Baloonatic
Member
Got this when I got my Wii U, I'll hold off on playing it until that patch I think. Sounds great though.
JoelFB also posted a comment on the Eurogamer article.
Nice to see that certain games can look better on Wii U (depending on the engine, amount of effort that went into the port, etc.).
JoelFB also posted a comment on the Eurogamer article.
Very positive on the Wii U. I predict a 2 page thread.
If only they were all like frozenbyte
30fps?
Hmmmm....
PC version would be best visually.... But playing on the shitter and my bedroom is quite the draw.
Decisions decisions
This applies to the North American version. If you have an Asian console, please buy the European version instead (it's fixed there - or rather, the buttons work, even if they are not reversed properly). If you are suffering from this on an Asian console with the NA version, please do get in touch and we can see what to do (we're a bit swamped at the moment though).I'm still salty that they haven't patched the game-breaking bug on the PS3 version if you play on an Asian console.
I'm not normally bothered by 30fps, but i find it really noticeable here. The arrows look terrible when you fire them. It's like a slideshow.
I just like playing games in bed though, so i really don't care.
Lol fuck it. I'll get both, but Wii U one first
Hey guys, Joel from Frozenbyte here. I think I'll just repost my comment to the DF article:
...
Got it for free via PS+, so best version.
Previously I've said that it would require a headset but that may have been misguided... If other games (BLOPS II I heard someone say) can use the GamePad mic, then I'm sure we can too. We should know more soon.On the subject of voice chat: Can the gamepad mic be used or is a headset required?
The proper description is probably "easier on the CPU than most other modern action games". The game is using all the CPU power available on all of the consoles, but it is generally more focused on the GPU - our AI routines for example are quite simple, and the general gameplay is not that demanding either (even if the calculations are all done in 3D I believe). The physics do add a bit though.Is the game really that CPU light, given it's based all around physics?
We're using a bit higher settings on Wii U in general but I don't know if it really extends to physics much. There's at least a tiny bit more animation data going on and more dynamic particles, but I don't know if those would count. If I remember right we use a newer version of PhysX on Wii U than on the other consoles, so that might do a difference (still within the 2.8.x though). I would say that whatever difference there is in physics, it's rather minimal. If this thread is still active tomorrow, I can find out more from the programmers.Hi Joel, nice to hear from you. Just a quick question: Are the physics actually different on WiiU? The article mentioned that it was different on PC/WiiU, but isn't it just the same PhysX middleware across all platforms?
We're using a bit higher settings on Wii U in general but I don't know if it really extends to physics much. There's at least a tiny bit more animation data going on and more dynamic particles, but I don't know if those would count. If I remember right we use a newer version of PhysX on Wii U than on the other consoles, so that might do a difference (still within the 2.8.x though). I would say that whatever difference there is in physics, it's rather minimal. If this thread is still active tomorrow, I can find out more from the programmers.
If this thread is still active tomorrow, I can find out more from the programmers.
I might dip into this sometime during Christmas break. I want to download something from the WiiU eshop, but I still haven't decided between this and Little Inferno. Maybe the December patch will push me over the edge, three player online with voice chat sounds fun (if I can get it to work with my shitty Internet connection).
They are adding it in the upcoming patch.
Trine2 has voice chat on WiiU?
But GAF told me the WiiU version lacks effects compared to the 360 version and is clearly more ugly...based on the GB stream at the NA launch
You just can't trust DF anymore
The developers said, the WiiU version would be the best console version, so they did not lie
its somewhat mitigateable as is, and it still looks better than the other versions even before we have the patch.And GAF was partly right since the gamma issue affects how the lighting looks, but its being fixed.
Downloaded tge WiiU version. Looks Amazing.
Still, i would gave bought more ports on wiiU if they were slightly better. Now i just bought mario and trine.
When is the patch expected? Sounds great
And GAF was partly right since the gamma issue affects how the lighting looks, but its being fixed.
its somewhat mitigateable as is, and it still looks better than the other versions even before we have the patch.
Interesting to know the other versions have to do dynamic resolution changes. The Wii U version really is substantially better.
yep. I held off on the PC version when they announced the Wii U release. I played the original on PC. It is much better being the wizard on the Wii U pad.It's a great looking game and the touchscreen + stylus controls are better than even a mouse when it comes to controlling the wizard.
Partly right in that they singled out the negatives despite the positives still being apparent even with the gamma issue.
Its difficult to tell if there's dynamic resolution changes over Justin.tv
Is the game really that CPU light, given it's based all around physics?
Anyway, glad to see how well the port turned out. I'd held off on playing Trine 2 until Wii U for the extra content and pad play. Been playing for two days now, really impressed. The art direction is ridiculous and curb stomps so many western fantasy themed games.
Anyone can put out an analysis as early as they'd like these days and then fall back on "didn't have as much info when I said that." In fact, this is exactly what Pachter does, as an example. The takeaway, I suppose, is that everyone has to make their own judgment as to how to assign weightings to the credulity of opinions and analysis...
Anyone can put out an analysis as early as they'd like these days and then fall back on "didn't have as much info when I said that." In fact, this is exactly what Pachter does, as an example. The takeaway, I suppose, is that everyone has to make their own judgment as to how to assign weightings to the credulity of opinions and analysis...
So, if I understand correctly, the game only outputs in limited RGB range (16-235)? Or are they talking about some other gamma issue? Other than those using PC monitors, the limited range shouldn't be a big deal for most, as HDTVs generally default to limited.
did they do a AC3 faceoff yet?