The demo ended before I could beat the gorilla boss in the second level. Was that just a timer or does it always happen after you destroy two pieces of armor on him?
Everything I wanted to have working well in this game worked well in the demo, so I'm looking forward to the final product.
Yeah I noticed the frame rate drop in the 2nd chapter as well. As well those red robots weren't nearly as fun to play against as the others in the first chapter. Hopefully the final product isn't this inconsistent.
Please don't tell me there will be a 9 month delay between the Jap release and a local release.
This demo is so bad.
As expected, J-devs can't make western shooter unless they are Mikami.
Better effort than Quantum Theory I guess, but it's complete jank with unimpressive visuals, bad framerate, bad animation, awful gunplay, bullet spunge enemies, just boring and not fun. Bleh. Make more gunless Yakuza games instead, team.
Not sure what everyone else is seeing, the game is a janky C-grade Japanese Gears clone with squad talking and commands. Visually it's a mess with poor framerate and bland visuals.
Note that I agree the squad stuff is very cool and different, but the game at its core is a "sit behind cover and shoot on spunge enemies" game and if the shooting is not satisfying or fun then what's the point?
Not sure what everyone else is seeing, the game is a janky C-grade Japanese Gears clone with squad talking and commands. Visually it's a mess with poor framerate and bland visuals.
Not sure what everyone else is seeing, the game is a janky C-grade Japanese Gears clone with squad talking and commands. Visually it's a mess with poor framerate and bland visuals.
Note that I agree the squad stuff is very cool and different, but the game at its core is a "sit behind cover and shoot on spunge enemies" game and if the shooting is not satisfying or fun then what's the point?
I've been holding back on my preorder to see which of the two platforms is best. Seems like PS3 has frame-rate issues, but what about 360? What does the game run at normally?
EDIT: Do english voice commands work in the Japanese demo?
i disagree!but the game at its core is a "sit behind cover and shoot on spunge enemies" game and if the shooting is not satisfying or fun then what's the point?
not sure who to believe...
The framerate is shit?
Just a demo. Furthermore, it's probably an old build. Wouldn't freak unless you read about it in a review.
Finished the demo. Pretty solid representation of the game. It shows that the voice commands work well, the squad AI is relatively good and much more competent than usual companion "AI" in shooters, combat is fun, animations and models are very detailed, and most importantly the game is actually fun.
Nagoshi vindicated?
You can switch shoulders by pushing the left analog stick in the opposite direction.
Game sounds very interesting, I guess I'll have to make a JP account...also is there a 360 demo coming today? I'm curious to see how the 360 version turned out.
Im kinda surprised of a Japanese Studio focusing on AI.I would say Nagoshi is mostly vindicated because when they announced that the studio was tackling the third person shooting genre seriously, most people did not believe they were capable of it, especially because of Dead Souls. Now they seem to have really done it. The game is tight, it controls well, it feels good, and they've injected a good amount of Japanese game design elements into it which you don't tend to find in most western shooters.