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Dark Souls internal rendering resolution fix (DSfix)

Corky

Nine out of ten orphans can't tell the difference.
You sure you didn't accidentally start a FRAPS record?

It might be a good idea to change the default key for disabling the mouse pointer, just in case.

Damn that was a good guess haha but alas my fraps folder was empty so whatever the reason behind that, unwarranted, drop it has only happened once.

Other than that it's pretty much fire, fire, and more fire that drops the framerate otherwise it's 30.

Also I really have to reiterate my gratitude Durante, the game went to a "won't even buy at sale" when all the horrible performance and technical issues rumors turned out to be true. Yet here I am, playing the game and loving every bit of it thanks to your fixes.
 

Blizzard

Banned
I am getting 15 fps for large stretches of time in the DLC content for some reason, even in areas with no particle effects or much of anything going on. I really don't get how this game could run this slow on my rig...
Are you playing with the full resolution? I almost wonder if this was part of the reason they didn't support higher resolutions, because they figured people would get sub-30 fps in certain areas with full resolution.

Also, I thought I had heard that the game instantly kicked you out if you dropped under 30 fps, but clearly that's not the case for you so I must have been misinformed.
 

Corky

Nine out of ten orphans can't tell the difference.
Also, I thought I had heard that the game instantly kicked you out if you dropped under 30 fps, but clearly that's not the case for you so I must have been misinformed.

It ain't instantly, I haven't had it happen or seen it happen to anyone here but I was under the impression that it had to be for long stretches of time.
 

Haunted

Member
what resoulution should I go with on a GTX670 and a 1080p screen?

ok, 3840x2160 wasn't a good idea :lol
Try 2560x1440 next, if that still isn't stable enough, just go for 1920x1080. At 1920x1080 you can also force MSAA to get a clean picture instead of supersampling.
 
Try 2560x1440 next, if that still isn't stable enough, just go for 1920x1080. At 1920x1080 you can also force MSAA to get a clean picture instead of supersampling.

Will do, thanks. The first boss fight (which I won on my first try no less) had some heavy drops.
 

Corky

Nine out of ten orphans can't tell the difference.
works fine for me.

edit: actually it's 5120*2880

hmm you rolling with that on a 670?

I'm running 3840x2160 with 1080 dof, switching to 5120x2880 makes the game chug at certain places like running in water or things like that. Not sure if it's due to either cpu or gpu bit neither tell what's going on, cpu is "barely" used and the gpu tops at 60% when going 5120x2880
 

Durante

Member
It ain't instantly, I haven't had it happen or seen it happen to anyone here but I was under the impression that it had to be for long stretches of time.
I've had it happen, so it is implemented.

Admittedly, when it did I was dumping every single 2560x1440 rendertarget to an image file after the end of every significant operation for one frame. That took around 2 minutes for that one frame (what is that in FPS?) and then the game dumped me back to the start screen. I started testing in 1280x720 after that ;)
 

kinggroin

Banned
hmm you rolling with that on a 670?

I'm running 3840x2160 with 1080 dof, switching to 5120x2880 makes the game chug at certain places like running in water or things like that. Not sure if it's due to either cpu or gpu bit neither tell what's going on, cpu is "barely" used and the gpu tops at 60% when going 5120x2880


Its the dof corky. I have a 670 and the same setting were all over the place. Dropping the dof to 5XX (can't remember the exact number) fixed everything.
 

Razek

Banned
The thing is, you can't really tell if your performance is going to be bad or not until later in the game. I have a 6950 and could run 3840x2160 for a lot of the first areas. Then once I got to blightown it was 15fps for most of it, so I switched it to 2560x1440 and haven't had a dip since.
 

subversus

I've done nothing with my life except eat and fap
hmm you rolling with that on a 670?

I'm running 3840x2160 with 1080 dof, switching to 5120x2880 makes the game chug at certain places like running in water or things like that. Not sure if it's due to either cpu or gpu bit neither tell what's going on, cpu is "barely" used and the gpu tops at 60% when going 5120x2880

really? it's a new PC so I haven't overclocked it but it's all top of the shelf stuff and I got a heavy (~20fps) framedrop at the first boss.

I have i5-2500k. I had a brief framedrop on the first boss when he crushed a column but it happened when I was running it at lesser res - 1920*1080. He killed me, I reached him again on my current res and perfomance was the same.

edit: and yes, I have DOF at 5**.
 
I have i5-2500k. I had a brief framedrop on the first boss when he crushed a column but it happened when I was running it at lesser res - 1920*1080. He killed me, I reached him again on my current res and perfomance was the same.

edit: and yes, I have DOF at 5**.

i5-3570K here... hmm. Gotta take a look at my stuff!
 

arit

Member
Maybe just an AMD or local CCC settings(never touched those though) issue but on some effects(slightly visible in dark root garden, more prominent in crystal cave) texture filtering override produces horizontal black lines:

Override 0
2CQUt.jpg

Override 1
RtZ7r.jpg

Override 2
XYf96.jpg
 
what resoulution should I go with on a GTX670 and a 1080p screen?

ok, 3840x2160 wasn't a good idea :lol

What are you running into? I had to rebuild over the weekend so now I have a 3570 (not oc'd) and a gtx 580. I ran through the first part of the game at 3840x2160 with 1080 dof without issue. I will have to test further against the gargoyles but so far I only see the odd hitch during parries and backstabs.
 

Durante

Member
No one should use override 2 in its current implementation really. If you want an AF override, use the one in your driver. Override 2 is a stupidly blunt instrument ;)

Even override 1 is not implemented well. I'll improve this in the next version, please check if that fixes the issue then.
 

Corky

Nine out of ten orphans can't tell the difference.
Its the dof corky. I have a 670 and the same setting were all over the place. Dropping the dof to 5XX (can't remember the exact number) fixed everything.

Cool I'll give that a try :)

2160p
1080p DOF

GTX 680. Rock solid 30fps so far (currently in Blighttown).

Wow really? No drops even when resting at the bonfire or the dragon early on that spewed fire on the bridge?
 
check your DOF settings too. My CPU is overclocked in BIOS but all apps show that it's running at stock speeds so I don't know if it's really overclocked, lol.

What are you running into? I had to rebuild over the weekend so now I have a 3570 (not oc'd) and a gtx 580. I ran through the first part of the game at 3840x2160 with 1080 dof without issue. I will have to test further against the gargoyles but so far I only see the odd hitch during parries and backstabs.

First big boss fight had a considerable framedrop.

DOF is at 1080 as well. Weird!
 

Corky

Nine out of ten orphans can't tell the difference.
First big boss fight had a considerable framedrop.

DOF is at 1080 as well. Weird!

Same here, standing close to the Taurus Demon getting bunched up close to his fur made my framerate tank as well.

edit :

tried with a 540 dof override but that didn't seem to significantly effect the performance down in the sewers.... hmmm

edit 2 : whataminute.... I just turned off d3doverrider and my drops seem to have disappeared...
 

Mr. Plankton

Neo Member
Do you need to add a certain AA compatibility line in NVIDIA Inspector to get MSAA to work properly? Aside from turning off behavior flags and setting the mode to override.

I have an i5 2500K (motherboard auto-overclocks it to 3.7 GHz) and an MSI GTX 670 Power Edition. Should I be able to get a solid 30 FPS with the resolution and DoF set to 1920x1080, as well as forcing 4xMSAA?
 

EasyMode

Member
Do you need to add a certain AA compatibility line in NVIDIA Inspector to get MSAA to work properly? Aside from turning off behavior flags and setting the mode to override.

I have an i5 2500K (motherboard auto-overclocks it to 3.7 GHz) and an MSI GTX 670 Power Edition. Should I be able to get a solid 30 FPS with the resolution and DoF set to 1920x1080, as well as forcing 4xMSAA?

You can find the settings here:

http://www.neogaf.com/forum/showpost.php?p=41452645&postcount=2784

Don't forget to add data.exe to the profile. 30 fps shouldn't be a problem at those settings if you keep Ambient Occlusion off.
 

x3sphere

Member
I'm running 2560x1600 internal res and 2160 DoF. Usually it's a solid 30 on my HD7970 - 99% of the time I would say. I've only seen FPS drops at bonfires or when a ton of particle effects are on screen.

Maybe I just haven't gotten far enough yet though.
 
I'm running 2560x1600 internal res and 2160 DoF. Usually it's a solid 30 on my HD7970 - 99% of the time I would say. I've only seen FPS drops at bonfires or when a ton of particle effects are on screen.

Maybe I just haven't gotten far enough yet though.

Your DoF resolution should not be higher than your internal resolution; this is needlessly graphics intensive and removes the intended effect. I believe the current recommendation is not to exceed your actual monitor resolution for DoF.
 

Wanny

Member
I personally think that the game looks very good now. Sure it doesn't have tesselation, bokeh DOF, god rays and all that shit but I think it looks very sharp now and textures are quite with the times. And art design is still flawless.

I don't know why some people think it looks like shit...
 

TheExodu5

Banned
Wow really? No drops even when resting at the bonfire or the dragon early on that spewed fire on the bridge?

Bonfire: yes. It's the only thing that drops my framerate.

Dragon? Not sure. No drops when I was running default DoF...but haven't gone back there since the DoF fix.

I personally think that the game looks very good now. Sure it doesn't have tesselation, bokeh DOF, god rays and all that shit but I think it looks very sharp now and textures are quite with the times. And art design is still flawless.

I don't know why some people think it looks like shit...

I've said it before and will say it again: I believe this is the best looking PC game out there. Seriously. It doesn't match up to The Witcher 2 or Crysis 2 technically, but I think it's artistically much better than either, especially with regards to the lighting. Both The Witcher 2 and Crysis 2 lose a lot of points from me for terrible overuse of bloom lighting. The Witcher 2 also loses a ton of points for ditherered shadows.
 

Corky

Nine out of ten orphans can't tell the difference.
I personally think that the game looks very good now. Sure it doesn't have tesselation, bokeh DOF, god rays and all that shit but I think it looks very sharp now and textures are quite with the times. And art design is still flawless.

I don't know why some people think it looks like shit...

I think it looks bloody great, the only thing that annoys me visually is that sometimes the colors feel too saturated and the blacks crushed... also the dynamic contrast changing drives me nuts.

Other than that it's one of the most aesthetically interesting games I've played in years.
 

TheExodu5

Banned
I think it looks bloody great, the only thing that annoys me visually is that sometimes the colors feel too saturated and the blacks crushed... also the dynamic contrast changing drives me nuts.

Other than that it's one of the most aesthetically interesting games I've played in years.

Yeah, the color grading is a little too heavy handed in areas (especially Blighttown and The Depth). Besides that, I don't have much to complain about.
 
I created a doc for people to quickly view resolution tables.


https://docs.google.com/spreadsheet/pub?key=0AnCWct1HuRdkdDdCQ0VWSjVkdFd5ajQteHY5LV9kNWc&output=html

If anyone wants to add anything else to it, send me a PM with your email so that you can contribute directly.

Could you please add values for 48:10, thats 3*1200p screens, Im not sure what values to use in the ini if I want to 2x supersample a native res of 5760 * 1200.

Want to see if my 7970 can handle it.
 

Corky

Nine out of ten orphans can't tell the difference.
Bonfire: yes. It's the only thing that drops my framerate.

Dragon? Not sure. No drops when I was running default DoF...but haven't gone back there since the DoF fix.

Ah well then everything seems to be in order for me as well, turning off d3doverrider seem to have removed semi-rare drops and now the bonfire seem to be the only thing bringing it down and I can happily live with that. Just fought the boss before Blighttown and the framerate remained steady despite tons going on on the screen, debris and smoke filling the entire room. Good shit.

Yeah, the color grading is a little too heavy handed in areas (especially Blighttown and The Depth). Besides that, I don't have much to complain about.

Precisely, as I mentioned above, just finished the Depths and it was there where the colors felt a bit... too much.
 

x3sphere

Member
Your DoF resolution should not be higher than your internal resolution; this is needlessly graphics intensive and removes the intended effect. I believe the current recommendation is not to exceed your actual monitor resolution for DoF.

Ah, thanks... will dial that back down to 1600 then.
 

Deadstar

Member
I had my first problem with version .5 last night. I just arrived in the new dlc content area and I read a message on the ground. After doing so my fps dropped to 15 and stayed that way. I had to exit the game to the menu then load my save again to fix the problem. Hasn't happened since.
 

goodfella

Member
I would suggest to anyone who has a ps3 controller to use that instead of the 360 controller.

It plays much better in my opinion, and motioninjoy was really easy to set up. The game was clearly designed with the ps3 controller in mind.
 

Deadstar

Member
I would suggest to anyone who has a ps3 controller to use that instead of the 360 controller.

It plays much better in my opinion, and motioninjoy was really easy to set up. The game was clearly designed with the ps3 controller in mind.

I completely agree. I played on ps3 but had a 360 controller so I started playing with that. I just couldn't get used to it. The ps3 controller feels much better for this game.
 

Raide

Member
This mod makes me excited for a next gen souls game. Their art team is superb, with that extra rendering power they could do wonders

They really could. I did think that moving to a new engine just for improved lighting etc could be perfect but seeing the game running on PC makes it look awesome and shows off the awesome texture work.

I do hope Dark Souls 2 appears on PC and Next-Gen consoles.
 

Corky

Nine out of ten orphans can't tell the difference.
Also, thanks to the continuous world, it has an excellent sense of scale and of place. Very cool.

Oh god yes it's one of the best things the game pulls off...

Gazing into the sky and seeing faint silhouettes of places that you wont reach until 20-30 hours later and yet there they are...so good.
 
This mod makes me excited for a next gen souls game. Their art team is superb, with that extra rendering power they could do wonders

They had "extra rendering power" this time and didnt do anything :(, anyway, I really like this engine, It has a certain feel, dont know how to explain it, the destructible environmental stuff looks cool too.
 

Ledsen

Member
I would suggest to anyone who has a ps3 controller to use that instead of the 360 controller.

It plays much better in my opinion, and motioninjoy was really easy to set up. The game was clearly designed with the ps3 controller in mind.

Sounds like conditioning from the console version, 360 controller fits perfectly to me.
 

TheExodu5

Banned
I would suggest to anyone who has a ps3 controller to use that instead of the 360 controller.

It plays much better in my opinion, and motioninjoy was really easy to set up. The game was clearly designed with the ps3 controller in mind.

I've played it with both. I don't mind the 360 controller, personally. I'm sticking with the 360 controller for 1 reason: it's much harder to accidentally press RT than it is R2. I made the blacksmith hostile on the PS3 as I put the controller down on my lap to answer the phone. Cost me 150,000 souls to atone.
 

zkylon

zkylewd
I think it looks bloody great, the only thing that annoys me visually is that sometimes the colors feel too saturated and the blacks crushed... also the dynamic contrast changing drives me nuts.

Other than that it's one of the most aesthetically interesting games I've played in years.
Yeah, that's exactly my one complaint about the visuals. It's not terrible, but sometimes it's pretty ugly (Depths->Blighttown transition comes to mind).
 
Ah, thanks... will dial that back down to 1600 then.

You have a monitor at __ x 1600 resolution?

The purpose of having the DoF resolution lower is to simulate blur for things out of focus in the distance. Setting very high DoF resolutions removes this blur effect, making background objects too sharp. The default DoF was roughly half of the game's internal rendering resolution, I think.

I'd be willing to bet a better DoF implementation for people who want it blurry but not jaggy is on Durante's to-do list.
 

TheExodu5

Banned
I'd be willing to bet a better DoF implementation for people who want it blurry but not jaggy is on Durante's to-do list.

Probably needs a shader for that. Not sure of the implementation would be feasible or not.

Personally, I see the blur as beig there due to a technical necessity, not necessarily an artistic choice. I enjoy the high visibility I get with a high resolution DoF set.
 

x3sphere

Member
You have a monitor at __ x 1600 resolution?

The purpose of having the DoF resolution lower is to simulate blur for things out of focus in the distance. Setting very high DoF resolutions removes this blur effect, making background objects too sharp. The default DoF was roughly half of the game's internal rendering resolution, I think.

I'd be willing to bet a better DoF implementation for people who want it blurry but not jaggy is on Durante's to-do list.

Yeah, 2560x1600 is my native res (30" monitor).
 
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