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Dark Souls II (PS3/360/PC) - Edge Magazine details (Prepare yourself)

there is nothing wrong with the golem in the main game. killing it frees dusk, you get access to some great utility spells as a reward for returning to that spot. it's really just a secret.

now the way it's used to access the dlc? that's rather silly and needlessly obscure.
 

TheMink

Member
there is nothing wrong with the golem in the main game. killing it frees dusk, you get access to some great utility spells as a reward for returning to that spot. it's really just a secret.

now the way it's used to access the dlc? that's rather silly and needlessly obscure.

Yeah, its cool story line wise but just kinda wierd mechanically.
 

Bitmap Frogs

Mr. Community
Oh? I didn't know that. I don't feel too bad for Sony cause the didn't have much faith in Demon Souls outside of Japan. I don't think it was a bad decision for From obviously going with a giant publisher was probably the smarter thing to do. I just worry about the direction Namco will try and take the franchise.

This lies entirely on atlus shoulders. They refuse to open an European branch and lean on namco to service us poor Europeans.
 
You have no curiosity. Haven't you played other video games? Don't you start to wonder why there's a big open area with nothing there? Don't you start to wonder, hm, why did the developer take the time to make this area? Maybe it's of some importance. There doesn't seem to be anything here now, but maybe that could change in the future.

This is a ridiculous point. Because I have curiosity is why I scoped out the entirety of the darkroot basin before leaving after having killed the Hydra. Had a friend of mine not told me about the Golem, I would never have found them because I had completely explored that area. Constantly rechecking every area in the game for new content is not curiosity, it is obsessive tedium.
 

Varna

Member
I think some people just can't get out of the mindset of current generation games even if they do enjoy Demons/Dark Souls.

If you play single player, without any help from an online wiki or otherwise, you will not find most of the secrets and hidden items. It's just incredibly unlikely unless you search every area constant, strike every wall, walk into every room with obscure rings equipped, reload in every single area, etc.

This was never the intention though. One person searched the cave behind the hydra one day, "Huh, nothing here." He decides to call it a night. Next time he starts it up he is treated to the special encounter. He leaves a sign, tells a friend, post it online. That was always the intention. Why is this so horrible?

EDIT: Wouldn't it be awesome if there was still a secret or two in Dark Souls and the devs are just sitting there smiling waiting for someone to find it?
 
The Demon Souls/Dark Souls director (and of all the previous spiritual successors to them) not being involved in any way in making the game & the game being completely orchestrated by Scamco smells massive bomb on the levels of Ninja Gaiden 3!

I hope true Souls fans aren't falling for this.

I just hope Miyazaki is making the new game in the same vein for the next gen Xbox & Playstation.
 
This is a ridiculous point. Because I have curiosity is why I scoped out the entirety of the darkroot basin before leaving after having killed the Hydra. Had a friend of mine not told me about the Golem, I would never have found them because I had completely explored that area. Constantly rechecking every area in the game for new content is not curiosity, it is obsessive tedium.

Are there any other out-of-the-way areas in the game as large as that cave with absolutely nothing going on? To me, it triggered a thought. I was curious as to what the purpose of such an area was, and what the developer intended by making such an area. That curiosity was enough to merit one more visit, and one more visit is all it takes. You missed it the first time through, but that's OK. The game has lots of things that are easy to miss.
 

Varna

Member
Are there any other out-of-the-way areas in the game as large as that cave with absolutely nothing going on? To me, it triggered a thought. I was curious as to what the purpose of such an area was, and what the developer intended by making such an area. That curiosity was enough to merit one more visit, and one more visit is all it takes. You missed it the first time through, but that's OK. The game has lots of things that are easy to miss.

You got lucky, but no. Let's not kid ourselves. Dark souls is a game were they very clearly ran out of money and/or time at a certain point. There are tons of areas that are just dead ends without any hidden meaning.

Some that I can remember... That wooded door in the bottom section of undead burg looks clearly breakable and like it was suppose to lead somewhere. While traveling through Anor Londo for the first time in the segment before you reach the switch that moves the stair case up or down there is a set of steps that lead to a balcony with absolutely nothing.
 
Wouldn't it be awesome if there was still a secret or two in Dark Souls and the devs are just sitting there smiling waiting for someone to find it?

There's a part of me that refuses to believe Miyazaki was just trolling us with the pendant, even though he said so himself.
 

Lost Fragment

Obsessed with 4chan
As far as game mechanics go, there are probably still some things that aren't figure out yet. Or at least not widely known. There probably aren't any secrets otherwise. People have already ripped the game files apart.
 

Dresden

Member
There's a part of me that refuses to believe Miyazaki was just trolling us with the pendant, even though he said so himself.

I keep telling people that beating Manus naked with a broken sword hilt in ng++++++++ with the pendant in your inventory triggers a secret cutscene, but no one believes me.
 
You got lucky, but no. Let's not kid ourselves. Dark souls is a game were they very clearly ran out of money and/or time at a certain point. There are tons of areas that are just dead ends without any hidden meaning.

Some that I can remember... That wooded door in the bottom section of undead burg looks clearly breakable and like it was suppose to lead somewhere. While traveling through Anor Londo for the first time in the segment before you reach the switch that moves the stair case up or down there is a set of steps that lead to a balcony with absolutely nothing.

Yes, several areas suggest more that what is actually available. That doesn't mean that there are no secrets. Quite the contrary in fact. I don't recall the balcony you're describing in Anor Londo. But the door you're talking about in the Undead Burg also has an item right next to it. A small trinket for a brief diversion from the path. I still don't think it's unreasonable to see an area of the size of that basin cave, in a game with as many secrets as Dark Souls, and not be a little curious about what's going on.
 

ArynCrinn

Banned
This is a ridiculous point. Because I have curiosity is why I scoped out the entirety of the darkroot basin before leaving after having killed the Hydra. Had a friend of mine not told me about the Golem, I would never have found them because I had completely explored that area. Constantly rechecking every area in the game for new content is not curiosity, it is obsessive tedium.

You're going with the assumption that some "secrets" need to be hinted at or explained at all, and that if not it's a clue of bad design, planning or etc. There's no reason to even believe that, it's just what the last two gen's have gotten you used to. Some secrets are meant to be just that, and all players and playthroughs are not meant to be on equal footing. Go back and play games like Ultima Underworld that took the Souls' approach to the extreme, and were amazing games for it. But the notion that all secrets must be logical, non-abstract, and carry easy understanding is a flawed one. The only way to replicate this in the non-Souls way would be a randomization aspect.

And isn't that half the fun of exploration and discovery within a game world? Especially when it extends beyond the game into Wiki's and further intrigue?

EDIT: Wouldn't it be awesome if there was still a secret or two in Dark Souls and the devs are just sitting there smiling waiting for someone to find it?

Yes, that would be amazing.

You got lucky, but no. Let's not kid ourselves. Dark souls is a game were they very clearly ran out of money and/or time at a certain point. There are tons of areas that are just dead ends without any hidden meaning.

Yeah, this is something I hope is improved in the new game.
 

Hypron

Member
You're going with the assumption that some "secrets" need to be hinted at or explained at all, and that if not it's a clue of bad design, planning or etc. There's no reason to even believe that, it's just what the last two gen's have gotten you used to. Some secrets are meant to be just that, and all players and playthroughs are not meant to be on equal footing. Go back and play games like Ultima Underworld that took the Souls' approach to the extreme, and were amazing games for it. But the notion that all secrets must be logical, non-abstract, and carry easy understanding is a flawed one. The only way to replicate this in the non-Souls way would be a randomization aspect.

Making the entrance to the DLC zone one of those hard to figure out secrets is a bit weird though. As is the fact that some covenants are too well hidden for their own good. For example, I was able to find the covenant of the dragon by myself without using any guides or anything. I was really excited, but I never managed to do a single duel because this covenant is based purely on interactions between covenant members, which is quite problematic when no one joins it in the first place.

I'm sure that if it wasn't located in such an obscure place, a lot more people would have joined it, and it would have been a lot more meaningful.
 

Mort

Banned
I definitely agree that things like the Golden Golem could have been hinted at (even cryptically) by an NPC. That would have given some better indication to go back there. But like others have said, it's just one example of a "missed opportunity". A true secret that you share with your friends in the playground kind of thing.

I found the DLC content, and multiple illusory walls/hidden paths thanks to messages from other players. It feels great being part of that in-game community, and feels even better when you put a helpful message down yourself later on, in the hopes that it'll help someone less informed.

Those messages were actually from the developers, not other players. I don't like that. I agree with EpicNameBro when he complained about this. Oolicile was referred to by Dusk as a land of light based sorceries. If you look at the sorceries she sell, most of them are light based. My first reaction when I heard we were was that I should bring a light source such as the Cast Light Spell, the Sunlight Maggot, or the Skull Lantern. That the developer just left messages saying "Use light to get this secret" ruined any chance at discovering secrets for myself.

Making the entrance to the DLC zone one of those hard to figure out secrets is a bit weird though. As is the fact that some covenants are too well hidden for their own good. For example, I was able to find the covenant of the dragon by myself without using any guides or anything. I was really excited, but I never managed to do a single duel because this covenant is based purely on interactions between covenant members, which is quite problematic when no one joins it in the first place.

I'm sure that if it wasn't located in such an obscure place, a lot more people would have joined it, and it would have been a lot more meaningful.

That's actually not what the Path of the Dragon does. The reason the Path of the Dragon covenant is so unused is because the Dragon Eye places a summon sign on the ground and other players can summon you for a 1v1 duel. It's not just between covenant members. Most people when playing the game will not let themselves be voluntarily invaded, hence why it never gets any use. It's not because of how hard to find it is (The Darkwraiths and Darkmoon Blades are similarly hard to find, but are much more frequently used)
 

ArynCrinn

Banned
Making the entrance to the DLC zone one of those hard to figure out secrets is a bit weird though. As is the fact that some covenants are too well hidden for their own good. For example, I was able to find the covenant of the dragon by myself without using any guides or anything. I was really excited, but I never managed to do a single duel because this covenant is based purely on interactions between covenant members, which is quite problematic when no one joins it in the first place.

I'm sure that if it wasn't located in such an obscure place, a lot more people would have joined it, and it would have been a lot more meaningful.

Mort already said what I would have said. But on a broader scale I personally just like games that in order to get 90% out of it, you have to rely on a community and knowledge base and sharing information. I guess it may just harken back to my old-school PC/NES days, where this was usual, but I think that's the best way to not only heighten exploration but also facilitate and empower a strong community in the online era.

So that's just me, but I like the fact that it's all so subtle and unexplained. Beyond the visual motif and atmosphere and combat, that's the one thing I respect most about the series...and the one with the highest chance imo to be whittled down in Souls II.

When what should be changed for DS II, is balancing (classes,enemies,bosses,weapons,spells), all types of "glitches" that are used in PvP or whatever, and otherwise tighten up the combat system a great deal (bring back Demon's speed to combat, namely the roll animation speeds). And just make it the technical masterclass of a combat system it ought to be. Also giving enemies a huge boost in A.I., maybe less of them though could help...maybe additional AI boosts when doing NG+, requiring totally different strategies and intelligent places to fight. Fully realized areas and overall world (Izalith and Demon Ruins as examples). So on and so forth. But "accessibility" isn't one of the things that needs fixing.
 
You're going with the assumption that some "secrets" need to be hinted at or explained at all, and that if not it's a clue of bad design, planning or etc. There's no reason to even believe that, it's just what the last two gen's have gotten you used to. Some secrets are meant to be just that, and all players and playthroughs are not meant to be on equal footing. Go back and play games like Ultima Underworld that took the Souls' approach to the extreme, and were amazing games for it. But the notion that all secrets must be logical, non-abstract, and carry easy understanding is a flawed one. The only way to replicate this in the non-Souls way would be a randomization aspect.

And isn't that half the fun of exploration and discovery within a game world? Especially when it extends beyond the game into Wiki's and further intrigue?

Do not put words in my mouth. I was saying that his point that peoples lack of curiosity is to blame for not finding certain secrets, when in fact being extremely curious and making sure to clear and check every area on arrival in fact causes some secrets to be missed, which is counter-intuitive.

I completely agree with your post, save for the fact that you mistook what I said and instead am trying to explain what I already know to me as if I'm clueless. I have no issue with completely hidden secrets. My only issue is that the nature of the way some of those secrets spawn (the Dusk Golem primarily) actively punish the kind of person whose nature should be most likely to uncover them, those that compulsively search and explore areas in their entirety before moving on.
 

Mort

Banned
Mort already said what I would have said. But on a broader scale I personally just like games that in order to get 90% out of it, you have to rely on a community and knowledge base and sharing information. I guess it may just harken back to my old-school PC/NES days, where this was usual, but I think that's the best way to not only heighten exploration but also facilitate and empower a strong community in the online era.

So that's just me, but I like the fact that it's all so subtle and unexplained. Beyond the visual motif and atmosphere and combat, that's the one thing I respect most about the series...and the one with the highest chance imo to be whittled down in Souls II.

Mhm. I compare Dark Souls to Metroid a lot. They're both based around discovery and that's one of their best aspects. I love that there are huuuge secrets in the game. I love that in games. Final Fantasy VII is a great example. All of the ultimate weapons and materia, the level 4 limit breaks, ect. ect. It gives the game lots of extra, depth, content and replay value. At the same time I find it really gets me interested in the world and fuels the imagination. For the longest time, all I played was Dark Souls. If I was thinking about a game, it was Dark Souls. I wanted to know everything there was to know about the game. I wanted to know all the secrets, find all the items ect. ect. If things like the Painted World and Ash Lake weren't in the game, entire zones that were incredibly hard to find, I probably wouldn't have fallen so deeply in love with the game.

If all of the covenants were straight forward, if there weren't any hidden zones, if there weren't any incredibly useful and important secrets, Dark Souls just wouldn't have the same appeal.
 

ArynCrinn

Banned
Do not put words in my mouth. I was saying that his point that peoples lack of curiosity is to blame for not finding certain secrets, when in fact being extremely curious and making sure to clear and check every area on arrival in fact causes some secrets to be missed, which is counter-intuitive.

I completely agree with your post, save for the fact that you mistook what I said and instead am trying to explain what I already know to me as if I'm clueless. I have no issue with completely hidden secrets. My only issue is that the nature of the way some of those secrets spawn (the Dusk Golem primarily) actively punish the kind of person whose nature should be most likely to uncover them, those that compulsively search and explore areas in their entirety before moving on.

I apologize if I mistook your meaning. Like I've said the Golden Golem event could used a bit more clues, maybe a item description or whatnot, and maybe if the money hadn't run out or the PC port wasn't express-lane it might have happened...
 
Do not put words in my mouth. I was saying that his point that peoples lack of curiosity is to blame for not finding certain secrets, when in fact being extremely curious and making sure to clear and check every area on arrival in fact causes some secrets to be missed, which is counter-intuitive.

I completely agree with your post, save for the fact that you mistook what I said and instead am trying to explain what I already know to me as if I'm clueless. I have no issue with completely hidden secrets. My only issue is that the nature of the way some of those secrets spawn (the Dusk Golem primarily) actively punish the kind of person whose nature should be most likely to uncover them, those that compulsively search and explore areas in their entirety before moving on.

You've got to go deeper than just walking through an area, look for little balls of light, and upon not seeing any, go "OK done no treasure here!" never to return again. Compulsively checking off areas isn't actually interacting with the game. To some people, a big empty cave triggers the "there's something here!" response in the same way that a ledge just barely jutting out from an out-of-reach window does.
 
I apologize if I mistook your meaning. Like I've said the Golden Golem event could used a bit more clues, maybe a item description or whatnot, and maybe if the money hadn't run out or the PC port wasn't express-lane it might have happened...

The Golden Golem event could be fixed simply by having the Golden Golem spawn regardless of the hydra state. It's bizarre that they're linked at all. The issue comes from completely exploring an empty cave and then it repopulating completely out of sight after you have learned that it's empty and have no reason to ever return.
 

Mort

Banned
The only "dumbing down" of the game I would really like to see is making alts more accessible. I really liked the Bottomless Box glitch, despite how much of a gamebreaker it was. I'd like to see something similar in the next game and balanced. If you collected items on your main, you can start a new character and start out with those items, but all of those items are reset to +0. Certain uber gear, gear that required Twinkling Titanite, Demon Titanite, and Dragon Scales to upgrade couldn't be transferred. I had a lot of fun making crazy alts with funky weapon and armor loadouts. One of my favorite playthroughs involved creating a whip character with a +0 whip and starting from there.
 

B-Genius

Unconfirmed Member
Literally broken too, at 0 Durability.
Damnit, could have told me earlier!
Those messages were actually from the developers, not other players. I don't like that. I was with EpicNameBro. Oolicile was referred to by Dusk as a land of light based sorceries. If you look at the sorceries she sell, most of them are light based. My first reaction when I heard we were was that I should bring a light source such as the Cast Light Spell, the Sunlight Maggot, or the Skull Lantern. That the developer just left messages saying "Use light to get this secret" ruined any chance at discovering secrets for myself.
I don't mean those developer hints, I mean others spread throughout the main game that were legitimately left by other players. I had already saved Dusk, so I ran to her and that cave thinking I could get straight to the new content, only to find messages strewn about from others...

"Dark ahead"... "Be wary of dark"... "Hidden path ahead"... "Here!"

I was stumped, until one finally appeared that read "Try crystal". I'd just killed all those crystal golems and already freed Dusk, so where else can I find-- aha!
That's the beauty of the messaging system, right there. It's PLENTY to let you find practically all the game's secrets. It just takes more time and patience than checking on a Wiki. I can understand why people would turn to a guide after getting frustrated, but it's not necessarily the game's fault you caved (pardon the pun).

By the way, only one of Dusk's sorceries is "light based", so I'm not sure how you reached that conclusion. What she tells you about the magic of her land is:
Oolacile sorceries are, what doth one say? They are somewhat… of an approximation.
Thine sorceries are more straight forward, negating all but thy self.
Which is still a bit obscure for you to be running around the whole of the new content flashing light sources everywhere that looks suspicious...

However, I do agree that "Let there be light" was too simple. They need some good old classic video game notation, like burnt out torches on the walls, or a natural ray of light flickering on another wall, revealing the possibilities of hidden paths.

I imagine even if there was no message in that particular spot, someone would have eventually found it and put a message saying "Try light", and the joy would have spread. It's just that this was a particularly important item that perhaps the developers 'recommended' for the following area, and didn't want too many players to miss it. A quick scan of the item description lets you know it's pretty worthwhile.

I dunno... maybe we'll see more of those 'cryptic' dev messages in Dark Souls II in an attempt to make it more accessible. You should really leave that up to the awesome community, though.
 
You have no curiosity. Haven't you played other video games? Don't you start to wonder why there's a big open area with nothing there? Don't you start to wonder, hm, why did the developer take the time to make this area? Maybe it's of some importance. There doesn't seem to be anything here now, but maybe that could change in the future.

Yes, I have no curiosity, despite looking into every possible inch of every area in the game. I haven't played any other video games ever despite gaming for over 23 years. This is totally on me, I'm doing it wrong. Forgive me for trying to state that Dark Souls isn't video game perfection, I see the light now. Everything about the game makes sense.
 

Midou

Member
How would you guys feel about a maze level?

One thing I really enjoy in King's Field IV over Dark Souls now is dungeon layouts, they are a lot trickier and I really like that. Would like some more complex dungeons like that.

Also one thing it could take from King's Field, is making enemies move around an area. It's still a bit odd enemies simply wait until you are close enough and finished with everything else out of their range. This sort of makes many future runs exactly like previous ones.

In regards to the golem behind the hydra, I did see it and think 'there should be something here', but there are a few spots in the game that are like that, and there is never anything there... (i.e, behind the Baldar Knight across from the elevator shortcut in Sen's Fortress), unless I simply forgot some of them. I don't think there is anything wrong with spawning the golem right away.

I'd like to see something similar in the next game and balanced. If you collected items on your main, you can start a new character and start out with those items, but all of those items are reset to +0.

This should only really be done if it was offline only. It would be incredibly infuriating for low-level invasions. Even at +0.
 
I think they really need to bring in roaming enemies, and perhaps even randomly spawning enemies.

They said they were going to have Black Knights randomly wander around Lordran but axed the idea at the last minute. I'd like to see them reconsider that.
 

TheMink

Member
I think they really need to bring in roaming enemies, and perhaps even randomly spawning enemies.

They said they were going to have Black Knights randomly wander around Lordran but axed the idea at the last minute. I'd like to see them reconsider that.

Someone mentiones day/night and weather and i think that could be reinforced with enemies that only appear with the certain conditions met.
Nightime in the rain makes demons appear the likes of which will make you wish you were dead :D
 

Morrigan Stark

Arrogant Smirk
Some that I can remember... That wooded door in the bottom section of undead burg looks clearly breakable and like it was suppose to lead somewhere.
Not sure what you mean, which wooden door? There are many wooden doors in the Lower Undead Burg, some have stuff behind them, others don't...

While traveling through Anor Londo for the first time in the segment before you reach the switch that moves the stair case up or down there is a set of steps that lead to a balcony with absolutely nothing.
....Are you serious?

Hahahahahaha please tell me you're joking. Because in case you aren't joking, um... there is something there. :D


(That said, I do agree the golem spawning mechanism was kinda crappy, and it wouldn't be such an issue since it's a secret, but it's necessary to access the DLC so yeah... that was flawed, I agree.)
 
Cautiously optimistic. I love Demons Souls, and Dark Souls improved on it and is still a great game. If they keep the core mechanics in place then I'm in. There is so much replay value in the raw stats, variety of weapons, and all the different ways they can be upgraded/effected by different modifiers.

If these games had the prototypical classes like other games they wouldn't work. In most games you start as a cleric, you stay a cleric. Weak melee, weak spells, healing support class. In Dark Souls I start a cleric. By the end of the game I can throw lightning bolts, wear silver armor and wield a +10 divine Claymore that can backstab for 1k.

My biggest fear is this becomes a Ninja Gaiden 3 situation and we get Dudebro Souls.
 

Orayn

Member
Also one thing it could take from King's Field, is making enemies move around an area. It's still a bit odd enemies simply wait until you are close enough and finished with everything else out of their range. This sort of makes many future runs exactly like previous ones.

Exactly. Souls enemies are a too predictable because they stand perfectly still or patrol a small area, and even "aggro" in very regular ways when the player crosses certain thresholds. Giving them more complex routines similar to STALKER's A-life, perhaps even letting some of them interact with each other, would freshen things up quite a bit.
 

SJRB

Gold Member
So anyone seen the article yet? Are there any screenshots in there at all or just concept arts?
 
I feel like people defending that are just attacking the fact that something could possibly be wrong with this game.

Dark Souls might just be my favorite game of all time, or at least tied for first, and yet I'm here to say that is an idiotic requirement to meet. I've said this like 6 times now; it seems like a glitch. When i restarted my game for the first time and saw the golem show up i thought it was absolutely a glitch.

I actually don't mind snugly though, as i remember it from demons, and kings field if I'm not mistaken, other than it being completely inconvenient if you have multiple items you wish to trade. (Doing multiple of anything in dark souls is time consuming lol, like giving something to your covenant repeatedly hopefully another change)
Seems like a coding problem. It would be nice if you could put an item in the nest, fade to black and receive the new item.
 

web01

Member
Paid DLC hilarious, no suprise if true though Scamo love that paid DLC.
Cant wait for the soul LVL up packs, exclusive armour and weapons for sale.

Miyazaki was against DLC for advantages and upgrades so if true would make even more sense to why he got knifed.
 

zkylon

zkylewd
http://www.siliconera.com/2012/12/18/report-dark-souls-ii-will-have-paid-dlc-item-storage/

As someone completely defensive of Dark Souls 2's direction, now I'M worried. Please be fake, but it certainly sounds like scamco. If only Atlus was more capable and could have formed a more permenant relationship after Demon's Souls. I guess their lack of European presence made it impossible.
That'd be all kinds of ridiculous and just a pathetic rape of Miyazaki's vision.

I'm guessing probably untrue but, you know, game's industry.
 

Midou

Member
Miyazaki was against DLC for advantages and upgrades so if true would make even more sense to why he got knifed.

I'm thinking this as well.

DLC just doesn't fit into Dark Souls at all. The Artorias of the Abyss was more like an expansion, was a fairly weighty update in terms of game balances, and added awesome new content. What is wrong with doing it like that? How come so few publishers have any morals?

I still kind of think it might be fake, a 2ch troll to increase the currently existing rage. I will wait before grabbing my torch, but this goes too far if its true.
 
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