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Downsampling, a simple method for making your pc-games look better.

Aye, like I mentioned in the OP I myself had a Dell u2711 and 2560x1440 was my ceiling on that monitor, not a pixel over.

With the settings i PM'd you about, i can get 2160 @ 60Hz on the U2711 but have to play in 1080p.

So it's shite for gameplay, but you scan still screenshot in 4k.
 

Wonko_C

Member
Cinema is the new shit for replaying games, sorry Corky.

iPvMNXiSq5lxD.png


ibdnFjDoMKGmZU.png

Cool stuff! How did you get DMC4 to display at 1920x825? I set up that custom resolution on NVCP but the game still won't show it.
 

Stallion Free

Cock Encumbered
Cool stuff! How did you get DMC4 to display at 1920x825? I set up that custom resolution on NVCP but the game still won't show it.

The game defaulted to 59 hz for me for some bizarre reason and custom resolutions only show up with 60 hz (or whatever hz you specified when creating them). I just switched the game to 60 hz and my custom resolutions showed. No further effort was required.

Those shots where 2560x1080 downsampled to 1920x825 IIRC.
 

dark10x

Digital Foundry pixel pusher
The game defaulted to 59 hz for me for some bizarre reason and custom resolutions only show up with 60 hz (or whatever hz you specified when creating them). I just switched the game to 60 hz and my custom resolutions showed. No further effort was required.
It's pretty neat, but the first games that I've tried would just display the image with black bars on the left and right. :\
 

Wonko_C

Member
The game defaulted to 59 hz for me for some bizarre reason and custom resolutions only show up with 60 hz (or whatever hz you specified when creating them). I just switched the game to 60 hz and my custom resolutions showed. No further effort was required.

Those shots where 2560x1080 downsampled to 1920x825 IIRC.

Tried both DX9 and DX10 and no go. It seems to be an issue with my monitor, as the game only shows me 1920x1080@59z, but not at 60.

I tried it with Unreal Tournament 3 and it worked though. :D
 

pestul

Member
I just started using this technique a couple of a weeks ago and absolutely love it. So far with my Crossfire 5850s I've only been brave enough to try 2560x1440, but any higher and my vram is likely going to let me down anyway. The only game that absolutely destroyed my performance with this method was The Witcher 2. I had to revert back to 1080p since I didn't want to lower the texture resolution anymore to fit in the vram. I've got FC3 and BF3 averaging >60fps with very high settings @1440p and they look beautiful.
 

Valtýr

Member
i figured out why i couldn't find the custom res's for Mirror's Edge... they were placed in a weird position in the selection. Had to search around for them but found it.

So enjoy my Mirror's Edge 3200x1800 screens. I'll post 2 here and the rest in the high-res screenshot thread.

 

Ace 8095

Member
I can render Dota 2 at 3840x2160 60fps locked, however the mouse icon is too small. It takes too long to move the mouse across the screen. Is there some way to fix this issue?
 

Corky

Nine out of ten orphans can't tell the difference.
I can render Dota 2 at 3840x2160 60fps locked, however the mouse icon is too small. It takes too long to move the mouse across the screen. Is there some way to fix this issue?

Very nice, you hit the jackpot. Mind sharing your setup/settings?

Not that I know of, unless there's some Windows level adjustment of the mouse cursor size that translates further into Dota.
 

Wortany

Member
I can render Dota 2 at 3840x2160 60fps locked, however the mouse icon is too small. It takes too long to move the mouse across the screen. Is there some way to fix this issue?

No idea, I actually got the opposite problem.
For some reason my mouse icon is GIGANTIC @ 3840x2160, no matter what game and also while running my desktop at that resolution.
But I'm running dual-screen, and when I move the mouse to the second screen, it looks normal, just not on the screen with the 3840x2160 resolution.

edit: also adding downsampled Sleeping Dogs from that resolution from the other thread:
 
The two problems I have is that the mouse icon is small in Dota 2, but worse is that Steam chat is all but useless because it's so tiny. Wish there was an option in Steam for increasing the size of the UI.
 
For people like me, it's worth remembering that this comes at the cost of taking advantage of your 120Hz LCD. Dual link DVI does not support anything beyond 1920x1080 at 120Hz. If refresh rates are more important to you than IQ, then downsampling is pretty much off the table.
 

scitek

Member
For people like me, it's worth remembering that this comes at the cost of taking advantage of your 120Hz LCD. Dual link DVI does not support anything beyond 1920x1080 at 120Hz. If refresh rates are more important to you than IQ, then downsampling is pretty much off the table.

How does 60Hz look on a 120Hz monitor?
 
The two problems I have is that the mouse icon is small in Dota 2, but worse is that Steam chat is all but useless because it's so tiny. Wish there was an option in Steam for increasing the size of the UI.
Use SGSAA instead, it won't change the size of your mouse cursor unlike OGSSAA.
 

Mononoke

Banned
I have a question.

I have a weird 21:9 monitor (the Dell one). I actually love it, because of the amount of limited space I have in my room (I wouldn't recommend this monitor for everyone, especially if you have the space and distance for a larger 1440p monitor).

Anyways, I was trying to downsample, and as you can imagine, this weird ratio has kind of made it hard to pin down what resolution I should be using (that and I'm awful at math).

2560x1080 is my native resolution. What else would be 21:9? What would be the next resolution up besides that and keeping within the aspect ratio.

EDIT: Well, just eyeing the screen, I finally got a 3200x1350 resolution (I had to manually tweak it until it filled my screen properly). I know that the option is set to scale to the ratio, so I'm not even sure it matters. Not sure if I'm doing this right. If I was to just double my resolution it would be 5120x2160, and my refresh rate would have to be dropped to like 38hz to work lol
 

Jedi2016

Member
Doesn't even let me activate scaling. When I click "Apply", it just reverts back to the default settings.

Kind of pointless anyway, really, since 3D Vision on a passive monitor requires you to render at the monitor's native resolution at all times.
 
Man this thread gets me pumped to build my new comp, but im still going to wait until fall. Being on a four year old comp and looking at these screens makes me cry.
 

undecided

Member
Thanks for the guide. I tried this out today in my 560 TI and 1080P TV with 2560x1440 and it does look pretty great.

I didn't try anything higher since I see some dips below 60fps (mostly when driving or running).. This is going to make waiting for the 700 series cards even harder.
 

Sheppard

Member
Thanks for the guide. I tried this out today in my 560 TI and 1080P TV with 2560x1440 and it does look pretty great.

I didn't try anything higher since I see some dips below 60fps (mostly when driving or running).. This is going to make waiting for the 700 series cards even harder.

Would you happen to have Mirrors edge? I have 560 ti's as well and it just makes the game unplayable running at 2560X1440. Wondering if you have the same issue.
 
Thanks for this, it's amazing. I have been playing AC2 and even with a 460gtx the game was not taxing at all. On the other hand no amount of setting in game or on Nvidia control panel really cleaned up the image. Using this method made such a difference that I don't know if I can go back to lesser AA ever again.
 

Sinatar

Official GAF Bottom Feeder
What do you guys used to resize your screens?

Everything I've tried adds softness to the image, not sharpness. The closest I've found is bilinear resize in paint.net.
 
What do you guys used to resize your screens?

Everything I've tried adds softness to the image, not sharpness. The closest I've found is bilinear resize in paint.net.


Irfan View. The awesome file size of a jpeg without the shitty IQ.

Open with > Irfan View > File > Save as > 100% quality jpeg.
 
I swear by Photoshop bicubic downsampling.

are we like screenshot IQ bros? jaja

I learned the "holy tri-cubic trinity" of (reg,sharp,smooth) years ago in high school while pissing around in Photoshop, and I live by using sharp in artshots and reg in normal shots.

I wonder if there's any other downsampling method in another program that might somehow be better? GAF?
 

Sinatar

Official GAF Bottom Feeder
I swear by Photoshop bicubic downsampling.

I don't have photoshop, but paint.net's bicubic softens the image a ton. Hmmm, I need to find a different cheapo program I guess.

EDIT: I just installed the free version of CS2 and the bicubic sharpen is much better. I'm guessing paint.net uses bicubic smoother.
 
Really enjoying playing around with this stuff. Poster up the top somewhere mentioned using this on emulators. Never thought of that, really excited to get home and try some N64 games.

Only annoying thing is I use a second monitor for skype/email/steam chat etc etc and I position them nicely on the monitor. Every time I open DotA 2 at 2800x1800 or whatever it is it pushes everything around and I have to re position it all again.
 
I had been unsuccessful in downsampling from anything higher than 1440p until today. I have now successfully gotten up to 3200 x 1800. Timing was left to automatic, I just had to drop my refresh rate down to 59. Unfortunately my 580 is dying (fear not it has been on it's last legs for months now, this did nothing to it) and I won't be able to fully mess around with this resolution until my replacement card gets here later in the week.

I did manage to snap two Crysis 2 screens though. The vignette in the second image comes from me going into binoculars to hide my weapon. It's pretty impressive at 3200 x 1800. And I was surprised at how decently it performed, 20-23 FPS on a 580. Down from a locked 60 at 1080p, but it sure does look good.

Thanks Corky (and Maldo for those hot Crysis 2 textures).

 

simonski

Member
This is brilliant and I can't believe I've not tried it before. A couple of questions though -

I tried this on my TV (Samsung. a couple of years old), and didn't get the option for GPU scaling (becuase it's over HDMI?). Set it to Display and it worked anyway, so is my TV doing all the work? And if so how long until it explodes?

Secondly, I don't suppose there's anyway of getting this to work with 3D Vision or 3DTV Play is there?

Tanks!
 

Corky

Nine out of ten orphans can't tell the difference.
Only annoying thing is I use a second monitor for skype/email/steam chat etc etc and I position them nicely on the monitor. Every time I open DotA 2 at 2800x1800 or whatever it is it pushes everything around and I have to re position it all again.

Don't have any experience with multi monitor setups but yeah that does sound like it is rather annoying, if someone finds out a solution I can add it to the OP.

I had been unsuccessful in downsampling from anything higher than 1440p until today. I have now successfully gotten up to 3200 x 1800.

The day I tried Dx 11 Crysis 2 with maldo HD and downsampling I felt like I was genuinely playing a "next-gen" game.

I tried this on my TV (Samsung. a couple of years old), and didn't get the option for GPU scaling (becuase it's over HDMI?). Set it to Display and it worked anyway, so is my TV doing all the work? And if so how long until it explodes?

Secondly, I don't suppose there's anyway of getting this to work with 3D Vision or 3DTV Play is there?

Tanks!

I'm fairly sure gpu scaling should work even if it's over HDMI. If it is set to display then I'm to believe that yes indeed the display is doing to scaling but don't worry it won't explode ^^

I don't this it does, I believe there has been posts in this thread from people saying that downsampling doesn't work with 3D ( most likely for the same reason as regular 120 Hz, bandwidth ).
 
I'm connected up to an LG TV through HDMI and the GPU scaling isn't showing as an option for me either. Weird. My main monitor (through DVI) shows both GPU and Display scaling options.

Either way, it turns out the TV will happily accept 2880 x 1620 and also 2560 x 1440 without breaking a sweat, who knew!

Cheers to everybody for all the info in this and the screenshots thread, you're making my living room a beautiful place.
 

Vitor711

Member
I don't have a 'Display' tab on my Nvidia control panel :Z

Have a 680m here and I'd like to try doing a higher res for DOTA 2 since my GPU never goes above 50% usage when maxed out. Got the latest driver too and pretty sure the last couple didn't show that tab for me either...
 

Corky

Nine out of ten orphans can't tell the difference.
I don't have a 'Display' tab on my Nvidia control panel :Z

Have a 680m

That might be due to you being on a laptop. I'm not sure the mobile gpus are compatible with downsampling to begin with.
 
I wonder if there's any other downsampling method in another program that might somehow be better? GAF?
scaling algorithms compared (very long)
basically any of the Windowed Filters are good for shrinking images, especially when some type of low level pattern is involved. However if you have no patterns, but lots of straight edges (such as GIF transparency), you may be better off using sharpened Gaussian Filter or again a 'Mitchell', so as to avoid strong ringing effects.
Windowed sinc/jinc with anti-ringing filters are the best IMO (like JincAR with Mad video renderer)

IrfanView defaults to Lancoz for high quality scaling (it has no anti-ringing filter though)
 

vazel

Banned
I'm not quite sure, but I get the feeling it's slightly worse and more choppy than on a native 60Hz screen? Might be completely wrong.
You're right. On my Samsung S23A700 monitor 60Hz looks more jittery than it should. In fact anything below 100Hz has jitter. It's probably artificially implemented by Samsung to make people think there's a bigger difference between 60Hz and 120Hz than there actually is. I wouldn't be surprised if this artificial jitter happens on all 120Hz monitors.

I should note that I used CRTs up until 2010 so I know what true 60-85Hz looks like.
 

Jtrizzy

Member
Are there any settings we should all have enabled in inspector? I'm trying to remember what the AF settings are supposed to be.
 

colui

Member
My custom resolutions under 60hz aren't shown in games, any idea what could be the problem?
I'm using Windows 7 and a 560 ti.
 
Steam screenshot so show mercy but I wasn't using Fraps at the time. My question is what is with the aliasing with distant objects? The image quality is exceptional in almost every way, more detail brought out and a higher view distance in particular, but there seems to be constant aliasing on some distant objects. In this case the gold trim in the back. Is there any way to fix this issue, I have to say I'm new to this sort of thing.

 

Corky

Nine out of ten orphans can't tell the difference.
Are there any settings we should all have enabled in inspector? I'm trying to remember what the AF settings are supposed to be.

With regards to downsampling? Not really. With regards to AF, you can force 16x AF and set texture quality to high quality. These are under the "Texture Filtering" sub list in Nvidia inspector, can't miss it.

I wasn't aware that SGSAA was possible with Dota 2, do you have nVidia inspector settings that work that you'd care to share? :)

Don't know of any bits for Dota 2, maybe if it's using the Source engine you could use the same bits people use for HL2 or Portal 2 and see if that works for ya.

My custom resolutions under 60hz aren't shown in games, any idea what could be the problem?
I'm using Windows 7 and a 560 ti.

How much under 60 Hz? As mentioned in the OP, refresh rates of sub 59/60 won't show up ingame unless you use that very same resolution as your desktop resolution in order to hopefully bypass this - at least that's how it has been for me.

Steam screenshot so show mercy but I wasn't using Fraps at the time. My question is what is with the aliasing with distant objects? The image quality is exceptional in almost every way, more detail brought out and a higher view distance in particular, but there seems to be constant aliasing on some distant objects. In this case the gold trim in the back. Is there any way to fix this issue, I have to say I'm new to this sort of thing.

I believe what you're referring to in that picture is shaderaliasing(?), while OGSSAA does wonders for the image quality it's not the end all be all, and in order to remove the majority of aliasing in the image you kinda need to mix OGSSAA with some FXAA or even SGSSAA to really take care of most of the jaggies and even then I'm sure the further into the distance you look the more likely it is that you'll still notice aliasing.
 
I believe what you're referring to in that picture is shaderaliasing(?), while OGSSAA does wonders for the image quality it's not the end all be all, and in order to remove the majority of aliasing in the image you kinda need to mix OGSSAA with some FXAA or even SGSSAA to really take care of most of the jaggies and even then I'm sure the further into the distance you look the more likely it is that you'll still notice aliasing.

Not quite sure, just know that when not downsampling the gold trimmed columns by the stairs that I mention didn't have that shimmering(word I should have used) It looks much better in general though so I can ignore it. I'll try later tonight using Nvidia Inspector for SGSSAA as well and see if that removes the issue.
 

d00d3n

Member
lGreat thread. Started experimenting without any expectation of getting it to work, but it was surprisingly easy to just follow the instructions.

Should you combine the downsampling with fxaa in games that support this?
 
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