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Rayman Legends coming to Xbox 360/PS3, all versions releasing in September

Huff

Banned
Delaying it for Wii U, even with some extra content is foolish. Who knows what kind of lineup Nintendo will have this fall? They could release Mario Kart and a 3D Mario this fall for all we know. Rayman wouldnt stand a chance.

Maybe they think the sept schedule isn't going to be as packed as you think
 
Rayman was already set to die on a anemic install base of wii u. ubisoft is counting on adding a huge install base. Many on 360/ps3 who enjoy a good platformer will pick this up. I personally will be picking on my WiiU.

And guess what, I am pretty sure there is no restriction on buying just one game a month. Will also get GTA.

Ubisoft made financial decision which makes a lot of sense. Dickish move , no question about it. But it's obvious the exclusive talks broke down, so Nintendo has an equal hand in it. it's there platform.

You seem to misunderstand that the game is already done. The stupidity comes not from the ports, but from the delay in the Wii U release.

That does not make business sense.

Not coming very far from launch and being hyped to hell since before the wii u launched and also by the excellent demo It would've sold a more then 50 thousand copies and been more profitable then origins. Also It becoming a multiplat saw it coming a mile away but the delay who the hell would do that?

Not to mentions Origins sold best on the Wii. (Not surprising, Origins has all the elements owners of Nintendo consoles tend to value.) It's not unrealistic to expect the game to sell best on Wii U, which is why Ubisoft should milk that particular SKU for all its worth with a spring release.
 

evangd007

Member
now imagine only WiiU install base. And the obvious business decision would make sense.

Multiplatform makes sense from a business perspective. The delay is one of the dumbest business decisions of the year in this industry, especially moving the release to within a month of both GTA and Pokemon X and Y. Also, a developer at Montpellier confirmed that they were told that the game was delayed while they were in the middle of the final week of crunch. As in, the game was going gold the week after.
 

beast786

Member
Not coming very far from launch and being hyped to hell since before the wii u launched and also by the excellent demo It would've sold a more then 50 thousand copies and been more profitable then origins. Also It becoming a multiplat saw it coming a mile away but the delay who the hell would do that?

so you were trying to convince me how it bomba on huge install base of ps3/360/wii and now because of this "hype" and demo it would all of a sudden saturate the wii u mini install base and sell what?

it's a douche move by Nintendo and ubisoft , no question about it. but it makes 100% business sense.

The game is going to sell more in September as MP title than in 3 weeks in this crappy install base. That much is pretty given.

delay could easily be Nintendo fault equally for exclusive talk to fall apart. Late port generally don't sell well and it makes perfect sense for ubisoft to release at same time if talks with exclusive compensation from Nintendo broke down.
 

Lynd7

Member
Nintendo should be writing up contracts when they are trying to have exclusives. It seems they just go by the good word of the publisher.
 
I don't understand the drama about Ubisoft killing the Wii U with the end of the exclusivity. I mean, Rayman Origins barrely bombed, the game had a great reception but it only began to sell well once its price dropped. The reception from the press and the fan was amazing, but its sales weren't, you guys need to chill out. And with some chance, they'll throw away those horrible touch only areas/levels.
 
it's a douche move by Nintendo and ubisoft , no question about it. but it makes 100% business sense.

At the former, what?!

As for the latter, you and a number of others (Baconsammy et al.) are continuing to ignore the main issue.

Ignore the ports. How does the Wii U delay make business sense? In what scenario does this result in more total units sold?
 

Ydahs

Member
So, what do you guys reckon the development team is going to do with the WiiU version now? I'm not sure a full team is needed for a port, considering the engine already runs on both consoles. With that said, I wonder if they had plans to move onto a completely different project within the coming months.

I suggested earlier that it might be a good time to try and implement NFC functionality by selling figurines that alter the game in a way, like we saw in that old pitch trailer. It can cater to the same audience as Skylanders and the artstyle is certainly something which will attract children. Might be too much work for a short amount of time though.


Regarding the ports, they obviously can't keep the gamepad levels in their current forms, which must pain the developers since they'll have to modify a lot of the game's core functionality in such a short period of time. Will they just remove those levels? Modify them to make them traditional levels? Whatever they choose, it's probably going to result in something that doesn't feel quite right considering they only have five to six months before these games enter QA.

I guess at the end of the day, if you have a WiiU, that version is your best bet for having the best experience with the game considering is was built for it and was delayed multiple times to ensure its quality is there. Certainly wouldn't feel comfortable purchasing it on my PS3 after such a short development time.
 
At the former, what?!

As for the latter, you and a number of others (Baconsammy et al.) are continuing to ignore the main issue.

Ignore the ports. How does the Wii U delay make business sense? In what scenario does this result in more total units sold?

Larger Wii U install base. One consolidated marketing push. One price-point across all platforms.

remember , ubisoft does not need this to be exclusive , Nintendo did. hence, you automatically knows which side failed.

Good point. If anything, today proved that Nintendo didn't secure the exclusive. Ubisoft for whatever reason simply made it one. I assume the same is true with ZombiU.
 

beast786

Member
At the former, what?!

As for the latter, you and a number of others (Baconsammy et al.) are continuing to ignore the main issue.

Ignore the ports. How does the Wii U delay make business sense? In what scenario does this result in more total units sold?

This

Larger Wii U install base. One consolidated marketing push. One price-point across all platforms.

Plus, history shows late ports underperform. Hence , ubisoft does not want the biggest install base think they are getting just a 2nd hand port. Which history shows always lead to lower sale in comparison to original release on relative same install base.

as per why Nintendo also at fault? exclusive deals are between two parties, if the talk fail then more than likely both had a hand in it. It was Nintendo job to protect its platform and get that deal done. unless we know exactly what broke down the talks , I would give blame to both side of the parties.

remember , ubisoft does not need this to be exclusive , Nintendo did. hence, you automatically knows which side failed.
 
Larger Wii U install base. One consolidated marketing push. One price-point across all platforms.

You honestly think Legends will make more money on Wii U being released in September, rather than now?

Are you arguing that the increase in install base between now and September would outweigh the crowded competition from Nintendo first-party titles, GTAV, and the impending release of next-gen consoles? The missed opportunity of being the only high quality Wii U release for the next few months for a starved audience?

Or are you arguing that 360/PS3 users would be insulted at the early Wii U release and would boycott their late port, outweighing the copies sold from the early Wii U release?

Or do you think those advantages are not worth the costs of two separate marketing campaigns? (Assuming that there will be a marketing campaign worth mentioning...)

So one and three?

I don't think those factors are going to outweigh a spring release, but I suppose that's a subjective point. I have to question your judgment if you think competing with GTAV/Nintendo first-party/Next-Gen consoles & hype is worth the increase in install base over the summer, which is usually not terribly substantial.

If Origins was any indication, I also doubt there's going to be a substantial marketing campaign, and it could be argued that the marketing leading up to the February release is now essentially wasted and a large loss of momentum.

(And what the heck does "one price-point across all platforms" even mean? You think PS3/360 owners, prompted by the launch of the Legends port, would buy a Wii U for the (by then) discounted Wii U Legends SKU?)
 

cloudyy

Member
Larger Wii U install base. One consolidated marketing push. One price-point across all platforms.
Because the marketing push those last months was free right? Pretty sure they won't even bother to market the game in september. Price point was already different since the beginning, price: 'game+wiiu' one side, price: 'game only' on ps360, even if by the release of the ps360 version the game was full-price against 20 bucks on wiiu, not everyone would have a wiiu by that time, so the price difference wouldn't matter. The Wii U install base will grow bit by bit and since there wouldn't be many games, rayman could keep selling during those months. Now, in 6 months most people already moved on by that time.

I think psychologically when a gamer sees the same exact game sitting next to one another for different consoles and one is 40 dollars cheaper, they feel less inclined to buy the more expensive one.
They'd better buy a wii u and the game for 20 bucks. That's cheaper right?
 
(And what the heck does "one price-point across all platforms" even mean? You think PS3/360 owners, prompted by the launch of the Legends port, would buy a Wii U for the (by then) discounted Wii U Legends SKU?)

I think psychologically when a gamer sees the same exact game sitting next to one another for different consoles and one is 40 dollars cheaper, they feel less inclined to buy the more expensive one.

Because the marketing push those last months was free right? Pretty sure they won't even bother to market the game in september. Price point was already different since the beginning, price: 'game+wiiu' one side, price: 'game only' on ps360, even if by the release of the ps360 version the game was full-price against 20 bucks on wiiu, not everyone would have a wiiu by that time, so the price difference wouldn't matter. The Wii U install base will grow bit by bit and since there wouldn't be many games, rayman could keep selling during those months. Now, in 6 months most people already moved on by that time.

Which marketing push? There hasn't been one yet. Or if it is, it's being very roguish. Of course the price difference would matter. Where are the Wii U-only owners moving to in the next 6 months that Rayman all of a sudden won't be the awesome game I've been reading about the past few months?
 
Plus, history shows late ports underperform. Hence , ubisoft does not want the biggest install base think they are getting just a 2nd hand port. Which history shows always lead to lower sale in comparison to original release on relative same install base.

History also shows you don't release against a heavy hitter, like GTA (and most likely Nintendo). See how well that worked out for CoD's competition.

as per why Nintendo also at fault? exclusive deals are between two parties, if the talk fail then more than likely both had a hand in it. It was Nintendo job to protect its platform and get that deal done. unless we know exactly what broke down the talks , I would give blame to both side of the parties.

You could argue that Nintendo is incompetent at making deals with third parties, but that makes them a douche for a poor Ubisoft decision? Okay then...

I think psychologically when a gamer sees the same exact game sitting next to one another for different consoles and one is 40 dollars cheaper, they feel less inclined to buy the more expensive one.

Now imagine when GTAV is also sitting right next to them.
 

?oe?oe

Member
Where are the Wii U-only owners moving to in the next 6 months that Rayman all of a sudden won't be the awesome game I've been reading about the past few months?
There wouldn't be as much backlash if the game was delayed 2-3 months. But 7 months for a game that's complete? That's horrible no matter what spin you put to it.
 

Megatron

Member
I mean, it's kind of a shitty thing to switch things up on the fans like that, but who honestly expected this game to remain exclusive to the Wii U?

I loved the first one, playing it through with my old roommate was truly an amazingly fun experience - so I'm excited to play this one, too. But if I play it in 2 weeks or in 8 months, it's all the same in the end, isn't it?



I'm a Song of Ice and Fire fan, bro. Patience is a virtue.

Get the hell out of here with your logic and reason and join us in boycotting a great game, possibly leading to no further sequels!
 

Hero

Member
I love people who keep touting this marketing push. Do you really think marketing this thing for a September launch is going to be effective at all? Every store is going to have GTA V posters, cardboard cut outs, pre-order walls and other shit dedicated to them. Rayman will be lucky to be more than a blip on the radar in September.
 
I love people who keep touting this marketing push. Do you really think marketing this thing for a September launch is going to be effective at all? Every store is going to have GTA V posters, cardboard cut outs, pre-order walls and other shit dedicated to them. Rayman will be lucky to be more than a blip on the radar in September.

I'm starting to believe that this is less about defending Ubisoft and more about being jerks to people who are (rightfully) upset about this.
 
Larger Wii U install base.

Who's going to buy Wind Waker instead when Rayman comes out. Possibly already with Mario Kart/3D Mario on the horizon. Pokemon around the same time when it comes to Nintendofans.

There's just no place for Rayman in september for anyone, dumb decision. Gonna be picked up by core gamers when it drops to 20€/$ a couple of months later, would have been bought by more people immediately if it was released in two weeks.
 
Who's going to buy Wind Waker instead when Rayman comes out. Possibly already with Mario Kart/3D Mario on the horizon. Pokemon around the same time when it comes to Nintendofans.

There's just no place for Rayman in september for anyone, dumb decision. Gonna be picked up by core gamers when it drops to 20€/$ a couple of months later, would have been bought by more people immediately if it was released in two weeks.

So if Pokemon and Mario Kart were being released in March of this year, you're saying Wii U owners wouldn't buy Legends in Feb? A game they've been hyping the shit out of (rightfully) since E3. They're only interested in Legends because they're so thirsty? I sincerely doubt that. As for Wind Waker, I can't speak for anyone else, but I'll gladly buy a new game before I buy a port of one I already played twice.
 

?oe?oe

Member
So if Pokemon and Mario Kart were being released in March of this year, you're saying Wii U owners wouldn't buy Legends in Feb? A game they've been hyping the shit out of (rightfully) since E3. They're only interested in Legends because they're so thirsty? I sincerely doubt that. As for Wind Waker, I can't speak for anyone else, but I'll gladly buy a new game before I buy a port of one I already played twice.
Why can't you get over the fact that people wanted to play this game in 2 weeks like expected? They may be interested in other games in September and opt to go with other games due to many factors such as money, time, preference etc. Hype can easily be flattened.
 

Nosgoroth

Member
AazpVRX.jpg

Just got this email from Amazon Spain.

"Rayman, platformer of the year and winner of numerous artistic and musical awards arrives on Nintendo Wii U in a new adventure."

Yeah, about that.
 

overcast

Member
This sucks for Wii U owners, but I'll definitely get this day 1 no matter what. Origins is one of the best games of this generation, so to get the opportunity to play this is terrific.
 
So if Pokemon and Mario Kart were being released in March of this year, you're saying Wii U owners wouldn't buy Legends in Feb? A game they've been hyping the shit out of (rightfully) since E3. They're only interested in Legends because they're so thirsty? I sincerely doubt that. As for Wind Waker, I can't speak for anyone else, but I'll gladly buy a new game before I buy a port of one I already played twice.

Nintendo screwed up their launch window, so Rayman could have hit the right nerves in the community, a title many Wii U owners might have clinged on because of the right hype building until yet. Until it comes out now, hype will deflate as Nintendo packs out their own titles everyone has been waiting for.
There hasn't even been E3 and there's already enough distractions for Fall announced on most platforms that will hurt this niche game. (PS4720 might also be coming soon, so people will save their money) It will be Origins again, in the bargain bin a few weeks later which is when it maybe gains momentum. The suits didn't think this through.
 

Syriel

Member
Delaying it for Wii U, even with some extra content is foolish. Who knows what kind of lineup Nintendo will have this fall? They could release Mario Kart and a 3D Mario this fall for all we know. Rayman wouldnt stand a chance.

Wii U install base right now is tiny. Nintendo didn't get nearly the sell-thru numbers that were expected.

Releasing Rayman now means an artificially limited maximum number of sales.

By waiting until the fall, there will hopefully be more Wii U owners (and thus more maximum possible sales).

All versions of the game will be "new" in the fall. Not "late ports" sold at an expected discount.

And with three SKUs, the marketing costs can be spread across platforms for a higher total spend.

Honestly, I doubt we'd be seeing this delay if the Wii U itself had moved more hardware units. Lack of hardware sell-thru means less third party software.
 

NotLiquid

Member
Wii U install base right now is tiny. Nintendo didn't get nearly the sell-thru numbers that were expected.

Releasing Rayman now means an artificially limited maximum number of sales.

By waiting until the fall, there will hopefully be more Wii U owners (and thus more maximum possible sales).

All versions of the game will be "new" in the fall. Not "late ports" sold at an expected discount.

And with three SKUs, the marketing costs can be spread across platforms for a higher total spend.

Honestly, I doubt we'd be seeing this delay if the Wii U itself had moved more hardware units. Lack of hardware sell-thru means less third party software.

Having an empty release window very near to launch with a game that's been at the forefront of Nintendo's third party marketing in numerous Nintendo Directs, Japanese publishing, demo kiosk units and one of the only downloadable demos on the entire console means the game is more viable to milk the roughly 2-3 million install base who are still fresh off the Wii U and would love new games to play on it. It certainly helps that the game's predecessor has been fantastically received, is a bit of a cult hit and has gone on to receive fantastic word of mouth.

Even Rayman 3D, a game that was a port of an older game, sold substantially well enough the first couple of months into the Nintendo 3DS' lifespan because there was literally nothing else that interesting on it. It even topped a couple of 3DS charts at some point well after launch.

These kind of games sell well during the first months of a console and usually become slated to be good enough long-term sellers, particularly on Nintendo consoles where being exclusive sometimes yields better results just on principle (see; Sonic Colors in contrast to Sonic Generations, the latter of which came out after everyone had been singing praise to the franchise's return to glory but still performed worse on 360/PS3 over Colors being Wii exclusively). Origins didn't even have that much of a development budget behind it for it to be profitable right off the bat, even with sub-par sales numbers. If Legends could meet those similar ends on a Wii U launch, which it most likely would have, it'd have been peaches and gravy for everyone involved.

It's not going to have that launch hype anymore though, that's just the way it is - people's interest dissipates the longer you hold out on it in favor for other, more interesting things. Just look at Duke Nukem Forever. So much for "people who didn't have patience waiting for it didn't want it in the first place".
 
Syriel said:
Honestly, I doubt we'd be seeing this delay if the Wii U itself had moved more hardware units.
Wii U hasn't been the immediate hit Wii was, but nobody can realistically expect much different from any new console through February. At least PS2 on, they're all in the 1-2 million range (in the US) at that point.
 

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.
Why are no major sites covering the protest to get Rayman out on time? Who is covering this story? You would think it would be worth a conversation or opinion piece. Hell, there is no major site that has compiled the arguments, the developer reaction, or addressed public response. It's pathetic.

At least do a piece about the uneven treatment and rhetoric used toward (and against) Nintendo fans.
 

Jeels

Member
Why are no major sites covering the protest to get Rayman out on time? Who is covering this story? You would think it would be worth a conversation or opinion piece. Hell, there is no major site that has compiled the arguments, the developer reaction, or addressed public response. It's pathetic.

At least do a piece about the uneven treatment and rhetoric used toward (and against) Nintendo fans.

Because there is no story.
 

Dave Long

Banned
Actually, there's a huge story here. This is the first time that consumers have had the likes of the Miiverse to directly voice their concern in quite so public a way at the publisher of the game right in the console's service. It's a massive public problem for UbiSoft on the Wii U right now.

If anything, this is bigger than any similar delays of this type in the past simply because there is this very public social network available to directly slam the publisher!
 

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.
Because there is no story.

Stories are created. Every single one. Which is my point. There is a significant lack of story creation going on by the gaming sites.
 

DDayton

(more a nerd than a geek)
Someone pointed out to me that Microsoft had (and might still have) a policy preventing a multiplatform release from getting released earlier (or with more content?) on another system. Ubisoft might be slightly less at fault if this is the case...

Actually, there's a huge story here. This is the first time that consumers have had the likes of the Miiverse to directly voice their concern in quite so public a way at the publisher of the game right in the console's service. It's a massive public problem for UbiSoft on the Wii U right now.
True. What's more amusing is that Ubisoft can't simply burn/scrub the Miiverse, although I'm sure Nintendo moderators will prevent it from getting TOO out of hand...
 

maeda

Member
Someone pointed out to me that Microsoft had (and might still have) a policy preventing a multiplatform release from getting released earlier (or with more content?) on another system. Ubisoft might be slightly less at fault if this is the case...
Whose fault is that Ubi's execs are a bunch of morons who couldn't keep their mouths shut about the ports until the game ships?
 
Why was this even exclusive to begin with? There's obviously no moneyhat, and the WiiU-specific stuff is gimmicky. So strange that a sequel to a multiplat game would go exclusive with no moneyhat.
 
Stories are created. Every single one. Which is my point. There is a significant lack of story creation going on by the gaming sites.


Make a thread about this. I find it interesting that the gaming press is completely ignoring this torrent. The Rayman news has taken over so many facets of gaming social networks and there is little coverage or commentary on it from sites like ign.

The equivalent would be if the news media ignored the aftermath of Katrina.
 
Wow, Ubisoft is shitting all over Wii U owners, huh? Multiplatform is fine, but everything about how they're doing it is a dick move. I love the devs, but I have a hard time throwing day one support behind a publisher that pulls shit like this two weeks out from release. Seriously, fuck you Ubisoft.
 
People talking about boycotting the game, I understand that you are upset but it seems like a crazy knee-jerk reaction to me.

A quality game in February will still be a quality game in September. In fact, they might even use the time to add extra content or polish what's there so it's a better game. But the game goes from "day 1" to "day never" because of a questionable delay? I don't know about you guys, but I'd be picking the game up if it launched next week or next year... because I am excited for the game. Same goes for many games I am excited about, regardless of shady publisher dealings.

Personally, I'm looking forward to them hopefully rejigging the Murfy levels for traditional control. The Murfy stuff worked well enough in the demo, but I much prefer having direct control over the character. If Wii U owners are given a choice between the two styles, surely that's a good thing right?
 
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