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Wii U Virtual Console Details

EvilMario

Will QA for food.
I just wish there was a selective transfer. I don't want to bring my Wii saves over, just Virtual Console releases as they become available on the Wii U. Right now, everything as to go as one lump transfer.
 

Somnid

Member
So when the VC launches in spring, and it only launches with NES and SNES stuff- will it be the entire catalogue of that stuff? Or will we get like six games and have to wait for the trickle?

I own three SNES games on Wii VC: Chrono Trigger, FF2/4 and FF3/6. I desperately want them on Wii U VC but I get the feeling I'll have to wait :/

Well Iwata said that it took a while before and therefore not all will be there right away. Some licenses will have expired, some will be dead. My guess is much of Nintendo's stuff will be day one but 3rd parties will likely trickle in later.
 
Nintendo's handling of the Virtual Console gives me the image they have a couple unpaid interns preparing these roms as a side project and telling them to just release them whenever.

I've often thought the same exact thing.

It's always much more difficult than meets the eye. There's bunches of red tape that surround all of this.

What do you want to bet when the next Xbox arrives it's not so difficult for them?

If Yoshi's Island isn't at the launch I'm going to tear my hair out.

Same. It still stings that they never released it on the Wii. The only reason I can gather is that they literally didn't want to pay a programmer to emulate the SFX chip that was inside that cartridge and the first StarFox. So they decided to just skip over one of their greatest games as a result.
 
Same. It still stings that they never released it on the Wii. The only reason I can gather is that they literally didn't want to pay a programmer to emulate the SFX chip that was inside that cartridge and the first StarFox. So they decided to just skip over one of their greatest games as a result.

The funny part is the Wii can emulate it perfectly. And it can emulate rumble on games like Star Fox 64 and Ocarina of Time. Amazing they couldn't figure it out. Like I said, interns.
 

Nintendude712

Neo Member
Anyone else notice this black border on Balloon Fight?

BBudaeyCAAEMr3G.jpg:large


That's a Miiverse screenshot I took, it fills up the whole screen on the GamePad but it has black borders all around on the TV. Really hope this gets fixed.

Edit: My Wii U is from the US, so it's not a 50hz problem
 

Stumpokapow

listen to the mad man
Anyone else notice this black border on Balloon Fight?

BBudaeyCAAEMr3G.jpg:large


That's a Miiverse screenshot I took, it fills up the whole screen on the GamePad but it has black borders all around on the TV. Really hope this gets fixed.

Edit: My Wii U is from the US, so it's not a 50hz problem

The Wii U's handling of overscan seems to be pretty inconsistent. When I first booted the system I had some cropping problems. You might be experiencing something like that--I don't have Balloon Fight to confirm.
 

Nintendude712

Neo Member
The Wii U's handling of overscan seems to be pretty inconsistent. When I first booted the system I had some cropping problems. You might be experiencing something like that--I don't have Balloon Fight to confirm.

Yeah, my TV was cropping the Wii U but all I had to do was go in the TV settings and change "overscan" to off, and it showed the whole picture. Everything on Wii U (Wii mode aside) has always filled up my entire screen except Balloon Fight just now. I hope this doesnt become a trend and gets fixed...
 

Frolow

Banned
I've only had problems with overscaning in the Internet Browser, Wii Mode, and now Balloon Fight. I was able to fix the overscan with the Internet Browser since you can adjust the screen settings, but with the other two every time I want to fix it I have to manually switch my TV's settings back and forth from "Full-size" to "Normal."
 
Iwata mentioning GBA games for the WiiU VC resulted in a huge facepalm from me. A GBA VC for 3DS was announced almost two years ago, and unless you're an ambassador, you still can't get any GBA titles. I took it as a blatant slap in the face for 3DS owners, unless Nintendo is also going to wait 2 more years before the first GBA WiiU VC title releases then it will just be a slap in the face for everyone.
 

Glass Joe

Member
The funny part is the Wii can emulate it perfectly. And it can emulate rumble on games like Star Fox 64 and Ocarina of Time. Amazing they couldn't figure it out. Like I said, interns.

Only thing I can figure is that maybe there's some legal reason they can't reverse engineer the FX chip. I'm not sure that even makes sense, but I believe it was co-developed with another company. Maybe that company held the rights to the chip hostage? Or that since it's so old, no one can find the proper people to okay it?

Surely they wouldn't just avoid Star Fox and Yoshi's Island because of the minimal extra effort involved. The creators of that chip are probably scattered along the globe.

Just a random and probably bad guess. It just makes NO sense at face value.
 
Only thing I can figure is that maybe there's some legal reason they can't reverse engineer the FX chip. I'm not sure that even makes sense, but I believe it was co-developed with another company. Maybe that company held the rights to the chip hostage? Or that since it's so old, no one can find the proper people to okay it?

Surely they wouldn't just avoid Star Fox and Yoshi's Island because of the minimal extra effort involved. The creators of that chip are probably scattered along the globe.

Just a random and probably bad guess. It just makes NO sense at face value.

Yeah the more I think about it there must be some technicality keeping them from being able to release them. They can't be THAT lazy. Although I could totally see the lack of rumble as an oversight.
 

Jacobbles

Member
Iwata mentioning GBA games for the WiiU VC resulted in a huge facepalm from me. A GBA VC for 3DS was announced almost two years ago, and unless you're an ambassador, you still can't get any GBA titles. I took it as a blatant slap in the face for 3DS owners, unless Nintendo is also going to wait 2 more years before the first GBA WiiU VC title releases then it will just be a slap in the face for everyone.

IIRC they never actually said that GBA games would be coming to the 3DS VC. As stupid as it is, I think the 10 that ambassadors got is all we're going to see, at least for now.
 

Terrell

Member
It was a good opportunity for Nintendo to repay costumer fidelity by not forcing them to repurchase the games they like. I'll buy zero VC games.

Your choice of wording is confounding me. You're not "re-purchasing" anything. You're purchasing an upgrade.

There should really be some better communication on this front.

I imagine we'll get it when we're not quite a few months from the launch date.

Well Iwata said that it took a while before and therefore not all will be there right away. Some licenses will have expired, some will be dead. My guess is much of Nintendo's stuff will be day one but 3rd parties will likely trickle in later.

Dumping a giant lot of content on the same day onto a webstore is also usually not a good idea, either, and the VC catalog isn't exactly small.

What do you want to bet when the next Xbox arrives it's not so difficult for them?

I dunno, we'll have to wait for when Microsoft has games over 15 years old to put on XBLA for their next system to know how difficult it would be for them to do.

The funny part is the Wii can emulate it perfectly. And it can emulate rumble on games like Star Fox 64 and Ocarina of Time. Amazing they couldn't figure it out. Like I said, interns.

Rumble was achieved by an add-on to the N64. As I remember it, the only way to toggle if the Rumble Pak was on or off was to remove it from the controller; there were no software controls in the games to deactivate it. It could be a matter of the games not being easily able to take a software instruction to ignore the hardware, since you can't actively take rumble out of new controllers.

It could also be because the way controllers rumble has changed since the Rumble Pak. Rumble is very analog in strength and intensity, and when you change how that hardware operates, it may need to be tested or tweaked again and it was possibly something Nintendo didn't feel up to doing.

But it could have also been an oversight and by the time they realized it, the content was already live and bought by multiple customers.

And this is the best hidden feature of Virtual Console on Wii U... UPDATES. Once the VC stuff was on the Wii Shop Channel, it didn't get fiddled with afterward to address issues like rumble in N64 titles or anything else that may have come up. Since it'll be on eShop, updating the content will now be possible in ways that it previously wasn't. Not that I expect many of them to get updated after release, but we have that option now.

IIRC they never actually said that GBA games would be coming to the 3DS VC. As stupid as it is, I think the 10 that ambassadors got is all we're going to see, at least for now.

I think the 3DS will get it when it goes live with Nintendo Network/Miiverse, as I have suspicions that one of the reasons we're paying an upgrade fee on old VC titles is that VC titles will be universal across Nintendo Network, thus adjusting the terms of 3rd-party licenses, meaning more money needs to be paid to license holders. Which would explain why, for the time being, only NES, SNES and GBA were discussed, as N64 emulation on 3DS doesn't sound 100% feasible at the moment.
 

Eusis

Member
No it wasn't.

Iwata specifically said GBA games were NOT coming to the 3DS.
I wouldn't seriously believe that to stay true forever, I just figured they wanted to delay rolling them out for whatever reason, whether it was to get them out when the GB library dried up (which will take for-fucking-ever at this rate) or there were issues with the emulator to be worked out. Afterall, you put forth the effort to get the games working, why keep them forever held back for Ambassadors unless you intended to sell them?

Though depending on how much work can carry over I guess the Wii U offers the answer to the emulator. Though that presents another possible reason for holding back: so they can roll them out with accounts (or NNIDs anyway) applying to 3DS.
 

Ein Bear

Member
Nah, they'll probably just remake the 5-10 best selling ones into "HD" and re-sell them to you, like other companies have been doing. Wind Waker HD is the first in line.

I honestly hope they do this.

I'd much rather buy, say, Metroid Prime HD Trilogy for £30, than have them dump Gamecube ISOs on the service for a tenner a piece.
 

StAidan

Member
or there were issues with the emulator to be worked out. Afterall, you put forth the effort to get the games working, why keep them forever held back for Ambassadors unless you intended to sell them?

Actually, it's been a while since this whole Ambassador thing, but I seem to recall that the difficulty is caused by the fact that those GBA games aren't running in emulation at all, but it's actually the hardware running in GBA mode. That's why the GBA games also don't have save states and don't pause/sleep when you close the 3DS lid -- there's no emulator layer to make it happen.

GBA hardware mode had to be left in for some backward compatibility concern with the DS, as I recall.

Because of those considerations, I've always figured there will never be any GBA games for sale on the 3DS eShop.
 

Javier

Member
Disappointed, but not surprised.

1) Transfer your Wii's data to your Wii U, then go into the Wii Menu and play them as normal, save data and all.

2) Transfer your Wii's data to your Wii U, then pay a nominal fee ($1 for NES games, $1.50 for SNES games) to re-buy those games on the Wii U's VC so you can play them on the GamePad and access them directly on the Wii U's normal menu.

One important part, which Nintendo didn't state last week but clarified to Kotaku today: you can't transfer your save files using option #2. If you re-buy your VC games for the Wii U's interface, you'll be starting from scratch there.
 

kinggroin

Banned
Yeah, my TV was cropping the Wii U but all I had to do was go in the TV settings and change "overscan" to off, and it showed the whole picture. Everything on Wii U (Wii mode aside) has always filled up my entire screen except Balloon Fight just now. I hope this doesnt become a trend and gets fixed...

Balloon fight is 4:3. It should have black borders on the side. Or do you mean all the way around?
 

JaseMath

Member
I've decided that I'm not going to bite on any VC updates. All I can hope is that, in the near future, there's a direct link to the SD card on the Wii U main menu...but this is Nintendo we're talking about so that'll probably never happen.
 

Somnid

Member
Yeah, my TV was cropping the Wii U but all I had to do was go in the TV settings and change "overscan" to off, and it showed the whole picture. Everything on Wii U (Wii mode aside) has always filled up my entire screen except Balloon Fight just now. I hope this doesnt become a trend and gets fixed...

Yeah it's boxed probably to account for overscan. Given the ridiculous resolution difference from the game source to my monitor I didn't even notice until you pointed it out. It's interesting because the game itself seems to have overscan compensation as the VC config menu is slightly taller. Really weird.
 
Yeah, my TV was cropping the Wii U but all I had to do was go in the TV settings and change "overscan" to off, and it showed the whole picture. Everything on Wii U (Wii mode aside) has always filled up my entire screen except Balloon Fight just now. I hope this doesnt become a trend and gets fixed...
I didn't notice that it was also the case with the VC menu, but for Balloon Fight itself I had thought it was just a matter of having a good scaling ratio. The bilinear filter makes it look like turd, but on the whole multiplying NES/SNES games by 4.5 in both directions (for 1080p) is a good idea and results in an 1152x1008 image.
Oh come on. It's hardly a deal breaker, but surely letting you move your saves over couldn't be that hard to implement?
Seriously. If they don't do it officially, I wouldn't be surprised to see someone make an application that could transfer the relevant information from a Wii save file to a Wii U save file for the same emulated game.
 

Pociask

Member
Nintendo's handling of the Virtual Console gives me the image they have a couple unpaid interns preparing these roms as a side project and telling them to just release them whenever.


Edit: So glad I bought DKC2 while it was available.

Nintendo of America has essentially said this is how they handle it. Just spent a lot of time looking for a quote, but couldn't find it. Basically, they said they have to pick and choose from the titles developed by NCL, to the point where it's, "Should we localize this Wiiware game, or this Virtual Console game?"
 

Futureman

Member
Nintendo of America has essentially said this is how they handle it. Just spent a lot of time looking for a quote, but couldn't find it. Basically, they said they have to pick and choose from the titles developed by NCL, to the point where it's, "Should we localize this Wiiware game, or this Virtual Console game?"

that's really frustrating considering how many millions of people buy Nintendo systems worldwide. There should be a VC Team of business people to secure rights and full time coders to port games to Wii U and 3DS. How long has the 3DS been out and how many VC games available? No GBA support? what? why? Wii U should have had all the VC stuff at launch.

I remember there was an Iwata Asks about the 3D Classics on 3DS.... is there one about VC in general? I guess it would be back from the Wii launch though and the info could be out of date.
 

Somnid

Member
that's really frustrating considering how many millions of people buy Nintendo systems worldwide. There should be a VC Team of business people to secure rights and full time coders to port games to Wii U and 3DS. How long has the 3DS been out and how many VC games available? No GBA support? what? why? Wii U should have had all the VC stuff at launch.

I remember there was an Iwata Asks about the 3D Classics on 3DS.... is there one about VC in general? I guess it would be back from the Wii launch though and the info could be out of date.

This was the only time the topic came up: http://iwataasks.nintendo.com/interviews/#/3ds/eshop/0/4

I suspect another might around when VC for Wii U comes out.
 
that's really frustrating considering how many millions of people buy Nintendo systems worldwide. There should be a VC Team of business people to secure rights and full time coders to port games to Wii U and 3DS. How long has the 3DS been out and how many VC games available? No GBA support? what? why? Wii U should have had all the VC stuff at launch.

I remember there was an Iwata Asks about the 3D Classics on 3DS.... is there one about VC in general? I guess it would be back from the Wii launch though and the info could be out of date.

I fully agree.

This is ridiculous. Nintendo is scrambling to get content for their new platforms, and they couldn't mitigate the problem by assembling a strong team or division dedicted to securing/coding/tranferring older games for their newest systems? Yeah, it costs money, but they made a shitload of it last gen thanks to the DS and Wii.
 
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