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Nintendo Rep: Pikmin 3, NSMBU, Nintendo Land will ship in 720p (Pikmin 3 is 60fps)

Even if not the majority, there are definitely a lot of games on that list that aren't 720p, and even a lot of the ones that are list no AA. The WiiU definitely should be able to have a target of 720p and some form of AA minimum.

They got the 720p part, but not the AA part. So is it really a step up from current generation systems? Something tells me those "leaked" specs are complete BS.
 

Ragnarok

Member
Hardware released in 2012 should be able to perform better than that, ugh.
It's 2012! Stop comparing it to the standards of hardware released 7 years ago.
 

spwolf

Member
What's that "something"? They are realistic and completely possible.

2x-3x more power than 360? Wouldnt that give us 1080p gaming though? Or at least 720p with AA?

This is good for Nintendo most likely though, because they can price it lower then. And today, price of console sure does matter.
 
2x-3x more power than 360? Wouldnt that give us 1080p gaming though? Or at least 720p with AA?

This is good for Nintendo most likely though, because they can price it lower then. And today, price of console sure does matter.

I'm hoping they add some AA before the games ships. Mario and Pikmin don't look too bad but that Lego games really needs it.
 

Anth0ny

Member
Hardware released in 2012 should be able to perform better than that, ugh.
It's 2012! Stop comparing it to the standards of hardware released 7 years ago.

Pretty much. If Wii U is just now catching up to where 360 was in fucking 2005, it's going to look like absolute dogshit when PS4 and 720 drop next year.

Wii U is a Wii, when it should have at least been a Dreamcast.
 
I get that launch games aren't indicative of a systems true potential but 720p NSMB? What's so taxing about that? Is the game pad such a drain on resources?
 
iTrCcT1sw4IXP.jpg

I find it ridiculous that a game as basic looking as NSMB can't run at 1080p on 360-level hardware. Nintendo should just come clean with the specs.
 
Seems to me it's more about development cost than technical approach (with NSMBU at least). They have talked a lot in the past about the cost of HD development and how they were trying to lower it.

Creating assets for NSMB U in 1080p vs. 480p wouldn't be that much of a difference, let alone 1080 vs. 720. Most of the assets were probably created in a higher-resolution and resampled to a lower resolution, anyhow. I can only guess that Nintendo might be worried about performance issues with multiple tablets... I dunno, it's very strange to me.
 
EmCeeGramr said:
Are people SURE that NSMBU has no AA? Because I'm looking at the screenshots from Nintendo's site, and unless they decided that a 2D Mario of all titles was the game to bullshit graphics with, it definitely does have AA.
I was thinking the same. Grabbed a shot of NSMB Wii at 720p in Dolphin for comparison. U sure seems smoother, though there are different color contrasts at play. Even the Dolphin shots seemed a bit smoother than I expected, though, and I didn't have AA turned on there.
Mueug.png
 

Effect

Member
Creating assets for NSMB U in 1080p vs. 480p wouldn't be that much of a difference, let alone 1080 vs. 720. Most of the assets were probably created in a higher-resolution and resampled to a lower resolution, anyhow. I can only guess that Nintendo might be worried about performance issues with multiple tablets... I dunno, it's very strange to me.

Performance could be the issue. You can run through a Mario level at various speeds depending how good you are. There has to be no hint of slowdown either regardless of what random things you might end up doing at any given time. Stablity would be the key issue in a platformer from Nintendo. So I can understand them wanting to play it safe. Mario platformers have to be, have always been, flawless in terms of performance.
 

Josh7289

Member
Again, it does. The live broadcast of the show on Spike was very evidently 60FPS.

I'm more concerned about NSMB2, honestly. That video was only 30. I know most 3D 3DS games are only 30, but c'mon, this is New Super Mario Bros, which is by-and-large a 2D game. If Mario Kart 7 could be 60, surely NSMB2 could too.

Ahh that's good to hear. Thanks, and sorry I missed you saying it earlier.

So where did you see the 30 fps video for NSMB2?
 

Kokonoe

Banned
Hardware released in 2012 should be able to perform better than that, ugh.
It's 2012! Stop comparing it to the standards of hardware released 7 years ago.

It is quite sad that this is exactly the same thing they did with the Wii. Nintendo just aren't the same company they use to be.
 
I want to test how well 720p will upscale on my monitor, should I just set my 360 to 720p?

I have PGR4, Kameo, Sonic Heroes (Xbox, has 720p), EDF, Armored Core 4, Orange Box, Banjo Kazooie XBLA, and demos like Sonic Gens, Crash of the Titans, Banjo Tooie last I checked, and I think that covers it.

Seems to me a fuck-ton of games aren't what they show on the box, I mean I've seen Modern Warfare and it shows 1080p on the boxes, when they apparently only are native 600p.

Any of the above are native 720p regardless of what it says on the back cover? If any are actually native 1080p, will they appear as native 720p when the 360 is set to it?

Edit: Yeah, looking at the Pikmin and Mario shots, and comparing them also to Lego, there's most certainly some sort of AA going on, which is lovely. :) I'd guess that Nintendo Land also has it.

It may not be 1080p, but we're getting the next best thing! :D

Edit: Scratch that! Just checked a NL shot, it's definitely not using AA. No big loss. XD Hey if ONE of the three had to lack it...

ibiIPjK1hxfegt.bmp


Scrumptious.

http://i.minus.com/iyjqMmlChTzPw.bmp

Not so much.
 

dallow_bg

nods at old men
As a PC gamer this is fine. If I want higher fidelity games I'll just play my pc.
But I care about Nintendo Wii U titles.
That's the whole point of this thread, it's about those games in higher fidelity.

Thankfully this was possible for GC and Wii with Dolphin.
 

agrajag

Banned
I find it ridiculous that a game as basic looking as NSMB can't run at 1080p on 360-level hardware. Nintendo should just come clean with the specs.


People called me a blind troll/hater when I posted in another thread that there's no excuse for this title to not be 1080P.
 

Hiltz

Member
Has it been confirmed whether we can turn off the games running on the Wii U game pad that's simultnaneously running on it in real-time if we just want to play it on the tv instead ? It seems like a big waste of resources to have the game rendered on the touchscreen.

I'll be fine with Wii U's graphics, but some of these technical sacrifices Nintendo is making to cut down on Wii U costs is baffling like no anti-aliasing support. I mean, I know Nintendo goes with tech that is adequate but now they're just looking like a big cheapskate here. How expensive can it really be anyway? New SMB U look very good evn without supporting AA, but thats not really the point.
 

Zero148

Member
Has it been confirmed whether we can turn off the games running on the Wii U pad if we just want to play it on the tv ? I'm referring to actually being able to play the game on the controller and not something like mess with the inventory menu or interact with a map on the screen. It seems like a waste of resources just to keep the game running at the same time even if you don't intend on playing it on the controller itself.

I'll be fine with Wii U's graphics, but some of these technical sacrifices Nintendo is making to cut down on Wii U costs is baffling like no anti-aliasing support. I mean, I know Nintendo goes with tech that is adequate but now they're just looking like a big cheapskate here. How expensive can it really be anyway? New SMB U look very good evn without supporting AA, but thats not really the point.

who says WiiU doesn't support AA? I think it isn't integrated in most E3 demos (god knows why), but I think when the games go on sale, at least some games will have AA in the retail verions.
 

BlackJace

Member
People called me a blind troll/hater when I posted in another thread that there's no excuse for this title to not be 1080P.

It's probably because this is going to be the leading game that encourages the streaming to the GamePad. I'd liek for it to be 1080p too, but 720p @ 60fps should do.
 

Hiltz

Member
who says WiiU doesn't support AA? I think it isn't integrated in most E3 demos (god knows why), but I think when the games go on sale, at least some games will have AA in the retail verions.

I don't know if it does or doesn't. I've just been hearing some talk that it apparently does not support AA. I'm by no means a graphics whore, but one would hope Nintendo doesn't skimp out on such a seemingly inexpensive feature.
 

The Boat

Member
I don't know if it does or doesn't. I've just been hearing some talk that it apparently does not support AA. I'm by no means a graphics whore, but one would hope Nintendo doesn't skimp out on such a seemingly inexpensive feature.

Of course it does, that wouldn't make sense. Hell, I think NSMB U has it.
It's definitely not inexpensive though.
 

agrajag

Banned
It's probably because this is going to be the leading game that encourages the streaming to the GamePad. I'd liek for it to be 1080p too, but 720p @ 60fps should do.

But apparently only Pikmin is at 60fps.



Honestly, I wouldn't mind if every single game didn't have to stream onto the controller. Use it as inventory, trackpad, hud, whatever... If it means giving a little extra power to use for the game. But the Mario title doesn't really look like there's anything so taxing going on that it couldn't be 60fps or at least 30fps at 1080p AND stream to the controller.
 

AntMurda

Member
And Monolith Soft.

The farthest from Kyoto, the better. How the mighty have fallen since the N64 era.

Monolith has like a one awesome out of five average. Retro's Wii output was ok. EAD Tokyo i think are the true masters of Nintendo core players. EAD Kyoto technically has been the most poignant developer in the world, even if their games are probably more POP or MAINSTREAM than our niche would like. Their sales numbers are unrivaled. And I loved Twilight Princess.
 

Kai Dracon

Writing a dinosaur space opera symphony
Has anyone playing Mario on the show floor just said what it's running at?

It's pretty inconceivable that Nintendo would publish a NSMB game that wasn't running at 60fps, no matter what hardware it's on.

NSMB2 on 3DS is 60fps, ffs.
 

Zero148

Member
Monolith has like a one awesome out of five average. Retro's Wii output was ok. EAD Tokyo i think are the true masters of Nintendo core players. EAD Kyoto technically has been the most poignant developer in the world, even if their games are probably more POP or MAINSTREAM than our niche would like. Their sales numbers are unrivaled. And I loved Twilight Princess.

I played the original baiten kaitos and Xenoblade, both are awesome. I heard Origins is better than the first game, so this makes at least 3 awesome.

Monolith soft is an amazing RPG developer and rumors say they are developing a more western style RPG (I have no link about this, read it in one WUST)
 

AntMurda

Member
I played the original baiten kaitos and Xenoblade, both are awesome. I heard Origins is better than the first game, so this makes at least 3 awesome.

Monolith soft is an amazing RPG developer and rumors say they are developing a more western style RPG (I have no link about this, read it in one WUST)

I loved Baten Kaitos as well for the record. But in the Wii/DS era there was a lot of forgettable stuff aside from XenoBlade.
 

Kilrogg

paid requisite penance
seeing this footage I notice how nice the light from the shining rotating stars reflects on Mario. The Wii Version did not have this, did it?


Well, those stars weren't there to begin with, so obviously there wasn't any such lighting :p.
 
So what if they're not? Most 360/ps3 aren't even 720p.

This is all beside the point as well. First question should be whether the game is good. Not what's its native resolution/will it upscale.

So we're glad now that Nintendo's putting out hardware in 2012 that rivals that of 2005?

I'm not sure if those defending Nintendo have realized that making comparisons with 6 year old technology as a way of making the WiiU look better is NOT a good tactic. It only emphasizes how outdated the hardware really is if that's your best argument.
 

NateDrake

Member
Pretty much. If Wii U is just now catching up to where 360 was in fucking 2005, it's going to look like absolute dogshit when PS4 and 720 drop next year.

Wii U is a Wii, when it should have at least been a Dreamcast.

So when PS4 and 720 launch next year and most games are standard 720p at 60FPS, with a few 1080 at 30FPS, what will the general reaction be then? 1080 at 60FPS being a standard isn't happening next-generation from any console. No one should expect such things.
 

AzaK

Member
If you are paying close to 300 dollars for a new piece of hardware it is normal to expect some sort of competency.

NSMBU not at 1080p/60fps is inexcusable and downright embarrassing.

I must say, that's quite funny if NSMBU can't do 1080/60. In fact it's so funny that I don't believe the hardware couldn't do it, just that Nintendo chose not to. Now, I have no idea why they'd chose to given that it's probably 1 line of code to get it at 1080 but oh well.
 
So when PS4 and 720 launch next year and most games are standard 720p at 60FPS, with a few 1080 at 30FPS, what will the general reaction be then? 1080 at 60FPS being a standard isn't happening next-generation from any console. No one should expect such things.

I'm not expecting 60 FPS, but there's absolutely nothing ridiculous about expecting 1080p for the next generation of consoles. You're telling me there's zero jump in standard resolution in 6+ years? Don't be ridiculous.
 

BlackJace

Member
So we're glad now that Nintendo's putting out hardware in 2012 that rivals that of 2005?

I'm not sure if those defending Nintendo have realized that making comparisons with 6 year old technology as a way of making the WiiU look better is NOT a good tactic. It only emphasizes how outdated the hardware really is if that's your best argument.

The point doesn't change that it's better than what is currently available. How much so isn't relevant. You can bet your ass that the next offerings from Sony and MS are going to target 720p @60fps as a base.

The "outdated hardware" statement goes for every console, as the 360 and the PS3 we're "outdated" the moment it hit the market.
 
The point doesn't change that it's better than what is currently available. How much so isn't relevant. You can bet your ass that the next offerings from Sony and MS are going to target 720p @60fps as a base.

The "outdated hardware" statement goes for every console, as the 360 and the PS3 we're "outdated" the moment it hit the market.

Target 720p? No. Just no.

Don't get technical at the definition of "outdated". You know you're talking beside the point. I'm comparing between a console released between 2005 and one in 2012. That's a big gap of time.

The "it's in line with what's currently available" line is a very weak argument. You know the current consoles are on their way out, and 6 year old hardware is generally seen as outdated. It's not "fine" to release hardware in 2012 that's marginally better than 2005 hardware unless they're going again for the "a generation behind" strategy with the Wii.
 

KevinCow

Banned
I swear this is the Wii all over again. People were desperately trying to prove the Wii was much more powerful than the GC when in reality they're about equal. Same with 360 and WiiU it looks like.

Who's trying to prove that the Wii U is much more powerful than the 360? All I see are people trying to clear up the false notion some people are trying to spread that the Wii U is less powerful than the 360 and PS3.

Wii U is pretty much what we've been told for the last fucking year: a little bit better than the 360 and PS3. I don't understand why we're still even talking about this.

I'm not expecting 60 FPS, but there's absolutely nothing ridiculous about expecting 1080p for the next generation of consoles. You're telling me there's zero jump in standard resolution in 6+ years? Don't be ridiculous.

I wouldn't be surprised at all if many developers settle on 720p as an acceptable resolution, much like they've settled on 30fps as an acceptable framerate, just to add more effects that make their game look prettier in screenshots.
 
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