Very, very impressive engine.
- real time reflections
- deferred shading
- particles can be lit
- global cloth physics, wind simulation, wind affected particles
- amazing looking wet shaders
- high resolution textures
- procedural animations
- high quality ssao
I'm guessing the kid is solid snake
Very, very impressive engine.
- real time reflections
- deferred shading
- particles can be lit
- global cloth physics, wind simulation, wind affected particles
- amazing looking wet shaders
- high resolution textures
- procedural animations
- high quality ssao
so the game is gonna be about Big Boss?
Very disappointing trailer.
I can't believe people are so excited over this.
Thank you. People are making this a PS3 vs. 360 debate. It's engine demonstration, not console demo.
Celebrate the fact that Konami going to produce high quality games for years to come. This is their CryEngine, their Euphoria, their Frostbite.
They don't need Unreal Engine anymore. No AAA developer should.
Very disappointing trailer.
I can't believe people are so excited over this.
We'll see the 15 min gameplay demo soon right?
We'll see the 15 min gameplay demo soon right?
We'll see the 15 min gameplay demo soon right?
I'm salivating at that being on PC with no compromises. SALIVATING!
I'm salivating at that being on PC with no compromises. SALIVATING!
Ok guys we've seen the trailer now and it's freakin' awesome. 10 minutes worth of video and some gameplay.
What about some release date predictions? I think Spring 2014 is most realistic because they wouldn't want to launch too close to Rising.
If Konami were smart they'd package this demo with MGR:R...
is the pc version actually confirmed?
I am just glad Kojima Pro finally have a great engine on their hands. The MGS4 engine was a complete disaster for them.
Almost. Would be surprised if it isn't considering TTP's leak about Kojima interested in releasing past MGS games on PC.is the pc version actually confirmed?
Wasn't the MGS4 Engine a precursor to this one?
Very, very impressive engine.
- real time reflections
- deferred shading
- particles can be lit
- global cloth physics, wind simulation, wind affected particles
- amazing looking wet shaders
- high resolution textures
- procedural animations
- high quality ssao
Wasn't the MGS4 Engine a precursor to this one?
Almost. Would be surprised if it isn't considering TTP's leak about Kojima interested in releasing past MGS games on PC.
It wasn't a trailer.
Hopefully Digital Foundry will dissect the footage to the last pixel.
The game takes places after Metal Gear 2: Solid Snake. It's the only aspect of the franchise (between MG2 and MGS1) that hasn't been explore as far as plot goes.
It's the only plausible reason for why the "villain" (naked snake) has a burnt face, whilst also in the timeline of Sans Militaires Frontieres.
The ending of MG1:
Having lost Metal Gear and much of his force, Big Boss seemingly starts the self-destruct sequence for the compound, and promises he will not die alone; Snake will join him. An underground battle ensues, and despite injury, Snake defeats Big Boss and escapes the Outer Heaven compound as it crumbles in flames behind him.
The ending of MG2:
Snake is met by Big Boss while trying to escape. Having lost his equipment and with no weapons at his disposal, Snake is forced to improvise using the only items he can find, a lighter and aerosol can. Fashioning a makeshift flamethrower, Snake defeats Big Boss for the second time.
Too much of a coincidence, not to mention the villains squad is referred to as "an army without a nation".
So because it's meant to also be a demonstration of the Fox engine's capabilities, it's not a trailer? You know this is going to be an actual game, right? Metal Gear Solid: Ground Zeroes? It's not like the FFVII PS3 Tech Demo.
Many of the greatest MGS trailers feature a good amount of gameplay.
Errr it can't be between MG2 and MGS1 otherwise Chico would be much older. Burned-head guy can't be Big Boss.