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The Witcher 3: Wild Hunt (2014, PC/NextGen): Game Informer March 2013 [Updated OP]

Cels

Member
i don't know much about polish employment law but in america the kind of picture displayed in the background probably wouldn't fly (triss playboy pictorial)

j4k4gphqAgkzM.jpg
 

Des0lar

will learn eventually
Here's an idea, just don't use it!

I'm really tired of people complaining about fast travel. If designers make the world interesting enough ill scour every corner. If you litter it with boring dungeons, quests, empty scenery and bad gameplay ill just quit playing your game whether there is fast travel or not.

There comes a point where you want to go from point A to point B to complete a quest or find a location and when it takes 20-30 minutes just to reach it it goes from being fun to becoming tedious and monotonous.

Wrong. Fast travel is a design decision. If you include fast travel that means the roads and the stuff along the way gets even more bland because developers have to account for players who only fast travel from city to city. It single handedly ruins exploration. One of the many things bethesda doesn't seem to understand.
 

Dennis

Banned
i don't know much about polish employment law but in america the kind of picture displayed in the background probably wouldn't fly (triss playboy pictorial)

Like with the complaints about the sex cards and the fun in having Geralt trying to bed anything in a skirt (and pants), this is because of the annoying tendency of the Anglosphere to project their prudish and politically correct horror at sex on to the rest of the world.
 

Jonm1010

Banned
That's a horrible solution though. If a game has fast travel then it will most likely be designed so that you either use it or you end up with long boring travel times. If the game didn't have fast travel, the designers would have to think about the travel times and how to make it more interesting.
So basically either make the game dark souls or nothing? Sometimes people like me do love huge worlds that feel like I'm really in some huge sprawling country or land. A world that does take 30-50 minutes to travel end to end. I don't see te value in having me re-travel 60 minutes worth of fighting and area I've already conquered because I found out on a forum I missed a critical side item I should have nabbed before moving on.

I want my Just Causes, my Skyrim's. I don't see how in any way it's a hinderence to include a system that allows me to get from one side of the world to the other after I've discovered it! Discovered it being the key phrase. Be it train, time acceleration, carriage, or whatever means gets me there faster then the initial 60 minutes it took to first go from point A to B.

A well designed world will cater to all wants. And a good developer will hit those notes. If you want to constantly Travel everywhere on feet by all means do it.
 
After recently finally playing Witcher 2, I am full of hype for Witcher 3. I am even thinking about the possibility of building a gaming PC again for this game, Witcher 2 (played it on 360, want to play it again on PC) and Cyberpunk 2077 - haven't had a real gaming PC since 2001. Glorious, can't wait for the trailer :)

I'm also quite happy they go open world - The chapter system was ok, but when I first realised it is chapters with bordered areas instead of me traveling on the whole map it suddenly felt a bit more restricted. Of course, it made sense in Witcher 2 because of the story arcs, but I feel like this is the best approach for Witcher 3!
 
i don't know much about polish employment law but in america the kind of picture displayed in the background probably wouldn't fly (triss playboy pictorial)

Yes we are still normal and don't create artificial issues where there aren't any.
 

Perkel

Banned
So basically either make the game dark souls or nothing? Sometimes people like me do love huge worlds that feel like I'm really in some huge sprawling country or land. A world that does take 30-50 minutes to travel end to end. I don't see te value in having me re-travel 60 minutes worth of fighting and area I've already conquered because I found out on a forum I missed a critical side item I should have nabbed before moving on.

I want my Just Causes, my Skyrim's. I don't see how in any way it's a hinderence to include a system that allows me to get from one side of the world to the other after I've discovered it! Discovered it being the key phrase. Be it train, time acceleration, carriage, or whatever means gets me there faster then the initial 60 minutes it took to first go from point A to B.

A well designed world will cater to all wants. And a good developer will hit those notes. If you want to constantly Travel everywhere on feet by all means do it.


I don't want to ruin your dreams but Fast Travel doesn't mean it can be accesed from anywhere. We don't know anything yet but it may be just like Skyrim carriages.

AND YES FUCK SKYRIM/OBLIVION FAST TRAVEL
 

ekim

Member
Mh... I'm a GI subscriber but the Witcher 3 issue isn't online for me :(
Where can I find those ingame screens?
 

Perkel

Banned
If they will use it as like in Skyrim they will probably gimp all things and will brake game for people who don't want fast travel.

Carriages or no Fast Travel.

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I don't want to ruin your dreams but Fast Travel doesn't mean it can be accesed from anywhere. We don't know anything yet but it may be just like Skyrim carriages.

AND YES FUCK SKYRIM/OBLIVION FAST TRAVEL

Riften shopkeeper: Hello traveller, I need you to pick some ingredients for my daily brew outside of Markarth. I'd do it myself but, fuck it.

About 10 hours in, the game goes fucking stupid with quest waypoint locations.
 

Jonm1010

Banned
Wrong. Fast travel is a design decision. If you include fast travel that means the roads and the stuff along the way gets even more bland because developers have to account for players who only fast travel from city to city. It single handedly ruins exploration. One of the many things bethesda doesn't seem to understand.
And then you cram a bunch of crap in a much smaller area and it creates its own immersion breaking experience. I no longer feel I'm traveling and exploring a real land that has developed itself over generations and instead I know all the major landmarks are right around the corner or over that near by hill. I no longer have that sense of bearing off the beaten path in a forest and finding a small settlement that may take ten minutes to get to because it settled itself inside a large forest that first took me fifteen to twenty minutes of monster fighting to find and felt like it really was miles away from the closest city.

It was a main issue of mine with both red dead redemption and dragons dogma. While both incredible. It felt like Mexico, Texas and North Dakota were literally five minutes from each other and dragons dogma failed to take advantage of that smaller gameplay arena. I found no increased value from there approach then skyrim. And honestly felt more immersed In the latter then the former.
 

Perkel

Banned
Riften shopkeeper: Hello traveller, I need you to pick some ingredients for my daily brew outside of Markarth. I'd do it myself but, fuck it.

About 10 hours in, the game goes fucking stupid with quest waypoint locations.

This is precisely why FAST TRAVEL is fucking bad design choice. Same with Thief quests. In Riften: Hey i want you to fetch that small jar from xxxx place in SOLITUDE. Gone there and back. 100 gold ! FUCK YOU BITCH (stab in face)
 

Jonm1010

Banned
I don't want to ruin your dreams but Fast Travel doesn't mean it can be accesed from anywhere. We don't know anything yet but it may be just like Skyrim carriages.

AND YES FUCK SKYRIM/OBLIVION FAST TRAVEL
Here's a novel concept, good developers will create better worlds and experiences. Shittier ones will fail and create boring ones.

I have complete faith that The Witcher team knows what will work and what won't.

And I didn't say it should be accessed from anywhere, try rereading what I wrote before you try to be a dick.

Point is not everyone wants to spend 60 minutes traveling from end to end or be stuck in a smaller scaled world like dark souls(which mind you is dtill my game of the generation) that tried to make sure people don't get travel lag and thus crams everything very close and never goes the fully open world route.

If you're gonna create a giant open world and don't want to piss off half your customers you need some fast travel system and people like me appreciate it. It doesn't have to be skyrims system, it can be GTA's or any number of other open world games that created their own formulas(hell think final fantasy and airships). Not everyone can marathon games for ten hours on end. I have a full time job and sometimes just want to come home and explore a few dungeons or get to a cool quest and don't want to spend 90% of my playtime gettkng to it. Some days I do. Some I don't. I never understood why so many gamers hate the concept of choice for players. A good developer will properly balance it and properly design it.
 
There's something beautiful in waking up and reading this thread first thing in the morning. It was already known that there was going to be another The Witcher, but reading all those details and everything is just fantastic. Open world? Horseriding? Really big world? Yes please.

Now I just have to wait for GI to release this issue on iOS. This is going to be a long, long day.
 

Jonm1010

Banned
This is precisely why FAST TRAVEL is fucking bad design choice. Same with Thief quests. In Riften: Hey i want you to fetch that small jar from xxxx place in SOLITUDE. Gone there and back. 100 gold ! FUCK YOU BITCH (stab in face)
Again, this is an example of a developer creating shitty quests and a developer abusing what a fast travel system should be used for. It's not a condemnation of fast travel systems as a whole.
 
This is precisely why FAST TRAVEL is fucking bad design choice. Same with Thief quests. In Riften: Hey i want you to fetch that small jar from xxxx place in SOLITUDE. Gone there and back. 100 gold ! FUCK YOU BITCH (stab in face)

A simple solution to this would be that there is a guy in Solitude you could turn the quest in for. Even that would be kind of lazy. Ideally, in an open world game I want to feel like where I am dictates the quests that I can do and moving between locations is a real decision. Using The Witcher universe as an example, if Geralt heads to Redania, you can't nor are you expected to continue any of the quests you accepted in Temeria. Some of them might expire and fail getting people pissed at you. Others might have a loose turn in time and they might be fine. Either way, being in a specific location means you can only do specific quests IN that location. Make travelling have implications. Have each area behave as its own mini-act a la the first 2 games.

The problem with Fast Travel is it makes the world seem a lot smaller than it actually is.
 

gillFTR

Member
I loved the open world and atmosphere of the world of Skyrim, but everything else felt so bland. Witcher 2 felt like it had real characters with great motives that were related through great writing. That conversation you have with Letho at the end, so good. Can't wait.
 

Jonm1010

Banned
Promises are cheap.

I'll piss my pants out of excitement though, once we see in-game videos and know the map where the game takes place.
I do question this. I mean if you add all of the dungeons, caves, cities and ruins up and lay them next to the world map, skyrim was HUGE.

I really wonder if they truly mean that they are creating a world that is 20% bigger then the combined entiriety of skyrim? I'm not even sure GTA V or Just Cause 2 could make that claim.

I'm cautiously optimistic but also slightly cynical and pessimistic. I've heard promises like this before. Most recently capcom and dragons dogma. Only to find out they were exaggerating....heavily.
 

Kaako

Felium Defensor
Thanks for updating thread with new info fellas. Man, I freaking love these guys! I hope that they'll always stay independent. Don't ever let other big publishers taint your products, please. I'll be there day 1 for The Witcher 3 of course. Cannot freaking wait.
 

Perkel

Banned
Oh and one more thing. NO FUCKING QUEST MARKERS. That shit needs to die.

Investigation and use of brain not fucking fallow marker everywhere. If you need to meet someone in house. You need explore damn house.


Just so I'm clear, the trailer is still coming today right?

Yes
 

eXistor

Member
A world bigger than Skyrim's bothers me, if only because Skyrim was filled with hundreds of boring and samey dungeons. Witcher 1 and especially 2's had smaller, but denser and very well designed environments. I'll just take solcae in the fact that CDProjekt RED isn't Bethesda and hope for the best.
 

TCRS

Banned
Oh and one more thing. NO FUCKING QUEST MARKERS. That shit needs to die.

Investigation and use of brain not fucking fallow marker everywhere. If you need to meet someone in house. You need explore damn house.

That shit fucking ruined Skyrim for me. I want to discover the world on my own, not through markers telling me there is something to be discovered on the left or behind that tree. And no quest markers. Why not put in a simple option that lets you turn the marker off, why is that so hard for some developers?

Recently I realised that most of the fun in Morrowind came through searching for my targets. I would find random shit, beautiful spots while actually looking to complete my next quest.

Please CDPR, please!
 

Majmun

Member
"all top of the line consoles"

Maybe on Ps4, too?? :O

I just hope they can include the first two games on disc. I still haven't played them.
 

Jonm1010

Banned
That shit fucking ruined Skyrim for me. I want to discover the world on my own, not through markers telling me there is something to be discovered on the left or behind that tree. And no quest markers. Why not put in a simple option that lets you turn the marker off, why is that so hard for some developers?

Recently I realised that most of the fun in Morrowind came through searching for my targets. I would find random shit, beautiful spots while actually looking to complete my next quest.

Please CDPR, please!

Not including an option would be a fucking travesty.

And I honestly would prefer it off by default.

I'm not against the idea of having it if needed. God knows there are times, especially in open world games, where you've searched every last corner and eventually you're like "where the fuck is this thing!" But I should have to chose to make that decision instead of just have it catered to me.

And at the end of the day you are going to have more casual gamers that want something like them to aid them. But I'd prefer it not as default. And perhaps even a mode that disables it completely.
 

Fezzan

Unconfirmed Member
That shit fucking ruined Skyrim for me. I want to discover the world on my own, not through markers telling me there is something to be discovered on the left or behind that tree. And no quest markers. Why not put in a simple option that lets you turn the marker off, why is that so hard for some developers?

Recently I realised that most of the fun in Morrowind came through searching for my targets. I would find random shit, beautiful spots while actually looking to complete my next quest.

Please CDPR, please!

You know you could just make the quest inactive right?
 
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