk gametype in Anni squad despite having its own whole playlist
8. Evade
9. Evade
10. Evade
11. Evade

90000000000000000000001. Credits

Whats even broken about any of those things?

Panting while sprinting is one of the intended balances to sprinting. Don't want to be heard? Don't sprint.

Evade works fine, regardless of your opinion whether you like it or not.

Grenades? Whats broke about them. they are fucking grenades, not pillows.
 
You can not like it and thats fine, but its not BROKEN. BROKEN means you cant use it. It means it does not work. When I press X I roll with evade, I can do it twice then I have to wait, everyone else gets to use there armor ability.

You guys just arent really thinking level-headed you are just being like "RAHH I HATE THIS RAH ITS BROKEEEDZ, OMG WTF BUNGIE!"

Whether I like it or not is irrelevant. Its not BROKE.
 

Ramirez

Member
You can not like it and thats fine, but its not BROKEN. BROKEN means you cant use it. It means it does not work. When I press X I roll with evade, I can do it twice then I have to wait, everyone else gets to use there armor ability.

You guys just arent really thinking level-headed you are just being like "RAHH I HATE THIS RAH ITS BROKEEEDZ, OMG WTF BUNGIE!"

Whether I like it or not is irrelevant. Its not BROKE.

It is broken. It's highly inconsistent, sometimes you lunge half way across the map, and sometimes it's like you're playing GOW with stopping power.

I understand you really like to cock gobble this game, but let's not be blind.
 

FyreWulff

Member
I like it when people stay focused on bitching about Armor Lock because it keeps them from nerfing Evade. I die a lot when I try to use AL and always kill someone coming out of it so it's been a pretty useless AA for me.

Launching myself across Boardwalk like a metal comet is much more useful.
 
Highly Incosistent? What are you talking about?

Its usually the same distance, it all depends on my current momentum and the gametypes speed, but I wouldn't say it differs greatly in lunge distance...

Umm. Is there some video of this happening?

Cause most of my evades I know exactly where I'm going to end up before its even over.

I could say bad things about Reach, but it'd mostly be about the playlist management. I have no loyalty to any side.
 

Overdoziz

Banned
You can not like it and thats fine, but its not BROKEN. BROKEN means you cant use it. It means it does not work. When I press X I roll with evade, I can do it twice then I have to wait, everyone else gets to use there armor ability.

You guys just arent really thinking level-headed you are just being like "RAHH I HATE THIS RAH ITS BROKEEEDZ, OMG WTF BUNGIE!"

Whether I like it or not is irrelevant. Its not BROKE.
'Broken' is just a term people use when they feel like a certain thing ruins a match (or the entire game) for them. And to be fair, evade during objective gametypes on small maps pretty much breaks the match. When people can get across the map within seconds using evade while a flag carrier can't do anything but walk slowly that's messed up. Same counts for sprint but to a lesser extend.

How you can still defend AAs and loudouts it beyond me.
you best be trollin'
 

FyreWulff

Member
Evade doesn't need a nerf it just needs to get the fuck out of small maps and objective that isn't big team.

/gavel

Reduce it to one use per charge and reduce the physics impulse it has when used.

It'd be useful but not spammable, and couldn't be used to launch yourself across maps like warthog launching in Halo 2.
 

Ramirez

Member
Highly Incosistent? What are you talking about?

Its usually the same distance, it all depends on my current momentum and the gametypes speed, but I wouldn't say it differs greatly in lunge distance...

Umm. Is there some video of this happening?

Cause most of my evades I know exactly where I'm going to end up before its even over.

I could say bad things about Reach, but it'd mostly be about the playlist management. I have no loyalty to any side.

http://www.youtube.com/watch?v=sHfp3qgKeTQ

Quick youtube search, this happens all the time, you hit the button and you go no where. Then you have the ones where you can launch yourself off of ledges/geometry and go way further than you were ever intended to.

If someone could find that GIF of the Spartan evading on Asylum before the game was out, it would fit perfectly here.
 
Evade is balls and I'll never understand why it was added to other playlists. It worked perfectly as an Elite only ability, Spartans are just too small and go too far.
 

Louis Wu

Member
No, the payouts are static, and are based on the kind of objective, the goal value, and the expiration time. The reason you can bypass the daily credit limit is because you can cash in your credits on a different day than when they were rewarded (for example, you set all your custom challenges to end in the 11:00p.m.-11:59p.m. hour, go offline at 10:59p.m. and then sign on at 12:01a.m. and get all your credits--and keep them--without counting towards the daily limit, since they were technically earned on the previous date).
I don't understand how this can give you more than 360,000 credits in a 48 hour period.
 
http://www.youtube.com/watch?v=sHfp3qgKeTQ

Quick youtube search, this happens all the time, you hit the button and you go no where. Then you have the ones where you can launch yourself off of ledges/geometry and go way further than you were ever intended to.

If someone could find that GIF of the Spartan evading on Asylum before the game was out, it would fit perfectly here.

He had no momentum cause he was still in landing and backwards walking mode, he was in between walking backwards and forwards mode so he didn't roll in a direction. Thats not incosistent either. That hardly ever happens. I'm sorry but thats not a reason to call BROKEN and say it needs to be completely removed...
 

Risen

Member
How you can still defend AAs and loudouts it beyond me.
you best be trollin'

Because an AA like Sprint or Evade make for more dynamic game play. The game plays faster with them than without them. They mean that in CTF on Asylum a team has to actually put thought in running the flag back beyond the initial pull, rather than set up once, pull once, and cap once you hit the midpoint of the map. You now have to cover all the way to the cap point. The people that don't like it are typically the people that can't do it. They are the folks that gripe every time they die right before a flag is capped and it's returned and then blame the AA rather than themselves. They allow those who think fast to play fast.

I like Sprint, and even like Evade - in as much as they make the Reach more dynamic. I also really like MLG variants with no AA unless it's a pickup. Both are heavily dependent on the map design in terms of the AA making sense and adding to the game play rather than making a bungled mess.

Those two AA's in a Warlock CTF game and the flag never gets capped... however, those two AA's on CTF Pit mean a 5 flag variant plays closer to the speed of say CTF Onslaught in H3.

Can you imagine being forced to run across most the default maps in Reach without Sprint?

It would be awful... but given smaller, well balanced maps, it would be fine.

For H4, honestly 343... start with the maps. Make great maps and implement game elements such that they actually compliment the game type and map at hand... be that weapons available, power ups, or some future iteration of the AA.
 

Ramirez

Member
He had no momentum cause he was still in landing and backwards walking mode, he was in between walking backwards and forwards mode so he didn't roll in a direction. Thats not incosistent either. That hardly ever happens. I'm sorry but thats not a reason to call BROKEN and say it needs to be completely removed...

It happens when you're getting shot all the time, even if your momentum is going forward. I used Evade almost exclusively through out my Reach play time due to me playing so much Obj. It's an unbalanced POS, whether it's technically "broken", who cares? That's just dancing around the fact that it's such an absurd AA for so many different reasons.
 
It happens when you're getting shot all the time, even if your momentum is going forward. I used Evade almost exclusively through out my Reach play time due to me playing so much Obj. It's an unbalanced POS, whether it's technically "broken", who cares? That's just dancing around the fact that it's such an absurd AA for so many different reasons.

Meh it doesn't happen ALL THE TIME. Evade is my goto AA also, and I've played more Reach than you.

Maybe you are doing it wrong or glitching it on purpose? you have to be walking in a direction and then use it and it will roll you in that direction.
 

Overdoziz

Banned
Evade:

-Makes it too easy to escape death
-It's too hard to hit a person who is evading
-You can travel a distance too large with one roll
-It gives you two evades in one charge which allows you to do dumb zig-zag shit

You know why there are longer respawn timers in objective? Because a team should be able to kill a team, grab their flag and still have a fair amount of time to get away. With Evade people can cross half of Asylum or Zealot with one charge essentially negating the penalty for dying.

Have you played speedflag? Once you've played that you can really see the problem. Of course, the settings in that gametype allow for more abuse but the same things happen (to a lesser extent) in gametypes with normal settings.

If Evade were a pick-up I'd be fine with it. It would be something to fight for and has to be earned and more importantly people can't spawn with it. With loadouts everyone can just choose it at spawn and abuse it from the get-go. Also, as a pick-up only one person could use it at the same time making it a lot more bearable.


tl;dr "Fuck evade"
 
Well Bungie doesn't really put much higher respawns in Objective than in TS. Which is definitely a problem because it puts no emphasis on map control in objective and removes too much importance of slaying.

MLG does it better.
 

Stinkles

Clothed, sober, cooperative
Armor Lock hero.

I never thought of that pose, but mind blown.


Also, credits thing is being dealt with. Don't have a timeline because of snowpocalypse.

Halo 4 news will come. And when it arrives, it will shake the NeoGaf. Emperor, we are coming for you!
 
Well that wouldn't work in Reach, increase the speed and you just have weird hallways and walkways and jumps that dont take the right amount of time.

You'd have to completely remake the game.
 

Overdoziz

Banned
Well Bungie doesn't really put much higher respawns in Objective than in TS. Which is definitely a problem because it puts no emphasis on map control in objective and removes too much importance of slaying.

MLG does it better.
I think TO is 10 seconds as opposed to TS's 5. I do agree that MLG spawn-timers are better.
 
I think TO is 10 seconds as opposed to TS's 5. I do agree that MLG spawn-timers are better.

TO is 6 or 7. I was counting during spawn killing zealot. Although I wouldn't down if the respawn timer is incosistent between gametypes in the playlist.

Now there is something BROKEN.

We need to use our words better, thats all I'm saying.
 

Risen

Member
Evade:

-Makes it too easy to escape death
-It's too hard to hit a person who is evading
-You can travel a distance too large with one roll
-It gives you two evades in one charge which allows you to do dumb zig-zag shit


tl;dr "Fuck evade"

Sooo you don't like it because for you it makes it harder for you to:

Kill people
Hit people with your shots
Deal with others closing a distance too quickly
And again... hit people with your shots

The one justification that is something other than an issue in ability is the traveling too far a distance in one roll. That is only an issue on small maps (which are in the extreme minority in Reach).

It's the only one of the above that is "game breaking" and that is dependent entirely on the map.
 

Overdoziz

Banned
Sooo you don't like it because for you it makes it harder for you to:

Kill people
Hit people with your shots
Deal with others closing a distance too quickly
And again... hit people with your shots
It doesn't just make it harder, it makes it frustrating. I don't feel like they deserved to live in certain situations. It feels cheap. Bubble shield also makes it harder to kill people but that doesn't make it a good thing, right?

The one justification that is something other than an issue in ability is the traveling too far a distance in one roll. That is only an issue on small maps (which are in the extreme minority in Reach).
Well, people mainly complain about Evade in TO. I think most maps in that playlist fall under the category of being small (except Tempest lol). That's the problem. I'm fine with evade on BTB maps because it hardly has any impact there.




At least we've gotten a Halo discussion going again instead of talking about nonsense. That's what people wanted, right?
 

TheOddOne

Member
Prediction: Multiplayer requires a season pass which is only available with a KFC Double Down. BTB is a preorder exclusive for Funcoland.
okwiththis.png
 

Ramirez

Member
Meh it doesn't happen ALL THE TIME. Evade is my goto AA also, and I've played more Reach than you.

Maybe you are doing it wrong or glitching it on purpose? you have to be walking in a direction and then use it and it will roll you in that direction.

Yes, I'm doing it wrong, teach me how to hit that LB.
 
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