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The Wii U Speculation Thread V: The Final Frontier

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Thraktor

Member
From the patent:

[0197] The housing 50 includes a window 63 through which an infrared signal from an infrared communication module 82 is emitted to the outside of the terminal device 7. The window 63 is herein provided on the upper side surface of the housing 50 so that the infrared signal is emitted in a forward direction of the user when the user holds the opposing sides of the LCD 51. In other embodiments, the window 63 may be provided at any position such as, for example, on the back surface of the housing 50

This confirms that the little black window on the top of the Wii U pad is actually an IR emitter, not a Wiimote-style camera as many (including myself) had presumed. This pretty much guarantees that there's going to be a universal remote control app for the Wii U pad.
 

abasm

Member
I don't think Retro is working on Star Fox. I don't see them hiring all those talented designers and coders from past FPS franchises (Crysis and I think Killzone as well) for a new Star Fox game. I'm guessing from them something like Metroid, a FPS, or Zelda.

Star Fox Assault had ground sections!
oh god anything but that
 

test_account

XP-39C²
I don't think Retro is working on Star Fox. I don't see them hiring all those talented designers and coders from past FPS franchises (Crysis and I think Killzone as well) for a new Star Fox game. I'm guessing from them something like Metroid, a FPS, or Zelda.
Uncharted 3. But i thought it was artist, not coders?
 

Portugeezer

Member
1) Price?
$349.99 £249.99 - $299.99 £229.99

2) Release date?
December, maybe the 1st.

3) Bullshit Xbox360-based Multiplier Equivalent?
Umm... 1.1x

4) Nintendo conference surprise(s)?
Nintendo will announce GTA V for Wii U.

5) Predict Miyamoto's role/costume/appearance context in this year's show.
He will come on the stage like a bawss and tell everyone how awesome Wii U is.

6) Any special MS or Sony predictions?
Pussy out. Like a bawss.

7) You know we're going to hear some, umm, interesting excuses from third parties. So.. what'll be your favorite?
"Wii U is too unique, if we make a game it will have to be built to take use of Wii U's capabilities."

8) Any special E3 plans/arrangements of your own? Taking off from work? Skipping a final exam?
Make sure I have enough tissues for the conference... hopefully not for tears.

9) Your favorite bullshit gaming media critique of Nintendo's performance at E3 this year?
"blah blah blah, Nintendo ditch motion controls" (not many games will use Wiimote controls I am guessing)

10) Your own predicted complaint/peeve/angering issue regarding Nintendo's E3 performance this year?
Not enough footage of games, only just a logo or a handful of screenshots. If they announce any Metroid game then they better show something in motion, ya' dig?

.
 

Thraktor

Member
While it's common knowledge that the CPU could access the 24 MB 1t-SRAM and 64 MB GDDR3 on Wii, I don't believe many people are aware that the CPU could actually access the 2 MB embedded framebuffer as well. I know I didn't until Blu brought it to my attention.

What does this mean for Wii U? The CPU will have access to a low latency scratchpad (pegged at 32 MB, possibly more, by reliable sources) in order to offset the higher latency of DDR3/GDDR5/whatever the external main memory ends up being.

This might also explain the lack of AA in some of the demos last year, even though they were 720p and Wii U should be capable of it. Not every developer may choose to use the 32 MB eDRAM as a frame buffer.

Didn't know the Wii's CPU had access to the framebuffer as well, interesting.

On the demos last year, I doubt they even had eDRAM on the GPU on those demo units. By most accounts they were relatively off-the-shelf Radeon GPUs in the dev kits at that stage.

Thanks for the input. I'll have to look more into the A2 for a point of reference.

Yeah, I'm a little hesitant to infer too much from the A2, as it's designed for a very specific purpose (networking), but if you find anything interesting do tell.
 

Nilaul

Member
When I return to Austin in June, I'm willing to go on a mission.. I know the area quite, quite well.. :)



I just heard that voice:
"GOOD LU-UCK!"

I heard visitors get to sign an NDA, but the question is are you going to be there before e3. Will it be worth is really to leak a project thats going to be released in a day or two?
 
Posted? Via http://techtroid.co.uk/starfox-wii-u-at-e3-2012-10079

I have doubts on this story because I don't believe Retro ever said “It’s a project everyone wants us to do” as the original mention of such a claim was from Paul Gale. Unless I'm mistaken.

Don't know why people are quite so instalaugh on this. Most of the time I've mentioned Retro's mysterious project in the past, I've always added "Star Fox" in a spoiler tag, because I think it'd be a great idea for them to handle. The hiring of environmental artists fits well with the series's (pre-fuckup) 3D aesthetics, and I personally thing they need to give the series to a outfit new to it that can produce top tier quality.

Something like Zelda is already in good hands, producing titles that are consistently good (if not always groundbreaking) in the home console space. Donkey Kong Country Returns Again almost certainly isn't their title, given the hirings they've made, unless they suddenly decided to make it a gritty, first-person DKC game somehow. Metroid? They did that. Three times. There were probably more hours of Metroid designed by Retro than there were hours of Metroid designed by anyone else before that! Sometimes companies like to move on*. Their M.O. is making great (to the buyers at large) revisitations of classic titles. Their M.O. is not making Metroid games.

So Star Fox is not at all a bad match for them.

That said, the logic in the article is pretty weak. Basically they seem to be saying "Our source told us there's a Star Fox game but not who made it. We know that Retro's making something. So they must be making Star Fox."



* This statement should not in any way condone the non-continuation of the TimeSplitters series… unless it's done by Retro.
 

Rehynn

Member
They did hire the guy from darkstalkers... so it has a bigger chance of being Zelda

Oh, it'll have plenty of on-foot action/adventure sections. But you'll also be able to get in the Arwing and fly around freely, Rogue Squadron style.

This is all mere speculation, of course, but I do believe this is what they're working on.

^ + everything he said.
 

Nilaul

Member
Don't know why people are quite so instalaugh on this. Most of the time I've mentioned Retro's mysterious project in the past, I've always added "Star Fox" in a spoiler tag, because I think it'd be a great idea for them to handle. The hiring of environmental artists fits well with the series's (pre-fuckup) 3D aesthetics, and I personally thing they need to give the series to a outfit new to it that can produce top tier quality.

Something like Zelda is already in good hands, producing titles that are consistently good (if not always groundbreaking) in the home console space. Donkey Kong Country Returns Again almost certainly isn't their title, given the hirings they've made, unless they suddenly decided to make it a gritty, first-person DKC game somehow. Metroid? They did that. Three times. There were probably more hours of Metroid designed by Retro than there were hours of Metroid designed by anyone else before that! Sometimes companies like to move on*. Their M.O. is making great (to the buyers at large) revisitations of classic titles. Their M.O. is not making Metroid games.

So Star Fox is not at all a bad match for them.

That said, the logic in the article is pretty weak. Basically they seem to be saying "Our source told us there's a Star Fox game but not who made it. We know that Retro's making something. So they must be making Star Fox."



* This statement should not in any way condone the non-continuation of the TimeSplitters series… unless it's done by Retro.

Im not sure the guys would be stating its there crowning achievement in art if its Starfox.
 

Kerub

Banned
If it would be outsourced to Treasure, sure. Can't say I'd be happy to see Retro working on a rail shooter instead of an action adventure game.

Yeah, Retro should be working on either a new Metroid or a new IP. But just the idea of Starfox in good graphics in 1080p makes me shiver.
 

BlackJace

Member
I still wanna see Kirby and all of his HD pink puffball goodness.

A third person Metroid with improved mechanics from Other M (ditch the fucking story) would be a perfect game to showcase the hardware and graphical capabilities of the system. Mario and Zelda can take a backseat until next E3 where Ninty blows us away into oblivion.
 

Nilaul

Member
Yeah, Retro should be working on either a new Metroid or a new IP. But just the idea of Starfox in good graphics in 1080p makes me shiver.

Just for you...

1.jpg


:p Now you can shiver a bit more :p
 

Medalion

Banned
Star Fox needs a reboot badly
There hasn't been a truly great Star Fox game since the N64 days, that's just not acceptable
 

Instro

Member
I think a WiiU Star Fox installment would be done by EAD, considering that they handled the 64 remake. Perhaps a full DD title priced at $30-$40. There's certainly no market for a big budget rail shooter, so that's probably the most unlikely game for Retro to be working on.
 

Wiz

Member
Now would be the perfect time for StarFox to make a major comeback on home consoles. If it's placed in the right hands (please God be Retro or in-house) then I can see it being one of the Wii-U's biggest titles.
 

MisterHero

Super Member
That StarFox HD video was one of the most impressive fanworks I've ever seen

It wouldn't work as a game, but the combat scenes were exciting as hell
 

IdeaMan

My source is my ass!
Im not sure the guys would be stating its there crowning achievement in art if its Starfox.

improving cheesy space foxes, hares, monkey and toads, quickly imagined by Miyamoto and Imamura to add a background to Argonaut 3D prowesses, is certainly a "crowning achievement".

Yeah, i'm criticizing Nintendo, but they really need to create new franchises for gamers rather than trying to spruce up their 20+ years old ones, built in another time, with different standards of story-telling, writing, background and character design, etc. It works for some of their IP, not for all of them.
 
I think a WiiU Star Fox installment would be done by EAD, considering that they handled the 64 remake. Perhaps a full DD title priced at $30-$40. There's certainly no market for a big budget rail shooter, so that's probably the most unlikely game for Retro to be working on.
Wasn't 64 3D done by Q Games? I'd trust them with making an original Starfox for Wii U.
 

Instro

Member
Wasn't 64 3D done by Q Games? I'd trust them with making an original Starfox for Wii U.

I believe EAD was the main developer on 64 3D with help from Q Games. Which is a reversal from Command. Perhaps I am wrong. In any case, Command was not good so I wouldn't want them working on a WiiU Star Fox.
 
I know some unannounced third-parties projects, but no first or second party ones.

Excellent, I take this as explicit confirmation that there are unannounced third party projects. Which is a "well, duh" thing, but it certainly combats any news report (such as those we've seen lately) which have implied that the lack of announcements suggest a lack of support.


Hey GP, you are thanked in the bannedsite for your summary post :)

YAY I WON AT NERDING!!! :D :D :D


This confirms that the little black window on the top of the Wii U pad is actually an IR emitter, not a Wiimote-style camera as many (including myself) had presumed. This pretty much guarantees that there's going to be a universal remote control app for the Wii U pad.

Wow, this is going to prove interesting. Opens up many avenues of non-gaming interaction. We sort of knew they were kind of hedging in this direction, but it's nice to get some sort of technical confirmation of what they'll be capable.
 

MisterHero

Super Member
but instead of shoehorning space combat into an adventure game like Metroid, we should shoehorn adventure elements into StarFox

but not like SFA. I'm talking about making the Lylat System open and explorable, and Team StarFox goes on various bounty missions (chasing marks from planet to planet!), whilst uncovering the newest plot by Andross, or some new villain

and have a Classic Arcade mode where you choose paths and have maybe a 1-hour playthrough for scores
 

HylianTom

Banned
I heard visitors get to sign an NDA, but the question is are you going to be there before e3. Will it be worth is really to leak a project thats going to be released in a day or two?

Awwww.. poop. I'll be there several weeks after E3 for the Zelda Symphony. Such a shame.

And this talk of StarFox being left to die depresses me. I think that these characters and this world is an essential part of the Nintendo Universe. The world of Nintendo would be a bit blander with StarFox dead and buried, so I fervently hope that someone good picks it up and runs with it, giving it the game that these characters and their fans deserve.

Walking away from a property with such great potential always strikes me as incredibly sad. It's like abandoning a beautiful house and leaving it to the termites instead of putting into the hands of someone who's willing to restore it to its former glory.

Don't let your neighborhood fall to blight, Nintendo!

(how's that? enough metaphor jumping?)
 
Fifth Nintendo Wii U thread with almost no new info. If this keeps up we will reach Thread ten right before E3 :p

Call me crazy but as E3 approaches, I feel less and less leak-starved.

I just want Nintendo to have a great -full of surprises- show and "important" leaks won't help at this point......i think.

It's a funny feeling, especially this being a WiiU speculation thread and everything, but it's the truth.
 
but instead of shoehorning space combat into an adventure game like Metroid, we should shoehorn adventure elements into StarFox

but not like SFA. I'm talking about making the Lylat System open and explorable, and Team StarFox goes on various bounty missions (chasing marks from planet to planet!), whilst uncovering the newest plot by Andross, or some new villain

and have a Classic Arcade mode where you choose paths and have maybe a 1-hour playthrough for scores

Basically "Wing Commander: Privateer" with furries?

…I'm in.
 

HylianTom

Banned
IdeaMan said:
Hey GP, you are thanked in the bannedsite for your summary post :)

Haha.. a few podcasts ago, they discussed the upcoming Nintendo Juicy™! They even came-up with game name ideas.. I almost fell out of my chair laughing.. :p
 
I wouldn't. The one they did on the DS was pretty dull.
Well it was better than the GC ones (well, better than the flying sections of Dinosaur Planet, which otherwise isn;t really a Starfox game at all), and it was perhaps a bit of a stretch for the hardware. At least it managed an online mode (I think?)
 

HylianTom

Banned
So Retro's next game will have bosses. I love those.

Me too. Their bosses are always so well-done, often to the point where I get that nervous, "OMG.. I gotta pee before I fight this big monster!" feeling. Not all studios' games have that effect on me..
 
Im not sure the guys would be stating its there crowning achievement in art if its Starfox.

Frankly, I think that many of the environments in Star Fox 64 looked pretty amazing at the time. Solar, in particular, blew me away at the time.

It hasn't recently been used for anything that isn't shit, I'll grant you that. But if it's treated top tier, then it'd have some gobsmackingly great art.


Haha.. a few podcasts ago, they discussed the upcoming Nintendo Juicy™! They even came-up with game name ideas.. I almost fell out of my chair laughing.. :p

Truly, we are masters of the art of piggybacking EviLore to attain fame and greatness.



They didn't say that, either.

An artist there tweeted he was working on what he considers his crowning achievement. It turned out to be a project for his brother.

edit: I hadn't heard that. Genuine thanks for sharing it.
 
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