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Resident Evil: Revelations is headed to 360, PS3, PC and WiiU May 21st, 2013

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And it's on a motherfucking boat! :O
 

cvxfreak

Member
Do you really not understanding what I am saying? By using popularity as an argument you are in effect averaging everyone together and diluting the influence of the opinions with the most merit and thought.

RE6's panning was quite close to being universal. It's as if the gaming community at large got together and told Capcom that their game sucked for reasons A, B, and C. Everyone didn't dilute each other; they got together and reinforced a specific set of criticisms aimed at the game. That's merit right there. The supporters of the game, such as yourself, are outliers in this case (that doesn't make you wrong at all; but see below).

Basically, to sum up my point one last time, I'm just baffled that you've come into this thread with criticisms for Revelations and earlier used RE6 to sort of prove why Revelations is flawed. That's lulz-worthy to me because a) they're different games and b) because RE6 was universally panned itself.
 

Sectus

Member
RE6's panning was quite close to being universal. It's as if the gaming community at large got together and told Capcom that their game sucked for reasons A, B, and C. Everyone didn't dilute each other; they got together and reinforced a specific set of criticisms aimed at the game. That's merit right there. The supporters of the game, such as yourself, are outliers in this case (that doesn't make you wrong at all; but see below).

Basically, to sum up my point one last time, I'm just baffled that you've come into this thread with criticisms for Revelations and earlier used RE6 to sort of prove why Revelations is flawed. That's lulz-worthy to me because a) they're different games and b) because RE6 was universally panned itself.

So half of the reviews being positive and an active fanbase liking the game equals it being universally panned?
 

Jawmuncher

Member
RE6's panning was quite close to being universal. It's as if the gaming community at large got together and told Capcom that their game sucked for reasons A, B, and C. Everyone didn't dilute each other; they got together and reinforced a specific set of criticisms aimed at the game. That's merit right there. The supporters of the game, such as yourself, are outliers in this case (that doesn't make you wrong at all; but see below).

Basically, to sum up my point one last time, I'm just baffled that you've come into this thread with criticisms for Revelations and earlier used RE6 to sort of prove why Revelations is flawed. That's lulz-worthy to me because a) they're different games and b) because RE6 was universally panned itself.

Personally while a good deal of criticisms were true, I still felt more than a few reviews hit the game for what it wasn't rather than what it was.
 

Riposte

Member
RE6's panning was quite close to being universal. It's as if the gaming community at large got together and told Capcom that their game sucked for reasons A, B, and C. Everyone didn't dilute each other; they got together and reinforced a specific set of criticisms aimed at the game. That's merit right there. The supporters of the game, such as yourself, are outliers in this case (that doesn't make you wrong at all; but see below).

Basically, to sum up my point one last time, I'm just baffled that you've come into this thread with criticisms for Revelations and earlier used RE6 to sort of prove why Revelations is flawed. That's lulz-worthy to me because a) they're different games and b) because RE6 was universally panned itself.

RE5 and RE:R are more similar than you imply (which is where this conversation began). RE6 is actually quite a departure, but it is easy for me see its superiority despite these differences. They are both TPS at the end of the day and both of them are very much based on RE4 formula (whereas RE6 adds a lot to it, RE:R mostly takes away from it).

I still don't know why you continue to bring up your "appeal to the masses" to me. Like it wasn't bad enough the first time, you are really dead set on this fallacy and it doesn't reflect very positively for you as an individual thinker. Again, I'll comment though. You are also clearly incorrect when you say it was universally panned. Lets go by a completely random standard (since you would already like to) and bring up metacritic. Resident Evil 6 on 360 is overall "mixed". It contains reviews the run the gauntlet, including dozens of "green" positive reviews. Since I've already dirtied my hands by referencing Metacritic, let me also bring up NeoGAF as a whole which also runs the gauntlet of people who like it, people who are ambivalent, and people who hate it. As for the "GotY" vote, I'm sorry, but there are limits to silly little hoops you'll make me jump through and something even more illegitimate than metacritic aggregation of critics I don't respect in the first place hits that limit.

Now I already talked about obtaining opinions from others and as far as I'm concerned the "universe" from which something can be universally panned or not is made of those I deem worthwhile to listen to (and it seems you do this too, you've deleted all the positive reviews and posts from your mind). It would be against my better judgment to do otherwise.
 

Curufinwe

Member
RE6's panning was quite close to being universal.

I'm sorry, but you don't know what universal means. RE 6 has about 25 reviews of 80% or higher.

But I guess people who don't like RE6, reviewers or not, are of "averaged intelligence." We're fine being of average intelligence, thank you very much. Meanwhile, you can continue showing your love for Capcom's biggest commercial and critical failure in its history.

RE 6 obviously sold less than they expected and hoped for, but how is it their biggest ever commercial failure? It already sold 4.5 million copies. When I do CTRL-F "Okami" on this list of million selling Capcom games, nothing comes up.

http://www.capcom.co.jp/ir/english/business/million.html
 
FWIW, here's Sven's response when asked for a yes/no answer on whether Capcom has any further Vita support planned:

Sven said:
We haven't made any announcements about new Vita titles and as such, I've got no news to share at this time. Sorry.

And for contrast, here's his response when asked a similar question about whether Capcom had Wii U support planned beyond MH3G (this was before Revelations was announced, obviously):

We have other projects in the works beyond MH3 Ultimate. Unfortunately at this time I can not provide any details. I'm sure as someone who is interested in Wii U and a Capcom-Unity.com member, you won't be able to miss news of future projects when they finally do get announced.

Not 100% proof of anything, of course, but the juxtaposition seems pretty telling.
 

Ridley327

Member
Looks like that Ooze is an entirely new model, which is fine by me, since the 3DS ones would look awful in HD.

Effort at last?

EDIT: Looks like they're also adding the RE6 crosshairs as an aiming option, too.
 

Malvingt2

Member
Heh, looks like they expanded the FOV as well. Lessons from RE6, eh?

I'll probably get this game on 360, though still not sure whether I'll be getting it day one or not.
take whatever good part that horrible game has and add to a much better game.

I don't have a problem with that. It is welcome.
 

kuYuri

Member
Small update. Received an email with this:

Resident Evil: Revelations pre-release signup campaign available now!
----------------------------------------------------------------------
Resident Evil.net is thrilled to announce support for Resident Evil: Revelations.
Sign up for the pre-release campaign before February 20th to receive the Chris & Jill diorama figure!
The figure will be available for use in Resident Evil.net dioramas after the site opens, and in other pre-release content to be announced soon.
Don't miss out and sign up today!

Campaign details are in the following link:
http://www.residentevil.net/rev/en/playstation/
http://www.residentevil.net/rev/en/xbox/

It wasn't in the email, but here are links for Windows PC and Wii U.

http://residentevil.net/rev/en/windows/
https://www.residentevil.net/rev/en/wiiu/
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
I'm a absolutely fan of the Mercenaries Mode, and, if capcom put this a download at a decent PVP, i will buy it.

If they release an enhanced, suped up stand alone version of RE The Mercenaries on PC I'm gonna flip my top.
 
Nice to see the shapeless masses in Revelations are getting an extreme makeover. Maybe they can also make the AI more aggressive.

Remember Hell Mode in the original demo? Where there were different enemies in different places, and the enemy layout was completely different from Normal mode?

What the fuck happened to that in the full game, Capcom?
 

Ricky 7

Member
Already posted?.

outline_img3.png

I'm surprised how well the 3DS version holds up, it truly is a good looking game.

I really hope they add split screen co-op. but they won't

I'm pretty sure 50% (could be more) of the time you are separated from your partner in the game. I'm sure Capcom can't be bothered trying to implement full co-op into the game. Unless you're referring to split screen Raid Mode co-op, then yeah I hope so too.
 
I'm surprised how well the 3DS version holds up, it truly is a good looking game.



I'm pretty sure 50% (could be more) of the time you are separated from your partner in the game. I'm sure Capcom can't be bothered trying to implement full co-op into the game. Unless you're referring to split screen Raid Mode co-op, then yeah I hope so too.
Ah i see ive never played revelations so i hope they add co-op split-screen anything would be great.
 

YoungHav

Banned
Resident Evil games always jump the shark for me when the zombie encounters lessen and we get different variations of mutant reptile bastard quasimoto enemies. Does this game have zombies? Zombies on a claustrophobic ship is much more compelling than reptile mermen.
 

Sectus

Member
Remember Hell Mode in the original demo? Where there were different enemies in different places, and the enemy layout was completely different from Normal mode?

What the fuck happened to that in the full game, Capcom?

The demo was made after the full game was done, wasn't it?

Anyway, at least this sounds very similar to what they're doing with the new version of Revelations, where enemies will have somewhat randomized placement and there's a new difficulty.
 

Neiteio

Member
You can move and shoot at the same time WITHOUT the Frankenstick -- just hold the L button to move while you shoot.

*ahem*
 

Neiteio

Member
Gyro worked fine for me :p
I didn't use gyro because I love the 3D effect -- I had 3D at max, PLUS the "super 3D" effect on max, in addition (access it from Options). Using L to move and shoot at the same time worked well.

Revelations is fantastic. From another thread:

I love Revelations AND RE6. Both very different games, though. I prefer Revelations, which is just more consistent from start to finish. Speaking strictly objectively, in terms of polish and pacing and atmosphere/immersion, RER is second only to RE4, and I may even prefer it in some respects. RE6 has the best combat mechanics, bar none, but the gunplay in RER is plenty solid. Raid drives home how addictive it can be, whittling down enemy health bars with bullets to the head, or tripping their legs, or disabling their arms so you can charge up a crowd-clearing melee attack.

The episodic framework was a great addition. Hearing the piano-and-percussion theme build up during "Last time on RER" and seeing the cliff-hanger ending, and then the (always fitting) Dante's Inferno quote was a great way to get me pumped for each chapter.

The back and forth between the various characters, locations and timelines was a great way to keep the game fresh. No slow bits or filler here. You get a cliff-hanger in one location, in one timeline, and then you're treated to another location, at another time, so that you're always driven to complete one storyline because you want to see what comes of the other. Brilliant, really.

I didn't find it to be too "action-heavy" by any means. You have a couple guns-blazing flashbacks to Terragrigia, but the enemies there make those encounters tense. Other bits are distinctly "rescue" or "escape" scenarios that I felt were pitch-perfect for their part of the plot. But most of the game is a slow dreadful crawl through the ship -- and it's wonderful. It's a huge, multi-faceted setting, lots of ornate rooms and halls, lots of grimy blood-soaked corridors and flickering lights, lots of settings from the bilge to the bridge. You have casinos, cafeterias, promenades, upper and lower cabins, an observation deck, and more fantastical locations onboard I won't spoil. The last level in Raid, "Ghost Ship," even gives you the freedom to explore the entirety of the ship, with multiple paths to the true ending.

The Ooze were great enemies, capable of appearing anywhere, falling through the ceiling or spilling out of vents or climbing out of the ground. Zoning them is important since they can absorb quite a few hits. They're not bullet-sponges, though: You can trip them, stagger them, disable their arms or flinch their heads. Then you have some great boss creatures and a number of BOWs I won't spoil, but I'll say one of them gives the Regenerator a run for its money. (Those who have played the game, I'm referring to
Scarmiglione, the sword-and-shield BOW that splits in two.
)

Best stoy. Best motif (maritime meets Dante's Inferno). Best soundtrack. Best end-game. Most cohensive setting and look. Most thoughtful modification of RE4-style play. Excellent pacing and variety.

People who haven't already played Revelations are in for a treat.
 
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