But the combat on the Griffin just was pretty poor because I could grapple onto the thing, but not chop it's wings off. And you have no indication you're doing damage to it other than that top bar.
I know of no action game that relies on real physics over damage management (Dead SPace is the closest but it's not a fun game ; its interest lies elsewhere).
Mashing and fighting is the joy of action games. If I actually cut things because I hold a sword and swords cut, the gameplay is boring. I like combos, meleeing, and feeling awesome. That fights are not realistic is a quid pro quo.
Don't know how long you've been playing games to suddenly feel damage bars take away from your fun.
I agree with Trin: this game would benefit from co-op sorely.
This is first game in a new IP, using action games mechanics while set in the broader RPG genre. It's already a pretty bold, and awesome, move.
I would like a DLC with co-op, that would serve as a proof of concept.
No need to repeat the RE5 level of bothering co-op.
Also yeah, the slowing down the action to go "HERE ARISEN! SMACK THIS GOBLIN I GRABBED" is jarring in the action and the pawns talk too damn much for my liking.
Doesn't turning the action camera "OFF" resolve the problem?
I want a Dragon Quest game with this level of action, yet something completely different.
This demo got me dreaming of a Dragon Quest game, yet true to the series but so different at the same time. Probalby mixing Dragon Quest and Dragon Ball, a fun, medieval, cutesy, actionny, magical, physical world.
This is probably blasphemy around here, but I played the demo straight after my first couple of hours with Witcher 2, and man--this game got me a whole lot more excited!
I feel the same, maybe you're an old school gamer with fond memories of Capcom Dungeon Brawlers games?!