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Resident Evil 6 trailer (Full campaign co-op) [Oct 2, Length, No Wii U for now, more]

I still don't find RE6 to be a huge step above RE5 visually. It looks great, but not jaw dropping. I remember there being a larger gap between CODE: Veronica and the Outbreak games, for instance.

I think what puts it over RE5 is the darkness and lighting in Leon's sections. On closer inspection, even if the textures aren't anything great. It makes RE5 look very flat in comparison.

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I reeeaaallly wish the whole game was more like this.
 

kunonabi

Member
Crimson Heads ran. >_>

From what we've seen I'm interpreting the J'Avo to be the new Ganado/Majini. Or are they something else entirely? The zombies look to only appear in Leon's campaign and they are a direct result of some form of outbreak in Twin Oaks or whatever it's called.

They're all products of the C-Virus though, which means they can undergo Chrysalis.

A game with old school classic Resident Evil zombies would be boring. I think this is what the development team of "3.5" realised before they went back to the drawing board with Resident Evil 4. I know it's not the best outcome and by no means does it make this direction okay, but I think after Resident Evil 0 a lot of people were burnt out and the reinvention was necessary.

Basically, I think it's time to give up on wishing we had OLD SCHOOL PURE Resident Evil because it's just not going to happen. We thought it might happen from RE4 to RE5 and now for some bizarre reason we think RE5 and RE6 will be different.

For the record, I'm of the firm belief this will be the perfect marrying of the new formula (Chris in China) with the old formula (Jake in Eastern Europe and Leon in North America). It sounds like a stretch but considering just how well Resident Evil Revelations did this (including how the forced partner being with you think, and how that was handled) and finally coupled with those working on the game (including Kobayashi) I am sure it will be decent for new and old fans alike.

old school zombies worked just fine in Dead Rising.

As much as I prefer old zombies it still makes sense to have phased them out. I just they had done a better of replacing them. I like the granado since they resembled the italian cannibal zombie but their shitty ai, exploding insect heads, and use of guns pretty much soured me on them.
 

News Bot

Banned
old school zombies worked just fine in Dead Rising.

Zombies in Dead Rising only worked because there were dozens of them at a time. They weren't a threat individually or even in small groups. Dead Rising's fun factor (which gets boring fast) even comes almost exclusively from zombie slaughter. Completely different from anything the RE series is known for, and Dead Rising is nowhere close to being "horror" (there'd be a bigger backlash against the lack of horror in RE if they went with DR's style).
 

cvxfreak

Member
Crimson Heads were a pretty good idea though I do wonder why they were never utilised in later titles. I suppose the shift in perspective for the series made them kind of, errr, pointless.

Heh, the Crimson Heads were brought back in Operation Raccoon City... but they acted more like rabid monkeys than actual super zombies.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Heh, the Crimson Heads were brought back in Operation Raccoon City... but they acted more like rabid monkeys than actual super zombies.

Man, I had high hopes for ORC...that game is just not good.
 

Chinner

Banned
Zombies in Dead Rising only worked because there were dozens of them at a time. They weren't a threat individually or even in small groups. Dead Rising's fun factor (which gets boring fast) even comes almost exclusively from zombie slaughter. Completely different from anything the RE series is known for, and Dead Rising is nowhere close to being "horror" (there'd be a bigger backlash against the lack of horror in RE if they went with DR's style).

think you've pissed the entire point of dead rising, but thats okay.
 

kunonabi

Member
Zombies in Dead Rising only worked because there were dozens of them at a time. They weren't a threat individually or even in small groups. Dead Rising's fun factor (which gets boring fast) even comes almost exclusively from zombie slaughter. Completely different from anything the RE series is known for, and Dead Rising is nowhere close to being "horror" (there'd be a bigger backlash against the lack of horror in RE if they went with DR's style).

Classic zombies could work as long as make it more about the numbers and scenario in which you encounter them. Once RE2 hit it became far too easy to escape them. Being able to push them off pretty much ruined them. In the original if you got cornered by a bunch of them you were pretty much a goner which is how it should be. RE3 at least threw enough of them at you and increased their speed. Revelations could have easily worked with classic zombies especially with the changes it made to the dodge function.

Current RE isn't really any less like classic RE than DR is at this point. Just make them much harder to kill, restrict the ammo(not really a problem exclusive to current RE by any stretch) and make sure understanding enemy patterns/placement and juking are a useful skill again and DR-ish numbers could work.
 

News Bot

Banned
Classic zombies could work as long as make it more about the numbers and scenario in which you encounter them. Once RE2 hit it became far too easy to escape them. Being able to push them off pretty much ruined them. In the original if you got cornered by a bunch of them you were pretty much a goner which is how it should be. RE3 at least threw enough of them at you and increased their speed. Revelations could have easily worked with classic zombies especially with the changes it made to the dodge function.

Current RE isn't really any less like classic RE than DR is at this point. Just make them much harder to kill, restrict the ammo(not really a problem exclusive to current RE by any stretch) and make sure understanding enemy patterns/placement and juking are a useful skill again and DR-ish numbers could work.

That's more like it. You'd need new protagonists too. Although old school zombies simply wouldn't be that hard to kill with the current gameplay and there is no way CAPCOM would return to the age of fixed camera angles and tank controls, which are what kept a lot of people away from the series in the first place.

One shot to the head is all it takes to kill zombies, and I can't see them giving them Ganado/Majini levels of resilience (even though, story-wise, those are as vulnerable as regular people). Even the ones in Dead Rising aren't very strong, it keeps the one-shot kill, and makes it so that one hit with a plank of wood is enough to kill them.

Also, the t-Virus is simply not a threat in the Resident Evil world anymore. So you'd need a way around that.

A game where you play as some villager in a somewhat large but poor, underdeveloped area suddenly hit with a t-Virus outbreak would be cool. No weapons for the most part but you'd probably find the occasional revolver with a few bullets you have to use wisely.
 
Zombies in Dead Rising only worked because there were dozens of them at a time. They weren't a threat individually or even in small groups. Dead Rising's fun factor (which gets boring fast) even comes almost exclusively from zombie slaughter. Completely different from anything the RE series is known for, and Dead Rising is nowhere close to being "horror" (there'd be a bigger backlash against the lack of horror in RE if they went with DR's style).

I completly disagre.

Part of the greatness of Dead Rising is because it actually grabs a few concepts from classic RE series. Dead Rising is not about chopping zombies in 1000 different ways, that's a small part of the fun, Dead Rising is about efficiently managing your inventory, exploring the mail to get the best path for your next playthroughs,... it's basically an expanded and bigger concept from the "get the best score run" from a RE classic game, even I'd say it's like Capcom grabbed RE3 merc mode and made it a game.
 

News Bot

Banned
I completly disagre.

Part of the greatness of Dead Rising is because it actually grabs a few concepts from classic RE series. Dead Rising is not about chopping zombies in 1000 different ways, that's a small part of the fun, Dead Rising is about efficiently managing your inventory, exploring the mail to get the best path for your next playthroughs,... it's basically an expanded and bigger concept from the "get the best score run" from a RE classic game, even I'd say it's like Capcom grabbed RE3 merc mode and made it a game.

Never got that impression from it myself despite enjoying it, but to each his own. :)
 

Nemesis_

Member
I completly disagre.

Part of the greatness of Dead Rising is because it actually grabs a few concepts from classic RE series. Dead Rising is not about chopping zombies in 1000 different ways, that's a small part of the fun, Dead Rising is about efficiently managing your inventory, exploring the mail to get the best path for your next playthroughs,... it's basically an expanded and bigger concept from the "get the best score run" from a RE classic game, even I'd say it's like Capcom grabbed RE3 merc mode and made it a game.

Hmmm. The more and more I think about this, the more and more it seems true.

Shame that the whole essence was butchered when Capcom brought the franchise to the west.
 

Aggelos

Member
Actually isn't the thing of bringing the release date forward a little bit worrying in terms of the testing phase?? Isn't this going to augment somehow the possibility to have more glitches/bugs in the gameplay?
 
Never got that impression from it myself despite enjoying it, but to each his own. :)

Well, that's may be because of the open nature of the game.

When I said it wasn't a "game about killing zombies in 1000 different ways" it wasn't totally true, it can be if you want. You can spend the whole time chopping zombies as if was a "killing zombie simulator", you can overlook boss battles, item management, shortcuts, efficiently saving civilians, etc... in the same way you can overlook going for an "S run" on a RE game ( I really think that's the best part of classic RE games).

When I played DR I thought myself:"This is a great fundation for a next gen RE game". I was veeeeeery wrong.
 

Chinner

Banned
Well, that's may be because of the open nature of the game.

When I said it wasn't a "game about killing zombies in 1000 different ways" it wasn't totally true, it can be if you want. You can spend the whole time chopping zombies as if was a "killing zombie simulator", you can overlook boss battles, item management, shortcuts, efficiently saving civilians, etc... in the same way you can overlook going for an "S run" on a RE game ( I really think that's the best part of classic RE games).

When I played DR I thought myself:"This is a great fundation for a next gen RE game". I was veeeeeery wrong.

i was going to make a huge post agreeing and explaining but cannot be bothered. shamefully most people play dead rising like a gta game, and don't really understand the fundamental mechanics other than kill zombies.
 
I don't understand how you play Dead Rising and just kill zombies, that sounds pretty fucking boring. Dead Rising is about managing time to maximize your run, the zombies are little more than an obstacle in both time and draining your health.

The ebb and flow of the zombie horde was really great in DR1 as well. The hordes started thin, then got REALLY thick by the second day, then the military shows up and the zombies thin down again (but you have to deal with them now obviously).
 
I don't understand how you play Dead Rising and just kill zombies, that sounds pretty fucking boring. Dead Rising is about managing time to maximize your run, the zombies are little more than an obstacle in both time and draining your health.

That sounds pretty fucking boring.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Yeah I know, any sort of skill based play in video games is really boring (reflexive or logical). I am sure that pressing a button and seeing something entertaining happen is the only reason to play video games.

Of course, because extreme time management and "press button for bacon" are the only two types of gameplay.
 

Chinner

Banned
Yeah I know, any sort of skill based play in video games is really boring (reflexive or logical). I am sure that pressing a button and seeing something entertaining happen is the only reason to play video games.

don't worry, the hambuglar favourite game is dragon age 2.
 

kunonabi

Member
That sounds pretty fucking boring.

High level classic RE play was the same way. Careful item management, planning the most efficient routes, and avoiding conflict as much as possible is pretty much the whole game. Outside of bosses you usually only kill 2-3 enemies the whole way through.
 
Heh, the Crimson Heads were brought back in Operation Raccoon City... but they acted more like rabid monkeys than actual super zombies.

They are pretty awesome if someone starts bleeding though. Its hilarious making someone bleed and every zombie on that side of the map starts chasing them.
 

ezekial45

Banned
I'm looking forward to playing as Jake Mueller the most. If I heard correctly, they're making his sections a mix between Leon's horror and Chris' action atmospheres. Which I think is pretty smart of them to do.

Plus, it's good to have some fresh faces to play as. I loved the new characters in Revelations, and having a new one in the main line series is really great.
 
I'm looking forward to playing as Jake Mueller the most. If I heard correctly, they're making his sections a mix between Leon's horror and Chris' action atmospheres. Which I think is pretty smart of them to do.

Plus, it's good to have some fresh faces to play as. I loved the new characters in Revelations, and having a new one in the main line series is really great.

They said Jake Muller's was more adventure-ish and somebody made a comparison to Uncharted.
 
I'm looking forward to playing as Jake Mueller the most. If I heard correctly, they're making his sections a mix between Leon's horror and Chris' action atmospheres. Which I think is pretty smart of them to do.

Plus, it's good to have some fresh faces to play as. I loved the new characters in Revelations, and having a new one in the main line series is really great.

he is using Wesker's melee so I wouldn't count on it.


Im going to let one of my friends start the co-op game for Jake so I can play as Sherry.

would be hilarious if her alt outfit is her schoolgirl uniform.
 

Chinner

Banned
wait a minute so

leon = resident evil
chris = gears of war
babby wesker = uncharted

shame they're not selling the campaigns seperately so i can avoid chris' campaign.
 

~Kinggi~

Banned
wait a minute so

leon = resident evil
chris = gears of war
babby wesker = uncharted

shame they're not selling the campaigns seperately so i can avoid chris' campaign.

The wesker one someone at Capcom was quoted as saying the game features something constantly chasing you.

Would be awesome if that was a Nemesis campaign.
 
The wesker one someone at Capcom was quoted as saying the game features something constantly chasing you.

Would be awesome if that was a Nemesis campaign.

That's Sherry. lol

Actually the first trailer features some sort of chase or something like that, though it looked like QTE.
 

Vamphuntr

Member
Could everyone please just fucking PLAY REVELATIONS? ;_;

I did. The part on the ship were amazing but those flashback chapters and the chapters with the other characters were awful. Raid mode is definitely more interesting than mercenary for me. Overall it's a great game that could have been amazing if the flashback chapters had better designs (actual level layouts instead of fighting waves of B.O.W. in a bunch of hallways).

I also liked the weapon customization system much more than the merchant or the "buy stuff after every mission" of RE5. It keeps the weapons balanced and you have to spread your mods across all your weapons. I never felt overpowered which was a good thing to keep me on the edge of my seat, especially during those timed sequence where you have B.O.W and that boss blocking your path. I was satisfied with the new way they handled the inventory too. The weapon storage box is a perfectly fine trade off for herbs, key items and ammo not taking up inventory spaces but having a maximum capacity of each you could carry.

Story wasn't RE like though. It felt more like a MGS story than a RE story. And if you guys hated the partner AI in RE5, you will hate it more in RE Revelations. The AI partners are really brain dead here. They won't even help you break off an enemy grip and will often shoot random enemies instead of the one attacking you.
 
And if you guys hated the partner AI in RE5, you will hate it more in RE Revelations. The AI partners are really brain dead here. They won't even help you break off an enemy grip and will often shoot random enemies instead of the one attacking you.

So disagree. They stay clear out of your way, they can't be killed, they don't require item management(use your ammo etc) and they don't do enough damage to make the game any easier.

Though I do wonder why they let you have a partner 99% of the game but not allow co-op in story mode.
 
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