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Resident Evil 6 trailer (Full campaign co-op) [Oct 2, Length, No Wii U for now, more]

Vamphuntr

Member
Well I agree with your point about them being invincible and not getting in your way but it still doesn't change my opinion on them. My main gripe is that they are worthless. They won't help you when you are pinned down by an enemy and will rarely kill something and never seem to attack the same monster as you. Maybe that's what some people want but imo if they included a partner they should have made them useful. In 5 Sheva would help me break free during qte grips or shoot the enemies wacking me. Here you have some invincible avatar not doing much and letting you die.

The reason story mode isn't coop is probably because of balance. With a good player controlled partner the game would be really easy.
 

RedSwirl

Junior Member
What I don't get is the difference between Leon's and Chris' campaigns. The only real mechanical differences between RE4 and RE5 are the co-op and RE5's horrible inventory system. Other than that, 4 just had more inventive level design. The ship parts of Revelations are what I hope Leon's campaign becomes.
 
Well I agree with your point about them being invincible and not getting in your way but it still doesn't change my opinion on them. My main gripe is that they are worthless. They won't help you when you are pinned down by an enemy and will rarely kill something and never seem to attack the same monster as you. Maybe that's what some people want but imo if they included a partner they should have made them useful. In 5 Sheva would help me break free during qte grips or shoot the enemies wacking me. Here you have some invincible avatar not doing much and letting you die.

The reason story mode isn't coop is probably because of balance. With a good player controlled partner the game would be really easy.

Yeah I thought it was widely agreed upon that Revelations did the co-op right for RE. I guess if you were expecting a dedicated Co-op game you'd be dissapointed but most RE fans want a strong single player game and the co-op stuff to be kept to a minimum which is why most favored Revelation's co-op method over RE5's. Revelation's method was a single player game for the most part and your partner never bothered you really.
 

Davey Cakes

Member
I did. Is not that good.

Ship sections are ok, the other ones are even worst than most of RE5. Raid mode is really fun but I actually miss Mercs mode.
Yeah, but the ship sections are most of the game and are for the most part better than RE5. The side sections were unnecessary, definitely, but they can easily be pushed aside.

I think that people bring up Revelations because it showed that the series doesn't have to continue to be exactly like RE5. The game isn't perfect by any stretch of the imagination, but it was overall a step in the right direction. When people are cynical about RE6, it's usually because of the issues they had with RE5, but it's important to remember that a true RE game came out between RE5 and RE6 and served as an example of how things could improve for RE6.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
SMH Why? It's a good game regardless of what system it comes on. It's definetly better than RE5, RE0 and I'm a little iffy but maybe better than RE3 as well. Raid mode is way better than Mercenaries

It's either:
1. They don't have a 3DS nor do they want to buy a 3DS just for RE:R.
2. They have a 3DS but rather want to play it on consoles.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
SMH Why? It's a good game regardless of what system it comes on. It's definetly better than RE5, RE0 and I'm a little iffy but maybe better than RE3 as well. Raid mode is way better than Mercenaries, imo.

Yeah but i don't wanna buy a 3DS just for one game. Tbh i hate handheld gaming. If it's coming out for console or PC then good, will buy. If not, skip.

It's either:
1. They don't have a 3DS nor do they want to buy a 3DS just for RE:R.
2. They have a 3DS but rather want to play it on consoles.

.
 
Yeah, but the ship sections are most of the game and are for the most part better than RE5. The side sections were unnecessary, definitely, but they can easily be pushed aside.

I think that people bring up Revelations because it showed that the series doesn't have to continue to be exactly like RE5. The game isn't perfect by any stretch of the imagination, but it was overall a step in the right direction. When people are cynical about RE6, it's usually because of the issues they had with RE5, but it's important to remember that a true RE game came out between RE5 and RE6 and served as an example of how things could improve for RE6.
This. It's annoying when people constantly come in complaining about certain things in RE which Revelations fixed or did right and to throw salt on the wound Revelations didn't do all that well sales wise. It wasn't perfect or RE4/REmake/RE2 level but it was a pretty average/good RE game and was better than some other mainline RE titles.

It's either:
1. They don't have a 3DS nor do they want to buy a 3DS just for RE:R.
2. They have a 3DS but rather want to play it on consoles.
Well since they're not specifying on a specific platform and are just saying console instead of indicating a specific platform that they own. I was asking what the difference is and that a good game is still a good game regardless of platform(for the most part).

Yeah but i don't wanna buy a 3DS just for one game. Tbh i hate handheld gaming. If it's coming out for console or PC then good, will buy. If not, skip.
I understand not wanting to buy a 3DS for just one game (granted there are plenty more quality titles). However that's not how you worded it. Also why do you hate handheld gaming?
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I'm assuming majority here are home consoles oriented and a lot of RE fans here have a PS3 or 360. Not everyone has jumped on the 3DS craze (yet) plus it's a relatively new system. :p

Oh and also they probably want the HD glory with trophies and achievements.
 
This. It's annoying when people constantly come in complaining about certain things in RE which Revelations fixed or did right and to throw salt on the wound Revelations didn't do all that well sales wise. It wasn't perfect or RE4/REmake/RE2 level but it was a pretty average/good RE game and was better than some other mainline RE titles.

I don't think Revelations fixed that much things, it's basically RE5 with a paint of old school RE ambientation. Even the ship sections are really linear and the combat took a step back. And the sections out of the ship are absolutly dreadful. It's still a very enjoyable experience (cool boss fights, nice varied gameplay sections,...), but it's very far from the best main RE games.

I'd say is the worst RE main game (if we consider it a main game, I'd say it is), which dosn't mean it's a bad game (after all I kinda enjoyed all the main entries), but if that's the level we can expect from RE6...., but after all it's a totally different team.


Just wondering, who are the teams/heads responsible for RE5, RE:R, and RE6?

Well, I'm not sure, I know that Revelations was co-developed with TOSE and the director was a lead designer on RE5 and that RE6 is a more young(?) team with the director of the outbreak series at the helm.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Just wondering, who are the teams/heads responsible for RE5, RE:R, and RE6?
 
I don't understand how you play Dead Rising and just kill zombies, that sounds pretty fucking boring. Dead Rising is about managing time to maximize your run, the zombies are little more than an obstacle in both time and draining your health.

The ebb and flow of the zombie horde was really great in DR1 as well. The hordes started thin, then got REALLY thick by the second day, then the military shows up and the zombies thin down again (but you have to deal with them now obviously).
Fuck you. My 360 has been sitting in a box for months but playing a new game on DR would be awesome now. Dead Rising from level 0-50 while saving all the people, killing all the bosses and getting into overtime mode in one run is super satisfying and you have just enough time to do it.
 
I don't think Revelations fixed that much things, it's basically RE5 with a paint of old school RE ambientation. Even the ship sections are really linear and the combat took a step back. And the sections out of the ship are absolutly dreadful. It's still a very enjoyable experience (cool boss fights, nice varied gameplay sections,...), but it's very far from the best main RE games.

I'd say is the worst RE main game (if we consider it a main game, I'd say it is), which dosn't mean it's a bad game (after all I kinda enjoyed all the main entries), but if that's the level we can expect from RE6...., but after all it's a totally different team.
Production value wise it definetly wasn't at RE4, RE5, or Re6 level but for a handheld title is was pretty good. I guess to each their own. I found the first couple levels to be fairly linear but once you got to the latter ship levels you could explore the ship freely and there were a few secret areas you could mess around with as well as exploring and obtaining better weaponry by backtracking and exploring. The out of ship sections were hit or miss for me. Some were enjoyable while others were pretty meh.

To each their own. I found a lot more fun and genuine horror in the title as well as a number of surprises. However, I can see why others would find it dissapointing.



Just wondering, who are the teams/heads responsible for RE5, RE:R, and RE6?

I'm not sure completely. RE5 was directed by Jun Takeuchi(who has previously worked on RE2, Lost Planet, Onimusha 3, Street Fighter 2 and more) and a lot of staff had worked on the original RE and Capcom even got members of Clover to work on RE5. All I know about Revelations is that Koushi Nakanishi directed it. Masachika Kawata and Takayuki Hama produced it and Tose did help with some of the development. RE6 has a giant team and a lot of them are much younger with Hiroyuki Kobayashi as producer.
 

Davey Cakes

Member
I don't think Revelations fixed that much things, it's basically RE5 with a paint of old school RE ambientation. Even the ship sections are really linear and the combat took a step back.
I disagree with this. Revelations felt nothing like RE5 to me, except in "hoards of enemies" situations. Additionally, the ship was mostly linear but there were at least a few parts that were optional (e.g. the solarium, keycard doors, etc.). RE5 is even more like playing a bunch of levels straight through. I thought the combat was as good as ever, too. The lack of enemy variety hurt, but the way certain BOWs staggered towards you made them more interesting to kill than Majinis. There were less opportunities to use melee attacks, but there was the dodge ability which was useful (though inconsistently pulled off).

Revelations made plenty of small mistakes, but in these areas I think it could have been worse. I agree with you about the side parts though; they weren't particularly fun or interesting to play, and were used to break up the story on the ship. But I think playing through just the ship would have been better. And, I probably would have preferred either more ship sections, or the inclusion of the side parts as an unlockable "Separate Ways" sort of mode.

It's not a top-tier Resident Evil game but for me it's above RE0, CV, and RE5 at least. RE4 and REmake are untouchable, so it's nice to have a game that at least tries to get the series back on track, amidst mainline releases such as RE5 and side ones such as the Chronicles games, Mercenaries 3D, and Operation Raccoon City.
 

Dusk Golem

A 21st Century Rockefeller
Just wondering, who are the teams/heads responsible for RE5, RE:R, and RE6?

A lot of research would have to be done to come to a conclusion, but the heads for each are quite different. The head of Resident Evil 5 was someone who took it up that game. Before that, he mainly worked on the Onimusha games as well as was Lost Planet titles. However, he announced a few years ago he wouldn't be leading future Resident Evil games.

The guy in head of Revelations is actually fresh blood. He just was a producer for Samurai Western and was a designer in RE5.

For 6, the director is the person who previously directed the two Resident Evil Outbreak games. He also helped plan Rival School almost 15 years ago. Apparently he has a big interest in directing,cutscene direction and motion capture, as well as game design... At least, he did all of those for both Outbreak games.

Interestingly, the producer for RE6 did a lot of the work on quite a few games, including Resident Evil REmake, Zero, and Code Veronica, as well as Dino Crisis 2 and, surprisingly, Killer7.
 

News Bot

Banned
A lot of research would have to be done to come to a conclusion, but the heads for each are quite different. The head of Resident Evil 5 was someone who took it up that game. Before that, he mainly worked on the Onimusha games as well as was Lost Planet titles. However, he announced a few years ago he wouldn't be leading future Resident Evil games.

The guy in head of Revelations is actually fresh blood. He just was a producer for Samurai Western and was a designer in RE5.

For 6, the director is the person who previously directed the two Resident Evil Outbreak games. He also helped plan Rival School almost 15 years ago. Apparently he has a big interest in directing,cutscene direction and motion capture, as well as game design... At least, he did all of those for both Outbreak games.

Interestingly, the producer for RE6 did a lot of the work on quite a few games, including Resident Evil REmake, Zero, and Code Veronica, as well as Dino Crisis 2 and, surprisingly, Killer7.

BH5 was led by Jun Takeuchi, who was an enemy designer for BH1 (1996) and motion designer for BH2. Co-producer was Masachika Kawata, who was a CG background designer for BH3 and the REmake, and produced the PS2 version of BH4. The staff was made up of a lot of people who worked on the first game, but Takeuchi was known for not being a very good leader and his ideas conflicted with everyone else a lot.

The producers of Revelations actually had the most clout over the game, apparently. It was produced by Masachika Kawata (who produced the Chronicles games beforehand, and was "producing" Operation Raccoon City at the same time), and assistant producer was Tsukasa Takenaka (honestly one of the better members of the BIOHAZARD Team, he worked on the background story for BH5 which was excellent).

The men in charge of BH6 are much more experienced and consistent with quality. The director is Eiichiro Sasaki (director of the Outbreaks), executive producer is Hiroyuki Kobayashi (was the producer for CODE:Veronica, REmake and BH4, and is also credited as "Support" for BH3 and "Promotional Producer" for BH0, and produced Degeneration and Damnation), and producer is Yoshiaki Hirabayashi (REmake motion capture, BH5 cinematics supervisor and script).

No word on who the writers or planners are yet. The lead planners for BH4 were Hiroshi Shibata (who directed the "Fog/Hookman" version), Kouji Kakae and Shigenori Nishikawa. The latter two were the main planners on REmake, while only Kakae worked on BH5.

I'm not a fan of Kawata. Barring Revelations (which Takenaka apparently had more involvement with), the man has presented nothing but mediocrity or failure.

EDIT: The horror in BH6 is sounding promising. http://kotaku.com/5900649/in-resident-evil-6-even-the-zombies-have-guns
 
You know one thing I don't like about RE6. Since Sherry has the whole G-Virus in her body angle. That right there proves 100% in RE2 the cannon path is Claire A and Leon B. I greatly prefer Leon A and Claire B. :(
 

Mr_Zombie

Member
You know one thing I don't like about RE6. Since Sherry has the whole G-Virus in her body angle. That right there proves 100% in RE2 the cannon path is Claire A and Leon B. I greatly prefer Leon A and Claire B. :(

I haven't played RE2 in a while, but doesn't Sherry get infected in both scenarios?
Now I remember, she gets infected only in Leon B/Claire A.
 

News Bot

Banned
You know one thing I don't like about RE6. Since Sherry has the whole G-Virus in her body angle. That right there proves 100% in RE2 the cannon path is Claire A and Leon B. I greatly prefer Leon A and Claire B. :(

The canon path is all four scenarios. Only certain events are definite (Sherry infected, Ada manhandled by Tyrant).
 
The canon path is all four scenarios. Only certain events are definite (Sherry infected, Ada manhandled by Tyrant).

Since when was ada being manhandled by tyrant been established mentioned after? The only thing I can recall ever being discussed post RE2 relating specific scenario paths is Leon throwing away the G-Virus off the bridge in Weskers Report and Capcom saying Sherry has the G-Virus inside her. I believe that until recently (maybe since Darkside?) Capcom has kept the "cannon" scenario path most ambiguous and sharing details from both sides from time to time. Like how in RE1 cannon Barry, Chris, Jill and Rebecca all survive even though it's impossible to have all those characters at the end game. Now it seems Capcom has chosen a cannon path for RE2 after all these years.
 

Vamphuntr

Member
You should stop talking about that "Claire" character. It's obvious she doesn't exist in the RE canon anymore according to Capcom. Best case scenario is that she died some horrible death off screen :(
 
Theme wise the mansion is better but while playing Ghost Ship in raid mode I cant help but enjoy the ship more, so many paths and so much fun.

A mansion raid map(or mercenaries) in RE6 would be awesome.
 

Mr_Zombie

Member
Since when was ada being manhandled by tyrant been established mentioned after?

For one it is easier to survive being thrown into a big generator than it is to survive fall from such a huge height (if we count Ada's scenario from UC as canon, she doesn't get her grappling gun until after she returns from the lab).
 
You know one thing I don't like about RE6. Since Sherry has the whole G-Virus in her body angle. That right there proves 100% in RE2 the cannon path is Claire A and Leon B. I greatly prefer Leon A and Claire B. :(

IIRC you only get the Magnum upgrade in Leon's B scenario. That's enough to make it canon.
 

Mr_Zombie

Member
You should stop talking about that "Claire" character. It's obvious she doesn't exist in the RE canon anymore according to Capcom. Best case scenario is that she died some horrible death off screen :(

I hope she returns in the next RE CG movie.

I think her taking the route of an activist instead of another soldier/mercenary/agent was a good idea on Capcom's part (I think it's weird that Sherry is now an agent too). Even though she killed dozens of armed soldiers with just a single shot in the opening of CV, she was supposed to be your average college girl after all. Unfortunately, in Degeneration she was completely overshadowed by Leon. I hope that she gets a bigger role (if any) in Damnation.
 
I hope she returns in the next RE CG movie.

I think her taking the route of an activist instead of another soldier/mercenary/agent was a good idea on Capcom's part (I think it's weird that Sherry is now an agent too). Even though she killed dozens of armed soldiers with just a single shot in the opening of CV, she was supposed to be your average college girl after all. Unfortunately, in Degeneration she was completely overshadowed by Leon. I hope that she gets a bigger role (if any) in Damnation.

Degeneration just kind of all around sucked. Leon's attitude, Claire, introduced more characters we will never see again.
 

John Harker

Definitely doesn't make things up as he goes along.
Re: Revelations is great. You're just trying to convince yourself otherwise if you havent played it!
 

Mr_Zombie

Member
Degeneration just kind of all around sucked. Leon's attitude, Claire, introduced more characters we will never see again.

Claire was fine in Degeneration (although she had really big lips in that movie). It's just the moment Leon appeared she became totally useless. After Leon's arrival at the airport you could cut her out from the script and the plot wouldn't change much. Even stuff she learns from Frederic was well known to Leon before she was able to share it with him :/.
 
I hope she returns in the next RE CG movie.

I think her taking the route of an activist instead of another soldier/mercenary/agent was a good idea on Capcom's part (I think it's weird that Sherry is now an agent too). Even though she killed dozens of armed soldiers with just a single shot in the opening of CV, she was supposed to be your average college girl after all. Unfortunately, in Degeneration she was completely overshadowed by Leon. I hope that she gets a bigger role (if any) in Damnation.

Sherry is an agent now? I thought they were just moving her around because of the security issues the new C-Virus infections were causing? Isn't that the whole explanation for her being with Jake?
 

Mr_Zombie

Member
Sherry is an agent now? I thought they were just moving her around because of the security issues the new C-Virus infections were causing? Isn't that the whole explanation for her being with Jake?

From the translation of her bio made by Aggelos: http://www.neogaf.com/forum/showthread.php?p=36825691#post36825691

Several years later, running out of options as she was, Sherry's only bargaining card was to become an agent for the US in the purpose of escaping from the state of confinement.
 

News Bot

Banned
Since when was ada being manhandled by tyrant been established mentioned after? The only thing I can recall ever being discussed post RE2 relating specific scenario paths is Leon throwing away the G-Virus off the bridge in Weskers Report and Capcom saying Sherry has the G-Virus inside her. I believe that until recently (maybe since Darkside?) Capcom has kept the "cannon" scenario path most ambiguous and sharing details from both sides from time to time. Like how in RE1 cannon Barry, Chris, Jill and Rebecca all survive even though it's impossible to have all those characters at the end game. Now it seems Capcom has chosen a cannon path for RE2 after all these years.

Archives went with the Tyrant scenario, then Darkside Chronicles.

Wesker's Report was written by Hiroki Kato while BH3 was being developed, at that time, the proper "canon" of BH2 was never outlined. Back then, CAPCOM had a system where the player was given a lot of freedom over the plot, and only subsequent games or material would decide what was "canon", which gave new writers freedom themselves. The writer of BH3, Yasuhisa Kawamura, stated that there are some inconsistencies in Wesker's Report because it was written before BH3 was finished (while the scenario for CODE:Veronica was already finished).

In regards to Sherry being an agent, I personally love that development, as the writers took into account all of the information we've had on her. She was very important due to having the G-Antibody and was kept under house arrest for observation as a research subject, and she also knew too much about biological weapons. The government would never let her go. Her choice was either servitude or confinement. Pretty much the same choice as Leon.
 

Kinyou

Member
i wonder how much leon can squat???
leon_kennedy_by_ar_032u28.png


enough
 
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