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DF/Eurogamer: First Xbox 3 Devkit leaks, 8 Core Intel CPU, nvidia GPU, 8-12GB RAM

eso76

Member
i think we need an OT about the various x720 leaks and hints, so we can keep track of all the rumors, compare, cross check, draw conclusions. And be disapponted eventually
 

max-pain

Member
Oh got you.

But looking at that graphic, there certainly doesn't look like enough room to fit 4 more cores. Thats even considering the retail you would gain from 22nm.

Ivy Bridge:

ivy-bridge-core.jpg
 
iPads are on a whole different level when it comes to the consumer. a $600 to $700 console is almost a sure fire failure.

Not only that, but you can easily build yourself a good gaming PC & surpass whatever PS4/720 offers around those prices nowadays.
 
So none of you know Sandy Bridge EX?

core-i7-3960x-sandy-bridge-e-x79,0-I-314946-13.jpg


They have 8 cores. Intel disabled by laser 2 of them, but still there. They say it's due to TDP, but it's just because they have no competitor at high end.

Oh, 130W TDP and 999$ price tag.
 
5 GB games, 3 for the OS is what BG believes.

Don't know how I missed this post, but that didn't start with me. Nor has anyone said that to me so I have no reason to believe that right now.

DeA is just trolling onQ (me) has the real Xbox 3\PS4 Dev kit with a demo of Gran Turismo 6 being played with Kinect 2,


Xbox 3 / PS4 Dev Kit video leak test driving GT6 with Kinect 2


excuse the screen tearing & unstable frame rate the game is early in development but GT6 should be out Christmas 2017.

I lost it at the GT6 case. XD
 

bill0527

Member
old fake picture .. seen that some months ago.

I really wish people would stop crying FAKE, unless they've got proof.

Last time I went through a major Xbox info thread a few weeks ago, I had to sift through 16 pages of FAKE FAKE FAKE FAKE, only to find out that it was, in fact real and Microsoft subsequently shut it down.
 

onQ123

Member
If DeA is DF's source & he has changed his story shouldn't they update their report to say that the source has now changed his story?
 

onQ123

Member

that's the same guy who has been saying that Dreamcast 2 is coming, also on a sidenote Imagination Technologies is supposed to be showing it's GPGPU with the ray-tracing parts built in next month.
 

Oh geez, this guy.

Lets just say I'm familiar with "Texan" for many years on many forums, and his constant pimping of his sega site of made up next gen console rumors,
 

ekim

Member
I doubt they would use a SOC for xbox 720, that would be way weaker than WiiU imo and a complete disaster

Even xbox 360 could prove faster then a cell phone designed chip

Nah. There will be a discrete GPU for gaming. The SOC will be for the OS and Overlays when watching TV.
 
Current GPU's don't draw much power at Idle or light works such as 2D. They already have dedicated logic to video decoding, in fact.

Makes no sense.
 

ekim

Member
https://twitter.com/zachulon

Producer at Visceral Games:
Still can't talk about what I am working on. I can say you should make sure you read the cover story for the Sept issue of @gameinformer

DS3 is already announced - so why shouldn't he be able to talk about. There were rumours for a PSN/XBLA title about the Ripper - is this cover worthy?

I'd say he is porting DS3 to WiiU or another next gen console. So cover story is about one of them?

EXITEMENT!
 

longdi

Banned
Eight cores Intel cpu this be it?

http://www.hardwarezone.com.sg/tech-news-rumor-intels-next-gen-atom-cpus-feature-eight-cores

Rumor: Intel's Next-Gen Atom CPUs to Feature Up to Eight Cores
19 Oct 2012 / 11 hours 26 min ago / By Wong Chung Wee
Intel is rumored to be working on the next generation of Atom processors that are targeted at powering micro servers. Dubbed Avoton, this upcoming system-on-a-chip (SoC) will be based on 22nm Silvermont architecture and feature up to eight cores that share 4MB of L2 cache (1MB per core).


The Intel 'Avoton' Atom processor is intended for low-power "micro servers", and these micro servers are ideal for hosting cloud computing services and running applications that do not need the massive performance of Xeon processors. According to X-Bit Labs, they will sport up to eight cores and will feature frequencies of 1.6GHz to 2.4GHz. They also reported it is currently unknown whether Avoton is a multi-chip module incorporating two 'Valleyview' processors, or a separate chip built from scratch. It is expected that Thermal Design Power (TDP) of Avoton will range from 5W to 20W, whereas clock-speeds will range from 1.20GHz to 2.40GHz. The Silvermont-based cores will provide OOE (out-of-order execution) and Turbo Boost-like feature that will allow clock speeds of up to 2.7GHz. The Atom 'Avoton' CPUs are expected to be launched during the second half of 2013.
 
Found this PDF on Driving HPC Performance Efficiency with Heterogeneous Computing posted by Seronx on the AMD blog.

It gives information on 2014 HSA hardware features for the 9000 GPU. Key is PCIe 3.0 interface (not in later feature lists).

2014 GPU full HSA features: page 10 & 11

GPU compute context switching
GPU graphics pre-emption
Coherent PCIe for discrete GPU >> This was not in later feature lists
Task Parallel Runtime Integration

• Significant and ongoing BW improvements throughout the memory system
• Continue incredible pace of GPU improvements in performance/watt
• Increase sophistication of the GPU so that it becomes a 1st-class citizen of the overall system architecture
• Single unified virtual address space
• Virtual memory support via IOMMU
• Participation in system-level coherency
• Support for context switching

Page 11 has a diagram with the following information. The APU will use a faster memory technology while the second GPU will use GDDR memory, second GPU can be a card or chip.

Memory bandwidth is already known as an issue and a new memory technology is planned for 2014 AMD APUs. 2013 APUs are using DDR3 with two 64 bit channels. This and the IOMMU that interfaces with memory will need to be the same going forward for game consoles. This points to a 2014 design; they can not use the Kabini (2 channel DDR3) and customize it for next generation game consoles, they can't use GDDR5 for the main SoC as it's going to be too hot, requires too much drive current and eventually too expensive so a new memory technology which is probably going to be ultra wide DDR4.

T-RAM signs Globalfoundries to develop high density 32nm and 22nm Thyristor-RAM

It appears that T-RAM can be embedded in bulk silicon, this may be the new memory technology used as cache (L2 and maybe L3) in AMD 2014 APUs. ultra wide DDR4 may be a part of this.

This chart below seems to imply that the GPU on the Sea Islands discrete card will be as much a part of the CPU in the APU as the GPU part of the APU is of the CPU is in Sea Islands (2014); multi-apu with hypertransport over pci-express "Coherent PCIe for discrete GPU" mentioned above? Is this being confused with the two APU rumors for the Xbox 720?

AMD_HSA_2014.jpg.jpeg


Is this being confused with the two APU rumors for the Xbox 720? This is the plan for AMD's 2014 full HSA design.

According to one rumor, Sony is waiting till 2014 for a new memory technology and another, the Xbox will have 2 APUs; they both come with 2014 designs. The PS4 could be a 1 APU design and the Xbox APU plus discrete 2014 SI GPU. That would have the PS4 design first and the Xbox later which matches another rumor.

Before fanboys attack this, I expect multiple SKUs and the QOS mentioned in the above chart also for 2014 takes care of this. There will probably be a bottom end SKU for both that takes the place of the PS3 and Xbox 360 price point with a top end SKU for both that has a second GPU.

I find it interesting that Sony has a Context switching patent and Microsoft has the QOS patent. Both are needed by both consoles.

There has to be more cooperation and gentleman's agreements between Sony and Microsoft this coming generation than ever before as they are sharing the same or much of the same hardware.

I find statements that one or the other is going to be more powerful or one will be missing a core feature to be less than believable.
 
http://vr-zone.com/articles/there-s...rosoft-xbox-to-be-named-xbox-next-/17552.html

What we know is that Durango development platform is finally running on AMD hardware, as the company taped out GPU which will be in use for the Xbox Next console. The initial Durango XDK (Xbox Development Kit) featured an 8-core Sandy Bridge processor (SNB-E, LGA2011 on a custom motherboard with embedded memory), 8GB of DDR3 memory and Nvidia Fermi-class graphics (GTX 570). The new kit allegedly comes with 8-core FX processor, and Southern Islands graphics, with the final console allegedly featuring Sea Islands, AMD's second generation 28nm GPU hardware.
 

antonz

Member
if final cpu is comparable, it's still a LOT of performance for a console imo

It is but it would indicate a pretty large shift in design. I mean Quad Core i5 Sandy bridges were outperforming AMDs 8 Core chips in many cases.

Sounds like cost cutting measures while maintaining an adequate level of performance
 

DopeyFish

Not bitter, just unsweetened
It is but it would indicate a pretty large shift in design. I mean Quad Core i5 Sandy bridges were outperforming AMDs 8 Core chips in many cases.

Sounds like cost cutting measures while maintaining an adequate level of performance

i think in this case it's not execution time they want but the number of threads
 
It is but it would indicate a pretty large shift in design. I mean Quad Core i5 Sandy bridges were outperforming AMDs 8 Core chips in many cases.

Sounds like cost cutting measures while maintaining an adequate level of performance

Wonder how much they'll actually be saving since they'll have to invest more in cooling and power requirements. You'd think after how much the RRoD issue cost them they'd make power and cooling efficiency more of a priority.
 

DopeyFish

Not bitter, just unsweetened
so how close to Meet The Robinsons are we talking here?

MeetTheRobinsons2.jpg

Could probably get fairly close

The reflections will not be as well done, the sub-surface scattering not as precise and the textures not as high res, the hair shaders wouldn't be as well lit or have some other artifacting, the light reflection and then further subsurface scattering probably wouldn't even be there

The usual. They'd be able to pull off an acceptable facsimile but not an exact replica. There's a lot of stuff going on in that scene that's very taxing and that's before animation is considered

(I am totally guessing)
 
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