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Wii U Speculation thread IV: Photoshop rumors and image memes

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EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
For me, my favourite reviews, as in the reviews I like to read, the reviews I'm inspired by, and the reviews I aspire to write, are ones that blend an objective statement with a subjective opinion to describe the game and the author's feelings.

What I mean by this is that I want to walk away from the review with a clear idea of the game's mechanics and functions. This is where objectivity is important. Is the game short, or is it long? Does it have a lot of enemy types, or only a couple? Are there puzzles, or just combat? What is the premise? Is story the focus, gameplay, or a blend of the two? What kind of production values does the title have? Bugs? Animation problems? Etc.

These are objective points that help paint a neutral picture of the game. Reading this gives you an idea of the game's fundamentals, and they cannot be argued against. They are, quite literally, the game.

Objective statements should then be coupled with a subjective one, and this is where the reviewer explains how they feel about an objective point, and why. A good reviewer is able to articulate their subjectivity in an easily understandable and believable manner, making a point that you can identify with even before playing the game.

For an example of the two, a review could say: "This game is quite long, with many stages/levels, and is likely to take players ~20 or more hours to complete. However, there are only three different enemy types, and as these are stretched over a long experience, the combat can be come tiring and dull."

I get an idea of the game's rough length, as well as how many different enemy types are in the game. Length is an iffy one, but is a nice average to go off, and you cant really argue with enemy types. That is the game. The reviewer then specifies why they found the combat dull and tiring, their subjective opinion, backing it up with a reason I can respect. When I play the game I might not find it dull or tiring. I might not dislike combat the same way they did. But I can't argue that they're 'wrong', as they haven't said anything wrong. They've simply expressed their opinion and backed it up with reasonable fact.

I don't like reviews that are too wishy washy and emotion driven. It's a style I can understand some people love (I have some friends who write in that style), but it does absolutely nothing for me. I don't want to read reviews to get hyped, I can do that on my own. I want to read reviews to paint a picture of a game I might not be entirely sold on. Over emotional whimsical rants tend to describe the author's purely personal experience, and I can't relate to that. It's fine for them, but it doesn't tell me what kind of game I'm going to play.
 

BY2K

Membero Americo
I just got words that the screens of Assassin's Creed III in the new Nintendo Power are Wii U screens and look pretty good. (Need confirmation, though.)
 
What are our chances? :(

NGJPP.jpg

I'll buy two!

kid-birthday-hat-gif.gif
 

Glass Joe

Member
I just got words that the screens of Assassin's Creed III in the new Nintendo Power are Wii U screens and look pretty good. (Need confirmation, though.)

Promising but that could mean about anything, really. "Pretty good" compared to Wii, or "pretty good" compared to 360? Or just they all look the same and all plats look good? Eh, I'd need to see to care. I don't know this random person's criteria, in other words. Who'd you hear it from? Seems like a scan would already be on the net for something like that.
 

BY2K

Membero Americo
Wouldn't use that gif, if I were you.

Promising but that could mean about anything, really. "Pretty good" compared to Wii, or "pretty good" compared to 360? Or just they all look the same and all plats look good? Eh, I'd need to see to care. I don't know this random person's criteria, in other words. Who'd you hear it from? Seems like a scan would already be on the net for something like that.

Steam contact got his hands on the magazine. I'll see it for myself maybe soon.
 
We can be nearly sure to see a Just Dance Wii U, with as features:

- Attempts to make innovative use of the Wii U specifics for party, social and motion gaming
- A strong playlist as Ubi is boosting its licensing specialists (for the tracks rights, etc.)
- A focus on social aspects, with community features & applications, to allow players to continue their experience on other medias (web, mobile devices, etc.). A cross-media experience if you like, where your scores, performances, even maybe footage of you dancing ? would be shared with the community, etc.
- A use of the camera. A job announcement ask to be accustomed and have ideas about gamedesign possibilities thanks to a camera. Now are we talking about just seeing people face reactions/chatting after dance sessions ? Or witnessing players dancing, then you'll have to put down the DRC on a stand.
- As motion gaming is involved and it would be inconvenient to dance with a tablet between your hands, maybe we can expect either body movement recognition (like Kinect version of Just Dance 3) or a cross-control scheme with the camera recording you dancing with wii-motes. But the latter scenario would require at least one wii-mote packed-in with the Wii U.

It comes from data gathered here & there and their latests job offers.

I actually made a post about this not that long ago wrt whether or not the Wii U will continue to put the Wii remote to good use. I figure this game s a lock for this Fall and I wouldn't be surprised if it was used with a WM+ bundle at all.
 

Effect

Member
So yeah after seeing the COD trailer....Nintendo better be on the ball on that front.

I really hope so. It seems like such an easy sell to Activision as well I would think. The chance to be THE FPS on the system. Think of all the goodwill from new Wii U owners (even if they are only Nintendo fans) they'd have being there day one (those likely to buy this game would be early adopters as well) with a must have game that everyone is talking about. CoD did decently on the Wii. Not as well as the other systems but still I think each sold over a million. Black Ops 2 being a launch game or launch window game by it's very nature could outsell all the Wii versions of CoD, perhaps all together. Even if it was a identical to the the other versions with no enhancements.
 
By the way, the Trent Oster interview, which was posted earlier in the page, was pretty interesting. He gives some good ideas on how Nintendo's future efforts with independent developers could go more smoothly. I also like how little youtubery there is in the comments section. A pretty good read, all around.

The moral of the story is that 140 character message limits turn people into monsters. Ignore any website which mandates this.
 

Glass Joe

Member
What are our chances? :(

NGJPP.jpg

If I can ask a dumb question, how exactly is the Wii U tablet DOING what's shown on the E3 demo reel with no back camera?

Ex: http://youtu.be/eniBUtc4Uws

2:22 - Baseball game's pitch location and outfield catching looks pretty convincing for not knowing where the TV is.

3:11 - Aiming at the TV and seeing an enlarged view with the scope. Well, maybe this could be explained away with using the Wii remote in conjunction, but --

3:42 - The internet browsing knows exactly where the TV is.

So however it does it, camera or not, it apparently does it.

How about the front camera specs? Anyone know if we can expect better resolution than 3DS this time around? I think I'd rather have ONE quality camera than multiple cheap-o's.
 

HylianTom

Banned
Not sure why, but I've been loving "Let's Play" videos on YouTube more and more for my "should I or should I not buy Game X?" questions.

No, they just say, "Sony is pretty fucked right now"

http://ps3.ign.com/articles/122/1223379p1.html
Let's make a key distinction here: no one in that article is actively WISHING for Sony to go third-party. The article you link to is a fact piece - not a wish piece.
I have no trouble with well-done, just-the-facts articles that give me a rundown of Nintendo's core financial picture, be it positive or negative.

I do take issue with the mostly-unique-to-Nintendo refrain of "gee.. I wish they'd stop making hardware and release some Mario games on the PlayStation/iOS/xbox."
 
If I can ask a dumb question, how exactly is the Wii U tablet DOING what's shown on the E3 demo reel with no back camera.

Ex: http://youtu.be/eniBUtc4Uws

2:22 - Baseball game's pitch location and outfield catching looks pretty convincing for not knowing where the TV is.

3:11 - Aiming at the TV and seeing an enlarged view with the scope. Well, maybe this could be explained away with using the Wii remote in conjunction, but --

3:42 - The internet browsing knows exactly where the TV is.

So however it does it, camera or not, it apparently does it.

How about the front camera specs? Anyone know if we can expect better resolution than 3DS this time around? I think I'd rather have ONE quality camera than multiple cheap-o's.

First of all, some of the demo was imaginatory stuff, like the much more obviously staged initial Kinect demo (with the skateboard scanning API they forgot to later implement, remember)? Beyond that, the basic functionality can be worked in using the accelerometers and gyros (hey, guys, does it have a magnetometer, too?). It doesn't "know" where it is, but it can make a good guess, especially if you use the (assuming that's what it is) IR camera to initialize its orientation before-hand.
 

guek

Banned
For me, my favourite reviews, as in the reviews I like to read, the reviews I'm inspired by, and the reviews I aspire to write, are ones that blend an objective statement with a subjective opinion to describe the game and the author's feelings.

What I mean by this is that I want to walk away from the review with a clear idea of the game's mechanics and functions. This is where objectivity is important. Is the game short, or is it long? Does it have a lot of enemy types, or only a couple? Are there puzzles, or just combat? What is the premise? Is story the focus, gameplay, or a blend of the two? What kind of production values does the title have? Bugs? Animation problems? Etc.

These are objective points that help paint a neutral picture of the game. Reading this gives you an idea of the game's fundamentals, and they cannot be argued against. They are, quite literally, the game.

Objective statements should then be coupled with a subjective one, and this is where the reviewer explains how they feel about an objective point, and why. A good reviewer is able to articulate their subjectivity in an easily understandable and believable manner, making a point that you can identify with even before playing the game.

For an example of the two, a review could say: "This game is quite long, with many stages/levels, and is likely to take players ~20 or more hours to complete. However, there are only three different enemy types, and as these are stretched over a long experience, the combat can be come tiring and dull."

I get an idea of the game's rough length, as well as how many different enemy types are in the game. Length is an iffy one, but is a nice average to go off, and you cant really argue with enemy types. That is the game. The reviewer then specifies why they found the combat dull and tiring, their subjective opinion, backing it up with a reason I can respect. When I play the game I might not find it dull or tiring. I might not dislike combat the same way they did. But I can't argue that they're 'wrong', as they haven't said anything wrong. They've simply expressed their opinion and backed it up with reasonable fact.

I don't like reviews that are too wishy washy and emotion driven. It's a style I can understand some people love (I have some friends who write in that style), but it does absolutely nothing for me. I don't want to read reviews to get hyped, I can do that on my own. I want to read reviews to paint a picture of a game I might not be entirely sold on. Over emotional whimsical rants tend to describe the author's purely personal experience, and I can't relate to that. It's fine for them, but it doesn't tell me what kind of game I'm going to play.

I'd like to subscribe to your newsletter.

As a general rule, I never read reviews, but I do look at aggregate scores. It lets me know whether it's, as a whole, being well received or poorly received or mixed.

This is why people (not reviewers) claiming "[X] game sucks!" when it's been critically well received confuses me. Well, obviously your opinion is in the minority...so...why should I care what you have to say...? So either dozens of reviewers are all lying outright or deluded or your opinion is in the minority. Maybe I'll agree, but I'll find that out myself, and I'd never ever imply someone is wrong to enjoy a game. Either way, saying a critically received game "suck!" because you subjectively did not enjoy it just seems horribly myopic and solipsistic.
 

Terrell

Member
By the way, the Trent Oster interview, which was posted earlier in the page, was pretty interesting. He gives some good ideas on how Nintendo's future efforts with independent developers could go more smoothly. I also like how little youtubery there is in the comments section. A pretty good read, all around.

The moral of the story is that 140 character message limits turn people into monsters. Ignore any website which mandates this.

And this is another example of why I loathe definitive statements. He is certainly reasonable in his opinion, but... well, when you read it, you can understand why people wouldn't think that. People can blame Twitter all they want, that's an issue caused by improper use of the English language.
 

BY2K

Membero Americo
In the Nintendo Power preview, it mentions " screenshots may not represent final Wii U version of the game".

And one screen in particular made me go "wow".
 

HylianTom

Banned
This summer is gun be good for getting a 3DS.
I hope...

I'm wondering what kind of connectivity between the 3DS and Wii U is planned.

Meanwhile, my summer and autumn are looking like this:
May: Fragile Dreams: Farewell Ruins of the Moon
May, June, & July: Super Mario Galaxy 1 & 2
August & September: Elder Scrolls
October & November: too excited/antsy/"gotta refresh NeoGAF" to play anything!
 

Anth0ny

Member
To put it another way, I consider a lot of Pixar movies to be genuinely some of the best movies of the years they're released in. The Oscar committee went out of their way to ensure those movies don't end up in the same categories as the big boys. Game journalism does that to Nintendo games by waving them off. I don't actually care, I came in to the argument halfway and seriously don't give two shits what game journalism does, I'm just stating that's what happens.

Well said. I've drawn the comparison between Pixar and Nintendo before, but I haven't considered how similarly they're treated when it comes to awards. Pretty sad.
 

Terrell

Member
Games like Nier make me never want to listen to aggregate scores, or reviews, or anything. Just fans of the genre.

I actually like listening to all 3: the fans, the haters and the indifferent. You get a whole picture that way.

What's awesome about a game from the fans.
What's total shit about a game from the haters.
What area of the game causes a lack of user interest and appeal from the indifferent.

Whole picture.
 
Let's make a key distinction here: no one in that article is actively WISHING for Sony to go third-party. The article you link to is a fact piece - not a wish piece.
I have no trouble with well-done, just-the-facts articles that give me a rundown of Nintendo's core financial picture, be it positive or negative.

I do take issue with the mostly-unique-to-Nintendo refrain of "gee.. I wish they'd stop making hardware and release some Mario games on the PlayStation/iOS/xbox."

I'm just saying, the negative news comes and goes. In the beginning of the generation, you couldn't click on any gaming website without a negative opinion about Sony. The console price was too high, their E3 too embarrassing, PlayStation 3 has no games, etc. Now, we have the Wii, where outside the occasional Nintendo first party game, has seen huge droughts of quality titles since the beginning of 2011. The 3DS launch was an absolute disaster that killed a lot of the excitement and enthusiastic E3 2010 presented. Nintendo revealed a new console last year...kinda-sorta...and then put up a wall for the better part of a year after a disappointing reveal by most accounts that just leads to a lot of speculation(four threads and counting, in fact!).

Like Sony before them, Nintendo finds themselves under a lot more scrutiny and skepticism nowadays because of their various actions, and I don't think it's all without reasonable perception. However, I think an impressive Wii-U launch/presentation could change their fortunes. It would at least stop all the he said she said about how strong the console is, or what kind of games it would have.
 
In the Nintendo Power preview, it mentions " screenshots may not represent final Wii U version of the game".

And one screen in particular made me go "wow".

What asscreed screens? I just woke up terrible sleep patterns :( Awesome to hear about Nintendos conference though early 9am (est?) as usual.

edit: nvm I see the link.
 
I'll say more as I get the info from my Steam Contact.

waaat I thought you had the magazine in your hands "One of the Screens made you say WOW" sheesh maybe I need to stop doing too many things at once

but sounds really boring Preview for 3 games we already know about and expected
 
I'm already dreading the wait until its mid-November (guesstimate) release. Five more months! Arrrgh!!! It's going to be agonizing. The ultimate first-world problem!

As you get older, you perceive time differently. Asking someone 20 and asking someone 30 to estimate out a minute, the 20 year old is usually closer. It's why it felt forever from birthday to birthday when you're a kid and why you tend to be surprised when your birthday comes up when you're older.

E3 -> November is not that hard but goddamn some of the game release wait times when I was younger took forever.
 
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