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Dark Souls internal rendering resolution fix (DSfix)

Omg, thank u so much Durante, cant wait to get my ass kicked by the Taurus asshole, im stuck there right now hahha

Are you done with the fix? Do u have any plans going forward?
 

Inanna

Not pure anymore!
So I managed to get 30 FPS on a Macbook Air. I had to downscale the game to 512x360 (does some hilarious things to the start screen), but I got it working, gosh darn it!

I'm aware that most are using this to upscale to make the game look nicer, I'm instead using it to downscale to make it more playable. Man. Durante, this mod has everything!

Wouldn't the screen be really tiny though? I'm debating going for it because the game stutters a tiny bit on my 1366x768 laptop res laptop, its not really that bad but I'd prefer it if it didn't stutter at all!
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
Bethesda never commented on the optimisations to Skyrim (before they remembered how to use an optimisation flag in a compiler) so I wouldn't expect FROM/Namco Bandai to.

Not exactly the same thing. FROM or Namco Bandai will respond to this soon. They'll be pressed to.

Also, I'll be double-dipping thanks to Durante. Was ready to skip this title on a PC-version. So if not anything else they could atleast thank Durante for making them some money.
 

Zzoram

Member
I can't seem to handle 3840x2400 (15fps on a Phenom II X3 720 @ 3.5, and a 1GB HD4890), what's the next step down from 1920x1200?

My HD4870 being the 512MB version seems to be what's holding me back from these super high resolutions. I should've waited a few months for the 1GB version :(

I get occasional framerate drops at 1680x1050 so I'm going to try 1440x900 now. That's still better than the default and should be easier on my GPU's limited memory.
 
I was hoping for the DoF fix after hitting Darkroot last night - was never expecting it to come this fast!

Thank you for all your work, Durante. You are a god among men.
 

Erethian

Member
Not exactly the same thing. FROM or Namco Bandai will respond to this soon. They'll be pressed to.

Also, I'll be double-dipping thanks to Durante. Was ready to skip this title on a PC-version. So if not anything else they could atleast thank Durante for making them some money.

The only way I can see them responding is in a general way to negative review scores/press. Rather than this fix specifically.
 

Zzoram

Member
I definitely hope the reception/sales of this game is good enough that NB/From release at least 1 patch to address bugs/exploits and if they don't publicly comment, then silently implement Durante's fixes.
 
They responded to the Blighttown FPS issues on console. It was over the top apologetic.

I definitely hope the reception/sales of this game is good enough that NB/From release at least 1 patch to address bugs/exploits and if they don't publicly comment, then silently implement Durante's fixes.

I'm afraid any official fix will break the downsampling options we have now.
 

Zzoram

Member
They responded to the Blighttown FPS issues on console. It was over the top apologetic.



I'm afraid any official fix will break the downsampling options we have now.

True. Maybe it will be better if they leave the graphical stuff to Durante and just patch any bugs/exploits revealed over the next few months.
 

Cyrano

Member
Wouldn't the screen be really tiny though? I'm debating going for it because the game stutters a tiny bit on my 1366x768 laptop res laptop, its not really that bad but I'd prefer it if it didn't stutter at all!
You can stretch it to any of the available resolutions. It's just that everything gets stretched, so you get jaggies and other ugly things.

Depending on what your computer's capable of, you can probably fool around with it quite a bit and get it looking the way you want it (or the way you can acceptably play it). You just have to make sure that you keep your internal ratios relative to the default internal resolution of 1024x720.

That said, if you shrink below 1024x720, be prepared for some wackiness with the title screen (it's kinda funny to watch actually).
 
I am on a ATI 4890 and when i play full screen mode the gpu doesn't see any activity at all, and i get 15 frames when i play in windows mode i get 30 fps. How do i force it to work in full screen mode?
 

Zzoram

Member
I am on a ATI 4890 and when i play full screen mode the gpu doesn't see any activity at all, and i get 15 frames when i play in windows mode i get 30 fps. How do i force it to work in full screen mode?

I think at 1680x1050 I briefly saw my GPU hit 39% activity but I used alt+tab to quickly look and the activity crashed to 0% after a second of being on Desktop. How do you check GPU activity while the game is going strong?
 
I think at 1680x1050 I briefly saw my GPU hit 39% activity but I used alt+tab to quickly look and the activity crashed to 0% after a second of being on Desktop. How do you check GPU activity while the game is going strong?

that's what i did =(

fixed it by going to windows mode where it was 30 fps then back to full screen. That fixed the 15 fps
 

Cetra

Member
Relevant PC Specs:
i5 2500k OC'd @4.2GHz
GTX 570 @ 850GPU Clock & 2050 Mem Clock

DSfix settings:
renderWidth 3840
renderHeight 2160
dofOverrideResolution 540
filteringOverride 2

BEHOLD THE TEXTURE DETAIL:
iVhGKWluzRaPd.png
DAT DOF:
 
My HD4870 being the 512MB version seems to be what's holding me back from these super high resolutions. I should've waited a few months for the 1GB version :(

I get occasional framerate drops at 1680x1050 so I'm going to try 1440x900 now. That's still better than the default and should be easier on my GPU's limited memory.

i have the 2gb version. it seems fine for me =/
but i need to test out the DOF fix
 

Zzoram

Member
So 1440x900, 1680x1050 and 1920x1200 have almost the same framerate dips for my E8400 and HD4870 512MB.

I guess I'll just roll with 1920x1200 until I figure out how to fix this.



People mentioned stuff about forcing things in their video drivers? Did those things help?
 
This is the worst. When you want to quit the game you need to WATCH THE LOGOS AGAIN. :lol
I would love for a way to disable them.
Seriously its ridiculous. Anyway I was wrong before in that the game does seem to use the Discrete GPU without the fix but the fix only uses the integrated chip. Hopefully someone somewhere will figure out this Optimus bullshit down the road I'd love to be able to see this in all its glory.
 

Durante

Member
God damn, this thread has over 429,000 views, Kotaku's piece got 50k, there's another 40K on the Steam forums, and yet still, not a single comment from Namco Bandai or FROM.
My domain (metaclassofnil.com) had more traffic in the past 2 days than the 2 years before that.

Omg, thank u so much Durante, cant wait to get my ass kicked by the Taurus asshole, im stuck there right now hahha

Are you done with the fix? Do u have any plans going forward?
For now I'd like to play the game a bit, but I'll get back to some of the requests tomorrow.
 

MedIC86

Member
I have a x6 3.3 ghz, 580gtx, 8gb ram. My native res is 1920x1080 what settings do you recommend if i want to achieve max details? Thanks
 
My domain (metaclassofnil.com) had more traffic in the past 2 days than the 2 years before that.

For now I'd like to play the game a bit, but I'll get back to some of the requests tomorrow.

Can you tell us how many unique hits? Morbid curiosity.

Btw , thanks for the fix, go and enjoy the game now, im sure u are sick of seeing the title screens after so much testing.
 

Cyrano

Member
Been doing some more low-res experimentation. So, I've found a few things out. One, all in-game videos (video at start of game, etc.) will look like garbage and do weird things. They won't crash the game, mind you, but they will look bad (this is to be expected, those videos have a specific width and height they want to be at, I suspect, and being forced into something less than that causes weird things - though it is kind of interesting to watch this game's narration over what looks like an M. Night Shymalan fever dream.)

The character creation screen is kinda borked, not sure why exactly. Cuts off certain models. Doesn't really affect the game much, only cuts off the bottom part of the model (just in the creation screen, the character looks normal in-game).

The game will definitely run best if you put your display resolution to what your screen's optimal resolution is (via the in-game screen resolution). I had some crashing problems when leaving the game and going to the start screen again, but when I changed the display resolution to match that of my monitor's resolution, everything seemed to work out fine (did it 3 or 4 times to make sure).

So, out of the major issues you might have when lowering resolution to increase performance, the video screwing up is particularly jarring. Still, considering how few and far between video is, I wouldn't say it's a dealbreaker. At some point I suppose a switch could be made to render the videos at a proper resolution when in a low-resolution mode, but it's not honestly super-necessary (if you're willing to play it at low resolution, I suspect video quality is not going to hamper your desire).
 
My GPU memory usage goes up, fans spin up, the temperature rises but the load is 0-1%... Still, 30 FPS all the time with a few exceptions (bonfires, when the entire screen is filled with flames).

Once again Durante, thank you for all your work! You've made the game look better than any of us could have possibly imagined!
 

Look at them in fullscreen in a new tab obv. Dat graphics.

You can even see the Duke's Archives in the first pic. Man the artists of this game gotta see this, so much potential that went to waste with the console/unmodded PC versions.
 

Bogus

Member
Durante, thanks so much for this mod. You've done the community a great service! The game is gorgeous - I'm astounded by the detail and crispness of the texture work compared to how muddy everything looked when playing on PS3. Being able to enjoy the wonderful art, atmosphere, and action at a completely stable framerate is awesome too; my character's movement seems so much more fluid and responsive as a result.

The only (admittedly very very minor, borderline inconsequential) nitpick I have with the latest version of the mod is that it seems to mess with the sun's lens flare effect. The bloom is fine, but lens flares don't appear when gazing at the sun unless I pan the camera past my character first to block the light - pretty weird! I'm curious if it's the depth-of-field fix at play, because the effect worked fine last night when I was using the 0.3 version. I'll try to fiddle with the configuration file later to see if I can find the culprit. Either way, no big deal - just figured I'd mention it in case it wasn't just my imagination!

Umbasa, Durante!
 
Anyone else getting really bad framerate drops in Demon Ruins? It seems as if no matter what I drop the res/aa to, whenever the background is in full view it automatically drops to 15FPS.

Oh, and the tunnel leading to the Demon Ruins is bad as well.
 
See if you can't delete the video files. That works with most games using Bink (I don't know if DS does though).

I found video files for the credits and main menu, but not the dev/publisher/Havok ones.

The DOF fix is mindblowing, Durante. This game looks exponentially better than before. Great work.
 
First of, thank you Durante for your hard work!

So, i tried the Fix with my game when it arrived yesterday. I seem to be doing something wrong or my old Laptop can't handle the higher resolution, but with the fix-files in the game folder the FPS drop well beyond 20.

The rendering-resolution is set to 1280*720, the texture filtering override is set to 1. The ingame resolution is 1366*786 (native resolution of my screen), 32 bit and 60 Hz. Blur and AA are off.

I have an older M11x Rev 2 with an i5 U520 @ 1.07 GHz and a GeForce GT 335M.

Anyone could tell me if it is me doing something wrong or just my laptop being too old?

Don't mind the errors, english is not my native language. And don't mind it because it is my first post.
 
Fuck this game looks so amazing. I feel like the very first time playing it. It's a breath of fresh air to see the art so incredibly detailed.


I'm starting to wonder if things couldn't have worked out any better. We have an easy to use fix that so far hasn't been a problem, as far as the outcome. Perhaps From would have made a bigger mess of the game if it was up to them? At this point I no longer regret supporting the effort, and can't thank Durante enough. What a guy, I'm very grateful man. I hope in the end From/Namco will learn from this and not take us fans for granted.

I feel exactly the same. I have this strange doubt that if FROM was to release a normal, unlocked version they would fuck up something else immensively. Maybe stuttering, maybe audio desynch I dunno but something would still be fubared.
 

Razek

Banned
Jesus. Durante is amazing.

Does the DOF fix hit performance at all?

Yep, big time. I can't run it the same resolution as the game on my 6950; i5-2500. Dang. Guess I'll have to settle for something lesser than a super sampled background.

Edit: Actually, I'll be honest. I can't see much of a difference quality wise between 2160 and 1080. Performance is of course, way better with 1080. I don't see much of a hit.
 
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