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Persona 4 Golden review thread: The Highest Reviewed Game of All Time and The Future?

Xenoblade and P4 are both great, but lol if you think P4's dungeons are better than Xenoblade's. Hallways and doors. Endless hallways and doors. But P4 has a better combat system. They are tied, IMO.
 

Kyon

Banned
ncPC0.png

No1curr.

This is about Persona 4 I mean that's why there's a sale I believe. lessor garbage games aren't welcome or on topic tbh

Persona 3 Portable at $10 or Person 4 Golden at $40

What say you gaf - I haven't played either and will probably get around to both eventually. But for now, is Persona 4 good enough to hold off on 3 until later? Not to mention there is a certain joy in playing through P4G the same time as lots of other gaffers.

P4 you won't regret anything
 

Sophia

Member
Persona 3 Portable at $10 or Person 4 Golden at $40

What say you gaf - I haven't played either and will probably get around to both eventually. But for now, is Persona 4 good enough to hold off on 3 until later? Not to mention there is a certain joy in playing through P4G the same time as lots of other gaffers.

Either one is amazing. The replies you're going to get are going to be largely opinionated and based upon the style of the two games. =P
 

Venfayth

Member
Persona 3 Portable at $10 or Person 4 Golden at $40

What say you gaf - I haven't played either and will probably get around to both eventually. But for now, is Persona 4 good enough to hold off on 3 until later? Not to mention there is a certain joy in playing through P4G the same time as lots of other gaffers.

Both are fantastic games if you haven't played them. My problem is that I've sunk over 300 hours into P3P over the past 12 months, or I'd play it again :p

I've been holding off from replaying P4 for such a long time in anticipation for P4G.

It's really up to you. Financially P3P is a smarter decision, but again, both are fantastic games , and you're right, playing P4G with the rest of GAF will be a blast!
 

Astra

Member
Persona 3 Portable at $10 or Person 4 Golden at $40

What say you gaf - I haven't played either and will probably get around to both eventually. But for now, is Persona 4 good enough to hold off on 3 until later? Not to mention there is a certain joy in playing through P4G the same time as lots of other gaffers.

I don't think it really matter which you play first. It might feel like a bit of a downgrade going from P4G to P3P, due to P3P missing the anime cutscenes, overworld, and character sprites on screen during in-game cutscenes. Other than that, I see no issue is going back to P3 from P4.

P3P will be on sale again, I'm sure. Weren't all Persona games (or was it all Atlus games) on sale in July? Though I am picking up P3P now, and will replay it someday.
 
Persona 3 Portable at $10 or Person 4 Golden at $40

What say you gaf - I haven't played either and will probably get around to both eventually. But for now, is Persona 4 good enough to hold off on 3 until later? Not to mention there is a certain joy in playing through P4G the same time as lots of other gaffers.

Get P3FES and P3P for 15$. Play FES first, then the girl's story of P3P.
 
Persona 3 Portable at $10 or Person 4 Golden at $40

What say you gaf - I haven't played either and will probably get around to both eventually. But for now, is Persona 4 good enough to hold off on 3 until later? Not to mention there is a certain joy in playing through P4G the same time as lots of other gaffers.

Go for 4. The portable version of 3 is the easiest version by a long shot, and cuts out a lot of the exploration in favor of point and click interaction.

Not a bad game by any stretch, but 4 is way, way better.
 

kewlmyc

Member
What a clusterfuck of a thread. What does Xenoblade have to do with P4G reviews? The blind ranting from both sides is childish as hell. Grow up and just enjoy video games without having to shit on another unrelated game.

Also, I would get P4G. It's the easiest Persona/SMT game to get into, and unlike P3P, it doesn't cut out content.
 

7Th

Member
Go for 4. The portable version of 3 is the easiest version by a long shot, and cuts out a lot of the exploration in favor of point and click interaction.

Not a bad game by any stretch, but 4 is way, way better.

Nope. Walking the city is not exploration, it's a chore.
 

Roto13

Member
Persona 4 isn't anything like a visual novel. I'm also curious on how you think Xenoblade has a better battle system and dungeon than Persona 4. No dungeon in Xenoblade is as unique as Marukyu and
Heaven
. Exploration in Xenoblade is a chore and it detracts from one of it's better elements, it's narrative.

It's a lot like a visual novel considering you spend the majority of your time reading/listening to dialogue and making dialogue choices. I mean, if they're trying to mesh gameplay and story the way a good RPG does, they do a really shitty job, so I don't think of it that way.

And the idea that Persona 4's randomly generated dungeons are interesting is hilarious. If you removed the wall and floor textures and music, you wouldn't be able to tell them apart. That's not even an exaggeration. They are the exact opposite of unique. Dungeon design (or lack thereof) is Persona 3 and 4's biggest weakness. Xenoblade wins in that department just by actually having dungeons that were designed by human beings and not a random number generator.
 

Xelinis

Junior Member
What a clusterfuck of a thread. What does Xenoblade have to do with P4G reviews? The blind ranting from both sides is childish as hell. Grow up and just enjoy video games without having to shit on another unrelated game.

This.
 

Venfayth

Member
I dunno about you but I spent the majority of my time in dungeons when I played p4. Or fusing.

Just because there are aspects of a VN in the game doesn't make it a VN itself..

Also there are no randomly generated levels in the dungeons. There something like 4-5 preset floor layouts for each floor.
 

Roto13

Member
I dunno about you but I spend the majority of my time in dungeons when I played p4. Or fusing.

Just because there are aspects of a VN in the game doesn't make it a VN itself..

Also there are no randomly generated levels in the dungeons. There something like 4-5 preset floor layouts for each floor.

That's even worse, then. They're just corridors and sometimes there's a square room with a staircase or a chest in it. There's nothing else in them. I expect a computer to not be able to design an interesting level, but nothing designed by a human being should ever be that boring.
 

Vamphuntr

Member
Nice scores. I enjoyed the game a lot (the original). I'm a bit surprised that a 4 years old game is the best thing ever though.

If you seriously want to discuss the possibility of it being the highest reviewed game of all time, you will have to take in mind there will be probably few reviews for this as it's a Vita game and as soon as someone gives it a 6 or 7 the average will crumble.

Another thread where people fight about which game was better or worse? I'm not totally cynical but it happens in every single thread now in here.
 
Do any of the megafans know why they made that design choice for the dungeons? I never did care for the design and tedium of the dungeons in any of the Persona games. It seems to fit the game I suppose, but I don't know why it is the way it is.

Can any of you articulate the reason?
 

Venfayth

Member
That's even worse, then. They're just corridors and sometimes there's a square room with a staircase or a chest in it. There's nothing else in them. I expect a computer to not be able to design an interesting level, but nothing designed by a human being should ever be that boring.

Floor layout isn't important in P4, though. It's just .. irrelevant. What do you want out of a floor layout, for it to spell something out? Lol

I'm joking, but also kinda serious. What are you missing out on? The gameplay is the interesting part.
 

Kyon

Banned
Do any of the megafans know why they made that design choice for the dungeons? I never did care for the design and tedium of the dungeons in any of the Persona games. It seems to fit the game I suppose, but I don't know why it is the way it is.

Can any of you articulate the reason?

i enjoy the sim aspect waaaaay better than the fighting. I want a persona universe game with out the supernatural stuff *.*

just go to school/around town and hang out ^-^
 

Venfayth

Member
Do any of the megafans know why they made that design choice for the dungeons? I never did care for the design and tedium of the dungeons in any of the Persona games. It seems to fit the game I suppose, but I don't know why it is the way it is.

Can any of you articulate the reason?

Well kinda like I said above, there really is no reason to have any important designs in the floor layouts. SOME dungeons do some interesting things,
Yukiko's square dungeon where it flips you around, finding the key for Naoto's laboratory, the 8-bit dungeon, etc
but even those are actually just annoying after you've done them the first time.

There's not any importance to exploring, aside from farming for chests, and how interesting does that actually have to be? Literally the only other thing I can think of for floor design is on
Nanako's
dungeon where one of the floors has good encounter spawns for farming gold encounters for money. There's a clump of 2-3 encounters that you can chain together to get extra bonuses off of the bonus money arcana.

What would you guys want out of the floor design that would actually benefit the game?
 

Kyon

Banned
Well kinda like I said above, there really is no reason to have any important designs in the floor layouts. SOME dungeons do some interesting things,
Yukiko's square dungeon where it flips you around, finding the key for Naoto's laboratory, the 8-bit dungeon, etc
but even those are actually just annoying after you've done them the first time.

There's not any importance to exploring, aside from farming for chests, and how interesting does that actually have to be? Literally the only other thing I can think of for floor design is on
Nanako's
dungeon where one of the floors has good encounter spawns for farming gold encounters for money. There's a clump of 2-3 encounters that you can chain together to get extra bonuses off of the bonus money arcana.

What would you guys want out of the floor design that would actually benefit the game?

platforming would be cool *O*
 

Venfayth

Member
platforming would be cool *O*

They would have to actually add another feature like this for floor design to be relevant. So if your point is that the dungeons themselves are stale (outside of the random encounter gameplay) then that's legitimate, however there's not much they can do without a major system change. But if you actually are more upset that the floor design is not random, then I really don't understand why.
 

Kyon

Banned
They would have to actually add another feature like this for floor design to be relevant. So if your point is that the dungeons themselves are stale (outside of the random encounter gameplay) then that's legitimate, however there's not much they can do without a major system change. But if you actually are more upset that the floor design is not random, then I really don't understand why.

im not upset about anything in the game. The game is perfect *O*
 

SykoTech

Member
And here I thought the topic grew due to more reviews or at least some decent P4 discussion. But it seems Xenoblade nuts just need to market and force their game on everyone for the umpteenth time an unrelated thread. Neat.

That happened? I dropped the anime, after a five or six episodes, but that warms my cold heart.

Chie and Yu becoming an OP? No, not really. There were some hints, but I'd say Kanji and Naoto were the only sure-thing.

Anyways, the anime was pretty good. You should watch it.
 

Roto13

Member
They would have to actually add another feature like this for floor design to be relevant. So if your point is that the dungeons themselves are stale (outside of the random encounter gameplay) then that's legitimate, however there's not much they can do without a major system change. But if you actually are more upset that the floor design is not random, then I really don't understand why.

There are so many other RPGs with dungeons that have actual things in them. Puzzles. Traps. Rooms that don't look identical to one another. I do appreciate the one-puzzle-per-two-dungeons-or-so they threw in there. There should be more of them. It's not like they have to completely revamp the entire idea of Persona to put some effort into designing dungeons.
 

Kyon

Banned
And here I thought the topic grew due to more reviews or at least some decent P4 discussion. But it seems Xenoblade nuts just need to market and force their game on everyone for the umpteenth time an unrelated thread. Neat.
.

Because there was nothing else to play on the Wii and no one bought it so I applaud them for the free promo.

If P4 ever had struggles id be doing the same tbh but luckily that will never happen
 
What a clusterfuck of a thread. What does Xenoblade have to do with P4G reviews? The blind ranting from both sides is childish as hell. Grow up and just enjoy video games without having to shit on another unrelated game.

Also, I would get P4G. It's the easiest Persona/SMT game to get into, and unlike P3P, it doesn't cut out content.

like roto13 said in another topic, he is realizing that the persona fanbase is kind of screwed up lol
 

Venfayth

Member
There are so many other RPGs with dungeons that have actual things in them. Puzzles. Traps. Rooms that don't look identical to one another. I do appreciate the one-puzzle-per-two-dungeons-or-so they threw in there. There should be more of them. It's not like they have to completely revamp the entire idea of Persona to put some effort into designing dungeons.

I dunno. I guess I personally feel like I don't want any more in there. I just like grinding through the floors.

Agree to disagree, I suppose.
 

Sophia

Member
I want to see more random elements. There were a lot of those in Persona 3 Portable, but they didn't make the transition to Persona 4.

Yes I'm a fan of roguelikes. ;_;
 

kewlmyc

Member
And here I thought the topic grew due to more reviews or at least some decent P4 discussion. But it seems Xenoblade nuts just need to market and force their game on everyone for the umpteenth time an unrelated thread. Neat.
The Persona side were the ones who actually started it though. Doesn't really matter now I guess.

I still wish they would bring back the ability to use any weapon and different physical types. Yu using a revolver or doing Kung-Fu sounds fun. I still don't know why they removed that ability in P3P. It's one of the main reasons why I like P3FES more.

random elements?
He might be talking about the guys getting lost in the dungeons. It was a nice little touch. Also random floors being pure dark (wasn't fan) or have more/none/golden/red shadows in it (was a fan since the tension of the Reaper showing up was great).
 

Venfayth

Member
He might be talking about the guys getting lost in the dungeons. It was a nice little touch.

Ohh yeah, that actually was a nice touch. Actually, you can randomly find some of your team members in the P4 dungeons, or the dog, heh, although it almost never happens.

You get a bonus on some Tartarus floors (more exp or more frequent item drops) and sometimes you'd get a few set backs (starting in random spots w/o your party, pitch black floor).

Oh, didn't think about that either. Although you do get bonuses like that via the arcana cards after battle.
 

Kyon

Banned
You get a bonus on some Tartarus floors (more exp or more frequent item drops) and sometimes you'd get a few set backs (starting in random spots w/o your party, pitch black floor).

oooh that lol

ALSO: I still want to know how the help feature works in this
 

Cornbread78

Member
Ahh two more weeks before this is mine. I can't wait to play my first Persona ever.... I've heard nothign but great things thus far, so I hope it keeps me entertained for a long time coming.
 

Persona86

Banned
What a clusterfuck of a thread. What does Xenoblade have to do with P4G reviews? The blind ranting from both sides is childish as hell. Grow up and just enjoy video games without having to shit on another unrelated game.
Someone has to pay for this clusterfuck!

I have three main suspects in custody.

Is it really better than Xenoblade?

it shits in Xenoblade's mouth, twice.

Yeah, by pandering to the lowest common denominator with waifus and animu hijinks. Those are the things that make a better videogame.
 

Curufinwe

Member
If you seriously want to discuss the possibility of it being the highest reviewed game of all time, you will have to take in mind there will be probably few reviews for this as it's a Vita game and as soon as someone gives it a 6 or 7 the average will crumble.

The "The Highest Reviewed Game of All Time and The Future?" bit was added by a mod as a joke.

Originally the title was "Persona 4 Golden review thread - 2012's highest rated game?" which I think is actually possible, if unlikely.
 

Venfayth

Member
Is there any way to split up your party and send them to fight and find shit? That was the best part of P3 dungeons.

Nope :/ They took that out. They also took out collision with your teammates, though, so you can't get clipped on them, and they can't also get intercepted by the enemies.
 

Sophia

Member
Random elements? Like what?

random elements?

Here's a list of the various things that can happen. A lot of them are Persona 3 Portable only however.

Sadly, the floors on Persona 3 are too small and not randomized enough to make full use of them.

She might be talking about the guys getting lost in the dungeons. It was a nice little touch. Also random floors being pure dark (wasn't fan) or have more/none/golden/red shadows in it (was a fan since the tension of the Reaper showing up was great).

Yup. Exactly. Also...

I still wish they would bring back the ability to use any weapon and different physical types. Yu using a revolver or doing Kung-Fu sounds fun. I still don't know why they removed that ability in P3P. It's one of the main reasons why I like P3FES more.

.... I imagine it probably had to do with space concerns. They had to cut a LOT of corners in P3P to fit in that UMD, and that's one area that is easily cut.

Is there any way to split up your party and send them to fight and find shit? That was the best part of P3 dungeons.

I loved that feature too. :(
 

Astra

Member
Do any of the megafans know why they made that design choice for the dungeons? I never did care for the design and tedium of the dungeons in any of the Persona games. It seems to fit the game I suppose, but I don't know why it is the way it is.

Can any of you articulate the reason?

Lazy dungeon design, is all I can think of.
Would have been so much better to have substantial, unique dungeons modeled after the psyche of the character they represent. Like a crazy mash of events and locales from their lives, squeezed into this space. Rather than the exact same dungeons, with a different coat of paint.

Someone has to pay for this clusterfuck!

I have three main suspects in custody.

Throw them in the T.V. for all their fuzziness, and show them the way of fuzzy logic!
 
I'm actually semi ashamed to admit p3p was my first persona... but I'm absolutely hooked now. 2 more freaking weeks.... 2 more damnit!
 

JayDub

Member
Serious question:

A lot of hyperbole gets thrown around in positive reviews. Many reviewers will claim a sequel is great for first timers but in reality, plot-wise, it isnt. There's references to old games that are (sometimes) required to understand the context of a certain scene.

Is this going to be the same? Can a new person to the series jump in?
 

Omikaru

Member
Serious question:

A lot of hyperbole gets thrown around in positive reviews. Many reviewers will claim a sequel is great for first timers but in reality, plot-wise, it isnt. There's references to old games that are (sometimes) required to understand the context of a certain scene.

Is this going to be the same? Can a new person to the series jump in?

Persona 4 was my first game in the series, and I was fine. There's an optional scene that has a vague reference to Persona 3's ending (but somehow doesn't really spoil it either), but it has no impact on the story. Previously playing Persona 3 isn't important; it's just a bit of fanservice. Let me tell you from experience that if you're going to enjoy Persona 4, you're going to enjoy it from start to finish regardless of whether you've played previous games in the series. It's very self-contained.
 
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