• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Game Informer Revealing GTA V in November

KlotePino

Member
An announcement of an announcement of an announcement. Okay.

For GTA V I'll allow it. I'm actually pretty hyped for the return of GTA although I'd have preferred for them to just jump to next-gen and get some work in so next-gen GTA doesn't have to come out mid next-gen.
 

Raptomex

Member
GTA VI = next gen, Las Venturas (if they stick with the repeated cities thing). That would be awesome. I can't wait for V. I want a release date.
 

GlamFM

Banned
Small update on the newswire

UvxYg.png


Guess the floodgates will finally be opened soon.
 

Yanksfan

Member
GTA V? I guess once it drops to $20 I will check it out. After seeing the reaction of this obvious annoucement, I guess I didn't realize that this series was still revered this much. Good for everyone that still loves it.
 
GTA V? I guess once it drops to $20 I will check it out. After seeing the reaction of this obvious annoucement, I guess I didn't realize that this series was still revered this much. Good for everyone that still loves it.

Well what was the last GTA you've played?
 
GTA V? I guess once it drops to $20 I will check it out. After seeing the reaction of this obvious annoucement, I guess I didn't realize that this series was still revered this much. Good for everyone that still loves it.

That's because there hasn't been one for 4 and a half years. But people don't forget a game of such an amazing calibre.
 

Fjordson

Member
I'm sorry am I missing something? I thought GTA 5 was confirmed a long time ago due to the whole trailer last december and such.
True, but the cover story means some actual new info is on the way next month.

We did indeed get that trailer you mentioned, but that was a year ago. Since then R* has put out a whopping 12 screenshots.
 

UrbanRats

Member
There seem to be quite a few people convinced that GTA has lost steam in terms of public interest, i've read such comments of GTAforums, too.
It'll be interesting to see how it pans out in the end, but anything related to GTAV on the R* newswire gets a lot of comments in a few hours, compared to other (Max Payne 3?) games related news.
 
That's just nonsense UR.

GAF is just cynical and stupid most of the time.

The trailer thread went 43 pages.
Each of the screens ones went 10.

(100 posts per page)
 

UrbanRats

Member
That's just nonsense UR.

GAF is just cynical and stupid most of the time.

The trailer thread went 43 pages.
Each of the screens ones went 10.

(100 posts per page)

Yeah, i think some of it, is for the bitterness due to the lack of info (especially on GTA related communities) and some of it for the GTA4 backlash.
At the same time, there seem to be a lot of expectations on this game, seeing how it returns to San Andreas/Los Santos, home of the most beloved (and distant from GTA4) entry, so i feel like it may be a make it or brake it kind of deal.

That said, i do realize that the perception of gaming you get from GAF, is not the faithful representation of the public at large.
 
I understand their point because after San Andreas, they made Liberty and Vice Stories and there was a general feeling of malaise and apathy about Grand Theft Auto but when they showed things off for IV everyone got really excited again.

Of course IV is controversial and I won't air my opinion on it here but it still sold like gangbusters and people play it online to this day.

Then the DLC came out which was similar to LCS and VCS in the sense that it was "more of the same".
Rockstar once again rightly saw that things needed to be refreshed, hence the "bold new direction" that we've heard about.

So in short, I expect people to oscillate back to hype mode once the media blitz begins next month.

Whether it delivers on the hype remains to be seen but I fully expect the hype to carry through and for it to sell amazing (even break records).
 

UrbanRats

Member
But even assuming the "bold new direction" wasn't just vapid PR talk (which it probably was) i'm not sure the direction R* is (stubbornly?) heading is the one a lot of fans want.
They seem more and more concerned in creating incredibly alive and detailed game worlds, with (often obnoxious) politically charged satirical stories, something that wasn't as prevalent in the SA days.
Even Max Payne 3 is littered with the typical and more recent R* social message, about Americans and the poor and the immigrants and so forth.
Satire was always present but not in this self-righteous manner, as it has been since GTA4, taking itself rather seriously.

And despite what the fans do or do not want, it seems to me Dan Houser and R* in general want to stick with this, love it or hate it.
Despite being a gargantuous company, with (allegedly) inhumane corporate policies, they seem to retain a certain artistic integrity (which doesn't mean their art is necessarily good, btw) so i'm left wondering if this will keep clashing with those fans that, instead, ask for a more Saint's Row kind of approach to the genre.

And so there are no misunderstandings, i'm waiting for GTAV like water in the desert, so i'm not bashing the game or anything.
 

UrbanRats

Member
How do you know? Maybe GTA V will have a lighter tone to it?

I don't and it probably will (going by the trailer) but i think GTA4, RDR and Max Payne 3 all showed this element that i hadn't noticed in previous R* productions.
I'm currently playing all three games in these weeks, and it's very strong, this
clumsy
social commentary, in all three games.
 

Tr4nce

Member
Hmm. Ok.

So your point is basically that GTA is becoming too serious? I'm not trying to be a dick, I just wanna make sure I understand you so we can discuss this further.
 
I think it's about all about balance.

I mean that in two contexts: the first that they need to strike a balance between a compelling story and fun gameplay and secondly that they need to balance cutscenes and gameplay driving the narrative forward.

IV was out of balance in both regards.

Also the "what the fans want" holds little sway with me, if they keep making wackier games, you'll see diminishing returns in sales.
And of course this even fails to mention artistic integrity - what the artist wants to create.
 
D

Deleted member 22576

Unconfirmed Member
They really just need to make sure it has momentum. GTA needs to be like watching Homeland or The Wire. Sandbox games are a dime a dozen, and many of them have more expressive sandboxes than GTA. When playing GTA you need to want to play the next mission as badly as you want to see the next episode of LOST. Its been a while since I've played GTA4, but I did not finish it. In fact, the only GTA I've finished was GTA3. And Vice City, kind of but I did it with cheats and it took like 18 months. I will be there at 12;:01 when it unlocks on steam.
 

UrbanRats

Member
Hmm. Ok.

So your point is basically that GTA is becoming too serious? I'm not trying to be a dick, I just wanna make sure I understand you so we can discuss this further.

Uhm, regardless of its tone, i think R* is pushing elements that most of the fan base do not really care for and never asked for (and are indifferent towards).
And the only reason to do this, on their part, is either for artistic integrity or to rank up some artistic cred, or both.
After San Andreas i don't know how many fans were asking to hear the tragic tale of the immigrant tricked by the American Dream, considering up until then it was all a matter of one upping on the sheer content: bigger map, more vehicles, more activities, etc..
And since GTA4 they did retcon, putting more fun stuff in BoGT etc, but they didn't really completely backtrack; if you take RDR, it's still an incredibly grounded game, with a lot of dull moments sustained mostly by a very strong atmosphere.

As for me personally, i do think the writing gets obnoxious in all three games, as their social commentary and American self loathing is very on the nose and redundant, but i also like their approach in world building, which is very unique and passionated.
For me, GTA is about virtual tourism as much as it is about wreaking havok and player freedom, and i'm not alone in this, still, i wish they would learn to be more subtle with their stories and get their priorities straight.
If swimming is cut from the game because "out of character", then i have a problem (RDR)-- it's a matter of balancing the two elements.


I think it's about all about balance.

I mean that in two contexts: the first that they need to strike a balance between a compelling story and fun gameplay and secondly that they need to balance cutscenes and gameplay driving the narrative forward.

IV was out of balance in both regards.

Also the "what the fans want" holds little sway with me, if they keep making wackier games, you'll see diminishing returns in sales.
And of course this even fails to mention artistic integrity - what the artist wants to create.
I agree with this, and maybe you're right in that, the change of direction with GTA4, was probably them playing the long game, for the reason you mentioned (diminishing returns).
Still a weird, bold move.
 
They really just need to make sure it has momentum. GTA needs to be like watching Homeland or The Wire. Sandbox games are a dime a dozen, and many of them have more expressive sandboxes than GTA. When playing GTA you need to want to play the next mission as badly as you want to see the next episode of LOST. Its been a while since I've played GTA4, but I did not finish it. In fact, the only GTA I've finished was GTA3. And Vice City, kind of but I did it with cheats and it took like 18 months. I will be there at 12;:01 when it unlocks on steam.

I agree 100% which means fewer missions with more content/depth to them.

It's also why the driving needs auto-assist/improvements to the physics system.
Driving is the #1 core conceit of the game, second only to shooting.

If you aren't having fun driving (regardless of how real, whatever the suspension may be) your game is fucked.

Let all the side stuff be option (I don't need a fucking "play pool" tutorial mission).
If people are too dumb to figure it out, they have the internet. If not tough shit.

P.S. Make these side activities more fun.
 

UrbanRats

Member
See i think they should really consider ditching the mission based structure, but that would mean severely altering their storytelling which seems to be very dear to them.

Anyway absolutely abandon the fucking "first half of the game filled with tutotial missions" approach.
 

Squire

Banned
They really just need to make sure it has momentum. GTA needs to be like watching Homeland or The Wire. Sandbox games are a dime a dozen, and many of them have more expressive sandboxes than GTA. When playing GTA you need to want to play the next mission as badly as you want to see the next episode of LOST. Its been a while since I've played GTA4, but I did not finish it. In fact, the only GTA I've finished was GTA3. And Vice City, kind of but I did it with cheats and it took like 18 months. I will be there at 12;:01 when it unlocks on steam.

A while after I got into Breaking Bad, I realized it'd be the most compelling crime drama I'd see for very likely many years and that, that meant GTA Vs wouldn't likely compare. And that makes me a little sad.
 

Fjordson

Member
I'm not so sure if the shift after San Andreas goes against what most fans want. And even if it is, I think there's still an audience for it. It may be somewhat of a different audience from the PS2 days, but that's okay in my opinion. Can't please everyone.

If interest in their games had dropped off a cliff after GTA IV then they probably would have to take a long look at what they're doing. But their very next game after GTA IV garnered a lot of acclaim and was a huge success financially.

(not to say there's zero crossover, I'm someone who loves both IV and the PS2 trilogy)
 

UrbanRats

Member
not a graphics thing. A game like GTA would be great to show off new technologies, specially in sandbox games. Better AI, more detailed world, etc. We'll just have to wait for 6

It'll be a good Swan Song, man.
I think i've waited long enough for a new GTA and making it next gen would mean starting with the basics all over again.

Of course, the console version won't be too hot, but at least this one it's coming to PC, unlike some other game.
 

MormaPope

Banned
I'm not so sure if the shift after San Andreas goes against what most fans want. And even if it is, I think there's still an audience for it. It may be somewhat of a different audience from the PS2 days, but that's okay in my opinion. Can't please everyone.

If interest in their games had dropped off a cliff after GTA IV then they probably would have to take a long look at what they're doing. But their very next game after GTA IV garnered a lot of acclaim and was a huge success financially.

(not to say there's zero crossover, I'm someone who loves both IV and the PS2 trilogy)

I'm in the same boat.

A lot of people like to look at GTA with rose tinted glasses though, they forgot how simple and bad the combat was for past GTA's.
 
D

Deleted member 22576

Unconfirmed Member
I think the "serious" (honestly, it wasnt that serious at all) nature of GTA4 is directly caused by the fidelity of the city/graphics. Those PS2 games literally looked like cartoons.
 

JaseC

gave away the keys to the kingdom.
It'll be a good Swan Song, man.
I think i've waited long enough for a new GTA and making it next gen would mean starting with the basics all over again.

Of course, the console version won't be too hot, but at least this one it's coming to PC, unlike some other game.

It'll be a pre-order incentive, just you watch!
 

Fjordson

Member
I'm in the same boat.

A lot of people like to look at GTA with rose tinted glasses though, they forgot how simple and bad the combat was for past GTA's.
I'm such a GTA fanboy that even those old games are still to fun to me. You're right, though. Certain aspects of those games haven't aged well.

I think the "serious" (honestly, it wasnt that serious at all) nature of GTA4 is directly caused by the fidelity of the city/graphics. Those PS2 games literally looked like cartoons.
True.

This has been debated to death and I know many, many people will disagree with me here, but I really didn't find GTA IV to be overly serious. I thought there was still some pretty silly shit in there and it was still fairly over the top, but that's just me.
 

Tr4nce

Member
Ok. I see what you're trying to say UR.

And maybe you're right. Maybe not. I have always loved the way they criticized American society and stuff. That is one of the main things I love about GTA. I guess we're just going to have to wait and see. Maybe GTA V will change some of the stuff you mentioned in a positive way.
 
I think the "serious" (honestly, it wasnt that serious at all) nature of GTA4 is directly caused by the fidelity of the city/graphics. Those PS2 games literally looked like cartoons.

That was part of it, but definitely not the only reason. The moment many of us realized that they were going for a different tone was when someone from Rockstar (I believe it was Sam) said that they weren't going to include bicycles in GTA4 because it was hard to imagine that Niko would ever ride one. That was the moment that they made it clear that they were taking an approach that they never had before with the series. Before it always seemed like they were just looking to include things so that we could have fun. Why else would they include something like jetpacks in San Andreas? It was very goofy, but a lot of people had fun with it. And that was the whole point.
 

MormaPope

Banned
I'm such a GTA fanboy that even those old games are still to fun to me. You're right, though. Certain aspects of those games haven't aged well.


True.

This has been debated to death and I know many, many people will disagree with me here, but I really didn't find GTA IV to be overly serious. I thought there was still some pretty silly shit in there and it was still fairly over the top, but that's just me.

Oh, the older GTA's still definitely charming and extremely fun to play to this day. But Rockstar really has taken huge strides with combat in their games.
 
In morning of November 8, we will reveal the cover art and give you a break down of the issue (hint: the story is huge - over 18 pages in print - and full of details and screens we can't wait to share). Then, in the afternoon (US Central time) we will release the digital edition of Game Informer to iPad, 10-inch Android devices, and PC/Mac. Print issues will already be in the mail and should arrive to subscribers in the weeks that follow. Newsstand is November 16.

http://www.gameinformer.com/b/news/...-gta-v-to-launch-digitally-on-november-8.aspx
 

Zep

Banned
http://www.gameinformer.com/b/news/...-gta-v-to-launch-digitally-on-november-8.aspx

We announced our new cover back on October 11, and today we can share with you the release schedule for our December issue featuring Grand Theft Auto V.

In morning of November 8, we will reveal the cover art and give you a break down of the issue (hint: the story is huge - over 18 pages in print - and full of details and screens we can't wait to share). Then, in the afternoon (US Central time) we will release the digital edition of Game Informer to iPad, 10-inch Android devices, and PC/Mac. Print issues will already be in the mail and should arrive to subscribers in the weeks that follow. Newsstand is November 16.

Nice.

edit: Damn you ssx.
 
Top Bottom