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Pikmin 3 Gameplay Montage

Tokieda

Member
Other than the still extremely mediocre graphics and still lack of online multiplayer, some of the additions in this video look really cool. Still my most anticipated game on the radar

Is this confirmed?

I'm not exactly expecting online multiplayer, but I haven't seen Nintendo comment on this, although I might be wrong...
 
Didn't this game start life on the Wii anyway?

It did.

Although that isn't an excuse for the few bad textures and some of the poor geometry, like some people might think. Most of that stuff is pure oversight.

Is this confirmed?

I'm not exactly expecting online multiplayer, but I haven't seen Nintendo comment on this, although I might be wrong...

Well, if I remember correctly they said no online at E3, and we haven't heard anything else since then. I really hope this has changed...
 
"The hell"? Ah the painfully forced pretend surprise. I've actually played games all generation, 'cause the only way this is impressive is perhaps if I played none at all. I've played games like Viva Pinata, like Banjo, like Ratchet. I know what next-gen games should look like. This game is a up-res Wii title, with some basic next-gen shaders and effects in place. The geometry and texture work is barely up to standard. Character models that are laughable. I mean, shit, it's fine if you think it looks great, but let it go that it's some shocking thing that others don't.

I have never read more of an arrogant post in my life. Just be happy for when the game comes out. These graphics are fine.
 

Shiggy

Member
I wish Nintendo would at least try to use the capabilities of the Wii U hardware :/
Did they simply take Wii levels and add flowers, plants, better character models, and new textures? I mean, the flowers look gorgeous - it's just the geometry that is really bad.


On the game itself, I guess it will be really tough. Time limit + four Olimars - wah :D
 

Rentahamster

Rodent Whores
I'm far from an expert player, but I get the feeling these games are considerably harder to master than Nintendo's previous 'core' franchises.

What's more, it feels like Pikmin was designed to be intentionally oppressive.

Experience naturally leads to improvement in any game, but am I the only one who feels that mastering Pikmin on the same level as mastering Metroid is considerably more difficult?

Good. Make it hard. I love it. XCOM wasn't hard enough.

Easy difficulty option is always something you can do too, anway.
 

ivysaur12

Banned
It looks like a game that was a originally developed for the Wii and then had its development switched towards the Wii U. Nothing mind blowing in terms of its technical aspects, but it looks pretty.

There. There we go. Can't we all be friends looking forward to Pikmin 3? What happened?!
 
On the game itself, I guess it will be really tough. Time limit + four Olimars - wah :D

If this game does revolve around a time limit I will consider not getting it.

That reminds me, didn't they say that there wouldn't be a time limit in the main story but there would be challenge modes that would have it?
 
If this game does revolve around a time limit I will consider not getting it.

That reminds me, didn't they say that there wouldn't be a time limit in the main story but there would be challenge modes that would have it?

I normally don't like games with time limit. But the way it was used in Pikmin 1 was really good. It pushed the strategic level because you had to think about the best ways to solve the problem in a given time.

The second Pikmin 2 lost the time limit, and lost some strategic aspects as well, going more to the the mass market style. Anyway it was a good game too.

Can't wait for Pikmin 3 :)
 
If this game does revolve around a time limit I will consider not getting it.

That reminds me, didn't they say that there wouldn't be a time limit in the main story but there would be challenge modes that would have it?

i rather see it DOES have a timelimit. It makes you familiar with the environment (because of failure) and makes the game far more strategic.
 
i rather see it DOES have a timelimit. It makes you familiar with the environment (because of failure) and makes the game far more strategic.

I'd love a night and day cycle that made night travel extremely dangerous, but to have you fail automatically at night is really cheap. With my way, you still have the strategy and you still have the tension, but it doesn't disturb the flow of gameplay.

Also, I didn't like Pikmin 1 because of the time limit.
 
it looks about a hundredfold more stunning imo... maybe in memory people think it looks the same or something..

The artstyle is the same so there maybe some truth behind what you´re saying.

The lighting is especially great. I love how everything throws a perfect shadow and Objects bend shadows (See Olimar moving through the water on the leaf). That wasn´t like this at E3. Only Pikmins and Olimar threw great shadows IIRC
 
I'd love a night and day cycle that made night travel extremely dangerous, but to have you fail automatically at night is really cheap. With my way, you still have the strategy and you still have the tension, but it doesn't disturb the flow of gameplay.

Also, I didn't like Pikmin 1 because of the time limit.

Yeah, i think i liked Pikmin 1 a bit better than Pikmin 2. But i will like it either way. Preference for timelimit. But i'd love multiple gamemodes.
 
I think the graphical improvements between Pikmin 2 and 3 is comparable to Halo 2 > 3. Alot of people bitched about Halo 3 looking like an upres'd Halo 2. Partly due to nostalgia, Halo 3 looked like people remberd Halo 2, not like it actually was. This is of course due to fact that both Pikmin 3 and Halo 3 represents smaller graphical leaps than expected, but still it's wrong to say that they look the same as their predecessor
 

Amir0x

Banned
I have never read more of an arrogant post in my life. Just be happy for when the game comes out. These graphics are fine.

Did I feign indignation because someone said the graphics were "mediocre"? No. It's not arrogance, and I'm sorry you think so. I never said anything about anyone else's opinion on the matter - everyone is entitled to believe it is gorgeous, if they're so inclined. But to act like someone who doesn't feel this way is saying something extraordinary? I have played next-gen games; most of you have too. What I was saying wasn't arrogance, it was simply a statement of a fact: we have games to compare this too, we know the bar. If someone is not pleased that Pikmin 3 is stepping back below that bar, why act as if it's surprising? Many, many people have echoed what I have said, it's hardly new.

I am as big of a Pikmin fan as it gets, and Pikmin 3 is my most anticipated game. But even in the game I love most, I'm not going to give it a free pass. That's something fanboys do. I love games, but I'm not the type who is going to do as you say and "Be happy because the game comes out." These companies owe us, not the other way around, because we are the ones who will be paying for their products. And we are the ones who get to demand more.

I think the graphical improvements between Pikmin 2 and 3 is comparable to Halo 2 > 3. Alot of people bitched about Halo 3 looking like an upres'd Halo 2. Partly due to nostalgia, Halo 3 looked like people remberd Halo 2, not like it actually was. This is of course due to fact that both Pikmin 3 and Halo 3 represents smaller graphical leaps than expected, but still it's wrong to say that they look the same as their predecessor

Nobody is saying Pikmin 3 looks the same as Pikmin 2, though, at least I don't think so. This game has some basic next-gen shaders in place, some obviously improved lighting. But where it shows its roots is in the texture work, the low geometry, the poor character models. We already know the game started life on Wii, so this is unsurprising. It's just that for me Pikmin doesn't exist in a vacuum, and I don't think it compares favorably to the general bar set for stylistic or realistic games.
 

Rentahamster

Rodent Whores
Subjectively, the game looks beautiful to me. I also thought 1 and 2 looked beautiful, so this would also appear even more pretty.

On a technical level, it could probably potentially look a lot better, but I really don't care. If it's as good as 1 and 2, I'd buy a WiiU for this game.
 
It looks like an HD remake. I can live with that

mindboggling....

It's a NEW game (so scrap the word re).
It has way higher detailed textures, effects, shadows, etc, etc than the Gamecube games AND a much higher res. (so scrap the word HD, it's much more than just a resolution bump.

Compared to this gen, sure, there could have been more bells and whistles in texturmapping and especially in geometry. But there is also some really sweet stuff going on. The lighting and shadow especially are almost unique. Shadows thus far were horrible this gen.
I love how things have their correct glow/ shine. The Dof really shines too in this game. And i'm not worried about framerate and resolution in this game. Nintendo will make sure it's a steady framerate at 720P.
 
Yep, I even made this picture a long time ago.

pikmin-fix.png


Little touches like that would make this game look so much better.

Get this man some time in Nintendo's offices.
 
Subjectively, the game looks beautiful to me. I also thought 1 and 2 looked beautiful, so this would also appear even more pretty.

On a technical level, it could probably potentially look a lot better, but I really don't care. If it's as good as 1 and 2, I'd buy a WiiU for this game.
This might be considered an insult, but our brains are similar.

This is how I feel.

It's a prettier version of a series I already find pretty.
 

mrklaw

MrArseFace
This might be considered an insult, but our brains are similar.

This is how I feel.

It's a prettier version of a series I already find pretty.

that might be a reason people don't find it that much of a jump. the original was so pretty, even on gamecube, that perhaps the art style doesn't lend itself to whizz-bang 'look at me I have normal mapping' effects.

I'd like a slightly higher res floor texture, but otherwise I'm very happy.

Stuff like tufts of grass etc I'm sure are deliberately not there for the sake of gameplay and being able to easily see your pikmans.
 

Somnid

Member
While megatextures might be nice I don't see it happening. Would have needed to be an engine design from the very start and it's still completely uncommon in general.
 
that might be a reason people don't find it that much of a jump. the original was so pretty, even on gamecube, that perhaps the art style doesn't lend itself to whizz-bang 'look at me I have normal mapping' effects.

I'd like a slightly higher res floor texture, but otherwise I'm very happy.

Stuff like tufts of grass etc I'm sure are deliberately not there for the sake of gameplay and being able to easily see your pikmans.

i've seen tuffs of grass. Just not that many. And i agree that that was probably a decision from a gameplay point of view.


But you can clealry see a lot of them in this demo http://www.youtube.com/watch?v=3ioO6xRAa_c
 

BD1

Banned
How so? Windwaker was gorgeous, and several big visual elements were Miyamoto's idea.

Ssh, it's easier for people to pretend that middle aged Japanese men are incapable of producing anything.

Wnd Waker was two generations ago. The company has a very different philosophy today than it had in the GameCube days.

And I didn't say they were in capable. I said they simply wouldn't. It's not what Nintendo is about.
 

efyu_lemonardo

May I have a cookie?
Good post. Pikmin is a bizarre franchise that can't really be compared to anything else. Maybe that's why I love it so much. And I definitely agree about the stress. The first was actually too much for me with the time limit, that's one reason why I vastly prefer 2.

I don't agree it can't be compared with anything else, but nowadays it certainly stands as a rather unique combination of separate elements found in other current games. I think there used to be more games of this style in 90s (like the old Army Men games, etc.) but we don't see much of those anymore.

Regarding the time limit, my initial instinct was, like yours, that it was an artificial way to make the game hard. But after playing Pikmin 2 I actually felt that without that sense of urgency the game was missing something. It goes against the spirit of the game if you have as many days as you like to accomplish a goal. The game can then be played as more of a management sim and less of a tactical game, and it loses some of its appeal in the process. I found myself playing Pikmin 2 at a much more leisurely pace, I could afford wasting complete days on growing back Pikmin that had fallen in battle, or replenishing other supplies with little consequence. To be blunt, gameplay became boring for me when I played it this way.

In most RTS games this issue doesn't come up because there is always an enemy player on the map, who is expanding at the same time as you are and can attack you without notice. This effectively forces you to treat time as another limited resource that must be carefully managed. Pikmin doesn't have that element so unless some other form of time constraint is enforced, I feel like the game is diminished. The emphasis then moves to the combat and it becomes more like playing a 3rd person adventure than a strategy game. At least that's how I felt. I do agree that with the first two games they have yet to find that perfect balance of difficulty and reward, and that maybe there should be difficulty levels to accommodate newcomers as well as a more intense play-style.

I can totally relate to that post :D

In addition to the points you make about resource stringency, one of the interesting things about Pikmin is that having a bigger army is not always better. In fact, a large group of pikmin can be harder to command than most armies in modern RTS games, and the amount of area you have to worry about is bigger as well since the pikmin spread out and basically have 1HP (with protection against specific environmental or elemental effects).

Swarming/attack moving works against smaller enemies because you'll kill them before they react, but big enemies such as Snagrets and adult Bulborbs have specific weak points that mindless swarming doesn't work well against. In fact swarming against big enemies is a great way to lose a bunch of pikmin at once! Hitting the weak points for those enemies (heads/backs) requires aiming your throws so that your pikmin hit them right, and throwing is a very bottlenecked way of commanding pikmin. So basically you can't just rely on having 100 pikmin and running everything over all the time, you have to work on your aim and find out what elemental or methodic weaknesses can be exploited.
Excellent points, both about managing your army and about combat being more hands on than regular RTS games. In fact, like I said in my reply above, the combat in Pikmin actually reminds me much more of combat in Zelda games than it does RTS games. The fact that battles are based on motor skill and reflexes and not just strategic/tactical planning makes combat also much more prone to errors, and the fact that mistakes made in combat come with a huge price in the form of lost resources and lost time needed to replenish them are what give Pikmin its trademark difficulty in my opinion.

Pikmin 1 was hard as fuck.

Then I learned how to swarm. Game turned to easy mode. Never mind the 30 day limit, it doesn't even matter at that point.

Sounds like I have yet to master the swarm. I need to get my Wii back to my apartment so I can get some hands on time with the NPC Pikmins.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
Yep, I even made this picture a long time ago.

pikmin-fix.png


Little touches like that would make this game look so much better.

Hmmm... perhaps something like the global textures used in id's RAGE.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
While megatextures might be nice I don't see it happening. Would have needed to be an engine design from the very start and it's still completely uncommon in general.

Curious, what happens with mega-textures when late in development you decide to move terrain around in the level design?
 

JordanN

Banned
I wish Nintendo would at least try to use the capabilities of the Wii U hardware :/
Did they simply take Wii levels and add flowers, plants, better character models, and new textures? I mean, the flowers look gorgeous - it's just the geometry that is really bad.
It's the Mario effect.
iTflFj6x9OmKv.gif
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
I don't agree it can't be compared with anything else, but nowadays it certainly stands as a rather unique combination of separate elements found in other current games. I think there used to be more games of this style in 90s (like the old Army Men games, etc.) but we don't see much of those anymore.

Regarding the time limit, my initial instinct was, like yours, that it was an artificial way to make the game hard. But after playing Pikmin 2 I actually felt that without that sense of urgency the game was missing something. It goes against the spirit of the game if you have as many days as you like to accomplish a goal. The game can then be played as more of a management sim and less of a tactical game, and it loses some of its appeal in the process. I found myself playing Pikmin 2 at a much more leisurely pace, I could afford wasting complete days on growing back Pikmin that had fallen in battle, or replenishing other supplies with little consequence. To be blunt, gameplay became boring for me when I played it this way.


.....
I've said this many times before, but Pikmin 2 had that goal of paying off debt by finding treasure. I think they could have made the game much more challenging and replaced the 30-day time limit of Pikmin 1 by having that debt be subject to interest. Every day you spend in the Pikmin world, the debt goes up a small percentage. Take much too long to p[ay it off, say 40 days, the accumulated debt becomes too much to overcome and your company goes bankrupt. This could have opened up additional strategy in that expert players could look for ways to get to the most valuable treasure pieces early in the game in order to get a big jump on paying off that debt.
 

Lucent

Member
HNNNGGGGG
dem graphics are so gooood

Is it just me or did they really polish up the game and add alot of variety in the lighting of the environment. It is nearing the photorealistic vision I had for pikmin games on a new console.

All the technical talks of Wii U being underpowered, it just shows that a definitive artstyle coupled with Nintendo wizardry renders all other discussions futile.

Exactly. I would be perfectly content if all games on the Wii U went used art styles and stuff that worked well with it over trying to make realistic graphics if they couldn't do it with the console. I much prefer games that go with an art style over trying to look really realistic and making it look bad in their attempt.
 

zroid

Banned
Exactly. I would be perfectly content if all games on the Wii U went used art styles and stuff that worked well with it over trying to make realistic graphics if they couldn't do it with the console. I much prefer games that go with an art style over trying to look really realistic and making it look bad in their attempt.

image.php


I agree
 

Somnid

Member
Curious, what happens with mega-textures when late in development you decide to move terrain around in the level design?

I imagine you need to redraw that section. Granted I'm sure you can just reuse that piece of the texture and paste it in the new coordinates.
 

Tathanen

Get Inside Her!
The trailer makes me hope the finished game will have a no-HUD option, things just look so nice without one. Throw all of the hud stuff on the gamepad, let me put it on the coffee table in its little stand while I play with the remote/chuck.
 

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.
Did I feign indignation because someone said the graphics were "mediocre"? No. It's not arrogance, and I'm sorry you think so. I never said anything about anyone else's opinion on the matter - everyone is entitled to believe it is gorgeous, if they're so inclined. But to act like someone who doesn't feel this way is saying something extraordinary? I have played next-gen games; most of you have too. What I was saying wasn't arrogance, it was simply a statement of a fact: we have games to compare this too, we know the bar. If someone is not pleased that Pikmin 3 is stepping back below that bar, why act as if it's surprising? Many, many people have echoed what I have said, it's hardly new.

I am as big of a Pikmin fan as it gets, and Pikmin 3 is my most anticipated game. But even in the game I love most, I'm not going to give it a free pass. That's something fanboys do. I love games, but I'm not the type who is going to do as you say and "Be happy because the game comes out." These companies owe us, not the other way around, because we are the ones who will be paying for their products. And we are the ones who get to demand more.

I don't think you're alleviating his problems with arrogance by stating that it is a fact that this game is "below the bar." What does that bar even entail? As far as pure aesthetics go, I think Pikmin 3 looks better than Banjo and is thus "above the bar." Stating that Pikmin 3 does not match current-gen games is not a statement of fact, but purely something concocted in the mind based on relative standards. A few more "in my opinion" statements might do wonders for your PR (not that you'd care, just saying). I welcome your opinion, but be open to the opportunity of being incorrect in your assessment if you are frustrated by others calling you out for arrogance (I'm not saying you are arrogant).

Additionally, Nintendo does not owe us anything. A market economy gets rid of any form of owing. Legally, the only thing that is due when a game is made is for currency to be traded for the product. This only happens if the individual desires the game, and thus nothing is necessarily expected at all from the product on its own. If you don't want the game, don't buy it, then maybe Nintendo will "learn" to "meet/surpass the bar."
 

Misguided

Banned
I hope they have a timed and un-timed mode. That seems like the best compromise to me. I really liked the strategy involved with the time limit in place in the first Pikmin, though I can understand how it would have been detrimental with all of the extra things added into Pikmin 2.
 

Krabboss

Member
I can't say I'm wowed by the graphics when the ground textures are all a bit crappy. Lighting and shadows are good and there's some good effects shown in the montage. It all looks very sharp and I imagine it'll run at 60fps given Nintendo's fondness for it. But still, those textures...
 
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