Good to know.
Also, note that while it may ring without Durante's fix, there's no guarantee that it is actually doing anything. Like I said, the game clearly has some form of internal frame limiting. It may very well be operating within a double-buffered wrapper, but there's no guarantee that allowing for triple buffering will do anything to override the internal frame limiting. The same internal frame limiting within a triple buffered wrapper would probably result in the same experience.
Again, just a guess, but I don't think I'm far off on this one. Like I said, if this game was not limiting its framerate internally, you would see drops from 30fps - 20fps. Instead, all we see is drops from 30fps -> 15fps. I believe this is because they can easily time-scale animations by a factor of two in this case.