This is kinda the reason I want to wait until the game is out of beta before playing.
Out of Beta won't mean they will stop changing things. They said they will change things monthly even after OB ends.
Eh, it seems to me that this is the kind of thing that sounds fair on paper, but isn't in practice. Considering the ridiculous spike damage you receive when focusing on evasion, especially since the classes that focus on evasion aren't huge on health, evasion mods need to be better than armor ones to be even remotely attractive. It doesn't matter if the damage received between armor and evasion equals out after 100 hits if the evasion guy dies after only dodging 8 of the first ten. Granted, we'd have to see numbers first before coming to any sort of conclusion.
That's pretty much bullshit.
Evasion malee fighter need HP. End of story. If you die because you lack HP then consider investing passives into life instead of damage.
Evasion is way better than armor on boss fights or very strong hitting mobs but it is worse when you fight group of mobs.
Evasion grants you additional roll on crit. So you have 2x chance to evade crit.
Difference between evasion and armor is that armor is vastly better when you deal with group of mobs and evasion is vastly better when you deal with bosses or elite mobs.
Armor on bosses especially when they crit is worthless. And with evasion and block you can evade and block most of attacks.
I actually love what they did with their evade, dodge, block, armor, ES systems. Each of them is vastly different and with it you need to change how you play.