• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

BioWare doing “anything and everything” to keep players logging in to SW:TOR

Emitan

Member
Lucasarts determines who would make KOTOR3, and they just never decided to make anymore. Bioware and Obsidian had no say in making the games. Bioware was already planning a MMO when Lucasarts came to them and asked for them to make a new Star Wars MMO. They in turn decided to set this new project in the KOTOR setting.

Oh, I know. I'm just an Obsidian fan boy.
 

Draxal

Member
It wasnt from what I can remember. A lot of folks act like it was, but WoW wasnt streaming a constant flow of content in the beginning either. It was more on pace with other MMO's of the time like DAOC EQ and the like. Long patches of time would go by before major major content was added. I think the saddest part about TOR though was that it almost didnt feel MMO esque to me. WoW is guilty of this a bit too. Where is the grouping? I had to sort of force it, chatting up people and whatnot and creating a party. OTOH, thats one of the games strong points. Even though I felt like I was playing a single player game, that single player game was pretty engrossing.

What's killing Wow is that still just as slow as releasing content as they were back in the day, the amount of content added in Rift the same time as Wow did is actually kind of gigantic in comparison.
 

Meier

Member
Lower the subscription fee. I'm telling you, that fixes your issue with subscriber retention. I might go months w/o using Netflix Instant but it's $7.99 and the value is there when I want to use it so I keep it. At $9.99, letting it sit unused is much more palatable than $14.99.
 
Lower the subscription fee. I'm telling you, that fixes your issue with subscriber retention. I might go months w/o using Netflix Instant but it's $7.99 and the value is there when I want to use it so I keep it. At $9.99, letting it sit unused is much more palatable than $14.99.

Or 4.99 a month.

Don't know why everyone has to charge $14.99 for a sub a month, why isn't this flexible?
 

Draxal

Member
It's a ghost town at low levels, too.

At least that was my experience during the free weekend. You'll see more other players within ten minutes of logging into LOTRO or Star Trek Online than you will in two hours of playing TOR.

Dependent on the server really, you'll see high numbers up to around the third planet (which you aren't really a low level anymore). Some servers have been completely abandoned by the high level players (end game issue), thus reducing all the alts rolled on that server.
 

Grymm

Banned
it takes A LOT of work to make a game F2P with micro-transaction model etc...

And they've already started doing that work with the Legacy system. It practically screams "Unlock with X Legacy rank or $9.99 on the TOR shop."

On a side note about Legacy, "adopted son"... lol.

A lot of you guys already made all the points why it's in such trouble though. Dated graphics, bad engine that can only smoothly handle 8 vs 8 pvp, lack of content, WoW ripoff when a lot of people play it to get away from WoW, bad design decisions from (especially) pvp to boring thoughtless soulless pve, and of course ghost town planets where you might not see another player during your time there.

Bad game is bad.
 

Thoraxes

Member
I quit because I honestly do not have time to sit around spamming chat and LFG for 30 minutes to find a group to run FPs with. I can play other games with that time, and with D3 and GW2 coming up, I have no need for this. Plus the lack of content at 50: There's not enough to do between casual and hardcore play. I mean sure, there are dailies, but where's all the collectibles, incentive to run older FPs, incentive to explore the universe and use the secondary gameplay systems?

A proper achievement system would be awesome and give incentive to do more in the world instead of this piss-poor title thing they have going.
 

Jarmel

Banned
Especially after how badly they took a shit on Reven.

Oh man. What a fucking disgrace.

Anyway the problem with TOR is that it's not a good game on any level other than audio really. The game mechanics and design are outdated and unfun and the story is trash for a good number of the classes.
 

coldfoot

Banned
cad-20120326-ac2df.png
 

Grymm

Banned
1| http://nintendoeverything.com/86035/lucasarts-wii-u-mmo-listed-on-e3-2012-floor-plan/
2| When John Riccitiello walked on stage at E3, he solely commented on the 'deeper online'
3| Wii U pad is perfect for the genre
4| Nintendo would no doubt love an MMO to be successful on their system
5| EA get to broaden their install base.

You know I have thought and posted about the same thing. It's the only way a lot of the design decisions make sense to me from the shit textures to the 8v8 pvp. And it surely wasn't optimized for PCs, so what was it optimized for?

Would not be surprised to see it happen. If I had to put a possibility on it I'd say ~40%.

The worst part is TOR already has a negative aura, and then you have EA who obviously was just voted most hated company in America, and if they plan to announce this at E3 during a consoles launch they're going to bring that negativity with them. If I'm Nintendo I'm thinking about paying them to NOT release a WiiU version.

Edit- And also as far as what Bioware have said about server mergers. They've said they're in the cards but transfers are coming first. Transfers are available right now for people who want to transfer to the Asia-Pacific servers. However when you read their posts they highlight that these are free transfers. So what IMO what they're going to do after those are done is have paid transfers for other players, and once those slow down and they've scammed enough people out of their money then they'll do server mergers. Everything they do looks desperate and money grubbing. Not a good spot to be in.
 

Touch

Member
The problem is that WoW exists.

If the game is too similar to WoW; "Why should I play this when I can just play WoW?".

If the game is to different than WoW; "I don't have time to play this game.".

Another MMO is not going to be competition. It's just not the right time to be releasing a MMO to a world market, Korean market is strangely different. I say if you want to release a MMO wait for when Blizzard officially announces their next MMO (Titan or whatever) THEN go after the market. People are not just going to quit WoW to play another MMO. It's just not going to happen in the masses that you need to run a MMO. This player base can only be captured with a fresh start.
 

Conor 419

Banned
You know I have thought and posted about the same thing. It's the only way a lot of the design decisions make sense to me from the shit textures to the 8v8 pvp. And it surely wasn't optimized for PCs, so what was it optimized for?

Would not be surprised to see it happen. If I had to put a possibility on it I'd say ~40%.

The worst part is TOR already has a negative aura, and then you have EA who obviously was just voted most hated company in America, and if they plan to announce this at E3 during a consoles launch they're going to bring that negativity with them. If I'm Nintendo I'm thinking about paying them to NOT release a WiiU version.

Edit- And also as far as what Bioware have said about server mergers. They've said they're in the cards but transfers are coming first. Transfers are available right now for people who want to transfer to the Asia-Pacific servers. However when you read their posts they highlight that these are free transfers. So what IMO what they're going to do after those are done is have paid transfers for other players, and once those slow down and they've scammed enough people out of their money then they'll do server mergers. Everything they do looks desperate and money grubbing. Not a good spot to be in.

To be fair though, there's no way Nintendo could be more serious about online gaming than launching a fully fledged MMO onto the system. If that attracted games like GW2 and WoW, that could be absolutely huge for the system.
 

commish

Jason Kidd murdered my dog in cold blood!
The problem is that WoW exists.

If the game is too similar to WoW; "Why should I play this when I can just play WoW?".

If the game is to different than WoW; "I don't have time to play this game.".

Another MMO is not going to be competition. It's just not the right time to be releasing a MMO to a world market, Korean market is strangely different. I say if you want to release a MMO wait for when Blizzard officially announces their next MMO (Titan or whatever) THEN go after the market. People are not just going to quit WoW to play another MMO. It's just not going to happen in the masses that you need to run a MMO. This player base can only be captured with a fresh start.

WoW is not really the reason for TOR's lack of success. TOR has many fundamental problems that are just... SILLY. Just read the article - a coming feature is a GROUP FINDER? Are the developers fucking stupid? Why wasn't this in at release? Why do I have to watch countless loading screens and walk across vast empty areas just to change planets? They thought this was a great idea?

It's sad to see the amazing SW license wasted yet again.
 

Hari Seldon

Member
The problem is that WoW exists.

If the game is too similar to WoW; "Why should I play this when I can just play WoW?".

If the game is to different than WoW; "I don't have time to play this game.".

For me it is more like "I played the shit out of wow and never want to play another wow ever again."
 

Touch

Member
WoW is not really the reason for TOR's lack of success. TOR has many fundamental problems that are just... SILLY. Just read the article - a coming feature is a GROUP FINDER? Are the developers fucking stupid? Why wasn't this in at release? Why do I have to watch countless loading screens and walk across vast empty areas just to change planets? They thought this was a great idea?

It's sad to see the amazing SW license wasted yet again.
I think the issues within the game play a huge part as well. The issues and WoW go hand in hand. Not only is it not WoW or rather IS WoW, it has some major issues to go along with it. It's all sad really. :(
 

Principate

Saint Titanfall
The problem is that WoW exists.

If the game is too similar to WoW; "Why should I play this when I can just play WoW?".

If the game is to different than WoW; "I don't have time to play this game.".

Another MMO is not going to be competition. It's just not the right time to be releasing a MMO to a world market, Korean market is strangely different. I say if you want to release a MMO wait for when Blizzard officially announces their next MMO (Titan or whatever) THEN go after the market. People are not just going to quit WoW to play another MMO. It's just not going to happen in the masses that you need to run a MMO. This player base can only be captured with a fresh start.

Problem is WoW itself is dying, which is why bilizzard is desperate also. Basically P2P mmo's are being slowly phased out at this current situation and it's not surprising. Who the hell is going to justify paying $15 a month to simply play a single game in this in this economic times when there's plenty of cheaper options. Especially when massive amounts of fatigue in the specific genre is setting in.
 

Kalnos

Banned
Problem is WoW itself is dying, which is why bilizzard is desperate also. Basically P2P mmo's are being slowly phased out at this current situation and it's not surprising. Who the hell is going to justify paying $15 a month to simply play a single game in this in this economic times when there's plenty of cheaper options. Especially when massive amounts of fatigue in the specific genre is setting in.

Blizzard's losses were stabilizing last quarter actually. They lost only 100,000 rather than the 300,000 or 600,000 from previous quarters. They're still at 10 million subs, WoW isn't really dying.
 

Hari Seldon

Member
Problem is WoW itself is dying, which is why bilizzard is desperate also. Basically P2P mmo's are being slowly phased out at this current situation and it's not surprising. Who the hell is going to justify paying $15 a month to simply play a single game in this in this economic times when there's plenty of cheaper options. Especially when massive amounts of fatigue in the specific genre is setting in.

P2P MMOs are not going to be phased out. There are many people that don't want an entire game based around weaseling people out of their money. And if you play an MMO hardcore, $15 is a bargain.
 
Blizzard's losses were stabilizing last quarter actually. They lost only 100,000 rather than the 300,000 or 600,000 from previous quarters. They're still at 10 million subs, WoW isn't really dying.

They only stopped their numbers from going down because of all the 1 year subs they sold with their D3 offer. Without that offer they would have shown a much larger loss of subs and a continued decline.
 

Dysun

Member
Does each class have their own storyline that is worth playing through? Because then it would last a few more months if played like that.

I would say some are excellent but a few are garbage. Jedi Consular/Sith Inquisitor in particular

Only if Obsidian wrote it.

Too bad they never finished KOTOR2 as it stands its a monumental disappointment since it's missing 1/3 of the game. I should check out the fan patch one day
 

Sothpaw

Member
I unsubbed after a few weeks. There is no reason to play swtor over wow whatsoever. No macros, mods, guild finder, raid finder, dungeon finder.

I knew it would fail the second they announced full voicework. Too many recources spent there that should have gone to the things that count in an mmo.

That said, I don't even play wow anymore. This style of mmo has nothing left to offer.
 
They only stopped their numbers from going down because of all the 1 year subs they sold with their D3 offer. Without that offer they would have shown a much larger loss of subs and a continued decline.
I guarantee the 1.2 million that bought it would have stayed subbed at least 6 months and would have come back for MOP.
 

Woo-Fu

Banned
Before I played TOR I didn't realize Star Wars had so much magic in it. It's basically a WoW clone with a SW skin.

It isn't magic, it is midi-chlorians and 100% explainable with Star Wars era technology. I feel like a big nerd for even knowing that and I don't even like Star Wars outside of Han Solo and the Millenium Falcon.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
P2P MMOs are not going to be phased out. There are many people that don't want an entire game based around weaseling people out of their money. And if you play an MMO hardcore, $15 is a bargain.

So F2P is about weaseling people out of their money, and subscriptions are not?

Okay, dude.
 
I guarantee the 1.2 million that bought it would have stayed subbed at least 6 months and would have come back for MOP.

That's a pretty crappy gaurantee when even in the thread about the offer gaf members were taking up the offer who no longer were subbed to the game just because it was a good deal. They obviously were not in for 6 months. Some players of course would be the hardcore staying, but to say that all 1.2 million who took part in the offer were going to still be playing is silly when they game has been showing decilne for a while now.
 
A completely unscientific internet poll isn't going to cause a drop in stock price. EA's got plenty of other problems that are real.

The poll is a reflection on how they are received in the very market they are trying to sell to, however. I would think the root causes of the poll being so negative for EA do effect stock price as well.
 

gatti-man

Member
Wow based on the comments in this thread I would wager 9/10 posters didn't even read the article.


So F2P is about weaseling people out of their money, and subscriptions are not?

Okay, dude.

When you are paying a monthly sub you are paying for the game. F2p is a game designed to take your money. Pretty obvious difference.
 
A completely unscientific internet poll isn't going to cause a drop in stock price. EA's got plenty of other problems that are real.

Sub numbers haven't came out either or to investors. What caused the drop is really unknown and can be many issues that EA is dealing with. They haven't had good news in a long time now.
 

EekTheKat

Member
What lost me was spending 2-3 hours sitting on the republic fleet yelling and trying to get a group together for a 20-30 minute instance.

Only a handful of people knew how the LFG flag worked in the game, and typically what would happen is people would try and invite you to some instance you have no interest in purely because you were a healer with a global LFG tag on.

I actually wound up outleveling and soloing most of the lower end instances just to experience the parts of the game that I missed.
 
Problem is WoW itself is dying, which is why bilizzard is desperate also. Basically P2P mmo's are being slowly phased out at this current situation and it's not surprising. Who the hell is going to justify paying $15 a month to simply play a single game in this in this economic times when there's plenty of cheaper options. Especially when massive amounts of fatigue in the specific genre is setting in.

A game with around 10 million subscribers, down from a peak of 12 million subscribers, is not dying. It's past its prime, sure, but it's a long way from dying.
 

DTKT

Member
Wow based on the comments in this thread I would wager 9/10 posters didn't even read the article.




When you are paying a monthly sub you are paying for the game. F2p is a game designed to take your money. Pretty obvious difference.

No, that's a badly designed F2P game. There is a difference.
 
What lost me was spending 2-3 hours sitting on the republic fleet yelling and trying to get a group together for a 20-30 minute instance.

Only a handful of people knew how the LFG flag worked in the game, and typically what would happen is people would try and invite you to some instance you have no interest in purely because you were a healer with a global LFG tag on.

I actually wound up outleveling and soloing most of the lower end instances just to experience the parts of the game that I missed.

This is a pretty big problem, and for a game that has such a large number of instances, its surprising a dungeon finder or at least a group finder wasn't created at launch. The only reason I have seen all the dungeons in this game is because I rolled a tank and my girlfriend played a healer, finding two dps for a dungeon takes about 30 seconds.
 

Hari Seldon

Member
So F2P is about weaseling people out of their money, and subscriptions are not?

Okay, dude.

When I play games designed around F2P all I see is the game design centered around pushing the players to spend money. The best F2P games are the ones that were once P2P and they just added on a F2P system as a kind of demo for getting people to pay a monthly fee. I'd much rather play a game that is focused on being an actual good game to keep me playing, rather than a game focused on getting me to spend money.

Edit: Or the Guild Wars model, which is buy a boxed copy and hope that players still like it enough to buy the expansion, that is a solid model also. Not sure if people consider that F2P or not. I'm talking about the micro transaction bullshit like Age of Empires online.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Whenever I see TOR it always feels like a chore, almost a fucking job

People wanna relax and fuck around or go do raids, get "PHAT LOOT"

I still haven't heard/seen what the end-game is in TOR
 
Top Bottom