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Wii U Speculation thread IV: Photoshop rumors and image memes

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Not all of those, I just mean in that fashion. Would eliminate a lot of the "I hope this comes wiiU" and "I hope that comes to wiiU!".

Wow, it occurs to me that there may very well be many more members of N-GAF banned for port begging than there was in this generation, since the hardware will be much closer than it is currently.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
I'd very much like to see this. I don't just want to see launch window games. I want to see a roadmap of ideas and concepts..

At launch this makes sense, but any other time I am completely against this. Titles like Twilight Princess, Final Fantasy 13, Skyward Sword, Fable, etc. All could of greatly benefited from same year announcement-release from a critical perspective. Looking at titles like Last Guardian, Versus 13, Paper Mario 3DS, Wii Relax, Tomb Raider, etc., they are going to have a tough time regaining steam hype-wise because they seem like such old news to the most of us gaming enthusiasts.

I personally prefer having a title announced or first shown the same year of release like Skyrim and Super Mario 3D Land did last year.
 

Sadist

Member
Oh, but of course! But I won't be the least bit disppointed when we end-up getting 360 v2.0 graphics.
Me neither. That's why I kind of chuckle when guys like specialguy pull a messageboard drive-by and post their twisted views of this thread. As far as I can tell, everyone has their expectations in check.

It is possible. XB has been done for a while, and they have been expanding.
The Kyoto studio is working on a 3DS title, you know that right?
 

GDGF

Soothsayer
I figure (in addition to whatever launch period games are shown) we're bound to get a sizzle reel that showcases HD Nintendo characters in game scenarios that eventually become full games. Nintendo has to show how HD makes a difference artistically and they'll use their most popular characters to do so.

Of course the easiest way of doing this is to make sure Super Smash Bros Wii U has a trailer like they did for the GCN reveal in 2001 (4 minute mark). Iwata looks so young there :)

http://www.youtube.com/watch?v=thn-KLhZbeo&feature=BFa&list=PL64FA76061A5BABB2
 

wsippel

Banned
I keep forgetting about Monolith...really hope they have something to show.
They're working on their Wii U project since early 2010, with research and engine prototyping on HD systems starting even before then - who knows, maybe they did the Nature demo? I expect their Wii U game early in the cycle, some time in 2013. And after the critical (and commercial?) success of Xenoblade, I can't see them hiding the announcement in the deepest corner of their press site this time, either.
 
Me neither. That's why I kind of chuckle when guys like specialguy pull a messageboard drive-by and post their twisted views of this thread. As far as I can tell, everyone has their expectations in check.


The Kyoto studio is working on a 3DS title, you know that right?

They have like 4 studios, and at least one is working on a Wii U game.
 
Oh, but of course! But I won't be the least bit disppointed when we end-up getting 360 v2.0 graphics.

Yeah, my short list of requirements for future consoles don't really list anything about polygon-pushing capabilities. Maybe a little speed boost to make for better physics or something is nice, but there are several things more important than graphics whoring. :)
 
They're working on their Wii U project since early 2010, with research and engine prototyping on HD systems starting even before then - who knows, maybe they did the Nature demo? I expect their Wii U game early in the cycle, some time in 2013. And after the critical (and commercial?) success of Xenoblade, I can't see them hiding the announcement in the deepest corner of their press site this time, either.
this makes sense to me but their game is one I'm anticipating the most outside of Zelda which I know won't happen for a long time. That's why I don't want to get my hopes up. Would be fantastic though.
 

volpone

Banned
Didn't Monolith assist on Skyward Sword's development? Nintendo may just be using them as an outsourcing farm for their Japanese studios again as they also did for Brawl.

I imagine that's the case with a small team working on a 3DS title. It's not like Xenoblade set sales charts on fire. There's no way Nintendo is going to fund HD development on a new Monolith property.

EDIT: since wsipple's legit, i retract my speculation.
 

guek

Banned
My most important request is that at some point, Mark Rein states in an interview "Yes, we're optimizing UE4 for Wii U"
 
Didn't Monolith assist on Skyward Sword's development? Nintendo may just be using them as an outsourcing farm for their Japanese studios again as they also did for Brawl.

I imagine that's the case with a small team working on a 3DS title. It's not like Xenoblade set sales charts on fire. There's no way Nintendo is going to fund HD development on a new Monolith property.

Really?
 
Didn't Monolith assist on Skyward Sword's development? Nintendo may just be using them as an outsourcing farm for their Japanese studios again as they also did for Brawl.

I imagine that's the case with a small team working on a 3DS title. It's not like Xenoblade set sales charts on fire. There's no way Nintendo is going to fund HD development on a new Monolith property.
ehh that logic doesn't work so much in gaming, especially not when discussing a company with lots of money....for multiple reasons.
 

HylianTom

Banned
Right? Super Mario Bros 4, Metroid Dread, new Star Fox, new F-Zero, Smash Bros 4 trailer. Not to launch with the system, but for 2012 and beyond.

TOTALLY unrealistic and won't happen in our wildest dreams, but seeing the video game internet break in half would be fun.
Truth be told, I think folks are already too entrenched in their opinions about this company for us to ever all join hands and sing of unity and love. For better or worse, right or wrong, it's a very polarizing entity in the gaming world.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Hm can't say I'm aware of this, but if that is the case then it will very likely be the scenario you proposed unless its not a launch game.

I don't think it was confirmed, but I'm pretty sure Pikmin 3 was always intended to be a Wii game, and was planned for reveal. But Miyamoto moved it to the Wii U.

As well, I'd like to see them announce partnerships with other studios that assures certain titles for the future, even if they have zero footage to show. For example, final fantasy will be heading to nintendo consoles, mgs will be heading to consoles, the next monster hunter game for consoles will appear on the console, etc...

Not all of those, I just mean in that fashion. Would eliminate a lot of the "I hope this comes wiiU" and "I hope that comes to wiiU!".

Who knows though, maybe they'll hit every possible note there is to hit and everyone leaves satisfied. Would be quite the feat.

I'd really like to see a partnership reel too, similar to the 3DS.

At launch this makes sense, but any other time I am completely against this. Titles like Twilight Princess, Final Fantasy 13, Skyward Sword, Fable, etc. All could of greatly benefited from same year announcement-release from a critical perspective. Looking at titles like Last Guardian, Versus 13, Paper Mario 3DS, Wii Relax, Tomb Raider, etc., they are going to have a tough time regaining steam hype-wise because they seem like such old news to the most of us gaming enthusiasts.

I personally prefer having a title announced or first shown the same year of release like Skyrim and Super Mario 3D Land did last year.

I actually agree with this. I like having titles announced, and then playing them within twelve months. But this is a new console launch, with a new controller, so I think if there's any time to show the goods its now.
 
I don't think it was confirmed, but I'm pretty sure Pikmin 3 was always intended to be a Wii game, and was planned for reveal. But Miyamoto moved it to the Wii U.



I'd really like to see a partnership reel too, similar to the 3DS.



I actually agree with this. I like having titles announced, and then playing them within twelve months. But this is a new console launch, with a new controller, so I think if there's any time to show the goods its now.

This will happen, but with actual game trailers, instead of just franchise names.
 

wsippel

Banned
Didn't Monolith assist on Skyward Sword's development? Nintendo may just be using them as an outsourcing farm for their Japanese studios again as they also did for Brawl.

I imagine that's the case with a small team working on a 3DS title. It's not like Xenoblade set sales charts on fire. There's no way Nintendo is going to fund HD development on a new Monolith property.
Monolith, or more precisely the Xenoblade team, is working on a big Wii U RPG. That much was confirmed a while ago. The team assisting EAD on Skyward Sword were the Disaster guys, no idea what they're up to right now. Then you have the team of former Banpresto guys who did SRW OG Endless Frontier, and those dudes seem to work on Project X Zone right now. And on top of that, there's the recently established Kyoto team led by Honne, which is working on a 3DS title. Both studios, the original Tokyo studio and the new Kyoto studio, are hiring and expanding.
 
Yeah when you're launching a system you're shouldn't just give initial offerings and be like "here this is why you should invest in us", they should show a long term plan in some way, sell us on a promise of continued support that everyone wants.

Definitely doesn't make sense to do it any other time, but at launch it's perfect.
 

Instro

Member
Didn't Monolith assist on Skyward Sword's development? Nintendo may just be using them as an outsourcing farm for their Japanese studios again as they also did for Brawl.

I imagine that's the case with a small team working on a 3DS title. It's not like Xenoblade set sales charts on fire. There's no way Nintendo is going to fund HD development on a new Monolith property.

EDIT: since wsipple's legit, i retract my speculation.

Well you don't really have to take his word for it, all that information comes from Monolith themselves. They were basically the first studio to outright say they were working on WiiU title.
 
Well you don't really have to take his word for it, all that information comes from Monolith themselves. They were basically the first studio to outright say they were working on WiiU title.

They also basically confirmed that Nintendo had been working on HD Training for years now.
The Wii U isn't catching any of their studios by surprise.
 

Glass Joe

Member
I imagine that's the case with a small team working on a 3DS title. It's not like Xenoblade set sales charts on fire. There's no way Nintendo is going to fund HD development on a new Monolith property.

I have no idea how Xenoblade did in Europe or Japan, but here in the States, criticizing it for not being a hit is totally unfair. If Nintendo had released it on time and/or put some marketing effort into it, who knows how it could have fared? Instead it's only available at one retailer (Gamestop) and Nintendo.com. Sent to die, when it's a great game all around. But I imagine at least Nintendo realizes what a talented studio they are and apparently they just need to have the right property for them to produce. Earthbound / StarTropics maybe?
 

HylianTom

Banned
Me neither. That's why I kind of chuckle when guys like specialguy pull a messageboard drive-by and post their twisted views of this thread. As far as I can tell, everyone has their expectations in check.
I honestly don't get where they're getting this image of us being totally out-of-touch with reality as far as expectations go. We're pretty damn realistic with our expectations, from what I can tell. I mean, I'm only here 20/7, so maybe in those 4 hours a day when I'm gone all the "the-U-will-overpower-the-720-by-a-mile" crazies come out of the woodwork? I'm not sure.. :)
 

volpone

Banned
holy crap this thread moves faster than I can ninja-edit.

And I stick by my reasoning. Nintendo have always been about the profit margins. Xenoblade may be a niche darling, but the game had no mainstream exposure. Hell, it nearly didn't get released in the US. It wsipple hadn't said otherwise I wouldn't have guessed Nintendo had much faith in Monolith.
 
holy crap this thread moves faster than I can ninja-edit.

And I stick by my reasoning. Nintendo have always been about the profit margins. Xenoblade may be a niche darling, but the game had no mainstream exposure. Hell, it nearly didn't get released in the US. It wsipple hadn't said otherwise I wouldn't have guessed Nintendo had much faith in Monolith.

You mean the Nintendo that funded a sequel to Sin and Punishment?
The Nintendo that localized Legend of Hercules that no one asked for?
Nintendo that made freaking Captain Rainbow?

Come on. Yes, they love profit. They're a business. But they fund lots of stuff that are money sinks.
 
I actually agree with this. I like having titles announced, and then playing them within twelve months. But this is a new console launch, with a new controller, so I think if there's any time to show the goods its now.

This is what they did for 3DS back at E3 2010. Heck, a couple of the titles that debuted there (Paper Mario, Animal Crossing) still don't even have release dates; neither does Luigi's Mansion 2, which was the only new first-party 3DS announcement last year.

Anyway, the main things I want to see from Nintendo itself are:

1. Competent online functionality
2. At least one new IP (Retro's title?) aimed at current HD console owners with limited interest in established Nintendo IP, hopefully minus a generic dudebro aesthetic

I'd like confirmation of UE4 support, but I have a feeling we won't be getting that either way at E3.

You mean the Nintendo that funded a sequel to Sin and Punishment?
The Nintendo that localized Legend of Hercules that no one asked for?
Nintendo that made freaking Captain Rainbow?

Come on. Yes, they love profit. They're a business. But they fund lots of stuff that are money sinks.

Note that all signs point to Nintendo funding Eternal Darkness 2 for Wii U, which is highly unlikely to turn a profit. I can only assume that this is a deeply misguided attempt to court the aforementioned PS360 demographic.
 

AniHawk

Member
holy crap this thread moves faster than I can ninja-edit.

And I stick by my reasoning. Nintendo have always been about the profit margins. Xenoblade may be a niche darling, but the game had no mainstream exposure. Hell, it nearly didn't get released in the US. It wsipple hadn't said otherwise I wouldn't have guessed Nintendo had much faith in Monolith.

the fact that they let them make xenoblade and actually renamed it xenoblade out of respect to its director (and probably to raise some awareness of what it is) makes me think they believe in them. they're no nst, that's for sure

i think there will be some sort of game reel, and monolithsoft's game will be on there. it'll be the only new ip in the bunch that is aimed at more niche market ('hardcore' gamers), but it'll get people talking because it will also look the best. it will also be there instead of a wii u zelda game, but a 3d mario will probably be included in the reel, as well as whatever retro is working on.
 

wsippel

Banned
I have no idea how Xenoblade did in Europe or Japan, but here in the States, criticizing it for not being a hit is totally unfair. If Nintendo had released it on time and/or put some marketing effort into it, who knows how it could have fared? Instead it's only available at one retailer (Gamestop) and Nintendo.com. Sent to die, when it's a great game all around. But I imagine at least Nintendo realizes what a talented studio they are and apparently they just need to have the right property for them to produce. Earthbound / StarTropics maybe?
Don't expect Monolith to touch any old Nintendo franchise. That isn't what they bought them for. Nintendo is quite capable of developing RPGs like Earthbound, Pokémon or Fire Emblem without Monolith, but they simply can't do games like Xenoblade or Disaster. As Iwata said, if they buy studios, they want teams that do what Nintendo can't.
 
You mean the Nintendo that funded a sequel to Sin and Punishment?

For what it's worth, S&P on Virtual Console sold incredibly well, so they thought it would be a safe investment.


The Nintendo that localized Legend of Hercules that no one asked for?
Nintendo that made freaking Captain Rainbow?

I don't know about that other one, but wasn't Captain Rainbow a rather low budget bit of fanservice?
 

volpone

Banned
You mean the Nintendo that funded a sequel to Sin and Punishment?
The Nintendo that localized Legend of Hercules that no one asked for?
Nintendo that made freaking Captain Rainbow?

Come on. Yes, they love profit. They're a business. But they fund lots of stuff that are money sinks.

I imagine none of the budgets for these games particularly broke the Nintendo bank however. We've all seen what damage inflated HD budgets can do to devs/pubs this gen.

But hey. I was wrong. I'm cool with that. Monolith are good guys and I hope their next game is as good as Xenoblade.
 
For what it's worth, S&P on Virtual Console sold incredibly well, so they thought it would be a safe investment.




I don't know about that other one, but wasn't Captain Rainbow a rather low budget bit of fanservice?

I think it sold like 10K on the VC....
Good for WiiWare, sure, but that's still a pitiful number to make a sequel for.

I imagine none of the budgets for these games particularly broke the Nintendo bank however. We've all seen what damage inflated HD budgets can do to devs/pubs this gen.

But hey. I was wrong. I'm cool with that. Monolith are good guys and I hope their next game is as good as Xenoblade.



Xenoblade didn't break the bank, either. It certainly didn't get the budget that Skyward Sword did.
 

HylianTom

Banned
You mean the Nintendo that funded a sequel to Sin and Punishment?
The Nintendo that localized Legend of Hercules that no one asked for?
Nintendo that made freaking Captain Rainbow?

Come on. Yes, they love profit. They're a business. But they fund lots of stuff that are money sinks.
And we, the gamers who love quirky experiences, benefit. Sometimes it's frustrating, as I'd like sequels to these non-mainstream worlds, but I'm also thankful to get to experience them in the first place.

I'd like to see just a few "what in the hell..?" titles during E3. These titles often serve as great punctuation marks for a generation's library.

(and while I'm wishing, I still want that epic stealth game set in 1920s Paris/Rome/Berlin/Barcelona/Copenhagen/etc.. I can hear the jazzy soundtrack now.. ahh..)
 
And we, the gamers who love quirky experiences, benefit. Sometimes it's frustrating, as I'd like sequels to these non-mainstream worlds, but I'm also thankful to get to experience them in the first place.

I'd like to see just a few "what in the hell..?" titles during E3. These titles often serve as great punctuation marks for a generation's library.

(and while I'm wishing, I still want that epic stealth game set in 1920s Paris/Rome/Berlin/Barcelona/Copenhagen/etc.. I can hear the jazzy soundtrack now.. ahh..)

You know, I think that's why I like games that are like a compilation of dramatically different settings, like Super Paper Mario (which even has wildly different gameplay throughout -- one boss battle completely reverts to turn-based for the hell of it, and shortly before that you play the girl-side of a Japanese dating game) and TimeSplitters (which is just a shooter at its core but is staggeringly different in theme during every level).

*searches* Wow, nobody ever made a "Casablanca" video game??


edit: By the way, just putting it out there that our vandalising brethren got a facelift in the way of a new title (for about a day, in fact, the title referenced GAF) and is still pretty rad.
 

Daschysta

Member
holy crap this thread moves faster than I can ninja-edit.

And I stick by my reasoning. Nintendo have always been about the profit margins. Xenoblade may be a niche darling, but the game had no mainstream exposure. Hell, it nearly didn't get released in the US. It wsipple hadn't said otherwise I wouldn't have guessed Nintendo had much faith in Monolith.

Nintendo continues to fund tons of games that aren't huge mega hits. Kid Icarus never was a huge hit, it got a sequel, fire emblem time after time (though this one is selling better than they have in years), Advance Wars, Baten Kaitos 2, Chibi Robo plus they publish tons of niche games.

They know the importance of being able to reach a diverse range of consumers, they bough monolithsoft outright, an RPG team, to make RPG's. Nintendo can take risks because they have tons of sure thing best sellers, that doesn't mean they only focus on those staples.
 

volpone

Banned
Xenoblade didn't break the bank, either. It certainly didn't get the budget that Skyward Sword did.

I'm not talking about Xenoblade though. I'm saying that Monolith's next title is a risky investment considering their track record (I'm looking at you Disaster). I can only hope that Nintendo splashes on the marketing budget this time.

Also: didn't EAD3 lose the plot for the first half SS's lengthy dev cycle? Mismanagement definitely contributed to that budget.
 
I'm not talking about Xenoblade though. I'm saying that Monolith's next title is a risky investment considering their track record (I'm looking at you Disaster). I can only hope that Nintendo splashes on the marketing budget this time.

Also: didn't EAD3 lose the plot for the first half SS's lengthy dev cycle? Mismanagement definitely contributed to that budget.

No, they didn't lose the plot.
What happened was that Motion Plus was introduced like halfway through, so they reworked the entire game to revolve around it.
 

volpone

Banned
No, they didn't lose the plot.
What happened was that Motion Plus was introduced like halfway through, so they reworked the entire game to revolve around it.

That sounds like poor planning to me. Motion plus was revealed at E3 2008. Internal R&D would have been going on even before that.
 

botty

Banned
Note that all signs point to Nintendo funding Eternal Darkness 2 for Wii U, which is highly unlikely to turn a profit. I can only assume that this is a deeply misguided attempt to court the aforementioned PS360 demographic.

What signs? Eternal Darkness 2 would be such a waste of time for those developers.
 
What signs? Eternal Darkness 2 would be such a waste of time for those developers.

http://www.cubed3.com/news/16200
those guys said:
Something interesting though is the the fact that Silicon Knights want to focus on their roots, with the company refocusing on one of its most requested titles for the next generation. Could this be a return to Eternal Darkness? After all, last year Nintendo trademarked the title again, spawning rumours of a return. After taking this into consideration, there's the question of whether it could come to Wii U and perhaps even be a launch title for the system.

edit: I think there were tweets asserting this stuff specifically, but I don't know where they are.

http://www.metro.co.uk/tech/games/894227-silicon-knights-hints-at-eternal-darkness-sequel
'We're really excited and we're working on our next generation stuff. We're working on an IP that's our most requested and we're really excited about that,' said company founder Dennis Dyack

That's a little better.
 
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