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Dark Souls II (PS3/360/PC) - Edge Magazine details (Prepare yourself)

umm..vehicles?
v-e-h-i-c-l-e-s?
lol i wonder how they gonna pull it out.

Riding enemies were actually planned for Dark Souls. There is concept art for darkwraiths on horseback. Horses and chariots actually fit perfectly within Souls. It's something that's been missing so far.
 

mr_nothin

Banned
I bet they're going to start highlighting the important bits of text ala Zelda. Then we're going to get nice shiny glowing doors to tell us where to go next. We'll probably have a crow buddy that'll sit on our shoulders that will fly in the direction we need to go after we clear an area.

They probably need a button that shows the path of where to go too....just in case we get lost.
 
What about a morrowind to skyrim level of dumbing down??

If that happens gaming is truly dying

Its always been worrisome that the popularity of this game could lead to changes making it more financially viable but less satisfying. Morrowind was my favorite game ever and Oblivion was good but didn't do it justice. If they do the same thing with this game I give up.
 

Dylan

Member
I bet they're going to start highlighting the important bits of text ala Zelda. Then we're going to get nice shiny glowing doors to tell us where to go next. We'll probably have a crow buddy that'll sit on our shoulders that will fly in the direction we need to go after we clear an area.

They probably need a button that shows the path of where to go too....just in case we get lost.

I would fucking love it if you start the first hour with Navi who keeps giving you annoying tips until she suddenly gets pulled apart and eaten by a bunch of Hollow.
 

QaaQer

Member
It sounds to me like Miyazaki relinquished director roll for the dlc and patches to start work on his next title.

Leaving the new directors for the dlc.

If this is indeed the case, they can be trusted to deliver a great sequel. The dlc was probably the best dlc or expansion I've ever played.

did you read the OP? any of the quotes?
 

Eccocid

Member
Riding enemies were actually planned for Dark Souls. There is concept art for darkwraiths on horseback. Horses and chariots actually fit perfectly within Souls. It's something that's been missing so far.

I am ok with enemies on mounts or vehicles.. But i dont like riding things in aciton games, they usually have terrible physics, animations you keep glitching in to walls etc which kills all the immersion.
 
Art looks really nice.

Love the dwarf design. I hope he's a friendly NPC like Solaire. Dwarfbro!

Sony the ones who had no interest in bringing it to US?
Keep it to Namco or Atlus.

Keep it to Namco? Their only interest in this series at this point is to make it as big as Elder Scrolls, and they will do whatever it takes to make it happen. Even if it means destroying it.

At least Sony gives their devs artistic freedom.
 
Poor Atlus. They took the risk on Demon Souls and got screwed on the spiritual successor cause they didn't have the money to compete with Namco and out of sheer good will have kept the dedicated servers running longer than planned for then fans long after the franchise is out of their reach.
 

Zaventem

Member
This thead is like heads or tails of a coin flip.If things work out well i have something to go back to and laugh if it doesn't this will be the thread where everyone predicted their doom.
 
So if they screw this up, can we rely on Sony for a true Demon's Souls sequel? I just am too worried with the PR, I've seen it too many times with other games to expect something better
 

genjiZERO

Member
Riding enemies were actually planned for Dark Souls. There is concept art for darkwraiths on horseback. Horses and chariots actually fit perfectly within Souls. It's something that's been missing so far.

Yeah if the world was more vast it could work. Horse riding fit perfectly with SotC. It could work in DS2 if implemented properly.
 
xznMd.jpg

GAME OVER YEEEEEEEEEEAH!
 
Poor Atlus. They took the risk on Demon Souls and got screwed on the spiritual successor cause they didn't have the money to compete with Namco and out of sheer good will have kept the dedicated servers running longer than planned for then fans long after the franchise is out of their reach.

Poor Sony also?
Namco did publish Demon's Souls in Europe, so choosing them for Dark Souls doesn't seem like a giant backstab to me.
 
Yeah if the world was more vast it could work. Horse riding fit perfectly with SotC. It could work in DS2 if implemented properly.

I'd rather the world were not any larger than it was in Dark Souls. Dark Souls's density was one of its more impressive feats, and even then it could take a while to get from A to B before bonfire warping. I'm okay with certain areas (like, say, the Kiln of the First Flame) being open enough to allow for mounts, but sprawling open fields would be an unfortunate addition.
 

gibration

Member
Riding enemies were actually planned for Dark Souls. There is concept art for darkwraiths on horseback. Horses and chariots actually fit perfectly within Souls. It's something that's been missing so far.

I don't see it. Level design doesn't show it either.

This new world is around the same size as Lordran. It would have to be drastically different in order to fit vehicles. No thanks From Soft.
 

Strife91

Member
I don't see much comments about it being a sequel. Man, I was really hoping for a prequel. That would have been so nice!
 
Poor Sony also?
Namco did publish Demon's Souls in Europe, so choosing them for Dark Souls doesn't seem like a giant backstab to me.
Oh? I didn't know that. I don't feel too bad for Sony cause the didn't have much faith in Demon Souls outside of Japan. I don't think it was a bad decision for From obviously going with a giant publisher was probably the smarter thing to do. I just worry about the direction Namco will try and take the franchise.
 

Globox_82

Banned
Sony the ones who had no interest in bringing it to US?
Keep it to Namco or Atlus.

Like it or not without Sony this IP would have never existed. They pitched it first to MS if I am correct, they chose that Ninja game instead.

Hail sony, marketing sucked tbh
 

vilmer_

Member
Being on a ship or boat is definitely something we are considering. But being able to control one is not in the works.

Interesting. After reading the article a few times, I am definitely leaning towards the game having the one main character - I don't think there will be character creation :(
 

Sid

Member
Interesting. After reading the article a few times, I am definitely leaning towards the game having the one main character - I don't think there will be character creation :(
IMO there will be character creation just whosoever you create as one will be the 'hero'.
 
Oh? I didn't know that. I don't feel too bad for Sony cause the didn't have much faith in Demon Souls outside of Japan. I don't thin it was a bad decision fr From obviously going with a giant publisher was probably the smarter thing to do. I just worry about the direction Namco will try and take the franchise.

Sure. They better release some gameplay vids soon to calm fans down, as this EDGE interview doesn't seem to be doing them any favours.
 

UrbanRats

Member
Man, looks like we might have one of those openings with a lot of action, where you've got five swords and things are exploding left and right.

I liked starting in a lonely jail-cell without any equipment...
Not necessarily.
But it would tell some of the new comers: "hey, this is where you'll get later on if you keep playing" at the same time easing them into how the game works and into the lore/story.
AND it could be easily avoidable in a NG+,++,+++,++++ etc.
That would be the optimal way of handling it, in my view. I don't mind if they flesh it out and make it easier to understand. I just don't want the 'soul' of feeling helpless at first sucked out after the game gets going.
They suggest a more scripted earlier part "with less options" and kind of a sudden point in which the true Dark Souls experience starts; all of which would fit into my idea there.
If said prologue is optional and ends with the gruesome death of the character you played as, I'm on board.
Of course and it's not that bad if you factor in that all the Souls games have a CGI intro anyway (and a tutorial) this way you'd actually play the intro/prologue and not be forced to redo the tutorial in subsequent playthrough (as seen in Demon's Souls).

Like Duckroll said, Dragon's Dogma did it, and although i thought that dragged a bit, it wasn't a bad idea.
 

krakov

Member
I really hope that's the case. It just seems like they are really pushing this 'knight in blue armor'...

You will most likely be able to change armor. I can't see any reason for removing character creation but many reasons against. PvP and co-op would be retarded if everyone was the same character.
 
Sure. They better release some gameplay vids soon to calm fans down, as this EDGE interview doesn't seem to be doing them any favours.
I'm just airing hopes and fears. Definitely not going to proclaim anything. Just not what a lot of us wanted to hear in that interview and given the way the industry has been going with the dumbing down of franchises its just scary.
 

Salsa

Member
doesnt sound as bad as some made it out to be. Im confident that making it "more accesible" for a japanese dev is far from what someone immediatly thinks when they say "accesible" in the west.
 

Varna

Member
doesnt sound as bad as some made it out to be. Im confident that making it "more accesible" for a japanese dev is far from what someone immediatly thinks when they say "accesible" in the west.

This is... actually a good point. I don't think I've played a Japanese outside of Skyword Sword that had absolutely ridiculous handholding.

It's still really troubling to hear. I mention this in one of the other threads too... the last time FROM said something that sounded terrible it actually ended up being worse then anyone could have possibly imagined (regarding the PC version).
 

genjiZERO

Member
I'd rather the world were not any larger than it was in Dark Souls. Dark Souls's density was one of its more impressive feats, and even then it could take a while to get from A to B before bonfire warping. I'm okay with certain areas (like, say, the Kiln of the First Flame) being open enough to allow for mounts, but sprawling open fields would be an unfortunate addition.

Well I agree that the containment was one of the things that was great about DS1. Without trying to bring Skyrim into the conversation, one of the things I liked better about DS is that the world seemed appropriately sized. The roaming aspects of Skyrim were nice, but the size of the world seemed a lot more artificial - almost like it wasn't quite large enough to be believable. However, I do think they could add roaming aspects to DS2. For example, Darkroot Garden did seem more like a garden than it did a proper forest. I wouldn't mind having a giant forest you could get lost in. That's a place I think a horse would be helpful. I'd want it to be mostly empty though.... I like the idea of just exploring beautiful places for the sake of it (like in SotC).... but given the direction of having more action I'd bet they don't do that and it could get tedious.
 

zkylon

zkylewd
Just read the whole article, didn't really care for Edge's style at all. They seem to be playing the "Miyazaki is gone abandon all home" too much, when the actual answers are a lot less dooming. I dunno why, but I get the feeling it's more Edge's exploiting Miyazaki's departure, than any actual drama...

Also, some of the highlighted points like the vehicles or the karma system are actually less big that they appear to be when bullepointed. Like, they mention the chariots but when talking about enemies, and Shibuya specifically says that they're not planning to have player-controllable boats (so maybe just a means of fast-travel or something like that?). And the karma sounds kinda like sinning in Dark Souls, they say if you do enough evil things you'll get chased by a special enemy, but doesn't sound like you'll have a karma tracker or anything like that.

I kinda feel that the worrisome part comes a lot for how Edge's putting this together, but that quote is still there, so there is undoubtedly cause for concern.

I'm usually not adamant to change, but this is a series that is so subtle that it can go to hell very easily if not full thought out...
 

Jac_Solar

Member
-The unknown nature of the games came from Miyazaki's interest in western fantasy/mythology and his relative inability to read the English text as a child, leaving him to fill in the blanks.

Wow. That's interesting. And Dark Souls is, by far, the most interesting game story-wise by far, far in recent years on consoles.

Yes, that's saying quite a bit since there's hardly any story in the game -- but there's not really any competition. Other game stories are basically stretched out, mediocre Hollywood movie type of cliches, but worse -- perhaps because of all the situations that might arise because the player sets the pace, and the silly excuses that tries to adjust/give a reason for that.

It's most likely a result of the inherent restrictions/problems of typical gameplay design in a story-structured game. (Ie what you do between set pieces, between plot events, encounters, spawn rates, etc.)

Dark Souls presentation of the story, or lack thereof, made it all the more interesting - unlike other game cliches, which I tend to ignore/skip.

This is... actually a good point. I don't think I've played a Japanese outside of Skyword Sword that had absolutely ridiculous handholding.

It's still really troubling to hear. I mention this in one of the other threads too... the last time FROM said something that sounded terrible it actually ended up being worse then anyone could have possibly imagined (regarding the PC version).

I think they mentioned, several times, that they wanted Dark Souls to be more accessible for casuals, or atleast implied it, when they were launching it.
 

Sullichin

Member
Just read the whole article, didn't really care for Edge's style at all. They seem to be playing the "Miyazaki is gone abandon all home" too much, when the actual answers are a lot less dooming. I dunno why, but I get the feeling it's more Edge's exploiting Miyazaki's departure, than any actual drama...

Also, some of the highlighted points like the vehicles or the karma system are actually less big that they appear to be when bullepointed. Like, they mention the chariots but when talking about enemies, and Shibuya specifically says that they're not planning to have player-controllable boats (so maybe just a means of fast-travel or something like that?). And the karma sounds kinda like sinning in Dark Souls, they say if you do enough evil things you'll get chased by a special enemy, but doesn't sound like you'll have a karma tracker or anything like that.

I kinda feel that the worrisome part comes a lot for how Edge's putting this together, but that quote is still there, so there is undoubtedly cause for concern.

I'm usually not adamant to change, but this is a series that is so subtle that it can go to hell very easily if not full thought out...

That sounds really cool.

Some of these details are worrying but there's not too much to go on yet.
 

UrbanRats

Member
I don't see how they could implement vehicles if the map is roughly the same size but even denser (Dark Souls was already PACKED).
 

Dylan

Member
Wow. That's interesting. And Dark Souls is, by far, the most interesting game story-wise by far, far in recent years on consoles.

That's a really good point. Playing Dark Souls really does feel like reading a fantasy story in a language you don't understand, and trying to piece together the plot through the images. Fuckin' cool.
 

Mileena

Banned
Probably a good thing if true.

Imagine if Demon's Souls had been a 360 exclusive? It would have sold like ass and we would probably have never seen Dark Souls.

Definitely a good thing, just absolutely hilarious that MS chose that shit Ninja Blade game over a masterpiece.
 

params7

Banned
So after reading through the interview carefully and twice over, I'm just too confident there's NO WAY this game will disappoint the core fans.


Could I crop a paragraph from the EDGE magazine scans and post it here without getting modded? Because it'll really help my post. But basically - the new directors stressed twice that the game's core mechanics will be used as a foundation and built up from, basically what you'd expect in any typical sequel. In two different sections they specifically say that the game will put player in a position where the environment must be inspected, meanings must be deciphered, for the player to manage the challenge.

YEP.

The only truly discomforting news I saw was they also said that the starting areas will be more welcoming and then later on the game gets really Dark Souls'y on you. But then they made it up with this new morality based executioner system. Sounds awesome as fuck.

As for the lore, all they mean is they are going to make it less cryptic. You can still easily miss stuff about the lore if you don't go out of your way to learn all about it. Its not all cutscenes and dialogues.

I really think this is a good thing in the end for two reasons:

1. If the new directors respect the core and develop up from there, like they are doing, it will help keep the series fresh.

2. Miyazaki gets to work on new franchises. So now instead of one quality AAA-hardcore franchise, we get two from FROM. One will be dark and the other a more 'happier' sort of game, but still non-casual.

Overall, just good news everywhere.
 

ArynCrinn

Banned
Don't see anything I like in the article only potentially bad news, as a big series fan. They really seem to be going out of their way with the wording to have fans walking on egg shells, doesn't inspire too much confidence. How did I know Miyazaki leaving would spell bad karma.

The visual jump doesn't interest me in the slightest. And vehicles?
 
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