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Team Meat: 3DS eShop has a 2GB limit for DD. [Misquoted, not true]

I've sunk close to 600 hours into SMB (over 360 and PC), it ALWAYS worth the time. Suck to see Team Meat doesn't think it is, because I would have bought it again...
 
I've sunk close to 600 hours into SMB (over 360 and PC), it ALWAYS worth the time. Suck to see Team Meat doesn't think it is, because I would have bought it again...

You can give them money in other ways.
udN3d.jpg
 
Super Meat Boy would have been on WiiWare if we could have had just a few more megabytes of space – you can only compress stuff so much before you have to start cutting out huge parts of your game. Unfortunately, at that point, it just isn’t worth the time.”.

So Resident Fucking Evil can be compressed into just 32MB but "Super Meat Boy" can't squeeze into 400MB?

That's called being a remarkably lazy developer and looking for excuses.
 

Erethian

Member
Has Nintendo said anything about full 3DS games downloads? I sure hope that's coming soon.

Iwata talked about it in the last fiscal report.

What I told you today is that we already have the necessary infrastructure to digitally distribute the software on a scale as large as the packaged software. We can start it as soon as we decide to do so. We have prepared the structure because we anticipate that it will increase in importance in the future, and I wanted you to know as a part of my presentation today that the company is not denying the future possibility of doing such activities. As for the actual digital distribution method, we need to consider what kind of cooperation we can make with wholesalers and retailers, but we think that there must be various solutions other than just positioning digital distribution as an enemy to them. Upon close consultation with them, we would like to determine the details of our digital distribution. We therefore have nothing to tell you about the differences in prices or release dates. Some argue that a downloadable version to be sold at the same price as the MSRP (Manufacturer’s Suggested Retail Price) of a packaged version is not competitive because packaged software is often sold at a lower price than the MSRP. Downloadable versions that are too cheap will create a different problem, while no one will want to buy games online at a price that is too expensive. As the spread of speculation caused by our remarks on undetermined things might have a negative effect on our business, we would like to hold back from making more comments until when we can actually start such digital distribution. Please let me tell you one thing again: there must be a solution other than positioning digital distribution as an enemy to wholesalers and retailers. When we find one, we think that the solution will provide an interesting future in which both of us can benefit.

Source

Bolded the important part.
 
It'd be awesome if Nintendo started putting out versions of their retail games for an extra ten bucks or so where you get digital copy packed in.
 

Jocchan

Ὁ μεμβερος -ου
That's not a very good solution. With the PSP I was juggling 4 different memory cards and using my PC for backup and it was a huge pain in the ass whenever I wanted to find something that I wanted to play.
I wish computers allowed you to give names to folders, to find stuff more easily. A crippling file size limitation for everything sounds like a much better solution.

Sorry for the sarcasm overload in this post and my previous one but, man, seriously... You can't possibly be complaining about that.
 
You're right, there's definitely no inconvenience whatsoever involved with having to buy several memory cards and manage data between them and your PC every time you want to play a game because Nintendo allows lazy developers to bloat their games as much as they want. Cleaning out the fridge is fun!
 

Massa

Member
Iwata talked about it in the last fiscal report.

Please let me tell you one thing again: there must be a solution other than positioning digital distribution as an enemy to wholesalers and retailers. When we find one, we think that the solution will provide an interesting future in which both of us can benefit.

Source

Bolded the important part.

And maybe then they'll catch up to the consumer, that has already found a solution. Oh Nintendo.
 

Michan

Member
You're right, there's definitely no inconvenience whatsoever involved with having to buy several memory cards and manage data between them and your PC every time you want to play a game because Nintendo allows lazy developers to bloat their games as much as they want. Cleaning out the fridge is fun!

You're essentially "buying several memory cards" when you buy retail games anyway.

Considering you can pick up a 32GB SD card for pennies these days, what's the problem?

Really, there is no problem here.
 

Jocchan

Ὁ μεμβερος -ου
You're right, there's definitely no inconvenience whatsoever involved with having to buy several memory cards and manage data between them and your PC every time you want to play a game because Nintendo allows lazy developers to bloat their games as much as they want. Cleaning out the fridge is fun!
You're implying that the lack of a stringent size cap would mean everyone bloating their titles up to the looser one just because they can, which makes no sense. It's not like every single title on the eShop does, or will, take 2 GB of space just because, especially considering the system comes with a 2 GB card and developers are well aware that keeping the file size small would be helpful to reach a wider audience and ensure their game is not the first one to get deleted once the user runs out of space.
Also, the same criticism could be applied to, well... every single digital distribution platform around.
 
You're right, there's definitely no inconvenience whatsoever involved with having to buy several memory cards and manage data between them and your PC every time you want to play a game because Nintendo allows lazy developers to bloat their games as much as they want. Cleaning out the fridge is fun!

Man, I hate this Steam thing for making me clear out my hard drive so often because of all these games they have on sale.
 
So Resident Fucking Evil can be compressed into just 32MB but "Super Meat Boy" can't squeeze into 400MB?

40, and Resident Evil DS used a 1GB card.



You're right, there's definitely no inconvenience whatsoever involved with having to buy several memory cards and manage data between them and your PC every time you want to play a game because Nintendo allows lazy developers to bloat their games as much as they want. Cleaning out the fridge is fun!

If you plan on buying more than a few Vita games you're going to have to do that anyway, regardless of card size.
 
If only your hard drive was only 32 GB, then you might have had a point there.

My SSD has about 128 GB. I actually do have to clear out my fridge every so often. The problem you're describing is a problem inherent in every single DD service on the planet, unless you're expecting Nintendo to give you a 2TB HDD attachment for the 3DS.
 

Luigiv

Member
You know, you guys are missing the obvious point when arguing with nincompoop; that beside Nintendo's "lenient" limit (which is the same as XBLA and iOS by the way), no application on the eShop has yet to exceed 400MB (as far as I'm aware).

If developers were on mass abusing the limit, you'd have a point, nincompoop. But since they're clearly not, your continued argument is becoming increasingly hilarious. Just give it up already.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
You're right, there's definitely no inconvenience whatsoever involved with having to buy several memory cards and manage data between them and your PC every time you want to play a game because Nintendo allows lazy developers to bloat their games as much as they want. Cleaning out the fridge is fun!
Trivia time: what do you think is the DD size cap on the fabled AppStore?
Bonus question: how do you upgrade the storage of your idevices?
 

Eusis

Member
If only your hard drive was only 32 GB, then you might have had a point there.
I actually think that's countered by the size of the games, I've got plenty on my 2 GB stick and it's still at least half empty. Or maybe that was when I had demos on? Anyways, unless 3DS digital games frequently go to 2 GB (or full retail games start popping up) 32's pretty spacious unlike on the Vita, nevermind anything above that.
 
You know, you guys are missing the obvious point when arguing with nincompoop; that beside Nintendo's "lenient" limit (which is the same as XBLA and iOS by the way), no application on the eShop has yet to exceed 400MB (as far as I'm aware).

If developers were on mass abusing the limit, you'd have a point, nincompoop. But since they're clearly not, your continued argument is becoming increasingly hilarious. Just give it up already.

So since the limit isn't being abused yet, that means that it's impossible for anyone to abuse it in the future? That's some flawless logic right there. For one thing, you don't even know if the cap has always been that high or if they just increased it recently.
 
So since the limit isn't being abused yet, that means that it's impossible for anyone to abuse it in the future? That's some flawless logic right there. For one thing, you don't even know if the cap has always been that high or if they just increased it recently.

Give it up. If like you say, the limit is so flexible, they could easily increase it again if size became a problem.
 
"For one thing, you don't even know if the cap has always been that high or if they just increased it recently."

Pretty much what you were saying.

I'm arguing that the limit is too high, not too low! Try reading my posts. I posted that because Luigiv thinks that the size of future 3DS eshop games will never increase based on the size of current games.
 

Jocchan

Ὁ μεμβερος -ου
steam games go up to 30 GB( some might even be over) so to be comparable to a 3DS with a 32 GB card you have to have 480 GB of hard drive space on your PC.
Coincidentally, the hdd I'm using for Steam is a 500 GB one.

So since the limit isn't being abused yet, that means that it's impossible for anyone to abuse it in the future? That's some flawless logic right there. For one thing, you don't even know if the cap has always been that high or if they just increased it recently.
There are other DD systems already around, such as XBLA and iOS, with the same size caps and often worse storage solutions, where this doesn't happen.

hmm? how is it too high?
InTDi.jpg
 

Kade

Member
It's a good size but the number of games that actually near or hit the cap by the time the 3DS is obsolete will probably be minuscule. Shadow Complex on XBLA is a fairly large game in terms of content and scope and it's only 836MB.
 
I'm just surprised there's a limit at all, other than what it's possible to fit on an SDHC card.
What the hell happened to your tag?!

---
2GB is quite a lot, but I would like a limit that would grow along the game carts, so every game could potentially be DD as well; that is, I like Vita pretty more.

But I guess retailers and also people who can't download higher sized files, won't like it (because the focus will go that way, some niche retail games may not even get published and go only DD)
 
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