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Wii U Speculation Thread 2: Can't take anymore of this!!!

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In all fairness, Nintendo says a lot of bullshit.



Quite frankly I wouldn't expect anyone to talk shit about a system before it hits the market, especially if you're trying to sell your games on it that'll be a few months old when the system hits.

I'm not sure we've ever heard any clear comment about its power from 3rd parties, other than ambiguous/vague statements like "It'll be the definitive version" or "Fish meet water".

After the Wii I don't think I'm gonna buy a console again that'll be weaker than the (next) competition. I missed so many great titles this gen, I'm not sure it's worth it anymore.



We have definitely gotten direct confirmation from developers that at a BARE MINIMUM it's on par with. And that's from E3, with devs that only had it a few weeks.
 
My take, Wii U is massively NDA'ed, no responsible or respectable developer would dare talk about it on a public forum.

Dev kits are only in the hands of hand picked choices by Nintendo like every new platform, these guys don't casually chat on forums on future projects, if they did it would be foolish, nobody likes to be unemployed.
Not only that, but at this stage Nintendo requires some hella-tough security. Even within a company that is using new hardware, only the team actually working with it is supposed to know about it - even execs aren't to be told unless they are already know. And that team is supposed to work in a secure room with no windows and no internet connection (unless required by the game they are making), with every team member having signed an NDA. Now, of course that doesn't keep those people from going home and spreading news, or telling their buddies, but the NDA is scary.
 

guek

Banned
I'm not sure we've ever heard any clear comment about its power from 3rd parties, other than ambiguous/vague statements like "It'll be the definitive version" or "Fish meet water".

Well we've had plenty of devs saying there'll be absolutely zero problems with getting 360/PS3 games to run on the Wii U. Arkam seems to be contradicting those statements.
 
Not only that, but at this stage Nintendo requires some hella-tough security. Even within a company that is using new hardware, only the team actually working with it is supposed to know about it - even execs aren't to be told unless they are already know. And that team is supposed to work in a secure room with no windows and no internet connection, with every team member having signed an NDA. Now, of course that doesn't keep those people from going home and spreading news, or telling their buddies, but the NDA is scary.

so they are allowed to make a game but not tell their boss what they're doing?
 
so they are allowed to make a game but not tell their boss what they're doing?
Yup, and their boss will most likely be told from the execs in-the-know that it's a secret project, don't ask questions. And you can't always tell if a secret project is something like that, because in my company we had other secret projects at other times that were just third-parties that really didn't want info about their software spilled early. One of those I didn't find out what it was until 3 years after it was completed.
 

guek

Banned
We have definitely gotten direct confirmation from developers that at a BARE MINIMUM it's on par with. And that's from E3, with devs that only had it a few weeks.

"But, in all honesty, if the Wii U turns out to be this ridiculously powerful machine, we will probably make changes to our budget and scope to take advantage of that. But that's currently not the plan. It's going to be a direct port. That's what we're planning on. But that's based off of what we believe the hardware's going to be like."

"It should be even superior for some of the games. We don't know everything, so we have a few things Nintendo is telling us that will have such and such powers."

Man, nintendo really kept those key devs with early info about the new console in the dark. Lots of IFs in there.
 
"But, in all honesty, if the Wii U turns out to be this ridiculously powerful machine, we will probably make changes to our budget and scope to take advantage of that. But that's currently not the plan. It's going to be a direct port. That's what we're planning on. But that's based off of what we believe the hardware's going to be like."

"It should be even superior for some of the games. We don't know everything, so we have a few things Nintendo is telling us that will have such and such powers."

Man, nintendo really kept those key devs with early info about the new console in the dark. Lots of IFs in there.

Because they were given early dev kits with a "here's what we're aiming for" statement from Nintendo.
The early dev kits were definitely at or above the 360, and from reports the final ones are much closer to what Nintendo was aiming for.
 

Snakeyes

Member
That doesn't make sense, though.
They'd have to go back and redesign the system.
You can't just magically make it weaker and save money.
You have to go back and spend money on R&D all over again.

Iwata did say something along the lines of going back to the drawing board with the system. Plus, there's nothing stopping them from having developed multiple Wii U prototypes with different power levels and choosing to go for the cheapest option at the last minute.

We would like to show the final format of the Wii U at the E3 show next year. As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.

This could mean a better launch line-up OR a cheaper launch price than originally planned.

[...]

With all of these efforts and plans I have mentioned so far, we are trying to get back to our previous profit level.

And this could mean more opportunities for customers to spend money OR larger profit margins on hardware.
 
Iwata did say something along the lines of going back to the drawing board with the system. Plus, there's nothing stopping them from having developed multiple Wii U prototypes with different power levels and choosing to go for the cheapest option at the last minute.



This could mean a better launch line-up OR a cheaper launch price than originally planned.



And this could mean more opportunities for customers to spend money OR larger profit margins on hardware.

That quote was directly about software at launch...
You're just taking it out of context here.
 

TunaLover

Member
Well, this "is weaker" could mean different things, all depends the point of view, it could be possible that raw hardware is inferior to the current gen, but real performance it excells both 360/PS3, it's not new for Nintendo, they usually point for eficient system, elegant architectures that output the best of the components.
 
Because one of the big advantages to NeoGAF is how tough they are on people falsely claiming to have inside information on something. Other forums you'll hear lots of "my uncle has a personal Wii-U dev kit and it's basically a Gameboy Color with holograms", and then someone else repeats that ("I heard the Wii-U is a GBC"), and soon it is spread around as common knowledge. Here if you say that you'd better hope that turns out close to that or your ass is grass. Especially if you're a Junior. It makes for a better discussion environment.

Indeed. I've been following the Wii U here since the rumors last year. I enjoy reading new rumors but sometimes people forget to take them all with a grain of salt. Given the choice, I'd still believe developer comments and comments from other posters "in the know" over a arkam's rumor. Where there's smoke there is fire, and there is certainly more smoke coming from the other camp at the moment.

Also, I don't see how 2+ pages of people accusing arkam of being a troll or discrediting him is a good discussion environment. LOL
 

wsippel

Banned
Everyone shutup.

It's actually impossible for Arkam's statements to be true.
Again: Doesn't mean he's lying. But if he's working on small projects, it's unlikely his company gets first access to latest devkits, and they're probably using off-the-shelf middleware that simply isn't done, let alone properly optimized yet. There's only so much you can offset with brute force alone, especially if the hardware is actually inferior in some ways due to a different design approach.
 
Again he doesn't come out and say it's definitely more powerful, he even backs down a bit and says it "should be even superior for some of the games". How would a strictly more powerful console only sometimes be "superior" ?

We have IGN, but I wouldn't quite trust them on this issue. How good were their sources when Café originally leaked ? Vigil's comments admittedly put it closer to the 360 and I'd guess more modern architecture could make up for "weaker" hardware. They only reference how the game is gonna look, which - given how Darksiders 2 is not exactly the most amazing looking game - doesn't mean much.



Even later no clear comment regarding its power, other than that it's not going to be "ridiculously powerful".

Of course he's not going to say "Oh yeah, it's like fours times as powerful as the 360".
I mean, first off, he's under an NDA about that.
Second, again, he's working on an alpha kit with a vague statement from Nintendo about target specs.
 

Snakeyes

Member
At least this thread is a great roller-coaster ride. It manages to go from "super-secret HD 7000 prototype" to "weaker than 360" in a matter of hours. :p
 

TunaLover

Member
We have IGN, but I wouldn't quite trust them on this issue. How good were their sources when Café originally leaked ? Vigil's comments admittedly put it closer to the 360 and I'd guess more modern architecture could make up for "weaker" hardware. They only reference how the game is gonna look, which - given how Darksiders 2 is not exactly the most amazing looking game - doesn't mean much.

But then we have another conflicting report that say Wii U latest dev kit got an impressive bump. What report to believe?
 

guek

Banned
This could mean a better launch line-up OR a cheaper launch price than originally planned.

Lessons nintendo hopefully learned from the 3DS launch

- A "proof of concept" piece of software is necessary to drive home the identity of the machine. The 3DS lacked such a piece of software and the 3D failed to be as compelling of a hook as nintendo anticipated. They assumed the proof of concept would be self evident

- A consistent stream of software is absolutely critical for building early momentum. Once momentum is lost, it is very difficult to regain.

- Do not get greedy with pricing. Though there are profits to be made in this struggling world economy, overpricing is deadly, especially when the machine lacks key software.

- Design differentiation is important. The console must visually set itself apart as a new product. How a console looks is its first line of marketing.

- 3rd parties talk big but aren't necessarily reliable. Priority number 1 is that software is there for the first few months, regardless of whether it comes from 3rd parties or 1st parties.
 
Who's Arkam ? I mean, he's just a Junior Member. (Yes, I'm too)
Even most pessimistics rumors from old devkits talks about 50% more powerful. People are talking about a GPU like an HD4850 or something in this range power. So don't tell me that if a game coming from "HD twins" coming will take a serious hit, because it would be the most ridiculous thing ever.
 

stupidvillager

Neo Member
I'm not sure we've ever heard any clear comment about its power from 3rd parties, other than ambiguous/vague statements like "It'll be the definitive version" or "Fish meet water".

There is one statement that is pretty clear (its also my favorite so far) Gearbox has said, “We’ve got the Aliens: Colonial Marines engine running on the Wii U, and as far as the console goes, you’re going to see textures at a resolution that you haven’t seen on the current generation,”. For me right now thats all I need to know. A game running on all 3 systems but running better on the Wii U. On an early dev kit. That should put what Arkam says about it being less powerful and having to downgrade games to run on the Wii U to rest. It does for me.
 

royalan

Member
One thing's for sure, I can't wait for the Year of the Wii U to actually start. They need to start rolling out news before these rumors and bits of misinformation get out-of-hand.

Fingers crossed for something substantial at GDC.
 
Smart people believe the reasonable rumor, unlike me. I'm a fucking pessimist, I don't believe it's more powerful until we get (more or less official) confirmation. It's Nintendo after all.



I'd expect the head of Ubisoft to be allowed to make a comment like "significantly more powerful" or "definitely more powerful". Alpha kits or not, I would think he'd know at least quite a bit about it's final power.

If anything we have the comment from Ancel who clearly states that Wii U is not next-gen in terms of power. Now this could mean many things, but it doesn't really raise my confidence.

They specifically said they were pleased with the system and that it has more memory at their little event at E3.
 

Snakeyes

Member
They got a little overzealous with the 3DS specs, but only in wording. They probably saw games like RE:R and assumed that was the baseline.

Right. The way it was written hyped up the system a bit too much.

Several developers that have experienced 3DS in its current form have reported, off the record, that it has processing capabilities that exceed the Nintendo Wii, and with 3D shaders they can make games that look close to current generation visuals on the Xbox 360 and PlayStation 3 on the lower resolution screens.

Still pretty close to the truth as seen with RE:R though.
 

TunaLover

Member
Does dev kits were this way?:

early dev kit
2nd dev kit (fixing subscreen issues)
3rd dev kit (stable subscreen features)
4th dev kit (considerable tech bump)
5th dev kit (worse when compared to 360)

?
 
Does dev kits were this way?:

early dev kit
2nd dev kit (fixing subscreen issues)
3rd dev kit (stable subscreen features)
4th dev kit (considerable tech bump)
5th dev kit (worse when compared to 360)

?

you forgot the 6th dev kit which is just 2 colecovisions duct-taped together
 
Again I think it would take a lot for devs to shit over a console that was just announced. Stuff like that doesn't mean jack shit. They've all somewhat avoided the topic as far as I remember, though I must admit my memory is not the best, I've had a ton of stress the last 10 months.

Edit:
Of course most anonymous rumors seem to put Wii U above 360, from 2x (Develop) to 5x (IGN) the power of a 360. I guess it may seem reasonable to assume that it's more powerful than the 360.

Edit ":


Is John F. Kennedy gonna die ?

They don't have to "shit on it".
They'd simply say they can't talk about it.
Instead they're saying it's more powerful, even if it's in a round about way.
 

Box

Member
Has Nintendo ever given a comment as to why the main series has remained on handhelds?

Well supposedly.......

Because the games are built around interacting with people in real life.
Putting it on consoles defeats the purpose of it being a social and interactive game.
You can't very well carry around your console and trade Pokemon.
I imagine they also want to keep some diversity in line ups. Pokemon is a powerful tool in selling handhelds. If they started making mainline pokemon on consoles it could negatively impact their handhelds.

But I think it's a load of crap. Pokemon has its fingers in everything. With online, there's no more reason you need a portable system to be able to trade. Seriously, if there's a market for My Pokemon Ranch, there's a market for a console Pokemon RPG.
 

Emitan

Member
If the system is on a handheld, you can trade online and locally.

If the system is on a console, you can trade online and that's it.
 

nordique

Member
It just means that they are dealing with an early(-ier) kit version. I give credit to arkam for being clear about that.

We don't know how many firmware updates they've received to even know what version of the dev kit his company has. And as we found out last month, companies (most likely the bigger ones) have started seeing kits that are better representations of the final hardware. And again I give arkam credit for saying they haven't received access to that yet.


Again: Doesn't mean he's lying. But if he's working on small projects, it's unlikely his company gets first access to latest devkits, and they're probably using off-the-shelf middleware that simply isn't done, let alone properly optimized yet. There's only so much you can offset with brute force alone, especially if the hardware is actually inferior in some ways due to a different design approach.

Exactly.

Also, in the Ubisoft link Ace posted, we have this quote from Miyamoto:

"Nintendo needs the Wii U to be powerful, but also affordable. But at the same time, you have these technological advances, and you have the needs of being able to take advantage of that technology, and those result in increasing costs and things like that. And so I think that in terms of companies that really look very carefully at what is the best balance between price and possibility in terms of the hardware, Nintendo is the company that's going to probably pay the most attention to striking that right balance," Miyamoto had said.

http://www.qj.net/wii-u/news/ubisoft-wii-u-more-powerful-than-ps3/x360-for-some-games.html


To me, this means Nintendo is focused on making a powerful console, but with these "technological advances that result in increasing costs" you also have to find a balance between what is affordable (for them to produce, release under a healthy business model and ultimately for the consumer to purchase)


This does not sound like cutting corners to me.


Everyone needs to relax, not point the blame at Arkam and blatantly suggest he's wrong, and focus on Nintendo's strategy and what is reasonable.

To me their strategy needs a powerful system.

What is reasonable, is what bg and wsippel posted above. That would make sense why Arkam may say what he/she said.


edit: I should add that my expectations are in line with bg's among others. I don't expect the Wii U to be a super powerful console, but I do expect it to be a "step up" of sorts from the 360/PS3, and to be in the range of the next Xbox in terms of power.

Nintendo will want to focus on a system that is powerful but reasonably powerful. Problems with dev kits can happen, and don't shoot the messenger (Arkam) for passing some info along. bg and wsippel have presented reasonable ideas as to why Arkam could be off-base; Arkam has admitted he/she is not a software engineer, and everyone needs to stop this crazy assumptive "doomed" speak ;)
 

guek

Banned
Our faith is falling apart!

I've prepared my lair for anything

nintendo-gaming-room-640x473.jpg
 

Box

Member
If the system is on a handheld, you can trade online and locally.

If the system is on a console, you can trade online and that's it.

And?

If you're trying to say that a Pokemon on a handheld would sell more, I'd say you're likely correct.

But I'd still reckon a console game could sell pretty darn well. Even if it sold 1/10th of the current handheld games, that would still be significant.
 

Terrell

Member
If the system is on a handheld, you can trade online and locally.

If the system is on a console, you can trade online and that's it.

I could see a 3DS sync-up with a console version via an eShop app that turns that console Pokemon game into an AR sort of experience when you're out of the house, where you meet "trainers" in real-life, StreetPass notifies you if they're "battle-ready" via a sound effect or something, and you engage them in battles. You can trade Pokemon with them after a battle if you so chose. It then syncs back up to the console version via SpotPass when you arrive home.

And suddenly there's no loss in that real-world playing and trading aspect.
 

Vinci

Danish
I just came upon this while browsing through tumblr. (I don't know the real source, though


A Wii U pokemon game has so much potential! Has Nintendo ever given a comment as to why the main series has remained on handhelds?

Because it would negate one of the central reasons why the series is so popular?
 

Emitan

Member
I could see a 3DS sync-up with a console version via an eShop app that turns that console Pokemon game into an AR sort of experience when you're out of the house, where you meet "trainers" in real-life, StreetPass notifies you if they're "battle-ready" via a sound effect or something, and you engage them in battles. You can trade Pokemon with them after a battle if you so chose. It then syncs back up to the console version via SpotPass when you arrive home.

And suddenly there's no loss in that real-world playing and trading aspect.

So then I need 2 consoles to play?
 
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