That's what I did! BSS meleed the hell out of them.There are other solutions too, that's just the easiest and requires only patience. Trying to melee them isn't a bright idea though.
That's what I did! BSS meleed the hell out of them.There are other solutions too, that's just the easiest and requires only patience. Trying to melee them isn't a bright idea though.
Didn't say that you couldn't, just that it's not easy (or smart, in my opinion)! I tried that the first time and succeeded, but only after dying for hours. On subsequent runs I found much better solutions.That's what I did! BSS meleed the hell out of them.
I think I'm the only person here who never really had any problem at all with Lost Izalith. In fact, I really enjoyed the aesthetic design they went for. Then again, I got there right off the heels of Demon Ruins, which absolutely IS objectively bad with the horrid enemy spam. After that, seeing a ton of those Mario Bros 3 Bowser Fire Statues in Lost Izalith wasn't as bad anymore.
As for the Dragon Butts, I ignored pretty much all of them. I never really thought I had to kill those.
Did you play post-patch, by any chance?
I think I'm the only person here who never really had any problem at all with Lost Izalith. In fact, I really enjoyed the aesthetic design they went for. Then again, I got there right off the heels of Demon Ruins, which absolutely IS objectively bad with the horrid enemy spam. After that, seeing a ton of those Mario Bros 3 Bowser Fire Statues in Lost Izalith wasn't as bad anymore.
As for the Dragon Butts, I ignored pretty much all of them. I never really thought I had to kill those.
Did you play post-patch, by any chance?
Did you play post-patch, by any chance?
Were you supposed to killed them? I think I took one or two that were on the way, but that's all!
Played the PC version, I guess that's a yes. Are they placed in different areas pre-patch?
They were a lot harder to avoid at one point. Like practically impossible.
Oh, that must've sucked. I only had to take out like two of them and each took quite a while.
I hope for all our sakes that you're right. I really, really hope that Namco doesn't screw this up (because I rather doubt From has nearly the amount of collusive power everyone's giving them in this relationship).This is weird. I mean, "accessible" could mean a lot of things. The DLC had VERY difficult bosses. Harder than the main game's bosses, for the most part.
So, I have to keep the faith that the difficulty won't be fudged with too much. I guess they could make the menus and stuff easier to understand. Maybe give you a map or whatever.
They're going to have to walk a fine line here.
so much vitriol over a word. fucking gamers.
I'm most concerned about Miyazaki not directing. Sometimes you have great sequels done by other directors...sometimes you don't.
I mean, From doesn't have any other games I like besides the Souls games. So, I don't know what to expect by another director taking over.
My biggest concern with the fact he's not directing is not that somebody else couldn't do a as good or better job, but why he all of a sudden is stepping aside?
Why would he do that, he seemed so passionate from his interviews? Could it be he's unhappy with the direction that Namco seems to want to fund, and doesn't want to be holding the bag? Could it be he just had a lot of his own ideas for a new Souls that Namco shot down, so he stepped aside (or was told he had to by From staff or Bamco). Pure baseless speculation of course, but we've seen it happen far too often. Miyazaki from the passion and vision he had, wouldn't seem to just be cool with stepping aside if something wasn't up.
I'd be interested to hear from Miyazaki on this "new director" development.
Yeah it's pretty awesome. Having dudes literally shooting spears at you is pretty awesome, but it's just so satisfying to get past that part. I remember standing up and taking a long break after getting past them. I spent hours on them before I figured out some of their obvious vulnerabilities. Really frustrating, but really satisfying when you finally take them down.
That or he is working on something else.My biggest concern with the fact he's not directing is not that somebody else couldn't do a as good or better job, but why he all of a sudden is stepping aside?
Why would he do that, he seemed so passionate from his interviews? Could it be he's unhappy with the direction that Namco seems to want to fund, and doesn't want to be holding the bag? Could it be he just had a lot of his own ideas for a new Souls that Namco shot down, so he stepped aside (or was told he had to by From staff or Bamco). Pure baseless speculation of course, but we've seen it happen far too often. Miyazaki from the passion and vision he had, wouldn't seem to just be cool with stepping aside if something wasn't up.
I'd be interested to hear from Miyazaki on this "new director" development.
Yeah, no doubt. It's awesome!One of the greatest feelings of Souls relief was overcoming them the first time. When you finally make it around that corner you do not want to do anything that would jeopardize what you have just accomplished. Without an ample cool down period, I was concerned that I would never be able to do it again. You cannot completely savor it until you discover that safety is in striking distance. The following times through it was more like I cannot believe I screwed that up if it took more than once. Until you crack the code, you feel you are up against the impossible.
Please put your acceptability where the sun don't shine. Please.
Love that armour with the fur though. Another case of outstanding armour design.
Incoming mini-map / radar? Sure sounds like it.
Accessibility =/= easier. Super Meat Boy is one of the most accessible game out there, and its still one of the hardest. Making things easier to understand do not remove from the complexity of the game. It simply mean, better UI, better Menus and less "Okay where the fuck do I go to do this".
Accessibility =/= easier. Super Meat Boy is one of the most accessible game out there, and its still one of the hardest. Making things easier to understand do not remove from the complexity of the game. It simply mean, better UI, better Menus and less "Okay where the fuck do I go to do this".
Yeah but Dark Souls and SMB bank on different types of difficulty and the one from DS involves some level of crypticness, too.
You are supposed to miss (a lot of) stuff during your NG playthrough, since that is exactly what makes your NG+ and NG++ and NG+++ so interesting and different, almost another game.
You don't get that in a more straight forward experience like Dragon's Dogma, although it does try something similar.
They didnt say it will be a linear experience, they said it would be more accessible. They know that the game is popular because its hard, removing the difficulty of the game would remove the fun, and thus the popularity. Making menus easier to read, and maybe adding a "easy" difficulty. But I dont think they will remove anything from the game.
oh god
still better than the easy mode suggestions though - i dont even know how servers would work with that, for one
http://i.minus.com/iNEqLdgXfDlxq.jpg
Seriously though, a minimap would destroy the game, i don't think they'd be such idiots.
I wouldn't mind a map as long as it started out blank and the player had to explore for anything to actually show up on it.
The King's Field games had completely static maps you could buy from merchants. There generally weren't any marked waypoints, just an outline of one specific area. While maps like that wouldn't make sense for every area in Dark Souls, they could definitely be added without ruining the game.
On the other hand, what would be so bad about having an optional difficulty for those of us who just don't have the time to put into mastering these games. Go ahead and call it “Pussy Mode” and just don't allow us on the leaderboards.
I know the common response is, but but Demons/Dark Souls is easy, you just have to be patient! That's great. I really, really wish I had your patience and free time.
Dat obnoxiousness.I think AssCreed series is way too easy with broken combat and bad controls. Do I complain about this and ask, if they could make it harder, add proper controls and an actual combat system? No, I understood that I'm not the target audience. The target audience is bad casual players that can't be bothered to do anything, but want to feel like they played a game. I bought the first 2. Both of them were shitty. I learned that. I don't buy them. But it's the perfect game for such people. Just buy those instead.
3. Not knowing what the hell some things did, and not being able to experiment without grinding or wasting precious items. I had to check what kindling meant, because strictly looking at the information presented there is no way to deduce what it means ("kindling" a fire gives me more poultices? How? Why? How is the player supposed to deduce that?). I also had no idea what the eventual split between elemental and raw meant in crafting, and I was really reluctant to waste items to "experiment" with it, especially coming off of Demon's Souls, where the damn lizard crystals had taught me to be very careful with drops.
I don't get such posts at all.
If you don't "have the time" to learn Demon's Souls/Dark Souls. If you are impatient. If you don't want to figure out enemy weaknesses/movements. If you rush into new areas and then complain that it's cheap that you died. THEN JUST DON'T BUY DEMON'S/DARK SOULS. It's that easy. The whole point of Demon's/Dark Souls is that you don't have a win button.
It's like people complaining that reading books is "hard" and they don't want to be bothered with it and ask for lots of pictures in books. Well, duh, just watch movies instead.
I think AssCreed series is way too easy with broken combat and bad controls. Do I complain about this and ask, if they could make it harder, add proper controls and an actual combat system? No, I understood that I'm not the target audience. The target audience is bad casual players that can't be bothered to do anything, but want to feel like they played a game. I bought the first 2. Both of them were shitty. I learned that. I don't buy them anymore. But it's the perfect game for such people. Just buy those instead.
If difficulty levels are implemented without sacrificing the normal mode, I don't see what the big deal is. Obviously if it was like Evilore outlined earlier, where the easy mode is the primary focus instead of the other way around, that's a problem. But I don't understand the rationale behind being against difficulty levels without first seeing how they are implemented. It just comes off as purist whiny bullshit.
Where's the appeal in an easy Souls game? People play them because they like a challenge, they'd be sitting on a forum whining about wanting an easy mode if they didn't.
If difficulty levels are implemented without sacrificing the normal mode, I don't see what the big deal is. Obviously if it was like Evilore outlined earlier, where the easy mode is the primary focus instead of the other way around, that's a problem. But I don't understand the rationale behind being against difficulty levels without first seeing how they are implemented. It just comes off as purist whiny bullshit.
One static difficulty puts everyone on the same playing field, and it's up to the individual to put up with it. Offering different difficulty levels will put players at all different ranges, effectively stagnating the entire community.
If you could just faceroll through a souls game then they'd be mediocre at best.
Comments like this make me not take you seriously. In the upgrade menu it tells you exactly what happens before you confirm the upgrade. Lots of complaints about dark souls inaccessibility are just like this. Someone will say that they don't know what to do at the start and get killed over and over by the ghosts. But the very first NPC in firelink tells you exactly where to go. Very nearly everything in the game has something explaining it or pointing the way to go, you just have to actually stop and pay attention. And the things that really are cryptic are intentionally so because they are secrets!