Now there is no need to insult CDProjekt.
Not sure if someone mentioned this alreayd but...Free expansion packs will release after the launch of Wild Hunt next year, akin to The Witcher 2's continuous, free post-release support.
Here's an idea, just don't use it!
I'm really tired of people complaining about fast travel. If designers make the world interesting enough ill scour every corner. If you litter it with boring dungeons, quests, empty scenery and bad gameplay ill just quit playing your game whether there is fast travel or not.
There comes a point where you want to go from point A to point B to complete a quest or find a location and when it takes 20-30 minutes just to reach it it goes from being fun to becoming tedious and monotonous.
i don't know much about polish employment law but in america the kind of picture displayed in the background probably wouldn't fly (triss playboy pictorial)
So basically either make the game dark souls or nothing? Sometimes people like me do love huge worlds that feel like I'm really in some huge sprawling country or land. A world that does take 30-50 minutes to travel end to end. I don't see te value in having me re-travel 60 minutes worth of fighting and area I've already conquered because I found out on a forum I missed a critical side item I should have nabbed before moving on.That's a horrible solution though. If a game has fast travel then it will most likely be designed so that you either use it or you end up with long boring travel times. If the game didn't have fast travel, the designers would have to think about the travel times and how to make it more interesting.
i don't know much about polish employment law but in america the kind of picture displayed in the background probably wouldn't fly (triss playboy pictorial)
i don't know much about polish employment law but in america the kind of picture displayed in the background probably wouldn't fly (triss playboy pictorial)
So basically either make the game dark souls or nothing? Sometimes people like me do love huge worlds that feel like I'm really in some huge sprawling country or land. A world that does take 30-50 minutes to travel end to end. I don't see te value in having me re-travel 60 minutes worth of fighting and area I've already conquered because I found out on a forum I missed a critical side item I should have nabbed before moving on.
I want my Just Causes, my Skyrim's. I don't see how in any way it's a hinderence to include a system that allows me to get from one side of the world to the other after I've discovered it! Discovered it being the key phrase. Be it train, time acceleration, carriage, or whatever means gets me there faster then the initial 60 minutes it took to first go from point A to B.
A well designed world will cater to all wants. And a good developer will hit those notes. If you want to constantly Travel everywhere on feet by all means do it.
CDProjekt Red and Witcher series are the best thing to come out of Gen 7.
I don't want to ruin your dreams but Fast Travel doesn't mean it can be accesed from anywhere. We don't know anything yet but it may be just like Skyrim carriages.
AND YES FUCK SKYRIM/OBLIVION FAST TRAVEL
And then you cram a bunch of crap in a much smaller area and it creates its own immersion breaking experience. I no longer feel I'm traveling and exploring a real land that has developed itself over generations and instead I know all the major landmarks are right around the corner or over that near by hill. I no longer have that sense of bearing off the beaten path in a forest and finding a small settlement that may take ten minutes to get to because it settled itself inside a large forest that first took me fifteen to twenty minutes of monster fighting to find and felt like it really was miles away from the closest city.Wrong. Fast travel is a design decision. If you include fast travel that means the roads and the stuff along the way gets even more bland because developers have to account for players who only fast travel from city to city. It single handedly ruins exploration. One of the many things bethesda doesn't seem to understand.
Open-world, huh?
Its nice to see yet another developer see the light.
Riften shopkeeper: Hello traveller, I need you to pick some ingredients for my daily brew outside of Markarth. I'd do it myself but, fuck it.
About 10 hours in, the game goes fucking stupid with quest waypoint locations.
I do hope it's really open-world.
Other than that, always hyped with this series (even though TW2 didn't live up to my expectations).
Here's a novel concept, good developers will create better worlds and experiences. Shittier ones will fail and create boring ones.I don't want to ruin your dreams but Fast Travel doesn't mean it can be accesed from anywhere. We don't know anything yet but it may be just like Skyrim carriages.
AND YES FUCK SKYRIM/OBLIVION FAST TRAVEL
20% bigger than Skyrim
Again, this is an example of a developer creating shitty quests and a developer abusing what a fast travel system should be used for. It's not a condemnation of fast travel systems as a whole.This is precisely why FAST TRAVEL is fucking bad design choice. Same with Thief quests. In Riften: Hey i want you to fetch that small jar from xxxx place in SOLITUDE. Gone there and back. 100 gold ! FUCK YOU BITCH (stab in face)
This is precisely why FAST TRAVEL is fucking bad design choice. Same with Thief quests. In Riften: Hey i want you to fetch that small jar from xxxx place in SOLITUDE. Gone there and back. 100 gold ! FUCK YOU BITCH (stab in face)
Was there any horses anywhere in Witcher games before? don't remember seeing one.
I do question this. I mean if you add all of the dungeons, caves, cities and ruins up and lay them next to the world map, skyrim was HUGE.Promises are cheap.
I'll piss my pants out of excitement though, once we see in-game videos and know the map where the game takes place.
Just so I'm clear, the trailer is still coming today right?
the only people telling what we should do is our consumers
i don't know much about polish employment law but in america the kind of picture displayed in the background probably wouldn't fly (triss playboy pictorial)
Oh and one more thing. NO FUCKING QUEST MARKERS. That shit needs to die.
Investigation and use of brain not fucking fallow marker everywhere. If you need to meet someone in house. You need explore damn house.
That shit fucking ruined Skyrim for me. I want to discover the world on my own, not through markers telling me there is something to be discovered on the left or behind that tree. And no quest markers. Why not put in a simple option that lets you turn the marker off, why is that so hard for some developers?
Recently I realised that most of the fun in Morrowind came through searching for my targets. I would find random shit, beautiful spots while actually looking to complete my next quest.
Please CDPR, please!
That shit fucking ruined Skyrim for me. I want to discover the world on my own, not through markers telling me there is something to be discovered on the left or behind that tree. And no quest markers. Why not put in a simple option that lets you turn the marker off, why is that so hard for some developers?
Recently I realised that most of the fun in Morrowind came through searching for my targets. I would find random shit, beautiful spots while actually looking to complete my next quest.
Please CDPR, please!