They look similar in screens, I will concede that.
However, run a couple dynamic lights through the scene, and this changes.
Also, the ground was wet in my initial screen... not wet enough I guess?
Crysis 2 is a thing of beauty, don't misinterpret me. But it does not do everything that Samaritan accomplishes. The sheer amount of dynamic lights, the subsurface scattering, the reflections (yes DX11 patch has amazing reflections in SOME places, but you still have many many puddles of water everywhere that reflect low res skyscrapers and a blue sky, even when the puddle is indoors...) the transformations, the character models, etc)
When and if Samaritan turns out to be an actual game(the art and assets were very realized for an Unreal Engine 3.9 showcase, when all other UE3.x upgrades they just showed Gears because the assets were done. Not even the UE4 unveiling demo is as realized as Samaritan art wise.), I would bet money that it blows Crysis 2 out of the water visually. There will be no contest, even if they can at times look similar in screenshots.
That said, CryENGINE 3 is very competitive, and it will be amazing to see it compete with UE4 next gen. I really wish that they waited for Crysis 3 until next gen consoles were out. Although Crytek has said it will be better and DX11 support out of the box etc etc. The game is still being made with the console limitations in mind. The Crysis IP will be glorious (once more) when next gen arrives and Crysis 4+ can be made to the best of Crytek's ability for all platforms.