What do you think is that "something" that Ellie has and Joel wants?
a) Hard nipple
b) Bloody Tampon
c) Last cup of coffee in existence
d) Ellen Page's diary
e) All of the above
an autograph?
What do you think is that "something" that Ellie has and Joel wants?
a) Hard nipple
b) Bloody Tampon
c) Last cup of coffee in existence
d) Ellen Page's diary
e) All of the above
so its like uncharted
All of this stuff is different in the game just look at the info in the op.post apocalysed, colorful settings, and there might be a chance the guy is with that girl is because she got something he wants.
Love this screen, the expressions are perfect and it looks really brutal. You can see the NPC's eyes bulging, it actually looks like he is choking
Yeah I like to see the game in motion and the mechanics at work.Other than persistent health, everything sounds almost too good to be believed for me.
So is the game turning out the way you guys want so far?
Why Audio Matters In The Last Of Us
http://www.gameinformer.com/b/features/archive/2012/02/15/why-audio-matters-in-the-last-of-us.aspx
Yep sound plays a big part in the game, and will be a very useful strategy.
What do you think is that "something" that Ellie has and Joel wants?
a) Hard nipple
b) Bloody Tampon
c) Last cup of coffee in existence
d) Ellen Page's diary
e) All of the above
Why Audio Matters In The Last Of Us
http://www.gameinformer.com/b/features/archive/2012/02/15/why-audio-matters-in-the-last-of-us.aspx
Yep sound plays a big part in the game, and will be a very useful strategy.
Yess, I feel people are underestimating it a bit. If all works out, has the potential to be my favorite game! It's a tall order, but I'm confident in their abilities.
Yesss! This is exactly the kind of game I've been wanting. I've been feeling games have been too fast and "loud"/hollywood lately. And I'm starting to appreciate the really subtle quiet moments in film and I've been wanting to see that from a game. That ambient feel is my favorite part about the games I play...
So f'in good. Sound propagation O_O
Naughty Dog has cited numerous pieces of literary and film inspiration for The Last of Us, but the most relevant to shaping the game’s physical world is arguably The World Without Us. Both the non-fiction book and documentary paint a picture of a future world where tree limbs burst through office buildings, vines ensnare the pavement, and huge structures crumble without human maintenance. While the imagery described in The World Without Us may seem fantastical, you don’t have to look further than the American Rust Belt for a glimpse into modern decay.
http://www.gameinformer.com/b/featu...venge-the-environments-of-the-last-of-us.aspxNaughty Dog isn’t content with simply popping main characters Joel and Ellie and some bad guys into these interesting environments. The developer is paying careful attention to the composition of every location to elicit different emotions from the player. For example, the lush greenery and open air of an overgrown highway may evoke a sense of calm. Conversely, the underpass of the same road may have support beams crossing at rigid angles and prominently feature the color red to instill fear and claustrophobia.
http://www.gameinformer.com/b/featu...-39-s-art-of-performance-with-last-of-us.aspxNaughty Dog's Uncharted trilogy received plenty of praise for the natural performances from the actors and the all-encompassing method of capturing that performance. The same techniques are being applied to Naughty Dog's new IP, The Last of Us. By capturing both the motions and vocal performance of the actors, the characters in the game feel more unified and real. Watch the video below to learn more about the actors behind Joel and Ellie and to see their raw performances.
Sorry for the silly triple post , but a new article is up
Capturing Joel And Ellie From The Last Of Us
http://www.gameinformer.com/b/featu...-39-s-art-of-performance-with-last-of-us.aspx
Don't they do this in a lot of games allready?
But it sounds great. I'm getting really exited for the music too.
Damn it Nate!
We know ND are reading this thread. We want an easter egg.
From what I am reading you will feel plenty vulnerable in the game playing as Joel.The more I think about this game the more I'm convinced it would be more interesting if you played the game as the girl rather than the guy. You'd feel way more vulnerable etc.
I'm convinced ND will have a section where you play as her, at least...
The more I think about this game the more I'm convinced it would be more interesting if you played the game as the girl rather than the guy. You'd feel way more vulnerable etc.
I'm convinced ND will have a section where you play as her, at least...
I really hope the game makes it that you need to conserve ammo to stand a chance against the fungas zombies.
From what I am reading you will feel plenty vulnerable in the game playing as Joel.
Sure, but you're always going to feel more vulnerable as a teenage girl.
Not really, because mechanically it's almost guaranteed it'd play the exact same way. You'd just *look* more fragile.
I don't think that's true. You wouldn't be a great fighter, would you? It'd be more about hiding, staying out of danger, etc etc as Joel was the main person who fought the zombies. Perhaps you could help grab a few people in certain circumstances or something, but you'd never be able to fight someone that well. As he was fighting maybe you could find an escape, secure an area, or something like that.
You'd need really good AI for Joel to make that work though.
If that actually was the case I agree with you it would be way more fun and tense. I just think that in reality if they actually were going to let you play as Ellie, they would basically have you playing in the same way Joel does now. I just don't see them going through with the idea of letting Joel handle most of the combat while you hide or sneak around enemies.
I understand wanted to play as a younger character.Sure, but you're always going to feel more vulnerable as a teenage girl.
Not to mention it would be interesting to play as someone other than an adult male for once!
I don't think that's true. You wouldn't be a great fighter, would you? It'd be more about hiding, staying out of danger, etc etc as Joel was the main person who fought the zombies. Perhaps you could help grab a few people in certain circumstances or something, but you'd never be able to fight someone that well. As he was fighting maybe you could find an escape, secure an area, or something like that.
You'd need really good AI for Joel to make that work though.
Yeah, I don't either. I still think the game will be fun in its current form, I just can't help but wonder what cool stuff they could try if they had Ellie as the main character In reality I'm not sure we're at the point where they'd be able to do it justice.
I think ND might pull off a RDR. But I think ND want you get make a connection with the character first.
Yes Amnesia does look great but its not the type of game ND wants to make.To you. To me it would be really interesting.
I mean, Amnesia was a game where you just ran away from enemies and it was the most scary/tense experience ever.
Naughty Dog has always been a studio about teamwork. Originally founded by Andy Gavin and Jason Rubin, the duo expertly guided the company until their departure in 2004, when they made room for Evan Wells and Christophe Balestra to take the helm and become co-presidents of the legendary studio. Game Informer editor-in-chief Andy McNamara sat down with the co-presidents to talk about their history, the studio's emphasis on storytelling, and what it has been like to hand the reins of a second team over to Bruce Straley and Neil Druckmann for the Last of Us. Watch the video below and let us know what you think in the comments.
Nice, they said they have about 170 people now.
Bioware needs to hire some Naughtydog motion-cap guys. ME3 would be a million times better.
You should give them a change, they are really informative.I hate video interviews, I just want to know what the answers are.