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Resident Evil: Revelations is headed to 360, PS3, PC and WiiU May 21st, 2013

zoukka

Member
I know I'm late but 8-10 hours. But it's a better game overall than RE5 and RE6.

I haven't finished 6 so can't comment yet with full credibility, but Revelations has shit on 5. I can't see how anyone could argue so with a straight face. This will be even more evident on a home console due to the simplified nature of the game.
 

SmokyDave

Member
Why are people so obsessed with move and shoot? It wasn't needed in RE4/5.
For some people (me included), not being able to move while shooting is a total game breaker. It stopped me enjoying Resi4, 5 and Revelations. It just feels like a pointless limitation and I find myself running away, turning, shooting, running away, turning, shooting, running away... Ah, fuck this game *turns off game*.

I'm now at the point where I've just given up on the franchise rather than moaning. If that's how they want to do it, fine, but it definitely ain't for me.
 

Valnen

Member
For some people (me included), not being able to move while shooting is a total game breaker. It stopped me enjoying Resi4, 5 and Revelations. It just feels like a pointless limitation and I find myself running away, turning, shooting, running away, turning, shooting, running away... Ah, fuck this game *turns off game*.

I'm now at the point where I've just given up on the franchise rather than moaning. If that's how they want to do it, fine, but it definitely ain't for me.

I like it because it forces you to play the games differently than any other game. And quite honestly I enjoyed the shooting mechanics more because of it. The inclusion of move and shoot in future titles really took something special away, IMO.
 

Rewrite

Not as deep as he thinks
I already own this game on 3DS and I am definitely going to double dip on this game. Raid Mode IS going to be amazing with friends.
 
For some people (me included), not being able to move while shooting is a total game breaker. It stopped me enjoying Resi4, 5 and Revelations. It just feels like a pointless limitation and I find myself running away, turning, shooting, running away, turning, shooting, running away... Ah, fuck this game *turns off game*.

I'm now at the point where I've just given up on the franchise rather than moaning. If that's how they want to do it, fine, but it definitely ain't for me.
But you can move and shoot in revelations...
 

SmokyDave

Member
I like it because it forces you to play the games differently than any other game. And quite honestly I enjoyed the shooting mechanics more because of it. The inclusion of move and shoot in future titles really took something special away, IMO.
Yeah, I can dig that, that's why I stopped moaning and moved on. There's a ton of shooters out there that play the way I want them to, I don't need Resi to conform to my whims when others enjoy it the way it is.

But you can move and shoot in revelations...
To be honest, I can't remember what my specific control gripes with Revelations were. I've blocked the game from my mind lest I get flashbacks to bullet-sponge enemies that give no feedback when they're being shot. I just remember feeling like half my controller was missing. I remember hating the dodge move too, though I can't remember why or how you did it.

That's enough though, I didn't mean to come in and start bitching about this game, I've done that to death.

If you own the frankenstick.
Ah, that might be why then.
 

SmokyDave

Member
Did you use the Frankenstick with Revelations? if not probably that's why,this will be better on the DS3 anyway.
I didn't, no. To be honest, my problems with the game go beyond the 3DS' hardware limitations so I won't be buying it on any format. It's cool that it'll reach a wider audience though.
 

Semajer

Member
here as well if you guys have questions/etc

Like some others have asked; what are the chances of IR aiming on Wii U, and Move on PS3?

Will the Wii U version have gamepad support so that it plays like the 3DS version, and will it have off-TV play?

Is there any chance of Mercenaries 3D getting added as DLC, or getting a HD release at some point?

What sort of support do we get from RE.NET?
 
1080p, 60FPS Revelaitons, the Way it's meant to be played. It being a 3DS upport should lower dat system requirements considerably.

I'm in Day 1 for the PC version. Hopefully it's Steamworks.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
I'm not the most competitive gamer out there, but I could move and shoot at the same time without the Circle Pad Pro.
Ditto. Gyro controls on the WiiU gamepad would be sweeeeet.
 

Mr_Zombie

Member
This ain't your Julia Voth Jill, which >>>>> any other Jill.

Since apparently outside of cinematics characters' mouths don't move... I wonder whether it will be possible to modify Jill and change her head model and textures with the ones from RE5. :3
 

AzVal

Member
If you own the frankenstick.

you dont need it to move and aim in 3DS

you can move with left pad and aim and handle the camera with A B X Y like some PSP games did.

But if you enable Gyro Sensor Aiming you aim by moving the 3DS slightly and handle the camera with A B X Y, you can enable the sensor even using frankenstick
 

zoukka

Member
you dont need it to move and aim in 3DS

you can move with left pad and aim and handle the camera with A B X Y like some PSP games did.

But if you enable Gyro Sensor Aiming you aim by moving the 3DS slightly and handle the camera with A B X Y, you can enable the sensor even using frankenstick

lol that sounds as equally terrible as it was with some psp shooters, no thanks. Also I played the game with 3D on, so I couldn't use the gyro at all.
 

AzVal

Member
lol that sounds as equally terrible as it was with some psp shooters, no thanks. Also I played the game with 3D on, so I couldn't use the gyro at all.
you seldomly break the 3d effect as is quite sensitive but I get what you mean.
its better than it sounds aiming with buttons anyway.
 
I forgot, this is the version with AnJILLina Jolie.

I hope they give the characters some more outfits for Raid Mode, especially Chris and Krauser.
 
Yeah, I can dig that, that's why I stopped moaning and moved on. There's a ton of shooters out there that play the way I want them to, I don't need Resi to conform to my whims when others enjoy it the way it is.


To be honest, I can't remember what my specific control gripes with Revelations were. I've blocked the game from my mind lest I get flashbacks to bullet-sponge enemies that give no feedback when they're being shot. I just remember feeling like half my controller was missing. I remember hating the dodge move too, though I can't remember why or how you did it.

That's enough though, I didn't mean to come in and start bitching about this game, I've done that to death.


Ah, that might be why then.
I wish more people thought the way you do(suits in particular).
 

jeremy1456

Junior Member
I haven't finished 6 so can't comment yet with full credibility, but Revelations has shit on 5. I can't see how anyone could argue so with a straight face. This will be even more evident on a home console due to the simplified nature of the game.

I cannot imagine anyone with a straight face saying that Resident Evil 5 is better than Revelations.

Unless of course you're talking about mid generation nostalgia. I'm not saying Revelations is better than classic RE games, but come the fuck on.
 

Frodo

Member
Why are people so obsessed with move and shoot? It wasn't needed in RE4/5.

I was never bothered by not being able to run and shot. But then they decided to turn RE into an action series and now this mechanic feels broken and out of place...
 

Riposte

Member
I cannot imagine anyone with a straight face saying that Resident Evil 5 is better than Revelations.

Unless of course you're talking about mid generation nostalgia. I'm not saying Revelations is better than classic RE games, but come the fuck on.

Revelations plays like a Resident Evil 5-lite with a haphazard attempt to cash in nostalgia (one more evident in advertising and press releases than the actual game). Really bad enemies, retrogressive combat, weak survival mechanics, (locked) low difficulty, immersion breaking "episodes" featuring very different kind of stories you switch back and forth from (negating the "isolated cruise ship" setting), "cliffhangers" which nearly reaches the level of parody, pointless backtracking for the sake of tradition, etc. If you believe the word atmosphere means "lighting engine", then I highly recommend it anyway.
 

cvxfreak

Member
RE5 vs Revelations is a matter of preference. They're games of different styles. I personally prefer RE5 overall, but Revelations is a solid complimentary experience.

One thing's for sure though; they're both better than RE6, and the reception proves that.
 

daakusedo

Member
The way this game handled gyro controls made them compatible with 3d, which was the good surprise, I played all online raid mode like that.
 
Revelations plays like a Resident Evil 5-lite with a haphazard attempt to cash in nostalgia (one more evident in advertising and press releases than the actual game). Really bad enemies, retrogressive combat, weak survival mechanics, (locked) low difficulty, immersion breaking "episodes" featuring very different kind of stories you switch back and forth from (negating the "isolated cruise ship" setting), "cliffhangers" which nearly reaches the level of parody, pointless backtracking for the sake of tradition, etc. If you believe the word atmosphere means "lighting engine", then I highly recommend it anyway.

Please tell me Wesker's there somewhere

Anywhere...=(
 

jeremy1456

Junior Member
Revelations plays like a Resident Evil 5-lite with a haphazard attempt to cash in nostalgia (one more evident in advertising and press releases than the actual game). Really bad enemies, retrogressive combat, weak survival mechanics, (locked) low difficulty, immersion breaking "episodes" featuring very different kind of stories you switch back and forth from (negating the "isolated cruise ship" setting), "cliffhangers" which nearly reaches the level of parody, pointless backtracking for the sake of tradition, etc. If you believe the word atmosphere means "lighting engine", then I highly recommend it anyway.

I felt like the lighting was the weakest part of the Revelations atmosphere.

I think the enemies were at least on par with those in RE6. I felt the pacing (even with the scenario switching) just worked better in Revelations. It had significantly more horror elements which don't affect gameplay but is something I appreciated. I even liked the slower combat.

Different strokes, but I felt RER had more of the old Resident Evil juice.
 

Riposte

Member
RE5 vs Revelations is a matter of preference. They're games of different styles.

One thing's for sure though; they're both better than RE6, and the reception proves that.

You are really going to push that kind of evidence? Reception doesn't prove anything. People only think that way when it suits them and will quickly forget about such a ridiculous method of determining quality when it doesn't (e.g. RE5 hate).

The distance between RE6 and Revelations is even greater and in RE6's favor. If you look for it you can find more interesting interaction with enemies in one chapter of RE6 than the entirety of RE:R unless maybe if you also include Raid Mode (which still sucks when compared to The Mercs, as it is a game of comparing your loot DPS and knockback ability to the (bad) monsters' continually increasing stats). What accounts for a big boss fight in RE:R is basically a normal enemy in RE6. Then you have the difficulty, health system, advancement of combat mechanics (which facilitates better enemy design), visuals, sound, etc all in RE6's favor. What RE:R has going for it in its corner is sort of pretending (roughly 50-65% of the time) you are playing a 1998 Resident Evil when you are still just playing a 2012 one and probably the dumbest one in the RE4+ era.

EDIT: It is probably the same reason why I've heard people they considered Leon 1 (namely the beginning) in RE6 the best chapter in the game, whereas the first half is the worst part of the game tied with first half/two thirds of Jake 2.

Please tell me Wesker's there somewhere

Anywhere...=(

No, but there is a visual reference to him (made me lol) and the game acknowledges RE5 happens later.
 

cvxfreak

Member
You are really going to push that kind of evidence? Reception doesn't prove anything. People only think that way when it suits them and will quickly forget about such a ridiculous method of determining quality when it doesn't (e.g. RE5 hate).

Well, it's the best I can do without being too subjective.

RE6 had two game-fixing title updates and a very large price drop within four months of making it to market, all the while failing to get anywhere near where Capcom's first two expected sales. It can't possibly be a coincidence that it easily has the lowest aggregate score of the main series on Metacritic, didn't even get anywhere near a high position on NeoGAF's GOTY 2012 voting, made the rounds as an extremely disappointing title on a multitude of media outlets, was given away for $10 by Best Buy with copies of DmC, and is quickly being repackaged as part of an arbitrary 17th Anniversary Set in Japan at a price point similar to RE6's launch MSRP in Japan.

Meanwhile, RE5 and now Revelations were well-received enough to receive second winds in the game market via re-releases. I don't know if RE6 will be so lucky.

Maybe reception doesn't prove anything, but the amount of hate Revelations and RE5 get are nowhere near what RE6 has gone through. I think that counts for something.
 

Riposte

Member
I think that counts for something.

So here we have conversation where I comment on a game's quality based on my own detailed examination and you do so based on what other people think as represented by price drops and whatnot. Since I'm much more interested in the former than the latter, I'm going to say it doesn't count for much. If I were to refer to others, it would be from a specific source I've become familiar with (and in that case it seems I wouldn't be as off the mark when compared to the massive blob of averaged intelligence you want me to respect).

But I'll comment on your somewhat irrelevant outlook: I don't think RE:R's success (if it could be safely called that) was the deciding factor of Capcom desire to push it onto other platforms. I suspect the opposite is true, at least relative to what might be expected out of a multi-platform console/PC release. I don't know if you can make an argument on RE:R being pushed forward in RE6's place. RE6 is a Wii U release away from being on an equal number of platforms as RE:R save the 3DS (which obviously isn't an option) and has already received more support that what we are getting here in the form of updates and DLC. If you sincerely think Capcom is done with RE6 after putting this much effort into it and reaching a number of sells that puts it far out of the range of "bomb", I don't know what to tell you. Look to history? They made Dead Rising 2: Off The Record at some point.
 

Jawmuncher

Member
For some people (me included), not being able to move while shooting is a total game breaker. It stopped me enjoying Resi4, 5 and Revelations. It just feels like a pointless limitation and I find myself running away, turning, shooting, running away, turning, shooting, running away... Ah, fuck this game *turns off game*.

I'm now at the point where I've just given up on the franchise rather than moaning. If that's how they want to do it, fine, but it definitely ain't for me.

Ill give you a pass.
Mainly since you included RE4 as well.
Nothing pisses me off more than "we need move and shoot" butler only bring it up like RE5 was the only game that didnt let you.
 

cvxfreak

Member
So here we have conversation where I comment on a game's quality based on my own detailed examination and you do so based on what other people think as represented by price drops and whatnot. Since I'm much more interested in the former than the latter, I'm going to say it doesn't count for much. If I were to refer to others, it would be from a specific source I've become familiar with (and in that case it seems I wouldn't be as off the mark when compared to the massive blob of averaged intelligence you want me to respect).

But I'll comment on your somewhat irrelevant outlook: I don't think RE:R's success (if it could be safely called that) was the deciding factor of Capcom desire to push it onto other platforms. I suspect the opposite is true, at least relative to what might be expected out of a multi-platform console/PC release. I don't know if you can make an argument on RE:R being pushed forward in RE6's place. RE6 is a Wii U release away from being on an equal number of platforms as RE:R save the 3DS (which obviously isn't an option) and has already received more support that what we are getting here in the form of updates and DLC. If you sincerely think Capcom is done with RE6 after putting this much effort into it and reaching a number of sells that puts it far out of the range of "bomb", I don't know what to tell you. Look to history? They made Dead Rising 2: Off The Record at some point.

Like I said above, Revelations, RE5 and RE6 are quite different from each other. To directly compare them when the team behind Revelations had specific intentions for its design doesn't make any sense. It's obvious you prefer RE6's style of gameplay of Revelations. Others prefer the opposite, and for perfectly valid reasons. At least Revelations doesn't have a reputation for pissing people off.

It's obvious Revelations "bombed" for different reasons than RE6. RE6 had everything going for it: a massive budget and advertising campaign, a release period all to itself, and was coming off the success of RE5. Revelations 3DS sold few copies by virtue of userbase and audience. RE6 tanked due to reception. Huge difference.

But I guess people who don't like RE6, reviewers or not, are of "averaged intelligence." We're fine being of average intelligence, thank you very much. Meanwhile, you can continue showing your love for Capcom's biggest commercial and critical failure in its history.
 

BDGAME

Member
iGl9FbNZiYXR9.gif
Gift of the year! Hehehe
 

Riposte

Member
But I guess people who don't like RE6, reviewers or not, are of "averaged intelligence."

Do you really not understanding what I am saying? By using popularity as an argument you are in effect averaging everyone together and diluting the influence of the opinions with the most merit and thought. e.g. Metacritic averages the scores of all its reviewers.
 
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