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Guild Wars 2 News And Information Thread [Large Beta Weekends In March/April]

Lulubop

Member
I'd be down to join a GAF guild. I was pretty dedicated to 1, until I had computer issues and then my account got hacked. But I built a computer a few years ago in anticipation for this game.
 

Xiaoki

Member
Most of the stuff was shown in 2010 and has been getting polished and refined this whole time. ArenaNet didn't show off the game and go "sorry we only have a 2 min demo that only shows off 1 event, come back next year when more of the game is complete". No, they came out and showed the bulk of their work pretty much right out of the gate and were not dodging questions left and right, they have been very open and very informative during their demonstrations and interviews. The game wasn't shown off to the public in a bare bones form and it's evident they were proud with what they were showing to the public. If you don't believe that they have been working their asses off polishing the game as best they can over the last couple of years then i'm at a loss of words.

BioWare had playable Flashpoints and Warzones in 2010 and, guess what, they ran perfectly fine and had absolutely no bugs.

I dont know what BioWare did between 2010 and now, neither do you.

I dont know what ArenaNet has been doing since 2010, neither do you.

I'll remain cautiously optimistic and you can continue believing Guild Wars 2 will be the second coming of Christ, our Lord and Saviour.
 
I really hope that NCSoft gives a way to strengthen account security before the game launches. Like an authenticator. Out of all the MMOs I've played, the only ones that I had issues with the account being compromised were those that were tied to NCSoft.
 

Arken2121

Member
I was able to get my hands on the game at Gamescom last year and it was beautiful. It really felt like the game was near-perfectly polished for a game not even released. I own Swtor and while the game isn't horrible, the level of polish and design isn't even on the same level. Call me a fanboy but the dedication by Anet is unfathomable.
 

nataku

Member
I really hope that NCSoft gives a way to strengthen account security before the game launches. Like an authenticator. Out of all the MMOs I've played, the only ones that I had issues with the account being compromised were those that were tied to NCSoft.

I'll be pretty shocked if ArenaNet doesn't have one available at launch. They've already said they're going to have iOS and Android apps available that allow you to do things like chat with guild members and stuff. If they're going to make things like this, a security key app should be easy.

http://www.arena.net/blog/gaming-ou...is-talks-the-guild-wars-2-extended-experience

ArenaNet said:
One thing that separates what we’re doing from the rest of the MMO market is that we aren’t using a simple, one-way connection to get information from the game. We have constructed a high-speed connection to the Guild Wars 2 server and database architecture, allowing us to not only retrieve information from the game but also push data into the game in real time.

It’s really this key piece of technology that opens the door for us to create an almost endless number of applications. This is why we referred to our PAX demo as the “tip of the iceberg.” For those of you who were unable to attend PAX this year, I’ll describe our demonstration in more detail. We were showing an iPhone and iPad, both running a real-time world map display. We demonstrated the ability to watch your friends move around in the game and see dynamic events as they become active, all exactly as it’s happening in-game. We showed that users have the ability to chat instantly with anyone on their friends list. It’s the two-way connection with our servers that makes it possible to chat between a mobile device, located anywhere in the world, and in-game players.

Additionally, the world map shows the locations of all points of interest, all teleport locations, any visible lore locations, and the locations of all vendors and trainers, even if they are moving in the world. Of course, being an iPhone/iPad application, you can scroll and zoom the map as well, then quickly return to the selected character if she is off-screen.
 

inky

Member
Yeah, but I meant something more along the lines of letting everyone who signs up in (less likely), or maybe allowing all pre-orders in (somewhat likely). Either of those two things would be great. Or hey, just let GWAMM people like me in ;).

I know what you meant, I was just joking around because betas are usually governed by meritocracy to an extent, which sucks for guys like me who sign up for a lot but rarely get in if you are not super involved in the forums or something. I know the die-hards deserve it more that I do... it doesn't make me less excited to play them games.
 

Grayman

Member
I know what you meant, I was just joking around because betas are usually governed by meritocracy to an extent, which sucks for guys like me who sign up for a lot but rarely get in if you are not super involved in the forums or something. I know the die-hards deserve it more that I do... it doesn't make me less excited to play them games.

The first game had E3 for everyone and other everyone gets in events. That may not continue but they have done it with their last release six or seven years ago (wow!)
 
BioWare had playable Flashpoints and Warzones in 2010 and, guess what, they ran perfectly fine and had absolutely no bugs. And meanwhile ArenaNet showed off 100+ people in a wide open environment fighting a massive dragon with a massive amount of abilities going on on-screen without a hiccup. Which is the bigger accomplishment for a very early state MMO?

I dont know what BioWare did between 2010 and now, neither do you. Well I know they didn't release a finished product or even attempt to fix the bugs brought to their attention during their own beta testing. I do know that they mentioned the word "story" about 200 times per interview and rushed out a game that needed months more work out the door to make the holiday rush.

I dont know what ArenaNet has been doing since 2010, neither do you. They've been revealing the classes of Guild Wars 2 and been keeping their fans up to date with what they have been improving upon, changing, etc. I know this because they actually interact with their fanbase.

I'll remain cautiously optimistic and you can continue believing Guild Wars 2 will be the second coming of Christ, our Lord and Saviour. Good for you. I never claimed the game would be the second coming Christ while you're the one that has come into this thread during a time of good news and just slam it to wall and declare it's going to be buggy, unplayable mess upon release because of the half-assed job other devs have put out.

ArenaNet releases incredibly polished products. Hell I remember playing the Guild Wars E3 for everyone demo they had ready back in May 2004 and even that was incredibly fluid for what they had available. The main release was great, and I never had any serious problems from the Factions, Nightfall, or Eots releases either. There are obviously bugs in the game but nothing like fps dropping massively, graphical glitches, or crashes, etc. I think the big thing comes from making your own engine or not but ArenaNet makes their own game engines so that's just another plus to them. BioWare on the other hand hasn't released a very polished game in over decade. Sure the games are pretty good most the time, but in terms of bugs and stability.... Putting ArenaNet at the same spot as BioWare when it comes to qualifications on making an MMO is just an insult.

ArenaNet knows what to do with the testing process, BioWare didn't. ArenaNet interacts with their fanbase and listens to criticism to make improvements and fix bugs, etc., BioWare ignores them. ArenaNet has years of experience for maintaining an online only game, BioWare has had none prior to SWTOR.

Either way, your doubting of ArenaNet will just make it all the more pleasing for you when the final product is out.
 

Xiaoki

Member
Ah, so my cautious warnings of "dont over hype a game or you will only be disappointed because history does repeat itself" somehow translates to "slam it to wall and declare it's going to be buggy, unplayable mess upon release".


I always wondered what that sounded like to ....your kind.
 

Arken2121

Member
Ah, so my cautious warnings of "dont over hype a game or you will only be disappointed because history does repeat itself" somehow translates to "slam it to wall and declare it's going to be buggy, unplayable mess upon release".


I always wondered what that sounded like to ....your kind.

You can never be too cautious with mmo's in today's age, even with Guild Wars 2.
 

Grayman

Member
I am being very critical of a lot of design stuff but I leaving tech out of it because I cannot think of a single time that I have had any problem in Guild Wars.
 
Ah, so my cautious warnings of "dont over hype a game or you will only be disappointed because history does repeat itself" somehow translates to "slam it to wall and declare it's going to be buggy, unplayable mess upon release".


I always wondered what that sounded like to ....your kind.

If Guild Wars 2 has a "rather short beta" then I will most definitely be waiting on it for at least a month.

Dont really feel like being burned by yet another buggy MMO launch that was pushed out the door too early.

Yep, you in no way, shape, or form stated the game is guaranteed to be a buggy mess because you feel ArenaNet is rushing things despite they did the exact same beta process in the past and know what they're doing. Nope, not at all. And, your kind? Really?

SMH.....
 

KiteGr

Member
They most likelly are strugling to release the game insidte the chinese "year of the Dragon" that started recently.

So... any word for Beta invites?
 
They most likelly are strugling to release the game insidte the chinese "year of the Dragon" that started recently.

So... any word for Beta invites?

Press beta begins in February, gradually more and more "open" styled beta coming in March and April. Stay tuned to our official Guild Wars 2 website, our Facebook page, and this blog for more information about how to participate in an upcoming beta event.

http://www.arena.net/blog/
 

zon

Member
I was planning on starting a guild with my NwN buddies but if I can join several guilds I will probably join the gaf guild too.
 

ParityBit

Member
Is there an word on specs needed for the game? I have no updated my machine in ages and plan to at some point. I doubt mine will work very well.
 
ArenaNet releases incredibly polished products. Hell I remember playing the Guild Wars E3 for everyone demo they had ready back in May 2004 and even that was incredibly fluid for what they had available. The main release was great, and I never had any serious problems from the Factions, Nightfall, or Eots releases either. There are obviously bugs in the game but nothing like fps dropping massively, graphical glitches, or crashes, etc. I think the big thing comes from making your own engine or not but ArenaNet makes their own game engines so that's just another plus to them. BioWare on the other hand hasn't released a very polished game in over decade. Sure the games are pretty good most the time, but in terms of bugs and stability.... Putting ArenaNet at the same spot as BioWare when it comes to qualifications on making an MMO is just an insult.

ArenaNet knows what to do with the testing process, BioWare didn't. ArenaNet interacts with their fanbase and listens to criticism to make improvements and fix bugs, etc., BioWare ignores them. ArenaNet has years of experience for maintaining an online only game, BioWare has had none prior to SWTOR.

Either way, your doubting of ArenaNet will just make it all the more pleasing for you when the final product is out.

GW2 is a much bigger fish than the first GW ever was, and a far more ambitious game. They did well with GW1, but many times in the past companies that have put out great products have faltered. Having some reservations is not something unexpected and why shouldn't people feel cautious?

The hype for GW2 is insanely over the top and the blind faith is a bit sickening. I'm sure the game will be good, but people just keep repeating the same stuff on how GW was good and solid game, that GW2 is going to be perfect. GW2's desgn is a whole new beast of a game and going to encounter many different problems that arenanet have not had to deal with in GW, and it is silly to not expect there to be some hiccups. They are taking their time, which is good. As for bioware not listening, does not seem that way as they keep giving into what fans are whining about and are working on adding lot of stuff, the real problem Bioware has obviously had is that the game should have taken more time to release as to implement many things the fans asked for, instead of all the "it's in the works" that we have now.

GW2 though has the safety net of it not costing a sub, people shouldn't be afraid of spending their money on it, even if things don't work out perfectly, things should get fixed anyways and they are not paying for their play time. That is a big advantage and folks shouldn't be afraid to jump into GW2!
 

Retro

Member
Is there an word on specs needed for the game? I have no updated my machine in ages and plan to at some point. I doubt mine will work very well.

Nothing concrete yet, but interviews with ANet suggest that the specs will be fairly low. They've mentioned that they hunt down old video cards on Ebay that are no longer manufactured for testing purposes, so you may not have to make any major upgrades (but don't quote me on that).

Of course, I'm sure the better your system, the better it will look.
 
...

I'll remain cautiously optimistic and you can continue believing Guild Wars 2 will be the second coming of Christ, our Lord and Saviour.

I can't believe you are comparing the release of Guild Wars 2 to such a boring event like that. Hope you become homeless before Guild Wars 2 is released so that you wont even get to play it.
 

Blackface

Banned
BioWare had playable Flashpoints and Warzones in 2010 and, guess what, they ran perfectly fine and had absolutely no bugs.

I dont know what BioWare did between 2010 and now, neither do you.

I dont know what ArenaNet has been doing since 2010, neither do you.

I'll remain cautiously optimistic and you can continue believing Guild Wars 2 will be the second coming of Christ, our Lord and Saviour.

I was in SWTOR beta for 8+ months and I can tell you. Flashpoints were full of bugs and problems until release, and there are still bugs in SWTOR that were there 9 months ago.
 
I was in SWTOR beta for 8+ months and I can tell you. Flashpoints were full of bugs and problems until release, and there are still bugs in SWTOR that were there 9 months ago.

Think he means how people were talking about how well things were and making claims of how polished the game is. People are making claims of how perfect and polished GW2 is based of a few minute demos. Folks were making claims that TOR was the most polished MMO they had played after a whole weekend with the game in open beta on this forum and we see how things change once a ton of players spend days with the game and play through it which is the real test of any game. So many issues crop up that even those who complained in beta about didn't even find out. Long term game issues, exploits, etc are usually not found till after a game launch, so many things seem rosey beforehand and with MMO's its always been glowing positivity and hype before release and games first week. Lot of MMO vets are jaded, some are highly impatient.

Course again, the game not being a pay to play game I think allows it to have much more leeway. People don't need to feel as compelled to rebel against the game and patience is much more acceptable than a game you are paying a sub for. Not saying people shouldn't be critical for a game, but since were not paying for it, the devs deserve a bit of leeway and don't need as much vitrol tossed against them if problems do crop up.
 

Blackface

Banned
Think he means how people were talking about how well things were and making claims of how polished the game is. People are making claims of how perfect and polished GW2 is based of a few minute demos. Folks were making claims that TOR was the most polished MMO they had played after a whole weekend with the game in open beta on this forum and we see how things change once a ton of players spend days with the game and play through it which is the real test of any game. So many issues crop up that even those who complained in beta about didn't even find out. Long term game issues, exploits, etc are usually not found till after a game launch, so many things seem rosey beforehand and with MMO's its always been glowing positivity and hype before release and games first week. Lot of MMO vets are jaded, some are highly impatient.

Course again, the game not being a pay to play game I think allows it to have much more leeway. People don't need to feel as compelled to rebel against the game and patience is much more acceptable than a game you are paying a sub for. Not saying people shouldn't be critical for a game, but since were not paying for it, the devs deserve a bit of leeway and don't need as much vitrol tossed against them if problems do crop up.

I go in every MMO expecting it to be broken. Guild Wars 2 is no different. I fully expect it to have some major bugs.

That said, I will be disappointed if it's as broken as SWTOR. SWTOR's leveling experience was very polished, and that's all many people got to see. The bugs many people didn't, were with certain combat skills, in higher level flashpoints and in PVP. Then, there are the game breaking bugs that happened after the game launched due to patches (commendation exploit, credit dupe, etc..).

Now what worried me about Bioware, was people DID bring up these bugs in beta. Almost every single bug people are complaining about now, except for those that happened due to post launch patches, was brought up in beta. Bioware did not address these issues at all. This is where I think ArenaNet is going to do significantly better. As they already have the experience of running an MMO.
 

Dash27

Member
Other than sign up for the newsletter is there any more to be done to register with AANet? I know they havent said how you'd get access to beta but just want to do what I can now.

The bugs many people didn't, were with certain combat skills, in higher level flashpoints and in PVP.

This is every game too though. Or at least every game I've played. certainly RIFT, WoW, Warhammer, SWTOR and I'm sure GW2.

The degree and magnitude vary but they all have bugs post release and they all have people saying "I told you guys this in beta!".
 

ParityBit

Member
My feelings regarding MMO bugs and release issues ....

The difference with F2P games is although there may be issues, your not paying a monthly fee, and thus do not feeling like you are wasting your money for 6 months while they fix something. In this case you know its going to get fixed and you are not paying while you wait. The issue [for me] with P2P MMO's is that I almost feel the pressure and obligation to play because I have a subscription.
 

Orayn

Member
My feelings regarding MMO bugs and release issues ....

The difference with F2P games is although there may be issues, your not paying a monthly fee, and thus do not feeling like you are wasting your money for 6 months while they fix something. In this case you know its going to get fixed and you are not paying while you wait. The issue [for me] with P2P MMO's is that I almost feel the pressure and obligation to play because I have a subscription.

Exactly. That difference in philosophy is what has me so excited about GW2. ArenaNet's success isn't based on getting and maintaining subs, so they don't have to worry about tailoring their content to keep people hooked via time commitment. That's also why I'm expecting a relatively shallow leveling curve, as the "treadmill" element of character progression will have been almost completely removed.
 

Vano

Member
PvP roundtable @ GuildWars2Insider:

Info about WvWvW and more:

GWI: A lot of Guild Wars PvP seems to naturally fit within the esports type environment alongside things like StarCraft and League of Legends. What do you feel is the biggest contributor to Guild Wars 2 separation from the traditional MMO/PvP Arena feel?

Jonathan: From the beginnng we wanted to make and esport, this is all the way back to 4 years ago, we said we wanted to make an esport. So we’ve been watching a lot of different games that have come along and in that time and have said, “well what makes a good esport? Is it fun to play? Is it fun to watch? Is it easy for the average player to come in and pick up what’s going on?” So we’ve really just tried to design the game around that idea and mentality. We’ve taken some good things from other games, and we’ve taken the bad things other games are doing and we tried to fix those. We won’t call anybody out, but there’s just things that we feel like players should have access to.
We try to look at sports, be it soccer, football, boxing, baseball,
basketball, all that stuff. We just look at what makes something interesting and fun to watch for people. We try to design around that idea of what makes you want to watch.
Mike: Even more so from a Guild Wars perspective. The original Guild Wars had the ability to spectate on things. We had our World Championships and everything, so it’s not like we’re totally unacquainted with the world of esports. Like Chap said,
from the very beginning we’ve been very conscious of and we’ve been trying to build. The goal is to make it more of an esport friendly type of game.
Matt: Yeah, exactly what they said.

GWI: Is there any chance we will see a special UI or spectator mode geared toward promoting Guild Wars 2 as an esport?

Mike: Yeah we haven’t talked about it publicly yet, but we do have plans for those types
of things.
Jonathan: We can’t talk about it in detail yet, but yeah we do have plans.

GWI: In a recent article, it was also mentioned that players would be able to join in a meeting place or a lobby before entering PvP matches. Can you describe what these lobbies are like? Are they like cities or are they more like a room?

Matt: It’s a pretty big room, I suppose. It’s just a place where players can meet up basically, form groups, mingle a little bit, and catch their breath before jumping right back into the action.
Mike: It will also be a place too where new players can come in and pick up the tutorial on just PvP. Because we’re assuming that you can come and just make a PvP character if you want to. Maybe you’ve never done any of the tutorials for any of the other PvE content, and if that’s the case, we wanted you to be able to jump in and understand what’s going on before you get thrown into a PvP match. We’re going to have some tutorial stuff that you can do there to figure out what’s happening in the game.

GWI: Will you be able to test out different builds in the lobby?

Matt: That was one of the thoughts, I don’t know…
Mike: Yeah that was one of the thoughts, we just didn’t want it to get too congested in there so we’ll have to see with the amount of players we get in there and that kind of stuff. We might move that kind of testing stuff to somewhere else, we’re not really sure yet.

GWI: So, from a congestion standpoint, obviously the world versus world versus world maps are going to be huge. What are some of the things you are doing, since the maps are so big, to ensure that it stays fast-paced and focused on the overall goal?

Mike: Well, we have a lot of different objectives that you always see on the map. We’re trying to work a lot into notifications, letting players know if there are a certain number of players fighting the map. We’re also putting a marker on the map, a cross swords or something that shouts, “Hey! There’s fighting going on here!” The hope is that’s going to let people have some sort of tactical awareness so that if they want to go to a fight, that’s there; or if they want to avoid a fight, they also know to stay away from that kind of area.
Because there are so many different objectives, they’re all kind of arranged around different player sizes. We have some objectives that are 2-3 people, some of them are group oriented, and some are even multi group oriented. There’s always kind of something for you to do depending on who’s around, how many people you can bring to the fight, and things like that.
Matt: There’s also a really good “Paper, Rock, Scissors” game involved too. We’re playing around with the idea of resources right now, where you really gotta have some in order to accomplish some of the bigger tasks. You also have to have people and a way to get those resources; it’s really a fast-paced. You have to go into it with a strategy if you’re going to accomplish the big group goals.

GWI: Do you have an idea of how many people are in a WvWvW?

Jonathan: We’re estimating right now that we’ll be able to get about 500 people into each map.
Matt: Since there about 4 WvWvW maps, that’s about 2,000 players in total. So we have a pretty large capacity but we still haven’t done a whole lot of optimization passes either so we’re hoping we can get that number a little higher. We’re just estimating 500 as our cap right now.

GWI: In WvWvW, you’ve mentioned siege vehicles several times before in the past. Can you give me an example of one in development or how it is working?

Matt: Trebuchet! Best one yet! Well, one of the best I’d say. They just fire these giant, molten boulders at your target, it’s just crazy. They go map-wide, with a great animation and effect, it’s just epic.
Mike: A lot of people have seen the trebuchet in the Kylo map. The trebuchets in WvWvW are much, much, larger. It’s really hard to describe how far they can shoot in terms of range, just know that we had to put in special code so you could even see it. It is seriously epic.
We’ve got catapults, we’ve got…
Matt: Siege Suits…
Jonathan: Well, we’ve talked about it internally, so we might as well let the cat out of the bag.
Mike:
Well… go for it…
Matt: They’re our little twist on battering rams that we’re currently testing out and playing around with. Basically, you spend your supply to build these Siege Suits….
Mike: They’re essentially Giant Asura Golems that you go in and bash doors down with.
Matt: Exactly! You transfer the player into it, and now you’re just this giant, Asura, Battle-MechWarrior sort of thing. You can just walk up and start punching in the gates, punching in people’s faces if you feel the need to; it’s another great, epic siege weapon.

GWI: Is there any kind of in game voice control or VOIP solution to communicate with other players?

Jonathan: Not right now. We haven’t talked about that yet.

GWI: I’m not too sure how much you can say about WvWvW, but what can you tell us a little about Keeps?

Mike: The keeps are a much larger space in comparison to the Kylo PvP map, and they all have unique terrain features. One keep climbs up the side of a mountain while another is based around a lake; so you have some underwater entrances you’ll need to defend.
We have towers, which are basically like smaller versions of keeps. They’ll have a couple of walls and a door you can bash in so you can try and take over.
We’ll have resource camps, which are more of an “open field” style of battle. They’ll have a capture point in them so you can fight for control of the resources.

GWI: So what is the point of keeps in WvWvW? I know you can build them, but what purpose do they serve.

Mike: The goal is, over a two week period, to get the high score and for your server to win. They play a tactical role in organizing groups and earning points for your side. You can form a group and try to take over a keep, or starve them out by taking over all the resources. We have a lot of different tactical stuff like that in WvWvW.

GWI: I know you can change guilds a lot in game, how will this effect the earning of Influence for guilds?

Mike: You only gain Influence for the guild you’re actively representing. You only represent one guild at a time.

GWI: Will you be able to change in the middle of battle or will you have to leave and come back?

Mike: You can simply go into your guild interface and choose which one you want represent. You don’t have to leave.

GWI: Will competitive PvP players, or those who generally enjoy playing solo and not in big groups be able to find a home in WvWvW? What will it be like?

Jonathan: It really depends on what kind of player you are. Sometimes you can just be playing it, minding your own business, “Oh hey, I want to take out this supply cart…” and then here comes 30 people and you’re like “Ok, I’m screwed.” But it’s can be really cool and exciting. PvP’ers are really good at coordinating teams, scouting parties, and getting information back to the main hub. Then from there the hub can command who needs to go where, the allocation of player resources, you know.. how many people need to go here to defend, how many do we need over there.
Matt: I think that’s the great thing about WvWvW. If you just a solo player there’s a lot of things you can do, and once you get more players the world just opens up to a lot of different options. I find that the more players you have, the more you’ll want to send smaller groups out. You’ll want to send a small group out to deal with this objective over here in the corner, while the bigger force attacks the giant castle.
Mike: It’s a lot more of an organic play style, because it’s not structured in 10 or 15 minute matches like our competitive PvP is. You can go in at any level and you’re using your PVE character to just go out and play in WvWvW. So it’s a different mindset with a lot of different play styles.

Also:

Later this week we’ll have a set of all-new WvWvW and PvP screenshots coming your way, so be sure to drop by our forums let us know what you’d like to see


More info that i recommend everyone read: http://www.guildwarsinsider.com/2012/01/guild-wars-2-pvp-roundtable/
 

nataku

Member
WvWvW sounds pretty fun. I hope we get some videos or impressions soon about how smooth it runs with all those people on the maps.
 

Arken2121

Member
WvWvW sounds pretty fun. I hope we get some videos or impressions soon about how smooth it runs with all those people on the maps.

Certainly hope so. Too many times have we all been promised smooth game play with hundreds if not thousands of players on the screen at once. Deliver it to us Anet!
 
The keeps are a much larger space in comparison to the Kylo PvP map, and they all have unique terrain features. One keep climbs up the side of a mountain while another is based around a lake; so you have some underwater entrances you’ll need to defend.


Drool. So badass!
 

BrettWeir

Member
Jonathan: We’re estimating right now that we’ll be able to get about 500 people into each map.
Matt: Since there about 4 WvWvW maps, that’s about 2,000 players in total. So we have a pretty large capacity but we still haven’t done a whole lot of optimization passes either so we’re hoping we can get that number a little higher. We’re just estimating 500 as our cap right now.

Thank god! The whole WvWvW section sounds like DAoC. /Drool
 

Orayn

Member
I've really missed large scale PvP in recent years... Looking forward to getting a double dose of it in 2012 with GW2 and Planetside 2!
 
I like treadmills and time commitment : (

Well if Guild Wars is any indication, getting the exotic/elite styles of different armor sets should take quite a bit of effort to obtain. And of course getting all of the traits, all the skills, all the dye colors, etc. should be quite a bit to go for as well. For an armor example lets use the Factions Luxon armor for the Warrior.

Here is the standard Luxon armor which has capped armor rating
283px-Warrior_Luxon_armor_m.jpg


Total cost of acquiring this set is the following

5 platinum aka 5k gold, 200 scales, 200 chitin fragments, and 24 jadeite shards.

That on its own for say your first character was quite a bit of time to get everything ready, but not too bad.

Here is the Elite Luxon armor which is also capped but as you can see is far cooler looking.
283px-Warrior_Elite_Luxon_armor_m.jpg


Total cost of acquiring this set is the following

75 platinum aka 75k gold, 400 scales, 400 chitin fragments, and 80 jadeite shards.

That is one hell of a jump in terms of time invested to acquire. But if you want to have a symbol of status and be one that really stands out in a crowd, this is what the Elite armor sets are for. Top it off with the incredible dye system to make the armor any color you could possibly think of and you are now one of the beasts of the groups!

Now I have no clue exactly how they will fully handle acquiring these type sets for Guild Wars 2 (I would assume the same way with tons of mats but also the exploration mode dungeons, etc.) but I just wanted to show that if you wanted gear to work towards and have a time sink in the process, it will be there. Hell at the current state WoW is in, I would say getting everything for one of the elite armor sets in Guild Wars takes more effort then doing the Dragon's Soul raid.
 

Ashodin

Member
So the guild I'm gonna run for GW2 is gonna be probably mostly online at about:

10 or 11 PM EST to 4 or 5 AM EST.

That's 3 AM GMT or whatever.

I've already got a kickass name for the Guild and what designs it will have and everything.

Rest assured, it would be so awesome.

I really love the fact that you don't NEED specific classes to tank and heal, so everyone online will be able to group in the guild regardless of what classes are on.
 
So the guild I'm gonna run for GW2 is gonna be probably mostly online at about:

10 or 11 PM EST to 4 or 5 AM EST.

That's 3 AM GMT or whatever.

I've already got a kickass name for the Guild and what designs it will have and everything.

Rest assured, it would be so awesome.

I really love the fact that you don't NEED specific classes to tank and heal, so everyone online will be able to group in the guild regardless of what classes are on.

Yea it's really nice to be able to just get a group of people together and be able to do stuff so long as they aren't complete scrubs. I also like that you can be a member of multiple guilds and are able to choose which one you want to represent at the click of a button. It's like choosing McDonalds or Burger King!
 

ShaneB

Member
So the guild I'm gonna run for GW2 is gonna be probably mostly online at about:

10 or 11 PM EST to 4 or 5 AM EST.

That's 3 AM GMT or whatever.

I've already got a kickass name for the Guild and what designs it will have and everything.

Rest assured, it would be so awesome.

I really love the fact that you don't NEED specific classes to tank and heal, so everyone online will be able to group in the guild regardless of what classes are on.

I think the fact that it won't involve waiting around for classes, the idea of primary times online just seems kinda pointless. If the guild is large enough, people will be on all times and can always group up to do whatever :)

I need an MMO to play, I need this game now :(
 

zulfate

Member
So the guild I'm gonna run for GW2 is gonna be probably mostly online at about:

10 or 11 PM EST to 4 or 5 AM EST.

That's 3 AM GMT or whatever.

I've already got a kickass name for the Guild and what designs it will have and everything.

Rest assured, it would be so awesome.

I really love the fact that you don't NEED specific classes to tank and heal, so everyone online will be able to group in the guild regardless of what classes are on.


i think i said this before but i was thinking if me and my gf ever play this we would both be necromancers, now normally that cant happen in most mmos because its just taking away from each other(gear,roles) i forget that in this game you can be whatever you want with who ever you want....oh yeah i love you anet!
 

Ashodin

Member
i think i said this before but i was thinking if me and my gf ever play this we would both be necromancers, now normally that cant happen in most mmos because its just taking away from each other(gear,roles) i forget that in this game you can be whatever you want with who ever you want....oh yeah i love you anet!

Yeah if you want you can change to be more melee than ranged even with a Necro.
 
Yeah if you want you can change to be more melee than ranged even with a Necro.

That's another thing that really caught my eye after playing WoW for so many years. The weapons actually matter for casters in Guild Wars 2. I've always hated in WoW that you would have, say a sword, increasing your spell power 10 fold but you never did a damn thing with it. It was just sit on your side and you would cast with your hands. Now with Guild Wars 2, say you're and elementalist, you will cast long range spells with your staff and when you use a dagger, you get up close and personal swinging the dagger as you cast the spells.

It's just visual flare but it's a really nice touch. Cool to see that you will actually have your weapons out during combat as a caster and not just for showing off in town.
 

Arken2121

Member
That's another thing that really caught my eye after playing WoW for so many years. The weapons actually matter for casters in Guild Wars 2. I've always hated in WoW that you would have, say a sword, increasing your spell power 10 fold but you never did a damn thing with it. It was just sit on your side and you would cast with your hands. Now with Guild Wars 2, say you're and elementalist, you will cast long range spells with your staff and when you use a dagger, you get up close and personal swinging the dagger as you cast the spells.

It's just visual flare but it's a really nice touch. Cool to see that you will actually have your weapons out during combat as a caster and not just for showing off in town.

On that note, I played the guardian at Gamescom last year. I used the Scepter and shield and was very effective at long range.
 

Jira

Member
On that note, I played the guardian at Gamescom last year. I used the Scepter and shield and was very effective at long range.

My first class choice at the moment is a Guardian, I intend to play with X 1h weapon and shield and maybe scepter/focus. Though obviously what I use will change up based on the situation...I can't wait to play this game. It's SO awesome that an MMO will take into account the actual weapon you use rather than a one weapon fits all model.
 

Ashodin

Member
That's another thing that really caught my eye after playing WoW for so many years. The weapons actually matter for casters in Guild Wars 2. I've always hated in WoW that you would have, say a sword, increasing your spell power 10 fold but you never did a damn thing with it. It was just sit on your side and you would cast with your hands. Now with Guild Wars 2, say you're and elementalist, you will cast long range spells with your staff and when you use a dagger, you get up close and personal swinging the dagger as you cast the spells.

It's just visual flare but it's a really nice touch. Cool to see that you will actually have your weapons out during combat as a caster and not just for showing off in town.

Check out a lot of the skill videos, they pull out their weapons before using skills. It's very natural and very awesome looking.

I've got two classes I'm thinking of using:

Guardian (Greatsword / Sword / Torch)
or
Mesmer (Greatsword / Sword / Focus)

I love that the Mesmer can use the Greatsword ranged and makes it float upon use. Sounds like a ton of fun.
 
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