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So, about the Wii U 50hz VC...

Dachande

Member
Then why not just use one do it all emulator for every game? I would love for the option to download Japanese versions of VC games in the US for racing, but the reason VC games are accepted for racing and speedrunning is because Nintendo does everything possible to make the VC versions as faithful to the original release as possible. Framerate drops, graphical glitches, timing, it is all indistinguishable from the actual releases.

When the "authentic experience" for us Europeans is an objectively worse experience with the same game to our cousins over the ocean, reminding us of our past when we were shat on by companies who couldn't be bothered to put the effort in, we don't care about or want that kind of authenticity. It sucked then, it sucks even more now, and that's the only thing that's important.
 
I've just written to Nintendo

To: customer-support@nintendo.co.uk
From: Me

Dear Nintendo,

The forthcoming 30th anniversary of the Famicom coincides with my own
30th anniversary of gaming. I got my first LCD handheld game in 1983,
aged 7. Since then I have owned every Nintendo machine and enjoy your
games a great deal. The advent of the Wii U with it's HDMi is a real
breakthrough in image quality and I thank you for that.

So, I was disappointed to find that the recent release of Balloon Trip
on the Wii U Virtual Console sees the PAL version of the game running
at 50Hz. Whilst I understand this is authentic to the version we were
sold back in the day, it means the music and gameplay are much slower
than they should be. In comparison, the version I have on my 3DS plays
at a much faster and more fluid rate.

Given the Wii U has a HDMI connection that is used to connect to
modern TVs that are more than capable of 60Hz, releasing 50Hz versions
of games is a puzzling decision.

I am writing to request that Nintendo release Wii U Virtual Console games
with a 60Hz option, so that European gamers like myself can finally enjoy
them at the speed their creators – Iwata in the instance of Balloon Fight
(NES), and Miyamoto in the instance of the forthcoming F-Zero (SNES) –
intended them to be played: at 60Hz.

Let the 30th anniversary of the Famicom also be a special date for
European gamers - the day we can finally enjoy these games as they were
meant to be played!

I look forward to your response on this mater.

Yours sincerely
 

Hasney

Member
EDIT: It also makes perfect sense why Sony was considered a savior and Europe Playstation country. This alone made them vastly superior to the competition. Assuming they corrected this issue, which I was under the assumption they somehow did.

In what way? PS1 and PS2 were horribly optimised for the most part. PS2 could output in NTSC, but very few games used it, especially compared to the DC's PAL60 mode.
 

mclem

Member
I hope they at least give guys the option, but that probably means extra ratings board submissions and licensing or censorship problems.

Except - for whatever reason - that wasn't a problem on the 3DS; plus it's slightly unclear whether this content actually has to be officially rated in the first place (I recall a discussion on the subject previously, although I forget what the ultimate conclusion was).

It does strike me that it *ought* to be possible to strike a deal with the PEGI to at least cover the titles which only have superficial content changes between PAL and NTSC as a single product. That would help *immensely*.
 

mclem

Member
In what way? PS1 and PS2 were horribly optimised for the most part.

http://www.youtube.com/watch?v=h7h9htbYDss being an excellent example. It was generally down to the developer, though, and many devs had cottoned on to it by then; Square were particularly bad, although I believe they sorted themselves out by KH2 or therabouts.

That's the thing, really. It's not the console manufacturer's fault, it's the dev who needs to put the work in. Many had figured it out by the PS2, but several had not.

One reason why the PS1 started to mark a sea change is the simple fact that it's much *easier* to make the timestep adjustment in a polygonal game than a sprite-based one, as I alluded to earlier; it's not the system as much as it is the whole design philosophy of that era.
 

Falcs

Banned
Wow wow wow... hang on a minute... Hang on a minute here... I just found this thread.

Lemme get this straight...


Are you telling me that most (if not all) of the games I grew up with on my PAL Master System, Megadrive, SNES, N64.... were all running 17% slower than they were originally intended????!!!
 

Dachande

Member
Wow wow wow... hang on a minute... Hang on a minute here... I just found this thread.

Lemme get this straight...


Are you telling me that most (if not all) of the games I grew up with on my PAL Master System, Megadrive, SNES, N64.... were all running 17% slower than they were originally intended????!!!

If they had widescreen-style borders on the top and bottom, then yes, they were.
 

BGBW

Maturity, bitches.
I hope they at least give guys the option, but that probably means extra ratings board submissions and licensing or censorship problems.

They have to send these games for a new rating anyway since they were all released before PEGI was a thing. Also I doubt a difference in Hz is enough to warrant a new rating for the games that have already been reviewed by PEGI. The content is the same.
 

1-D_FTW

Member
In what way? PS1 and PS2 were horribly optimised for the most part. PS2 could output in NTSC, but very few games used it, especially compared to the DC's PAL60 mode.

I don't know. I thought maybe that was part of the reason. There's nothing inherently broken about running something at 50hz, it just gets broken if you key the animation to the frames. I thought maybe Sony just took the PC unlocked route where it meant 1 second = 1 second for PlayStation games.
 

Dash Kappei

Not actually that important
I'm not arguing that. I'm just saying that is the business decision behind it. They want some one in PAL regions to experience Super Mario World just like they stuck a PAL SMW cart into a PAL SNES.

Except they're 60HZ on the Euro's 3DS VC :p

Also, it's a dumb assumption: ask even a casual if he prefers to play a slow ass game especially with fatass characters and huge black borders, in an era where people complain about cinemascope BRD/DVDs showing black borders on their widescreen TV, and see what the responses are... no chance they'll choose the latter 'cause that's how it was on their 'ole Super Nes.

Then you have the enthusiasts, where a vast majority (let's say 98%?) will always go for 60Hz.

Case in point for lazyness: Hanabi festival's imported games were in 60HZ for NES, Super NES amd N64 while in 50Hz for SMD (Genesis) and Neo-Geo.

1-D_FTW said:
It also makes perfect sense why Sony was considered a savior and Europe Playstation country. This alone made them vastly superior to the competition

What? It was quite the opposite, a depressing step back from the Dreamcast. PS1 was horribly optimized, and PS2 started getting better past half-cycle and later on even added progressive scan for a few title (afaik Sands of Time was the first game to offer the option to run in progressive scan). Iirc ICO was one of the first 1st party games to offer a 60Hz option. Either way I'll never forget the horror of seeing Devil May Cry 1 ran at a friend's house, with bloated Dante running like he was underwater) lucky me I had my PS2 modded so I wasn't forced to endure that pain with my US copy (PS2 was the first PAL console I've ever owned after the Sega Megadrive -tho the latter could be made to run Genesis and SMD JPN cartridges just by shaving off two tiny bits of plastic, so even at 14 I was happily playing imported NTSC goods)
 

Neff

Member
Wow wow wow... hang on a minute... Hang on a minute here... I just found this thread.

Lemme get this straight...


Are you telling me that most (if not all) of the games I grew up with on my PAL Master System, Megadrive, SNES, N64.... were all running 17% slower than they were originally intended????!!!

N64 had some decent optimisations. Goldeneye, Perfect Dark and Ocarina of Time were admirably close to the NTSC originals. Some PAL SNES games were sped up to match their NTSC counterparts, although they still had borders.

But the rest... Yes, lol.

I was once in the same boat. I went through a NES, Master System, Mega Drive and SNES blissfully unaware of the difference. Then one day my friend buys a US SNES and the horrible realisation dawns on me that he has a near-arcade game in his house and I have, well, this. And that, as they say, was that.
 

Josh7289

Member
I can understand people supporting 50 Hz releases on VC. It's the same argument that's used in support of things like poor anime or game localizations from people's childhoods or altered soundtracks and the like.

As far as anime goes in the US, Dragon Ball Z comes to mind. There are a lot of supporters of Funimation's replacement soundtrack, even though with that music is not 'the way the show was meant to be heard'.

But personally, being someone who prefers to enjoy things how they were 'intended', in their original forms, I understand the plight of pro-60 Hz European players. :(
 

Lynd7

Member
The most popular post on this issue seems to have been hidden or blocked by Nintendo. It no longer shows up in the popular posts. Search user Meggie to find it, I think that will work.
 
Should I e-mail NOE customer services about my Wii U being broken because my copy of Balloon Fight is playing in slow motion compared to the 3DS one despite owning neither system? I'd like to see them simultaneously defend both versions being right.
This is just going to get us 50Hz 3DS VC games, right?

You joke, but I remember hearing that Mega Drive games that were never released in Europe and put on the service as imports were actually modified to run at 50hz.
I think its being authentic to sticking the cart into a system (once' you've made it fit). Its unnecessary and I guess M2 just did what they were told/how they interpreted NCL's requirements.

Btw, didn't the shop used to say they were 60Hz only as well. I think a few people called NOE out on that being false advertising and the text vanished.

The most popular post on this issue seems to have been hidden or blocked by Nintendo. It no longer shows up in the popular posts. Search user Meggie to find it, I think that will work.
As in on Miiverse? Could this be the start?
 

also

Banned
Should I e-mail NOE customer services about my Wii U being broken because my copy of Balloon Fight is playing in slow motion compared to the 3DS one despite owning neither system? I'd like to see them simultaneously defend both versions being right.
This is just going to get us 50Hz 3DS VC games, right?
You may be joking but I worry this will actually happen...
 

Lynd7

Member
Should I e-mail NOE customer services about my Wii U being broken because my copy of Balloon Fight is playing in slow motion compared to the 3DS one despite owning neither system? I'd like to see them simultaneously defend both versions being right.
This is just going to get us 50Hz 3DS VC games, right?


I think its being authentic to sticking the cart into a system (once' you've made it fit). Its unnecessary and I guess M2 just did what they were told/how they interpreted NCL's requirements.

Btw, didn't the shop used to say they were 60Hz only as well. I think a few people called NOE out on that being false advertising and the text vanished.


As in on Miiverse? Could this be the start?

Yes, on Miiverse
 

Pociask

Member
I can't understand the argument that NOE is just faithfully recreating childhood memories. First, the video game market has expanded tremendously since the days of the NES - there are for more potential Wii U customers without those nostalgia goggles than with the nostalgia goggles.

Even for the people who liked the old games, you're treating your customers from over a decade ago like complete morons, who weren't aware then and are still unaware today that they were getting worse versions of those games. Did Nintendo think people who were treated poorly in the past would like to continue receiving poor treatment?

Last, it's not as if NOE is just blowing on the old NES cartridge and sticking it into the "Upload to eShop machine." Each title requires a brand new, custom emulator to be written. While Nintendo can strive for accuracy as much as they want, I never had a Home button on my NES to pull up a manual. They've decided that some upgrades are in order. Why not this one?
 

Easy_D

never left the stone age
Could the problem be licensing issues? As in, using PAL dumps is a way to avoid shit with license holders?

Then again, they've done the import dealios with the Hanabi Festival deals, though those games were only available for a limited time..
 
The most popular post on this issue seems to have been hidden or blocked by Nintendo. It no longer shows up in the popular posts. Search user Meggie to find it, I think that will work.

I can still see the post. Some guy on Miiverse said that it's just a case of posts only appearing for a few days in the popular posts list.

Or at least that's what I hope.
 
Could the problem be licensing issues? As in, using PAL dumps is a way to avoid shit with license holders?

Then again, they've done the import dealios with the Hanabi Festival deals, though those games were only available for a limited time..

NES games on the 3DS Virtual Console are 60hz. There really is no excuse.
 
Could the problem be licensing issues? As in, using PAL dumps is a way to avoid shit with license holders?
I guess its more things like:
Conta > Probotector
River City Ransom > Street Gangs
Ninja Gaiden > Shadow Warriors (they gave us Ninja Gaiden for some reason, brand recognition I guess)
And the occasional different title screen.

But those are more exceptions than rules and all have easy workarounds (editing ROMs isn't tough, in fact quite a few on VC have edits).
 

epmode

Member
It is utterly baffling, and the reason why I won't be buying any VC games for affected systems on the Wii U

This might be worse than the way Nintendo ties purchases to a single console as opposed to an account. I wouldn't buy a game either way so it works out!

edit: Oh god, this post is so old.
 
Yeah, turns out after 4 days the popular posts are pushed off.

I posted this in the kotaku thread, but this article fails to see the problem too.

http://aussie-gamer.com/news/why-ar...lla/discussion/embed/?vanilla_discussion_id=0

My favourite bit was how he claimed PAL games looked better and NTSC games ran faster, because I sure loved Final Fantasy VII with its huge borders and squashed sprites, yep, that looked so much better. The whole article is basically utter concentrated dirge from some Nintendo zealot who thinks its his duty to defend the companies honour (you're not alone). So, thanks for the article, Tynndand Muddele, consider Nintendo's honour restored throughout the internet and; job well done and I promise not to say anything bad about Nintendo.

I have to go now, I'm about to watch Star Wars on my shitty Betamax tape, because, you know nostalgia and all that, it's how I experienced it growing up. Somebody bought the blu-ray for me at Christmas, but it's just not the same without having to alter the tracking and those wavy lines every five minutes; the audio hisses like a jacked up snake on crack, but this is nostalgia baby, I wouldn't have it any other way.
Also because I'm a fucking idiot.
 

mclem

Member
My favourite bit was how he claimed PAL games looked better and NTSC games ran faster, because I sure loved Final Fantasy VII with its huge borders and squashed sprites, yep, that looked so much better.

Well, the PAL *format* looks better, with higher resolution and much better colour definition. That much *is* true. The problem is the dud conversion.
 

D.Lo

Member
My favourite bit was how he claimed PAL games looked better and NTSC games ran faster, because I sure loved Final Fantasy VII with its huge borders and squashed sprites
It's another example (like those claiming 50Hz changed the pitch of music in this thread) of people not understanding things technically and working on assumptions.

PAL TV programs look better, and PAL colours were always better, and this muppet has interpreted that as 'better picture'. But of course games designed for lower resolutions squashed and slowed do not.

Oh gawd the PS1 was the worst console ever for PAL conversions. Well, equal worst with the Master System and Megadrive. Basically just the worst conversions almost across the board.
 
Well, the PAL *format* looks better, with higher resolution and much better colour definition. That much *is* true. The problem is the dud conversion.

Technically, yes, but, aesthetically speaking, games that aren't optimised for PAL don't look better at all, mainly because there are massive borders on the top on bottom of the screen and the graphics look squashed; the compromise removes the advantage of the superior PAL signal. So, yes, you're right in that technically the format is better than NTSC, but the article isn't intelligent or nuanced enough to make the distinction between that and poor PAL conversions. Instead the article throws out the blanket statement that PAL games look better because PAL is a superior signal than NTSC.
 

VOOK

We don't know why he keeps buying PAL, either.
Official comment coming from Nintendo soon hopefully.

Any day now....
 

mclem

Member
Official comment coming from Nintendo soon hopefully.

Any day now....

Haven't we already had official comment of the form "we want it to feel like the games did in the past"? Mind you, a more formal From A Spokesperson thing would be nice. So we have someone to mock *directly*.
 

netBuff

Member
Haven't we already had official comment of the form "we want it to feel like the games did in the past"? Mind you, a more formal From A Spokesperson thing would be nice. So we have someone to mock *directly*.

Customer service reps say all kinds of things that aren't official company policy, I wouldn't put much weight on any private mail responses.
 

Jazzem

Member
Very glad to see all the complaints on Miiverse, Nintendo must be aware of them. I'm still doubtful they'll do anything though :(
 

GlamFM

Banned
You guys know that we ( germany here ) get the "original" 50hz versions so that Nintendo doesn´t have to go through rating when they re-release the games right?

That at least was the argument given to me when I wrote to Nintendo years ago.
 

mclem

Member
You guys know that we ( germany here ) get the "original" 50hz versions so that Nintendo doesn´t have to go through rating when they re-release the games right?

That at least was the argument given to me when I wrote to Nintendo years ago.

Well, yes. They didn't want to spend money and time on doing it right, effectively. Somewhat akin to the 80's, where all these problems began because they didn't want to spend money and time on doing it right.

For all the talk of "A bad game is bad forever", they seem very reluctant to live up to that belief in *this* regard. You can put it right, Nintendo.

(Also, I'm sure it ought to be possible to negotiate a deal with PEGI to cover those situations where there are few *content* differences between the NTSC and PAL versions; that'd streamline things immensely.)
 

also

Banned
You guys know that we ( germany here ) get the "original" 50hz versions so that Nintendo doesn´t have to go through rating when they re-release the games right?

That at least was the argument given to me when I wrote to Nintendo years ago.

How can they then release 60Hz versions on the 3DS VC? For Ninja Gaiden (Shadow Warriors) and possibly others they just uploaded the NTSC rom.
 

Schlomo

Member
You guys know that we ( germany here ) get the "original" 50hz versions so that Nintendo doesn´t have to go through rating when they re-release the games right?

That makes no sense considering there wasn't any age rating system in Germany when the originals came out.
 
You guys know that we ( germany here ) get the "original" 50hz versions so that Nintendo doesn´t have to go through rating when they re-release the games right?

That at least was the argument given to me when I wrote to Nintendo years ago.

But outside of some exceptions (Contra/Probotector comes to mind), using the US rom wouldn't change any in-game content.

Though I'm not sure how picky USK or Pegi would be in this special case.
 

also

Banned
But outside of some exceptions (Contra/Probotector comes to mind), using the US rom wouldn't change any in-game content.

Though I'm not sure how picky USK or Pegi would be in this special case.

They are already using some NTSC roms; see Ninja Gaiden. And I suspect all the other 3DS VC games are also just NTSC versions. They have released a 60Hz version of Balloon Fight on 3DS so there's no reason for the 50Hz version on Wii U.
 
You guys know that we ( germany here ) get the "original" 50hz versions so that Nintendo doesn´t have to go through rating when they re-release the games right?
If the argument for Wii U VC 50Hz is that they won't have to get them rated again, then how do you explain the same game on 3DS VC at 60Hz?
 
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