Human-Game Interaction, I suppose I need to make this clear next time I talk about it. In games like NWN2 and STALKER though it goes further than just Human-Game Interaction and into Character-Game Interaction. Almost everything in STALKER was unnecessarily obfuscated and obtuse because the UI was awful and it made it difficult for the Character to interact. In NWN2 the awful camera and general bugginess did the same.
Yes, it's called UX. User Experience. Your experience using NWN2 was bad because it had an awful camera and bugs.
I don't understand what you mean about the UI being awful, though. Can you expound?
The problem with Skyrim is the opposite of STALKER and NWN2. It's so polished and easy to do what you want, but it's generic and boring. The 'atmosphere' is engaging until you realize how empty the world is and the antagonists you face are not varied at all. The actual story is probably the worst in any WRPG (besides maybe DA2) and the variability of equipment stats and equipment aesthetics is poor.
It's polished as hell though.
I wouldn't call it generic. When exploring the world, I was driven by a constant sense of "what the hell is that?" Buildings, monsters, whatever. I saw it, it made me curious, and I explored it.
The world is pretty damn populated too--you say it's empty, but nearly everywhere you go in the game, you've always got about three map markers to something interesting nearby.
The plot itself is interesting, but extremely poorly told. Many of the elements that hold Skyrim back are technical in nature (such as having a very small number of enemies on screen at any given time), or control-related (combat does not feel satisfying). There's also the issue of them recycling content.
I wholly disagree about the equipment aesthetics--they feel very much like items one might actually find in an actual world. Perhaps you find them mundane (I won't pretend to know what your tastes in game clothing are). For my part, there was very much a "yup, people would wear this" feel.
These are areas they can improve upon, but I wouldn't say any of those areas specifically make it a bad game.