It's too violent!
I hope you're joking.
It's too violent!
Yeah. I'm pretty impressed if that's console footage. Looks great to me.If that is really 360 footage then that's freaking impressive.
No wonder people are impressed with it. Ubisoft released some papers and this game is quite technically impressive. Deferred rendering, global illumination, SSAO, HDR, dynamic TOD etc. all of that on consoles too and they even made specific optimization on PS3 version and SPU's.
Here for those who are interested...
http://engineroom.ubi.com/wp-content/bigfiles/farcry3_drtv_lowres.pdf
Very nice! I thought Far Cry 2 ran pretty well on PS3, considering the game took place in big African jungles/deserts.No wonder people are impressed with it. Ubisoft released some papers and this game is quite technically impressive. Deferred rendering, global illumination, SSAO, HDR, dynamic TOD etc. all of that on consoles too and they even made specific optimization on PS3 version and SPU's.
Here for those who are interested...
http://engineroom.ubi.com/wp-content/bigfiles/farcry3_drtv_lowres.pdf
GDC: In case anyone is interested in the full performance capture of Vas and the doctor, and how it's done in games like Uncharted, Enslaved, Black Ops, etc.
http://www.youtube.com/watch?v=jzkSNCeHuSA (26 min)
Who needs LA Noire when you got this?
IMO, this tech really doesn't come even close to Kara and LA Noire. Too few keypoints on the face, they cant successfully transfer minute motions correctly.
But it works good enough for a FPS game.
Ubisoft released some papers and this game is quite technically impressive.
Here for those who are interested...
http://engineroom.ubi.com/wp-content/bigfiles/farcry3_drtv_lowres.pdf
No wonder people are impressed with it. Ubisoft released some papers and this game is quite technically impressive. Deferred rendering, global illumination, SSAO, HDR, dynamic TOD etc. all of that on consoles too and they even made specific optimization on PS3 version and SPU's.
Here for those who are interested...
http://engineroom.ubi.com/wp-content/bigfiles/farcry3_drtv_lowres.pdf
Dunia performance was really impressive to me in FarCry 2. In my opinion that renderer didn't get the praise it deserved.
It seems FarCry 3 alongside Crysis 2 sports the most technically advanced game engines in consoles.
For what i can remember Dunia was an offspring of the first iteration of the Cryengine used in Far Cry. So it deverts in Dunia used in Far Cry 2 and Cryengine 2 used in Crysis. Up to the present where we have Cryengine 3 and the Far Cry 3 engine which they haven't said if it is still called Dunia or a new name.Aren't both based on CryEngine3? At least this is what I remember from the last CE3-Thread.
Well that's a good question. Im not sure but i guess it has to do on how rendering is handled in some of this moder engines. It's hard to see mirrors that actually reflect the environment in lots of the latest shooters. If anyone knows the true technical reasons please explain.Any mirror's about?
Wow, very cool. They're putting global illumination with dynamic lights on the PC version. They're actually upgrading stuff for the PC version instead of just making it a direct port, gj Ubi.
are neither of the links working for anyone else?
hosted anywhere else?